Why does Skyrim force us to put limits on ourselves?

Post » Fri Jun 08, 2012 6:55 am

Yes, eventually. Not right away like in Skyrim.
Serious RPGs make you work for it, have the strongest gear in insane dungeons etc... Skyrim is like "Oh, who cares, here's the best gear in the game, spend 5 minutes every time you come back to the city and you'll be invinsible by the time you fight your first boss..."
That's not necessarily true, getting the best gear would take 4 hours minimum if not longer to acquire the ingredients that you would need. If you don't go down that route it takes even longer.
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jessica sonny
 
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Post » Fri Jun 08, 2012 8:45 am

Yes, eventually. Not right away like in Skyrim.
Serious RPGs make you work for it, have the strongest gear in insane dungeons etc... Skyrim is like "Oh, who cares, here's the best gear in the game, spend 5 minutes every time you come back to the city and you'll be invinsible by the time you fight your first boss..."

Right away? Are you serious?

Potion strength is tied to your alchemy level. So are the spells you can purchase- they're not even offered to you until you've level the appropriate spell class. Weapons and armor dropped by enemies are also scaled to you.

So again...right away? Explain that. Because 50 hours into playtime is NOT right away.

"Serious RPG's"

For the umpteenth time...these abilities have been in every TES game, and most of them were EASIER in previous games.
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Marguerite Dabrin
 
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Post » Fri Jun 08, 2012 10:23 am

How...how in the world would you consider camping a vendor, buying out all their supplies over and over again for hours at a time in order to make 600 items normal gameplay?

Please, I'm dying to know.

You don't really need to camp at a vendor, but just use your skill when the opportunity arises. And as there is no other way to increase the skill but using it, grinding is the only option you have if you want to get better (and this goes for every skill but lockpicking).
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Jade Payton
 
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Post » Fri Jun 08, 2012 2:33 pm

How...how in the world would you consider camping a vendor, buying out all their supplies over and over again for hours at a time in order to make 600 items normal gameplay?

Please, I'm dying to know.

Except you don't need to do that. You can go do dungeons and quests in between, return every 2-3 days, even craft profitable items instead of daggers and you'll strill have lv100 smithing before you even meet your first dragon...
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Sista Sila
 
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Post » Fri Jun 08, 2012 1:06 pm

Has anyone considered the idea that...you outlevelled the challenge?

When they were discussing this game before release, they said there was a 'soft cap' around level 50. You guys remember that? I see a LOT of people on this board complaining about how overpowered they are...at 70.

You put 200 hours into this game, you're going to eventually OUTLEVEL EVERYTHING. That's not the game's fault. The design steers you toward the main quest again and again- it's telling you to face the challenges now, rather than bounce around and do every sidequest, guild, dungeon and cave first. OF COURSE you're going to be beyond everything at that point.

But...that's your CHOICE. You CHOSE to go out of your way and find every word wall, become the head of every guild, level every craft to 100, and then wow, I'm overpowered!

Really?

No way!
Looks like an better option is higher level enemies, level 55-80, how about giving enemies legendary gear? armor caped bandit doing 500hp damage with bows. Dragons with 10k health, need to boost their breath attacks to.
Add some serious nightmare stuff for level 81.

Morrowind advanced did excellent work for Morrowind, made the mainland much more dangerous than Bloodmoon.
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sally R
 
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Post » Fri Jun 08, 2012 3:25 pm

You don't really need to camp at a vendor, but just use your skill when the opportunity arises. And as there is no other way to increase the skill but using it, grinding is the only option you have if you want to get better (and this goes for every skill but lockpicking).

I don't think you understand what the term "grinding" is usually applied to. It's not part of natural gameplay, like when you're wandering around and you see some iron ore and you mine it, then the next time you get to town, you make some daggers and sell them.

