Why do people need to mod the game so much?

Post » Sat Jun 09, 2012 2:49 am


*nods furiously* I wouldn't have bought Skyrim at full price if no modding tools were coming. Beth is great at creating worlds, but not much else unfortunately :shrug:

:foodndrink:

Don't hurt your neck doing that.
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Leticia Hernandez
 
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Post » Fri Jun 08, 2012 10:17 pm

Sometimes it is just a difference of opinion. A lot of people like the Skyrim UI as it is. So, for those of us who don't the modders make one that we would like. Sometimes it is just adding more content--quests, areas, a superman suit. I especially want house cats in the game, but don't feel like Bethesda dropped the ball by not having them. So, I am haunting mod forums and watching those modders who I think might add house cats.
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Spaceman
 
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Post » Fri Jun 08, 2012 8:22 pm

Yep, entirely the point. So far I've seen several posts that entirely do not understand modding, so I'm going to throw a few ideas out there.

First, your example. I really enjoyed the start of the game. I've done it 3 times. And now I'm just about done with that part. 2 or 3 years from now, when I've picked up the game again (after taking a break for a year or so), I might want to redo the introduction. But the next few times I play Skyrim, I don't need it, I don't want it, it's turning into an annoying scripted, no-control half hour of my life that I want back. Mods can fix that. How is that not a good thing? (BTW, mods being what they are, eventually there will be options to skip the intro and still do the MQ, or to skip the intro and MQ entirely).

Second, random other examples. Mods can bring the graphics up to 2012 standards or beyond. Mods (will) fix thousands of bugs that BGS will never address. Mods will be built by people with actual experience in medieval combat to enhance the combat experience. Mods may be built by people so that it's possible to really play a pacifist character if that's what you want.

Mod will add hundreds of new armors and weapons to the game. Many will be atrocious, some will be better than anything in the vanilla game.

There will be literally tens of thousands of mods, covering everything that you can imagine and more. Many will be sloppy and poor quality, hundreds, maybe even a few thousand will be unbelievably professional.

I understand that occasionally a mod will come out that fixes something so fundamental that you wonder why BGS didn't do it in the first place, but a lot of it comes down to personal taste. And BGS has time and money constraints that aren't shared by tens of thousands of obsessed modders.

If you have to mod a game to make it enjoyable, then its not worth it for most of us. Its not about a lack of understanding, its seems that modders will defend a product being substandard so that they have an excuse to mod it. What about the rest of us. SOL is what your answer sounds like.
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Austin Suggs
 
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Post » Sat Jun 09, 2012 4:01 am

Bethesda just aren't going to redo the UI. Won't happen. The game is shipped, and that's how it is. They should make sure it is as bug free as possible, with patches, however.

EDIT:

As far as modding is concerned, I am a very particular and hard to please person. I just find it lets me customize the game more to my tastes. It's almost like the customization of creating a character.

Maybe I want to wear a torn-up and burnt black robe, equip a firey reaper scythe, and summon a rabid moose to assist me in battle, with my pet bunny rabbit in tow. Can't do that without mods.

Sometimes mods get more low level, changing gameplay, making dragons more difficult, etc.
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Sasha Brown
 
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Post » Sat Jun 09, 2012 6:22 am

People Mod I presume because they refuse to admit the game is somewhat lackluster as it is. I don't understand the goal of modding a plain old fantasy game. It doesn't make much sense.
I have no problems admitting it, just take one look at my sig and you'll see I've got no problems critisizing Bethesda's handling of not just TES, but Fallout as well .

I still enjoy Skyrim as a game, but as a TES game it is subpar. It's a shame really, because it had real potential to be so much more...possibly even toppling Morrowind as the gold standard for TES. Bad writing (even by Beth's standards), horrible handling of the companions, quests, as well as bugs (I've not experienced too many) have marred what could've been. oh well hopefully they'll get it right for Fallout 4, but I've not got much hope for that under current leadership.

