Why not make it online?

Post » Tue Jun 05, 2012 12:56 am

pAsk an ye shall receive. Already have seen a couple of mods being developed for online co-op play. So there you go, people that want some sort of co-op option...there's a mod (or probably will be) for that.

Those of us like me who want TES to keep to single player--with the option of fans modding their own desires, can stay SP and others can mini-mmo.

Of course if you're not on PC then you're out of luck.
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Jamie Lee
 
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Post » Mon Jun 04, 2012 7:42 pm

The only thing I would like is some co-op dungeons but honestly I'd hate the world to be online. I like to be in control of things and go at my own pace. It would kill the atmosphere.

Single player only please.
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Sierra Ritsuka
 
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Post » Mon Jun 04, 2012 8:28 pm

Why not make it online?


Because I hate you. And all other players.

j/k

...

Actually, no, I'm not kidding.
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Liv Brown
 
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Post » Tue Jun 05, 2012 7:01 am

Of course if you're not on PC then you're out of luck.

Pretty much the case for any major MMORPG and also the main reason why it won't ever happen, I should think.
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GRAEME
 
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Post » Tue Jun 05, 2012 9:11 am

tell me, when you watch a movie, do you sit there talking with your friend the whole time or do you ignore each other and watch the damn movie?

when you read a book, do you read every other page out loud to someone else then they read it to you?

you dont BS with friends to improve a story. TES is all about making YOUR own story, which is kind of hard to do when some other idiot is running around asking where all the loot is.
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Sasha Brown
 
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Post » Tue Jun 05, 2012 9:15 am

I see no one else would want such a thing and i can understand, but how about adding a 2 players system as in 2 companions/friends wandering the world together ( lets say they can't be 50 metres apart from each other) and enjoying the game like you have a follower with you. Now that would not ruin the whole concept.

Edit : Daedralord101 i did not see you mention the things i mentioned above, was typing them and then the thread updated. You took the ideas right out of my mouth :smile:

Who gets to lead, who is the follower?

In your example, sounds like you want your friends to follow you around, do what you tell them to do, and basically make YOUR play experience better. I don't know about you, but I don't want to play as someone else's lackey. Do you really think your friends want to do that for you?

The game world is too complex for more than one player. Every action can have positive or negative consequences on a faction. What happens if your friend accidentally steals from the Stormcloaks, barring him from ever joining them. That was the main faction you wanted to join. Or they drop a quest item without realizing it, and you need it later. Speaking of, how would quest items even work? Two masks, two lutes, two of everything because there's two of you? If there's just one and it's in your friend's inventory, how do you finish the quest if they're not playing right now?

There are dozens of great games out there for co-op. Go play one of them. Or, you could both play on Steam and live chat while you play.
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Ridhwan Hemsome
 
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Post » Mon Jun 04, 2012 10:56 pm

"M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk."
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Kayleigh Williams
 
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Post » Tue Jun 05, 2012 10:55 am

Who gets to lead, who is the follower?

In your example, sounds like you want your friends to follow you around, do what you tell them to do, and basically make YOUR play experience better. I don't know about you, but I don't want to play as someone else's lackey. Do you really think your friends want to do that for you?

The game world is too complex for more than one player. Every action can have positive or negative consequences on a faction. What happens if your friend accidentally steals from the Stormcloaks, barring him from ever joining them. That was the main faction you wanted to join. Or they drop a quest item without realizing it, and you need it later. Speaking of, how would quest items even work? Two masks, two lutes, two of everything because there's two of you? If there's just one and it's in your friend's inventory, how do you finish the quest if they're not playing right now?

There are dozens of great games out there for co-op. Go play one of them. Or, you could both play on Steam and live chat while you play.

This. For some reason, people assume that it'll be exactly the same, but with one other person. Not how the game would work.
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Liv Staff
 
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Post » Tue Jun 05, 2012 12:43 am

Without trying to sound whiney I will just say that I would not like to see a multiplayer TES game. Part of the charm of TES for me is the multiplayer.
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Harry Hearing
 
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Post » Tue Jun 05, 2012 10:29 am

Because there are already online games out there? Why do people want to make a game into something it isn't?

