Why perk reallocation will never happen, and why it makes ze

Post » Fri Jun 22, 2012 8:51 pm

That's what great about RPG's. You get to see what you missed when you start a new character :biggrin:
Exactly, and that's the reason that keeps me coming back for more. :biggrin:
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Roddy
 
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Post » Fri Jun 22, 2012 6:19 pm

Whenever you use real life as a justification for something in a video game you lose all credibility.
This. Other than that, the other points are valid.
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Reanan-Marie Olsen
 
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Post » Fri Jun 22, 2012 5:10 pm

What about the perks that don't work or break other perks? in a perfect world I would agree but that's not the case.
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Sam Parker
 
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Post » Fri Jun 22, 2012 9:14 am

A lot of people have been making threads lately about perk reallocation, how we need to be able to "respec" (what is this, World of Warcraft?), and how we need to be able to re-spend perks that we already learned.

This makes zero sense and will never happen, for numerous reasons.

1: Relearning perks is not logical. Taking a perk means you take on that knowledge, meaning you "learned" it. You can't just "forget" things.

Say I want to go to college to be an electrical engineer. Say I've been an electrical engineer for 10 years. Well, all of the sudden, I want to be a zookeeper. I cannot just "forget" how to be an electrical engineer and then suddenly be a zookeeper. Life doesn't work that way. You don't just forget things. That doesn't make any sense at all.

2: Crafting. Say you completely deck out the Smithing tree, get ALL the perks, Smithing at 100, you craft dozens of pieces of high quality gear, you improve these pieces via the tables and grinders, and then BOOM! You forget how to do that? So what, you crafted legendary items and then you lost the ability to do so, netting you essentially items you don't know how to make? That makes zero sense. It doesn't work like that. It would also be absurdly overpowered, considering you could just "get" the best things and then "lol sorry I wanna be a CHEMIST DUDE" and then "respec" to being a master potion maker? No.

3: Choices need to matter, live with the consequences. When you make choices in this game, they *should* matter. Making this game an MMO where you just flow with the wind and do whatever you want without consequence is not a fun way to make TES games. People want choices, people want things to matter. That's why there are so many threads on the boards about how completing quest lines don't matter at all, and it impacts the game in no way. That's not right, and people don't like that.

4: Replay value. Reallocating perks would *kill* replay value. If I wanted to just switch "specs" and be a mage, I could do that. That's absurd. This is not World of Warcraft. If you want to be a Mage, be a Mage. If you want to be a Warrior, then make a Warrior.

So yeah, perk changes will never happen.
I would like to just respond to your observations. I realize I'm in the minority here, so no need to attack me. This is just my opinion.

1. Honestly, I feel like this isn't a good reason to not do something. For all intents and purposes, this is a video game. If you were worried about if it is possible to do in real life, how are you ok with dragons, magic and raising dead? I know I don't play games for realism. If I wanted realism, I would shut down my PS3 and go outside. If you are going to reject someone's idea based on something you are concerned about, I would appreciate that concern being true and for the entire game, not just one aspect.

2. I use the same counter-arguement for this one that I used above, but: I could put absolutely no perks into smithing or enchanting and still wear these items. I don't need the ebony perk to wear ebony armor. Although one thing I would agree with is that if you want the ability to make the best, it would be overpowered to be able to make the best, drop the perks and then put it into something else. Which is something you didn't point out.

3. Are there really any consequences in this game that can make or break your experience? Other than the civil war quests, there really isn't anything that comes to mind. And even the civil war quests just involve a few NPCs being moved somewhere else. I mean, hell, you kill an incredibly important person in the Dark Brotherhood quest and yet absolutely nothing happens to you. I mean, if you want to argue consequences, argue for the game in its entirety.

4. Ah, replay value. I would like to point out a certain game: Borderlands. This game, for those who don't know, is a FPS/RPG hybrid. You get a decent skill tree and an action skill. The game allows you to RESPEC for a nominal fee. I've played this game 10x more (3 different characters, 100 hours each) than Skyrim and yet, I have respeced my charecters numerous times. If a game is good, and you enjoy the game, more than not you will keep playing. Another thing to note, is this option would be just that: AN OPTION. No one forces you to do it. If you had a huge problem with a side quest's plot, sure you would complain, but would you do it? Of course not. Not if you didn't want to do it. Does anyone complain that there is a choice to choose sides for the civil war? I don't think so.

Long story short, I feel as though these reasons are reasonable, there are other things that should be noted. Adding a RESPEC option will not detract from your personal gameplay, only add to others'. Nor will it detract from replayability. The quests don't repeat themselves, nor is there a second playthrough. I shouldn't have to go through another 30 hours of gameplay to switch a top-teir perk with another. Plus, why lose all the loot I had? Most spawns are random.