Grinding is the purposeful gameplay of seeking out every available resource repeatedly until it's exhausted or you reach a desired goal. It's not picking up resources as you play other aspects of the game.
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Joe Alvarado
 
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Post » Fri Jun 08, 2012 2:27 pm

Yes, eventually. Not right away like in Skyrim.
Serious RPGs make you work for it, have the strongest gear in insane dungeons etc... Skyrim is like "Oh, who cares, here's the best gear in the game, spend 5 minutes every time you come back to the city and you'll be invinsible by the time you fight your first boss..."

How are you even playing the game? I've got 20 hours in Skyrim, my guy is level 16 or something, and I've still only got Steel Plate armor and Dwarven weapons. If you're crafting your own gear then, once again, that's exactly my point. Crafting is super powerful. It's been super powerful since Morrowind at least.
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Kelsey Anna Farley
 
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Post » Fri Jun 08, 2012 10:15 am

Looks like an better option is higher level enemies, level 55-80, how about giving enemies legendary gear? armor caped bandit doing 500hp damage with bows. Dragons with 10k health, need to boost their breath attacks to.
Add some serious nightmare stuff for level 81.

Morrowind advanced did excellent work for Morrowind, made the mainland much more dangerous than Bloodmoon.

THERE is a very good point.

There were NOT higher, more challenging enemies in Morrowind until...the expansions.

Thank you sir or madam. Thank you.

They have yet to release more content for Skyrim, which would be content to match...the higher levels people would achieve at endgame.

Cheers.
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Steeeph
 
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Post » Fri Jun 08, 2012 4:29 pm

Again, this is a sandbox RPG. The word sandbox means that the system does not limit yourself neither the char. It just gives you a set of skills, and a world with some things going on (politics, dragonborn, secondary quests...).

In an online game, the game MUST limit stuff and make sure it's all balanced. That's NOT needed on a game designed to play by yourself. If Skyrim was online it would be a complete disaster, simply because everyone would end up having ALL skills and perks, to take all the possible advantage.

So, they would HAVE to set a skill limit and perk limit, and balance skills accordingly.

Have you ever played a mmorpg? If I want to play a warrior, I have to focus on warrior skills if I want it to be a good warrior. If I decide to use some other skill, it will mean I'm lacking something on the warrior side (my choice anyway), and if I decide to use some other skill I will probably have to sacrifice some other warrior skills. This is what balances a game, but this is only needed on online games, where lot of players are going to play together and the system needs to control what the player does. To say it another way, the system enforces the rules.

That's not needed in Skyrim.

Skyrim can't "know" that you are playing a heavy warrior that can't lockpick or sneak. You will be able to use the ability and the game will increase the skill as you do. In an online game this would mean you have less points to invest in your warrior skills so you probably wouldn't use those abilities.

You can do the same in Skyrim, instead of "abusing" the sandbox mode system and complain because your character is powerful.

You mention the use of lockpicking and restoration spells. Well, let me put as example the character I play.

I wanted a sneaky archer (I usually start these games as a melee warrior, so I wanted a change). I wanted it to be good-aligned (not evil), with knowledge on locks and merchandise (speechcraft). I though on making it light-armored.

So, with this choice, I always use bow. I only wear light armour or clothes. I lockpick chests and doors on caves and ruins. I sneak here and there to try surprise my enemies. I never read a single spell book (I didn't choose magic for this char), neither craft a single potion, weapon or armour. Also, I never pickpocket anyone neither steal items, even if they are flagged white. If it's not mine, I don't take it.

I only pick perks from sneaking, archery, lockpicking and merchandise. Light armour barely increased because I don't get hit a lot, but I pick perks there too when I can.

When I create the [censored] warrior I have planed, I won't have problem stealing from shelves if noone is looking, or asking for a reward without shame. I will wear all those armours I can't wear now, and use different weapons I don't use now. I won't use lockpicking neither sneaking, so I will have to approach combat and some situations another way.


It's funny to read comments like: "how am I supposed to not gain sneaking?"... The common answer is "don't use it". The thing also is... why you use it? Because you know you're going to sneak past someone. If you don't want sneaking because it feels powerful or doesn't fit your char... then why you want to sneak past someone?.