BTW: I mod my game pertly because I do enjoy some of the mods that have been (and will be made) such as correcting oversights by Beth that won't (likely) get fixed, as well as things like Sky UI which gives us as pc users something that many of us feel should've been given by Beth many years ago in the vanilla games. It's been proven time and time again that it can and will be done by the modding community, but why they won't do it (IMO) is sheer laziness.
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Alex Vincent
 
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Post » Fri Jun 08, 2012 10:50 pm

I have no problems admitting it, just take one look at my sig and you'll see I've got no problems critisizing Bethesda's handling of not just TES, but Fallout as well .

I still enjoy Skyrim as a game, but as a TES game it is subpar. It's a shame really, because it had real potential to be so much more...possibly even toppling Morrowind as the gold standard for TES. Bad writing (even by Beth's standards), horrible handling of the companions, quests, as well as bugs (I've not experienced too many) have marred what could've been. oh well hopefully they'll get it right for Fallout 4, but I've not got much hope for that under current leadership.

BTW: I mod my game pertly because I do enjoy some of the mods that have been (and will be made)such as correcting oversights by Beth that won't (likely) get fixed, as well as things like Sky UI which gives us as pc users something that many of us feel should've been given by Beth many years ago in the vanilla games. It's been proven time and time again that it can and will be done by the modding community, but why they won't do it (IMO) is sheer laziness.

I agree it is laziness, and has a negative impact on many users. I have no problem with mods, but those should really come significantly after the game has had a chance to shine on its own.
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Prohibited
 
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Post » Fri Jun 08, 2012 11:37 pm

I don't understand the goal of modding a plain old fantasy game. It doesn't make much sense.

http://www.youtube.com/watch?v=Bifmj1O3D24
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Pants
 
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Post » Sat Jun 09, 2012 9:57 am

http://www.youtube.com/watch?v=Bifmj1O3D24

That was the funniest mod I have ever seen!!!! I got tears running.
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tiffany Royal
 
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Post » Sat Jun 09, 2012 9:31 am

http://www.youtube.com/watch?v=Bifmj1O3D24
:blink:

:clap:

I'd never use that mod, but damn if that isn't hilarious! LOL
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Damien Mulvenna
 
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Post » Sat Jun 09, 2012 12:31 am

I understand that occasionally a mod will come out that fixes something so fundamental that you wonder why BGS didn't do it in the first place, but a lot of it comes down to personal taste. And BGS has time and money constraints that aren't shared by tens of thousands of obsessed modders.

And that right there is why modding is in Bethesda's best interest. It gives them a rich field of ideas to harvest for the next game.
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Rachel Hall
 
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Post » Fri Jun 08, 2012 11:45 pm

If you have to mod a game to make it enjoyable, then its not worth it for most of us. Its not about a lack of understanding, its seems that modders will defend a product being substandard so that they have an excuse to mod it. What about the rest of us. SOL is what your answer sounds like.
You're completely right when you say that there should be a certain minimum level of quality from a product. For me, vanilla Oblivion wasn't good enough, but heavily modded Oblivion was great.

I personally feel that Skyrim is great off the shelf, but mods will make it much better. There are certain things like the lack of compiler flags (now fixed), and the UI that are pretty much an embarrassment to BGS, but overall I'd still pick Skyrim as GOTY. For me the difference is that mods will eventually catapult that GOTY to maybe top 5 of all time. The point that a lot of people are trying to make is that mods allow personalization in a game--any game--that is literally impossible otherwise. Developers have limits that a large mod community doesn't.

But I don't think anyone is trying to say that it's OK for a game to be a sloppy mess. If I was on PS3, for example, I'd be pretty angry right now.
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Ashley Hill
 
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Post » Sat Jun 09, 2012 10:31 am

well one big problem in the gaming industry is just that a lot of companies do make games that are released broken. They go on to release dlc's and other things but do not tend to fix things or even dare to do changes in the vanilla version of the game.

I know that skyrim is a huge beast and that it is almost impossible to create such a world without glitches. But then again i sit down and wonder if some features that could have been better have been sacrificed in quality because the devs knew that mod makers would fix it for them. I am not accusing Beth on anything but imagine microsoft relying on people to fix their windows OS after release, where would windows be today i wonder if they were going with that philosophy.

Ok, so you want cats, no mustard, a better UI, more lively colors, better textures....Why not make it happen then Beth?

