Right away? Are you serious?
Potion strength is tied to your alchemy level. So are the spells you can purchase- they're not even offered to you until you've level the appropriate spell class. Weapons and armor dropped by enemies are also scaled to you.
So again...right away? Explain that. Because 50 hours into playtime is NOT right away.
"Serious RPG's"
For the umpteenth time...these abilities have been in every TES game, and most of them were EASIER in previous games.
I said before, I don't use alchemy. I find it boring and useless. Smithing you can get to 100 in 2-3 hours if you want to, 15 max if you try to not grind it. And that is right away for me...
And I don't care about previous TES games - I never played them, I have no idea about them. I judge Skyrim for what it is, not what it's predecessors were - they simply don't matter. If a game is good, it's not because it's an improvement from an older game with a same game, and if a game is bad, it doesn't matter if the previous in the serioes was worse or not...
Skyrim tries to be, among other things, an RPG. But half of it's RPG mechanics are simply horrible. Throwing the top gear in the players face is something that any proper RPG siply must not do, period. You either lock it in super-hard dungeons or make crafting a slow and painful journey to godhood.
It kills all the fun a game could give you as an RPG... "Yeah, I could totally become a god in 2 hours time, but I'd rather wear crappy gear and use rusty weapons for the thrill of the battle!" ... unless you roleplay someone with IQ in the negative territory, why would they do that?