Also if you learn a healing spell and use it to heal, even if you're a warrior, you will end up gaining a lot of restoration.. and if you pick perks, you will end up complaining that game is too easy because you can heal with no problems and never die. The question here is not to ask why the game allows that, but why you use it with that character profile.

This. Nothing more need be said. The lack of self-control in character concepts is evident and is the underlying issue.
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Ella Loapaga
 
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Post » Fri Jun 08, 2012 8:36 am

Yes, eventually. Not right away like in Skyrim.
Serious RPGs make you work for it, have the strongest gear in insane dungeons etc... Skyrim is like "Oh, who cares, here's the best gear in the game, spend 5 minutes every time you come back to the city and you'll be invinsible by the time you fight your first boss..."
Morrowind made you powerful immediately if you knew what you were doing...

Your hyperbole and exaggeration are really killing your arguments - There's no way to be invincible before fighting "your first boss" unless you go WAY out of your way to grind smithing+enchanting. It's as valid as saying "Why is (Random JRPG) so easy? I can one-shot every boss because I spent the first four hours of the game grinding Slimes to reach level 40!

Except you don't need to do that. You can go do dungeons and quests in between, return every 2-3 days, even craft profitable items instead of daggers and you'll strill have lv100 smithing before you even meet your first dragon...
The only way to do that is to not start the MQ at all, so NO dragons will ever spawn (An option the game offers you). But - even I go adventuring, and upon return I spam daggers... yet my smithing is only level 70, and I'm level 38.
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Evaa
 
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Post » Fri Jun 08, 2012 2:04 pm

look

TES is a single player game

it has exploits (like all games)

but unlike most games we play it for OUR OWN AMUsemanT that means its like playing chess with your self ...sure u can cheat but ur only fooling yourself.

Beth. can't possibly balance/limit a game this big without "limiting" some things and then we all go:

BETHESDAZ U NO LET US BE FREEDOMZ

they gave us the CK (will give) and then we can chose from the thousands of balance mods out there.

or we can do it ourselves
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Sian Ennis
 
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Post » Fri Jun 08, 2012 6:33 am

morgue-

don't know where you got that? ASSUMPTIONS aren't very good in debates.

i have yet to use smith/enchant/alchemy. one of the reasons this website is great.

i strictly roleplay in this non-rpg game. i limit my skills and do my best to pick my perks reasonably so as to delay the inevitable ease of the game.

i shouldn't have to. the game should be difficult at the highest levels and i should have the option to make it easier. NOT the other way around. very simple. and, imo, unbelievable that people feel otherwise.
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Robert
 
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Post » Fri Jun 08, 2012 10:35 am

I don't think you understand what the term "grinding" is usually applied to. It's not part of natural gameplay, like when you're wandering around and you see some iron ore and you mine it, then the next time you get to town, you make some daggers and sell them.

Grinding is the purposeful gameplay of seeking out every available resource repeatedly until it's exhausted or you reach a desired goal. It's not picking up resources as you play other aspects of the game.

I know, but you did understand the point though, didn't you? Even if there was a misused term there.
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Nick Tyler
 
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Post » Fri Jun 08, 2012 3:20 am

Bottom line is this game, like all others, was made with the sole purpose of making money. The wider your audience, the more you make.It was designed to allow you to become a God like character, or not, so it would appeal to more people. Welcome to capitalism.
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Brooks Hardison
 
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Post » Fri Jun 08, 2012 7:45 am

i shoundn't have to. the game should be difficult at the highest levels and i should have the option to make it easier. NOT the other way around.

The game should be more difficult.... the more your character increases in power......


Riiiiiight.
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Shannon Marie Jones
 
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Post » Fri Jun 08, 2012 6:27 am

morgue-

don't know where you got that? ASSUMPTIONS aren't very good in debates.

i have yet to use smith/enchant/alchemy. one of the reasons this website is great.

i strictly roleplay in this non-rpg game. i limit my skills and do my best to pick my perks reasonably so as to delay the inevitable ease of the game.

i shouldn't have to. the game should be difficult at the highest levels and i should have the option to make it easier. NOT the other way around. very simple. and, imo, unbelievable that people feel otherwise.
If you do use smithing/enchanting, you'd find it's not as overpowered as people make it out to be. I'm using Flawless and Epic weapons and armor, yet still get my ass handed to me (On adept).

