Why perk reallocation will never happen, and why it makes ze

Post » Fri Jun 22, 2012 4:51 pm

A lot of people have been making threads lately about perk reallocation, how we need to be able to "respec" (what is this, World of Warcraft?), and how we need to be able to re-spend perks that we already learned.

This makes zero sense and will never happen, for numerous reasons.

1: Relearning perks is not logical. Taking a perk means you take on that knowledge, meaning you "learned" it. You can't just "forget" things.

Say I want to go to college to be an electrical engineer. Say I've been an electrical engineer for 10 years. Well, all of the sudden, I want to be a zookeeper. I cannot just "forget" how to be an electrical engineer and then suddenly be a zookeeper. Life doesn't work that way. You don't just forget things. That doesn't make any sense at all.

2: Crafting. Say you completely deck out the Smithing tree, get ALL the perks, Smithing at 100, you craft dozens of pieces of high quality gear, you improve these pieces via the tables and grinders, and then BOOM! You forget how to do that? So what, you crafted legendary items and then you lost the ability to do so, netting you essentially items you don't know how to make? That makes zero sense. It doesn't work like that. It would also be absurdly overpowered, considering you could just "get" the best things and then "lol sorry I wanna be a CHEMIST DUDE" and then "respec" to being a master potion maker? No.

3: Choices need to matter, live with the consequences. When you make choices in this game, they *should* matter. Making this game an MMO where you just flow with the wind and do whatever you want without consequence is not a fun way to make TES games. People want choices, people want things to matter. That's why there are so many threads on the boards about how completing quest lines don't matter at all, and it impacts the game in no way. That's not right, and people don't like that.

4: Replay value. Reallocating perks would *kill* replay value. If I wanted to just switch "specs" and be a mage, I could do that. That's absurd. This is not World of Warcraft. If you want to be a Mage, be a Mage. If you want to be a Warrior, then make a Warrior.

So yeah, perk changes will never happen.
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Alada Vaginah
 
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Post » Fri Jun 22, 2012 3:37 pm

It kills replay value. And you can't just "forget" what you already know
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Enie van Bied
 
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Post » Fri Jun 22, 2012 8:37 pm

^ Precisely.
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Guy Pearce
 
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Post » Fri Jun 22, 2012 2:37 pm

Ok, well if I really tried hard I could be a chemist, an electrical engineer, and a doctor. So give me a higher cap or another way to get more perks over time.

Maybe not perk changes, but additional perk points should be achievable.
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Isaac Saetern
 
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Post » Fri Jun 22, 2012 7:31 am

:clap:
10 PRINT "CHOICES AND CONSEQUENCES"
20 GOTO 10
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Neil
 
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Post » Fri Jun 22, 2012 12:35 pm

Ok, well if I really tried hard I could be a chemist, an electrical engineer, and a doctor. So give me a higher cap or another way to get more perks over time.

Maybe not perk changes, but additional perk points should be achievable.

That's the thing though, the level cap is not 50. Stop whining. If you want more perks, level up more, or start another character. End of story.
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Avril Louise
 
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Post » Fri Jun 22, 2012 4:13 pm

Oh, and why do I need replay value? I'd much rather spend 120h on one character maxing him out and exploring everything.
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dean Cutler
 
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Post » Fri Jun 22, 2012 8:42 am

Thank you. This is a positive post and not full of butthurt nonsense about "ZOMG LET ME REPSEC MY CHARACTER"
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Tasha Clifford
 
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Post » Fri Jun 22, 2012 5:13 pm

But there is a reallocation in skyrim. Its called "New Game". I can't be the only person that see's this. Jokes aside, I agree completely with this.
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Becky Palmer
 
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Post » Fri Jun 22, 2012 4:36 pm

Oh, and why do I need replay value? I'd much rather spend 120h on one character maxing him out and exploring everything.

Currently have 150 hours on my Pure Warrior and no, I don't want to respec into a "mage" all of the sudden. Your point? I made a Mage, because I wanted to use spells. I didn't want to respec my Warrior.
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Chantel Hopkin
 
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Post » Fri Jun 22, 2012 8:04 am

A lot of people have been making threads lately about perk reallocation, how we need to be able to "respec" (what is this, World of Warcraft?), and how we need to be able to re-spend perks that we already learned.