TES is a single player open world RPG,if you want it to be more like WoW,then play WoW,the TES fans don't want TES to become WoW the same way WoW fans don't want it to become TES.

The only reason great games like Skyrim exist is because they focus on what they do best,and don't try to be everything,that's also the whole point of game genres.
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Ian White
 
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Post » Tue Jun 05, 2012 5:22 am

Without trying to sound whiney I will just say that I would not like to see a multiplayer TES game. Part of the charm of TES for me is the multiplayer.
:blink: :tongue:
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Kelly John
 
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Post » Mon Jun 04, 2012 7:14 pm

:blink: :tongue:
You know... it might actually benefit me to actually proof read my posts before I post them. But I meant single player :D
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Marilú
 
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Post » Tue Jun 05, 2012 3:10 am

Other games add online play because there single player stories are so short and shallow on depth. Online would not add very much to the game and it could also mean connection problems and even worse lag than your already getting on the ps3
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Josh Sabatini
 
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Post » Mon Jun 04, 2012 9:10 pm



Who gets to lead, who is the follower?

In your example, sounds like you want your friends to follow you around, do what you tell them to do, and basically make YOUR play experience better. I don't know about you, but I don't want to play as someone else's lackey. Do you really think your friends want to do that for you?

The game world is too complex for more than one player. Every action can have positive or negative consequences on a faction. What happens if your friend accidentally steals from the Stormcloaks, barring him from ever joining them. That was the main faction you wanted to join. Or they drop a quest item without realizing it, and you need it later. Speaking of, how would quest items even work? Two masks, two lutes, two of everything because there's two of you? If there's just one and it's in your friend's inventory, how do you finish the quest if they're not playing right now?

There are dozens of great games out there for co-op. Go play one of them. Or, you could both play on Steam and live chat while you play.
lol game decisions making a difference this isn't new vegas people still call you the new member of companions or the college when your harbinger or archmage when you do a quest all you get is gold nothing much else maybe a sword which you don't need anyway your decisions barley effect the world other than creatures leveling. Oh i finished the main quest finally! another dragon to kill Yay! as for stories I would say most people who play this gam don't Roleplay (talking about the MAJORITY of the 600+ million people who got the game) i think co-op would be cool it would add replay value which the game lacks radiant Story can't make it entertaining also it would make the game less repetitive, but is it going to happen? probably not
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Scott
 
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Post » Tue Jun 05, 2012 4:43 am

lol game decisions making a difference this isn't new vegas people still call you the new member of companions or the college when your harbinger or archmage when you do a quest all you get is gold nothing much else maybe a sword which you don't need anyway your decisions barley effect the world other than creatures leveling. Oh i finished the main quest finally! another dragon to kill Yay! as for stories I would say most people who play this gam don't Roleplay (talking about the MAJORITY of the 600+ million people who got the game) i think co-op would be cool it would add replay value which the game lacks radiant Story can't make it entertaining also it would make the game less repetitive, but is it going to happen? probably not

Your argument is flawed.
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Chavala
 
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Post » Mon Jun 04, 2012 10:20 pm

Who gets to lead, who is the follower?

In your example, sounds like you want your friends to follow you around, do what you tell them to do, and basically make YOUR play experience better. I don't know about you, but I don't want to play as someone else's lackey. Do you really think your friends want to do that for you?

The game world is too complex for more than one player. Every action can have positive or negative consequences on a faction. What happens if your friend accidentally steals from the Stormcloaks, barring him from ever joining them. That was the main faction you wanted to join. Or they drop a quest item without realizing it, and you need it later. Speaking of, how would quest items even work? Two masks, two lutes, two of everything because there's two of you? If there's just one and it's in your friend's inventory, how do you finish the quest if they're not playing right now?

There are dozens of great games out there for co-op. Go play one of them. Or, you could both play on Steam and live chat while you play.