Accusing Skyrim of not being an RPG is making Todd Howard and M'aiq look honest, and showing complete ignorance of the conventions of the genre.

You do have the option to make the game easier - Optimizing your character build is one of those.

Every RPG allows you to trivialize the game by optimizing your character - have you seen how broken Dungeons & Dragons can be?
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louise fortin
 
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Post » Fri Jun 08, 2012 7:56 am

Right away? Are you serious?

Potion strength is tied to your alchemy level. So are the spells you can purchase- they're not even offered to you until you've level the appropriate spell class. Weapons and armor dropped by enemies are also scaled to you.

So again...right away? Explain that. Because 50 hours into playtime is NOT right away.

"Serious RPG's"

For the umpteenth time...these abilities have been in every TES game, and most of them were EASIER in previous games.

I said before, I don't use alchemy. I find it boring and useless. Smithing you can get to 100 in 2-3 hours if you want to, 15 max if you try to not grind it. And that is right away for me...

And I don't care about previous TES games - I never played them, I have no idea about them. I judge Skyrim for what it is, not what it's predecessors were - they simply don't matter. If a game is good, it's not because it's an improvement from an older game with a same game, and if a game is bad, it doesn't matter if the previous in the serioes was worse or not...
Skyrim tries to be, among other things, an RPG. But half of it's RPG mechanics are simply horrible. Throwing the top gear in the players face is something that any proper RPG siply must not do, period. You either lock it in super-hard dungeons or make crafting a slow and painful journey to godhood.
It kills all the fun a game could give you as an RPG... "Yeah, I could totally become a god in 2 hours time, but I'd rather wear crappy gear and use rusty weapons for the thrill of the battle!" ... unless you roleplay someone with IQ in the negative territory, why would they do that?
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Mark Hepworth
 
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Post » Fri Jun 08, 2012 5:32 pm

I sorta wish Skyrim gave us that Fable II feeling to limitations, as in you can look and feel overpowered, yet still be the average joe in most fighting.
Although to do this one needs to cleverly balance the leveling systems so as to not let any one skill become too advanced or masterful in fashion.

Bethesda isn't the developer to do this. They don't believe in downplay of skill advancement so as to make gameplay more engaging over higher levels.
Their driven belief is that the choice of becoming something within the game is the player's choice alone. They just give them the tools to do so.
However they really need to start thinking about limiting these tools. For players are greedy and will want anything given to them, but this is not bad.

It is simply human nature: grab what you can get and live to the limits. Nothing wrong with it, except it has the habit of creating overpowered characters.
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Blackdrak
 
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Post » Fri Jun 08, 2012 9:41 am

Dumbed down's not the correct term, I would refer to it as Evolving the series.

But is evolving not usually applied to 'getting better, or more complicated'? Not the opposite.
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Shirley BEltran
 
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Post » Fri Jun 08, 2012 4:26 pm

Listen carefully here:

Because it is out of concept for your character.

If you get every skill to 100 "because you can" means you have either a Godlike concept and should not be surprised that everything comes easily for you, or, you have no concept for your character and haven't a clue how to play RPGs. Neither of which is Bethesda's fault.

+50, lol!!
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Dorian Cozens
 
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Post » Fri Jun 08, 2012 5:25 am

this game is a roleplaying sim/action adventure game. the old, classic rpg mechanics that are character-driven have been gutted.

i'll give your info on smith/enchant a try and see how it works. my 2-h nord has been holding back on it.

the option to make the game easier has never been in debate. the ability to make the "harder" throughout is the issue.

and, again, is it that much to ask that they at least TRY to do some things to increase the difficulty at higher levels? it looks like they scrapped the entire option.
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Manuela Ribeiro Pereira
 
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Post » Fri Jun 08, 2012 2:27 am

morgue-

don't know where you got that? ASSUMPTIONS aren't very good in debates.

i have yet to use smith/enchant/alchemy. one of the reasons this website is great.

i strictly roleplay in this non-rpg game. i limit my skills and do my best to pick my perks reasonably so as to delay the inevitable ease of the game.

i shouldn't have to. the game should be difficult at the highest levels and i should have the option to make it easier. NOT the other way around. very simple. and, imo, unbelievable that people feel otherwise.