This makes zero sense and will never happen, for numerous reasons.

1: Relearning perks is not logical. Taking a perk means you take on that knowledge, meaning you "learned" it. You can't just "forget" things.

Say I want to go to college to be an electrical engineer. Say I've been an electrical engineer for 10 years. Well, all of the sudden, I want to be a zookeeper. I cannot just "forget" how to be an electrical engineer and then suddenly be a zookeeper. Life doesn't work that way. You don't just forget things. That doesn't make any sense at all.

2: Crafting. Say you completely deck out the Smithing tree, get ALL the perks, Smithing at 100, you craft dozens of pieces of high quality gear, you improve these pieces via the tables and grinders, and then BOOM! You forget how to do that? So what, you crafted legendary items and then you lost the ability to do so, netting you essentially items you don't know how to make? That makes zero sense. It doesn't work like that. It would also be absurdly overpowered, considering you could just "get" the best things and then "lol sorry I wanna be a CHEMIST DUDE" and then "respec" to being a master potion maker? No.

3: Choices need to matter, live with the consequences. When you make choices in this game, they *should* matter. Making this game an MMO where you just flow with the wind and do whatever you want without consequence is not a fun way to make TES games. People want choices, people want things to matter. That's why there are so many threads on the boards about how completing quest lines don't matter at all, and it impacts the game in no way. That's not right, and people don't like that.

4: Replay value. Reallocating perks would *kill* replay value. If I wanted to just switch "specs" and be a mage, I could do that. That's absurd. This is not World of Warcraft. If you want to be a Mage, be a Mage. If you want to be a Warrior, then make a Warrior.

So yeah, perk changes will never happen.

Whenever you use real life as a justification for something in a video game you lose all credibility.
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Horror- Puppe
 
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Post » Fri Jun 22, 2012 6:06 pm

It would also remove all the satisfaction of levelling up. The whole process would be rendered meaningless.
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Ron
 
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Post » Fri Jun 22, 2012 12:08 pm

Whenever you use real life as a justification for something in a video game you lose all credibility.
Why? Can games not be realistic? All games take influence from real life, so that is actually a good thing (and usually the first) to look at for justification.


Anyway, I complete agree. This isn't an MMO, where your choices don't make any difference in the world. You actually have to thing about what you are doing. That's what makes a RPG a RPG.
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Avril Churchill
 
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Post » Fri Jun 22, 2012 7:16 am

Whenever you use real life as a justification for something in a video game you lose all credibility.

No, actually, I don't. Some people appreciate common sense and logic. It's called life, we're all living one.
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Joanne Crump
 
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Post » Fri Jun 22, 2012 7:35 pm

It would also remove all the satisfaction of levelling up. The whole process would be rendered meaningless.

Another great point. It indeed removes the satisfaction out of leveling up and "picking" the perk, "learning" the knowledge. It's meaningless if you can hit a button and "forget" everything. Such a stupid concept, especially for a singleplayer game.
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Angel Torres
 
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Post » Fri Jun 22, 2012 7:54 pm

I think we should be able to reallocate combat perks such as illusion and archery but not crafting perks.

Another great point. It indeed removes the satisfaction out of leveling up and "picking" the perk, "learning" the knowledge. It's meaningless if you can hit a button and "forget" everything. Such a stupid concept, especially for a singleplayer game.

No it doesn't. The reward from lvling up is the perk, not where you allocate the perk. Lvling up in wow is still satisfying even with a respec option available.
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WYatt REed
 
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Post » Fri Jun 22, 2012 3:42 pm

Perhaps we get hit on the head and then forget our knowledge? :P Seriously though, respecing perks makes no sense, and I hope it is never implemented.
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Chris BEvan
 
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Post » Fri Jun 22, 2012 5:58 pm

The game places limits on what the player can do in order to stop it becoming boring. Take over-encumberance for example - you can't just carry an unlimited amount of stuff - this means you have to think about what you are carrying and in turn this makes the game less boring.