This is really just my opinion.
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katie TWAVA
 
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Post » Fri Jun 22, 2012 9:56 pm

If we aren't allowed to use IRL arguments, does anyone have a verisimilitudinous explanation for re-specs beyond 'it's magic'?
There no no logical reason for wanting this in. The only real argument I see from those that want a respec is basically we ant it because its easier to redo our character and change them from a powerful warrior to a mage just like that. Lol
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KU Fint
 
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Post » Fri Jun 22, 2012 2:10 pm

1. Relearning perks doesn't need to be logical. It's basically a non-factor for immersion, perks themselves are game mechanics/stats and the selection of them is done in a menu outside the game world. It's not logical that our character can suddenly improve dramatically on level ups, sometimes in areas unrelated to what they did to gain that level up. Not to mention all the other illogical things that don't particularly bother most players. It's not logical that we can eat an apple in combat instantly, or make 100 potions(or iron daggers) incredibly rapidly, etc. etc.

2. There are many exploits in the game already, not that I'd like a new one but at least in this case the line is pretty clear and you know you're exploiting. On PC we have console commands, yet it's clear using them for cheating is cheating, it doesn't cause any issues.

3. Perk choices will still matter, you can just as easily stick with your perks as change them.

4. If you want to try a new play style, you can still start over to do so. And some players might want to test various builds out on their high level save before committing to a new one.


None of these are good arguments.

Perk re-allocation is already available for PC through console commands and I'd assume there's probably a mod by now. No PC users seem to be complaining about it.
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des lynam
 
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Post » Fri Jun 22, 2012 11:00 pm

The gamers who want reallocation abilities and such are really the gamers who Bethesda is gearing their games toward. They want profit. It's no longer about making the best RPG video game, it's about making the largest group of gamers happy possible, no matter what they have to change about their game. Those of us who want more RPG elements, less hand holding, we are now the minority. If Bethesda thinks the ability to reallocate will mean more sales, they will do it. If they think flying monkeys will increase their sales by 100,000 units, get ready for flying monkeys. It's just the way things are now. All you can do is speak up and hope your voice is heard.
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Kara Payne
 
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Post » Fri Jun 22, 2012 2:12 pm

People asked for it in Fallout 3 it never happend they asked for it in New Vegas it never happened.(traits don't count). Its never going to happen by level 81 you have 80 perks that leaves enough room to waste twenty or thirty. People and whine and !@#$%@ until the end of time. Its not going to happen. Bethesda may leave in exploits that act as cheats but they don't intentionally add cheats themselves.

Perk re-allocation is already available for PC through console commands and I'd assume there's probably a mod by now. No PC users seem to be complaining about it.
Nope there isn't a mod to do that, there are cheat mods that let you more easily remove and add perks then using the console commands but no simple erase all your perks and give you back perk points.

4. Ah, replay value. I would like to point out a certain game: Borderlands.
Borderlands has a focus on multiplayer where respec is actually required because your competing against other players.
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Lizzie
 
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Post » Fri Jun 22, 2012 12:16 pm

:clap:
10 PRINT "CHOICES AND CONSEQUENCES"
20 GOTO 10
I see what you did there. Good ol' BASIC. I recently got into using a 3D offshoot (Blitz3d) of it to make a game.
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Trevor Bostwick
 
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Post » Fri Jun 22, 2012 10:47 pm

I think this is just another way to appease the crowd that wants all the hand holding fast travel and the all knowing compass and so on.

To use the PC to open console commands to reperk your character is still cheap and if there was a mod for it its still cheap, why would anyone to eliminate all choice and consequences for making a specific build?
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Sunny Under
 
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Post » Fri Jun 22, 2012 5:36 pm

The gamers who want reallocation abilities and such are really the gamers who Bethesda is gearing their games toward. They want profit. It's no longer about making the best RPG video game, it's about making the largest group of gamers happy possible, no matter what they have to change about their game. Those of us who want more RPG elements, less hand holding, we are now the minority. If Bethesda thinks the ability to reallocate will mean more sales, they will do it. If they think flying monkeys will increase their sales by 100,000 units, get ready for flying monkeys. It's just the way things are now. All you can do is speak up and hope your voice is heard.

This is nonsensical drama, I don't know why so many people seem to think it's newsworthy that companies want to make money. Not that perk reallocation is some kind of terrible hand holding feature. We didn't even have perks in previous games and you could end up with 100 in all stats and skills. If anything the perk system is an example of TES series moving in the opposite direction you suggest, because perks are more limited than any stat in previous games. Combat is also more difficult in Skyrim than Morrowind or Oblivion - granted it's still terrible, broken in several major places, and can be trivialized in a variety of ways taking advantage of certain flawed mechanics or exploits, but still. If you're going to complain about hand holding maybe use a better example like the quest arrow.
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Kieren Thomson
 
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Post » Fri Jun 22, 2012 9:33 am

If you don't like it, don't use it.

