obviously we know this...but we don't understand why you would want to just KILL the replay value of the game by doing every single thing with one character
Kill the replay value? If Bethesda truely wanted you to replay it, they would have stuck with what they said they were going to do with different factions where if you joined one some others would be locked out, that and they would not have
forced you to join the College of Winterhold for the MQ even if you do not want to use magic at all, and the Thieves Guild for the No Stone Unturned quest, but no. The only replay value there is at the moment is if you want to make say a certain class type, but that grows stale very quickly. Once you have explored the majority, if not all of Skyrim on your first character, replay value decreases
alot.
Whether it hurts my experience or not a re-spec option defeats the purpose of the game.
And what exactly, is the purpose of the game? Arnt games there to
have fun? To play the way
you want to play? To unwind from a hard days work or in general, and not have to worry about
making a mistake constantly, then having to restart, losing all your progress? Help me here.
The number of people wanting this feature disturbs me.
I thought Skyrim players (especially on the 'forums) care about choices&consequences and character progression.
Whenever perk reallocation gets implemented in a TES game, should probably indicate to me that Bethesda caters for a different audience now, and I should move on to other games.
I love people that react like you.
It's hilarious.
I know right... If anything Daetnas, this changed happened with Oblivion, and with the removal of the good ol stats system most old school rpg players are used to, they have moved onto a wider if not different audience. Not saying i like that, but thats just the way gaming companies are now, anything to make the most $$$.