There's other limitations in the game, and they're there for a reason. If they weren't there the game would be worthless.
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Mizz.Jayy
 
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Post » Fri Jun 22, 2012 10:30 pm

A lot of people have been making threads lately about perk reallocation, how we need to be able to "respec" (what is this, World of Warcraft?), and how we need to be able to re-spend perks that we already learned.

This makes zero sense and will never happen, for numerous reasons.

1: Relearning perks is not logical. Taking a perk means you take on that knowledge, meaning you "learned" it. You can't just "forget" things.

Say I want to go to college to be an electrical engineer. Say I've been an electrical engineer for 10 years. Well, all of the sudden, I want to be a zookeeper. I cannot just "forget" how to be an electrical engineer and then suddenly be a zookeeper. Life doesn't work that way. You don't just forget things. That doesn't make any sense at all.

2: Crafting. Say you completely deck out the Smithing tree, get ALL the perks, Smithing at 100, you craft dozens of pieces of high quality gear, you improve these pieces via the tables and grinders, and then BOOM! You forget how to do that? So what, you crafted legendary items and then you lost the ability to do so, netting you essentially items you don't know how to make? That makes zero sense. It doesn't work like that. It would also be absurdly overpowered, considering you could just "get" the best things and then "lol sorry I wanna be a CHEMIST DUDE" and then "respec" to being a master potion maker? No.

3: Choices need to matter, live with the consequences. When you make choices in this game, they *should* matter. Making this game an MMO where you just flow with the wind and do whatever you want without consequence is not a fun way to make TES games. People want choices, people want things to matter. That's why there are so many threads on the boards about how completing quest lines don't matter at all, and it impacts the game in no way. That's not right, and people don't like that.

4: Replay value. Reallocating perks would *kill* replay value. If I wanted to just switch "specs" and be a mage, I could do that. That's absurd. This is not World of Warcraft. If you want to be a Mage, be a Mage. If you want to be a Warrior, then make a Warrior.

So yeah, perk changes will never happen.

I agree fully. I think it's annoying sometimes when I look at a few of the perks on my first character and wish I could replace them, but these statements shut that down quick and I know to appreciate what I learned from these playthroughs.
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T. tacks Rims
 
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Post » Fri Jun 22, 2012 12:09 pm

If we aren't allowed to use IRL arguments, does anyone have a verisimilitudinous explanation for re-specs beyond 'it's magic'?
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Kim Bradley
 
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Post » Fri Jun 22, 2012 9:58 pm

How about they just give us a new way to earn perks instead. Oh sorry you cant learn anymore things.
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GabiiE Liiziiouz
 
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Post » Fri Jun 22, 2012 12:43 pm

my only argument is for the dragon bone weapons. i specifically didnt get that perk because i didnt need or want the armor and now they give us weapons...i dont want to restart just for those...but i do want them...just give me one perk point its all i need, but they probably wont and il have to restart...smh
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Kerri Lee
 
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Post » Fri Jun 22, 2012 3:40 pm

I agree. It adds a lot of replay value to try something new with each character, and follow different paths. Trying everything is just a big no and ruins the experience.
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Kat Lehmann
 
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Post » Fri Jun 22, 2012 5:57 pm

No, actually, I don't. Some people appreciate common sense and logic. It's called life, we're all living one.
This +1. Common sense is missing in a lot of places. You deal with stupidity no matter where you go
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Miss K
 
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Post » Fri Jun 22, 2012 4:03 pm

my only argument is for the dragon bone weapons. i specifically didnt get that perk because i didnt need or want the armor and now they give us weapons...i dont want to restart just for those...but i do want them...just give me one perk point its all i need, but they probably wont and il have to restart...smh
Think the bone lords in the soul Crain use them. I believe I seen them in gameplay footage of the dlc.

On topic- completely agree with the op. if you can respec you will have no disadvantages. If you were a warrior and want to start stealing to make money, you could just respec and become a thief. If respec is in the game they might as well just give you all the perks, would accomplish the same thing.
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Becky Palmer
 
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