I have no idea what games you're playing that are difficult when you max out your character! Please, enlighten me. Even the high heralded Dragon Age Origins, which gets so much love here, was a cakewalk at the end- I had over 70 potions, I could swap out characters, the last boss was a JOKE.

The game is designed to be difficult at the highest SOFT LEVEL CAP, which is what all the creatures and questlines are designed around. Once you pass that cap, the challenge lessens. Again- the game steers you towards the main quest multiple times. If you choose to put it off and outlevel the challenge, that's your choice.
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Shannon Marie Jones
 
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Post » Fri Jun 08, 2012 4:06 pm

Skyrim tries to be, among other things, an RPG. But half of it's RPG mechanics are simply horrible. Throwing the top gear in the players face is something that any proper RPG siply must not do, period. You either lock it in super-hard dungeons or make crafting a slow and painful journey to godhood.
It kills all the fun a game could give you as an RPG... "Yeah, I could totally become a god in 2 hours time, but I'd rather wear crappy gear and use rusty weapons for the thrill of the battle!" ... unless you roleplay someone with IQ in the negative territory, why would they do that?

If you want a linear RPG that grants steady, orderly progression then Elder Scrolls isn't for you. Sorry you wasted money on a game you don't enjoy, but the series has been like this for a long time.... you're kind of asking for something like this to happen when you jump into the 5th installment of a series without knowing anything about any of the previous games.


And, again, I'll point out that you must be doing something intentional to be getting the "top gear" so easily. I've got 20 hours into the game with a level 16 character and I've yet to run into any weapons that top Dwarven, or armor that tops Steel Plate and/or Dwarven. If you choose to craft Daedric armor 2 hours into the game (and in order to do that you'd need to know ahead of time how to even get and find the materials) then that's your own fault.
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JESSE
 
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Post » Fri Jun 08, 2012 1:14 pm

I said before, I don't use alchemy. I find it boring and useless. Smithing you can get to 100 in 2-3 hours if you want to, 15 max if you try to not grind it. And that is right away for me...

And I don't care about previous TES games - I never played them, I have no idea about them. I judge Skyrim for what it is, not what it's predecessors were - they simply don't matter. If a game is good, it's not because it's an improvement from an older game with a same game, and if a game is bad, it doesn't matter if the previous in the serioes was worse or not...
Skyrim tries to be, among other things, an RPG. But half of it's RPG mechanics are simply horrible. Throwing the top gear in the players face is something that any proper RPG siply must not do, period. You either lock it in super-hard dungeons or make crafting a slow and painful journey to godhood.
It kills all the fun a game could give you as an RPG... "Yeah, I could totally become a god in 2 hours time, but I'd rather wear crappy gear and use rusty weapons for the thrill of the battle!" ... unless you roleplay someone with IQ in the negative territory, why would they do that?

Your hyperbole does nothing for your argument. Again, name these other games that aren't 'throwing high level gear in your face' at top level. Name these games that restrict the player from maxing out their character in order to face the highest level challenges.

If you haven't played the other TES games, then it's hard to understand the system at play here, I'll give you that. But you're not judging Skyrim on its own merits, you're judging it based on other game experiences you've had. It's not a fair assessment because there ARE NO OTHER GAMES like Skyrim, except for its predecessors.
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MARLON JOHNSON
 
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Post » Fri Jun 08, 2012 2:19 am

The game should be more difficult.... the more your character increases in power......


Riiiiiight.

I think you read that wrong.
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Jessie
 
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