As they say you can't really on everyone to solve your problems, one day you have to learn to stand on your own if you want to "be" in this world....

my rant for now :smile:
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Jeff Tingler
 
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Post » Sat Jun 09, 2012 8:15 am

Because modding (authoring mods) is a fun activity that we can pour endless hours into above and beyond playing the game. Actually, some modders don't even play the games much. They mostly just mod them.
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Syaza Ramali
 
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Post » Fri Jun 08, 2012 11:07 pm

Playing with mods is an enjoyable pastime in and of itself. While many mods improve the game, and others just tailor or personalize the game to better suit the tastes of the player, the attempt to build the perfect game can become something of a hobby. For some of us, it's the closest we can come to game design and world building.
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Lynne Hinton
 
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Post » Sat Jun 09, 2012 11:00 am

to me the fact that a game has been so heavily modded is not a good sign, to me it feels like a huge chunk of the people do not seem to like your product overall and feel the need to change it....

The most lop-sidedly, heavily modded thing in this game, is the textures. I have the opinion that the textures in this game are simply fantasticly done, it is therefore, a crying shame that the resolution of the textures is absolutely terrible.

It's also my opinion, that -- perhaps instead of a free map that is almost useless -- they should have given PC users a 2nd DVD, then they could have easily packed in higher resolution versions of the textures. And, while it may be unusual for a console game to come on more than one disc, my retail copy of Half-Life2, that I bought in like 2007, is 6 CD Roms; Far Cry is also 6 CD roms, I believe -- in fact all of my older games came on more than one disc.
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Causon-Chambers
 
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Post » Sat Jun 09, 2012 5:43 am

Hi all,

been following this and honestly i am waiting for the game to be less buggy before i take on my journey.
That being said i have been looking and reading on the game and i was wondering why people need to mod the game so much to make it right?

and why does Bethesda kinda do nothing about it?

example: SKYUI

everyone keeps saying the inventory system is poor and that skyui is the next best thing for the game since ham and cheese sandwich for college student.

ok so if a Huuuuge amount of people are saying that sky UI is better then why doesn't Bethesda do their own mod and change the UI to make it like SkyUI?


The reason why the PC UI is bad and Bethesda refuse to change it is because Microsoft has made some kind of deal to `handicap` the PC UI.

Why? Look at the evidence.

1. Bethesda KNOW how to do a decent PC UI, they`ve been making games like Skyrim since Morrowind- that`s 3 games ago and near 10 years!.
2. It`s actually not that hard for them to do. Look at what modders have achieved already without the CK. So why can`t the Beth Devs who know their game better than anyone else?
3. Microsoft has somehow encouraged Bethesda to hobble the PC UI so they can sell 360 control pads and more 360s when potential users hear about the bad PC UI.

It`s clear logic.

As for the rest of the bugs well that depends....

1.With PS3 it`s possibly to hobble that again to encourage 360 purchasers. Plus rushing the game out which affects all platforms.

2.Basic rushing the game out.

3.To try and thwart pirates .

4. A growing basic lack of respect for users. Basically seeing all of us as small children (because we play games) and not advlts.
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Nikki Hype
 
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Post » Sat Jun 09, 2012 7:02 am

I modded the game to make it look better, make the game harder since it was too easy even on master, and make it more exciting.

Now I have this: http://youtu.be/nafPLfNCo8I Instead of finding a skeever or sabrecat every once in a while.
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Alada Vaginah
 
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Post » Fri Jun 08, 2012 9:20 pm

many players use the term "mod" to mean "cheat". The OP might be using the term differently than everyone else here. In Borderlands, "modding" meant to create overpowered weapons and import them into a game. It was seen as a negative by most. Modding here in this community is actually quite different.
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Tyler F
 
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Post » Sat Jun 09, 2012 9:11 am

Why do I mod?

I mod because, no matter how good a game is, it wasn't made by/designed exclusively for ME, and so there are always things I find that I think I would have "done a little differently". Often these are the same things that other folks find to be just fine as they are.

I mod because it's exhilerating to see something I made ingame.

I mod because it's an adreneline rush to work and work on something difficult (a script, say, I'm still learning how to do that) and then, finally, get it to do exatly what I want it to.

I mod because it's so darn fun!