Stupid simple really.
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Chenae Butler
 
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Post » Fri Jun 22, 2012 8:00 pm

Eh, I don't have a reason to use perk relocation. Unless I wanted to edit a characters perks to make a better dawnguard character without completely starting over. Other than that, I'm not going to bash anyone if they want it.
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Auguste Bartholdi
 
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Post » Fri Jun 22, 2012 9:37 pm

This is nonsensical drama, I don't know why so many people seem to think it's newsworthy that companies want to make money. Not that perk reallocation is some kind of terrible hand holding feature. We didn't even have perks in previous games and you could end up with 100 in all stats and skills. If anything the perk system is an example of TES series moving in the opposite direction you suggest, because perks are more limited than any stat in previous games. Combat is also more difficult in Skyrim than Morrowind or Oblivion - granted it's still terrible, broken in several major places, and can be trivialized in a variety of ways taking advantage of certain flawed mechanics or exploits, but still. If you're going to complain about hand holding maybe use a better example like the quest arrow.

No, it's not nonsensical drama, it's the truth and if you don't know that it's the truth, then there is really no reason to attempt to communicate to you because your mind is set.
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suzan
 
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Post » Fri Jun 22, 2012 11:19 am

It's the same people that use the Oghma glitch, the fortify restoration glitch and exploit crafting to deal 500 damage...

Just idiots who play skyrim like it's call of duty, how can I be the best straight away.

I'd hate it if they introduced a re-spec option, I also wish they'd patch those ridiculous exploits.
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Rich O'Brien
 
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Post » Fri Jun 22, 2012 11:49 pm

I think this is just another way to appease the crowd that wants all the hand holding fast travel and the all knowing compass and so on.

To use the PC to open console commands to reperk your character is still cheap and if there was a mod for it its still cheap, why would anyone to eliminate all choice and consequences for making a specific build?

According to Odd Hermit, this is nonsensical drama. :smile:

It's the same people that use the Oghma glitch, the fortify restoration glitch and exploit crafting to deal 500 damage...

Just idiots who play skyrim like it's call of duty, how can I be the best straight away.

I'd hate it if they introduced a re-spec option, I also wish they'd patch those ridiculous exploits.

I don't even know about those exploits, and I don't want to know.
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Lexy Dick
 
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Post » Fri Jun 22, 2012 12:24 pm



According to Odd Hermit, this is nonsensical drama. :smile:
I seen, me and him usually agree on things but on this we must agree to disagree, but I still think that my statement stands.
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Emma Louise Adams
 
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Post » Fri Jun 22, 2012 6:18 pm

Since this is my first post here, I accept that I may be simply replaying an old tune. We can carry a huge number of weapons, armor and spells, but get to,pick which ones we want to use at any given moment. Why not allow the same flexibility with perks? You should be able to unlock all of them in time, but have to pick which ones are active at each moment, just as you switch weapons to suit your current situation.
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Mandi Norton
 
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Post » Fri Jun 22, 2012 3:48 pm

Since this is my first post here, I accept that I may be simply replaying an old tune. We can carry a huge number of weapons, armor and spells, but get to,pick which ones we want to use at any given moment. Why not allow the same flexibility with perks? You should be able to unlock all of them in time, but have to pick which ones are active at each moment, just as you switch weapons to suit your current situation.
Why in the world would you want to pick what was active instead of just snaking your character and having them learn their trade and be able to use the skills they have learned you get to to 80 perks which is a high level cap.
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Paul Rice
 
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Post » Fri Jun 22, 2012 8:56 am

D
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Natasha Callaghan
 
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Post » Fri Jun 22, 2012 9:29 pm

NEVER gonna happen. Case closed :)
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John N
 
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Post » Fri Jun 22, 2012 1:11 pm

Not when you're discussing an RPG genre that is intended to simulate another alternate life. You seem to be struggling with binary thinking, as if there are only true or false answers and no context at all. This makes a person myopic.

So allow me to broaden my perspective for you.

It's a game, filled with magic, dragons, magical surgery (Dawnguard), gods and ungods/demons/whatever, yet the ability to forget and learn a new is far-fetched?

LOL
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Francesca
 
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Post » Fri Jun 22, 2012 1:20 pm

Say I want to go to college to be an electrical engineer. Say I've been an electrical engineer for 10 years. Well, all of the sudden, I want to be a zookeeper. I cannot just "forget" how to be an electrical engineer and then suddenly be a zookeeper. Life doesn't work that way. You don't just forget things. That doesn't make any sense at all.

Yes, in fact, try mastering a guitar, and then stop playing it completely and start doing other stuff. After 10 years, picking up the guitar again ain't gonna go that swell..

I agree with you though, whole respec thing is totally idiotic, it ruined my Diablo experience for a nice bit. It's so not RPG thing.
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LADONA
 
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Post » Fri Jun 22, 2012 3:28 pm

By the by, I wonder how many of these people that say we shouldn't have the ability to respec also play on PC. Because, like, the irony.....I can almost taste it in my mouth.
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josie treuberg
 
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Post » Fri Jun 22, 2012 10:14 am

Yes, in fact, try mastering a guitar, and then stop playing it completely and start doing other stuff. After 10 years, picking up the guitar again ain't gonna go that swell..

I agree with you though, whole respec thing is totally idiotic, it ruined my Diablo experience for a nice bit. It's so not RPG thing.

You mean, your lack of self control ruined your Diablo.

Sorry, I felt like I needed to paraphrase your post.
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NO suckers In Here
 
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