It doesn't matter who is leading and who is following. That you dont want to join someone to be his 'lackey' that's your kind of experience in Co-op. Personally I think it would be awesome to have someone venture with you, raiding dungeons together, kill some dragons, wiping out bandit camps etc. It adds another dimension in the gaming. And by adding a co-op wouldn't necessarily mean that you can't play single player no more. If you dont want anyone playing along with you fine, just play single.
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Del Arte
 
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Post » Tue Jun 05, 2012 1:46 am

I wouldn't be against the idea of multiplayer if I didn't think it was going to impinge on the quality of the single player game. However, I don't see how any sort of co-op could work without compromising the integrity of the core game; the two just don't mesh.
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Soph
 
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Post » Tue Jun 05, 2012 7:01 am

the skyrim engine could very well be the start of the engine for an mmo on say the next gen (iron out all the graphical issues, then enhance the game mechanics and multiplayer side).
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Oceavision
 
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Post » Tue Jun 05, 2012 2:55 am

( After a few bumps into my head from the reality hammer i do realise that MMO TES would actually be impossible and not appeal to most of the TES players.

BUT

co-op would be very fun to be put in this game. Maybe most people would not like the whole MMO concept but playing with a few friends would DEFINETLY be fun, imagine running around with some of your friends healing each other , one taking a beating from a monster, while the other sneaks around snatching valuables.
Nothing wrong with wanting what you want. Just be prepared for the :flame: when talking about MP on this forum haha.
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Courtney Foren
 
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Post » Mon Jun 04, 2012 10:47 pm

The option to co-op with one or 2 others would be cool. Leave out PVP, and let us roam the world together or apart would be fun. Those that don't want to don't need to use such a feature.

The only issue would be PC players who are using mods, though that can be solved by creating a special Co-op character and the game unload any mods you have.
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Lori Joe
 
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Post » Mon Jun 04, 2012 10:53 pm

It doesn't matter who is leading and who is following. That you dont want to join someone to be his 'lackey' that's your kind of experience in Co-op. Personally I think it would be awesome to have someone venture with you, raiding dungeons together, kill some dragons, wiping out bandit camps etc. It adds another dimension in the gaming. And by adding a co-op wouldn't necessarily mean that you can't play single player no more. If you dont want anyone playing along with you fine, just play single.
The effort to create a co-op experience that actually works in a Elder Scrolls game makes me feel that something would actually be taken away from the single player in the development of a co-op feature. Besides I don't think Bethesda have any intrest in moving into this sector by making a multiplayer game. Fable has multiplayer and you may enjoy that if you give it a go. Also for simple example arguments sake have you considered a companion? Add a little bit of imagination and there you have a steadfast friend in your time of need standing back to back with you as you fight the cursed dead! Yaaah *Swings my sword out of this thread*
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Stryke Force
 
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Post » Tue Jun 05, 2012 3:32 am

I return from the depths of the Omega relay to tell you this, OP.
----

[censored] CO-OP, [censored] MMOS, [censored] MULTIPLAYER, GODS DAMN IT ALL TO HELL.
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Clea Jamerson
 
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Post » Tue Jun 05, 2012 2:02 am

It doesn't need to be an MMO. Just let me and like 2-3 of my buds roam freely about the world. It wouldn't ruin the game any more than having a companion at your side.
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Penny Wills
 
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Post » Tue Jun 05, 2012 12:51 am

It doesn't need to be an MMO. Just let me and like 2-3 of my buds roam freely about the world. It wouldn't ruin the game any more than having a companion at your side.

This
F everything else.
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Horror- Puppe
 
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Post » Tue Jun 05, 2012 2:03 am

It doesn't need to be an MMO. Just let me and like 2-3 of my buds roam freely about the world. It wouldn't ruin the game any more than having a companion at your side.

The problem is that these 'companions' act independently. What would happen if you both tried to talk to the same person? Or complete the same quest? Or what if your friend wandered around without you, razing villages and completing quests and just mucking up your game in general? It seems like it's more of a headache than its worth, and I prefer a solid single player game than to have it compromised just to have multiplayer mechanics shoehorned in.
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phil walsh
 
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