Cheers,

Coleen
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Ashley Clifft
 
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Post » Sat Jun 09, 2012 10:10 am

Bethesda fully supports modders, hence the releasing of MOD KIT in the next week, approximately. Mods give them an idea of what is successful, as they are able to access and overlook the success of each mod, and move on to decide whether they should implement it into the main version. They love to see an active community w/ ideas and discussion. When they see the ratings for mods, it gives them a good idea of what could be changed, and what elements of the game are working. I think if you were to ask someone on Bethesda s team their opinion, they would most likely say something similar to what I am. Bethesda always loved the mod community, which is why they created things like GECK for the fallout series.
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Taylrea Teodor
 
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Post » Sat Jun 09, 2012 11:48 am

--haven't read through the thread--

I see it a bit like this, might be wrong though (don't know a sh*t about modding.)
Okay. Bethesda is going to make a game, a huge game. They have to do everything from scratch.
They have to get everything right (which it seems they fail with though I haven't encountered any major bugs).
From first code writing, art, environment to story and questing.

Sure they are more people than a modder.
A modder who "only" improves a game only has to focus on one specific part. Therefore it is easier to get it even better than Bethesda that has to keep everything in mind.

I guess that Bethesda will be able to call it their own game.
"We made this together with a bunch of modders"
Doesn't really sound very professional.
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Stay-C
 
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Post » Sat Jun 09, 2012 10:51 am

many players use the term "mod" to mean "cheat". The OP might be using the term differently than everyone else here. In Borderlands, "modding" meant to create overpowered weapons and import them into a game. It was seen as a negative by most. Modding here in this community is actually quite different.
Indeed, but the proper word in borderlands I believe, was "stock weapons". These stock weapons were not actually cheating, but instead code optimized for best performance, which might be seen as "cheap"; this is because the gun system is supposed to randomly generate guns. For you to create a gun, that meets the regulations, in borderlands, it would still be possible for that same gun (in theory) to be generated by the generator, although the odds would say it could almost never occur. Those weapon codes could then be imported into the inventory.

Modding, in general terms, is just a modification of some set or singular part of asset(s) of the game, any entity from art (graphics), code, etc. that do not include parts of the source engine (unless the game is open source) in which case would technically require you to "illegaly" reverse engineer the game application and then recompile it. You are allowed to mod anything that is available to you in the main releases standard directory, but not anything in which you "hack" in order to access.
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StunnaLiike FiiFii
 
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Post » Sat Jun 09, 2012 1:52 am

Because modding (authoring mods) is a fun activity that we can pour endless hours into above and beyond playing the game. Actually, some modders don't even play the games much. They mostly just mod them.
I found that for myself it's more of a P.I.T.A. to do, which is why I keep them pretty simple and have never released anything I've ever done...not that anybody in their right mind would DL it in the first place. :shrug:
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Harry Leon
 
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Post » Sat Jun 09, 2012 7:41 am

--haven't read through the thread--

I see it a bit like this, might be wrong though (don't know a sh*t about modding.)
Okay. Bethesda is going to make a game, a huge game. They have to do everything from scratch.
They have to get everything right (which it seems they fail with though I haven't encountered any major bugs).
From first code writing, art, environment to story and questing.

Sure they are more people than a modder.
A modder who "only" improves a game only has to focus on one specific part. Therefore it is easier to get it even better than Bethesda that has to keep everything in mind.

I guess that Bethesda will be able to call it their own game.
"We made this together with a bunch of modders"
Doesn't really sound very professional.

indeed it is, and also Bethesda is trying to appeal to the largest audience they can, and therefore will be conservative with the content they include, making sure to not be to generous to every side of the gamer spectrum, in order to appeal to the opposite audience at the same time. They also have deadlines, and laws to abide by, which can hold them back from allowing certain things like violence against children that might be to violent for the console community. They do a damn good job, considering their situation. Modders have no rules or regulations to abide by and almost no boundaries, giving them the room to explore and correct the aspects of the game for their personal, or their smaller communities likings.
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Ana Torrecilla Cabeza
 
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Post » Fri Jun 08, 2012 8:00 pm

I like games where you could add custom content into the game. Adds more to the game, makes it much more fun and a bit more of a personal experience.

Tim (aka the Slipperman)
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Kelli Wolfe
 
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