» Fri Jun 08, 2012 2:07 pm
Again, some people are missing the point. People want the game to be a challenge no matter which way they play it. They don't want to have to handicap themselves to manufacture a challenge, they want it to be a challenge period.
Let me give a couple examples of what I am talking about, with other games as examples.
There is a difference between a game and a toy. Take a look at one of the most successful games of the past several years, Spore. It sold extremely well for a PC game. But, the fact is - Spore is a really, really crappy game. Take note of what I said - it's a crappy GAME. It's a fantastic toy. The game itself is shallow, largely easy, and would get boring if it weren't for the fact that it tends to change stages fairly quickly. The cell stage is a decent little time-waster, but there are equivalent webgames available on the internet for free. The creature stage is a little interesting but not very much so, and the tribal stage is a snoozefest. The Civilization stage is a very bad ripoff of 4X turn-based strategy games, just in a sort-of RTS mold. The space stage can be interesting for a bit because of the exploration aspect, but it becomes a boring-ass grind after not very long, not to mention the constant fetch missions and "please save our asses from the pirates" missions get very old very quickly.
But as horribly poor a game as Spore is, it's one of the best toys to be developed for the computer in a long time, quite possibly ever. Have you ever seen the stuff that people create with 3D modeling software? Did you ever wish you could create a spaceship or car or tank or plane that looked as cool as what you see in your head? Did you then get your hands on a free piece of modeling software, then toy around with it for a week, then abandon the whole project because "I don't have time to earn a Bachelor's in computer modeling"? Spore is your thing, then. The creature and vehicle creators can be played with by themselves, without messing with the thoroughly underwhelming game. They're simple to use, and yet the more experienced modelers can create some amazing-looking things with some fairly simple tools. It doesn't take years to learn to be a competent modeler with the creators in Spore, it takes maybe weeks to become competent and produce things you enjoy looking at.
Skyrim, however, is not really a toy. As fun as it is to simply run around and look at the environment - I've done it, as has everybody - we want things to do in Skyrim. And the fact is, people want a challenge. You can say "It's single-player, so I think challenge should be optional. Just don't use parts of the game that remove the challenge." Well, that leads me into my next point:
People don't want to have to handicap themselves, and they shouldn't. As I said before, when given the choice of two chess opponents, one who is so far behind your level that you'd have to give up a queen and a bishop to be challenged, and one who plays on your level and provides a challenge without a handicap, which would you choose? You'd choose the player on your level, of course, as would any person actually interested in playing a game. Let's look at another computer game as an example - Supreme Commander 2, which is an excellent RTS game and a sequel to probably the best RTS ever, Supreme Commander. I could sit around playing on the Easy skill level forever, winning constantly. Well, if they had provided only Easy skill level, I'd be pretty annoyed, because I'd have to constantly handicap myself to get a challenge - 3 opponents against me, restricting myself from using nukes or Experimentals, not doing anything for the first minute of the game, or something. And I'd be annoyed with having to handicap myself just to get a challenge, and I'd be right to be annoyed. Fortunately they provided enough skill levels that I can get opponents who are a real challenge without handicapping myself.
This is what some are complaining about with Skyrim - that they have to handicap themselves by restricting themselves from certain parts of the game to get a challenge. There should be nothing in the game that can make the game unchallenging. Nothing at all. As I said, this assumes that you've raised the skill level as far as you can before complaining about being OP. But, if you've genuinely raised the skill level as far as it can go, and you've genuinely found that certain skills or perks, alone or in combination, can STILL make even the hardest skill level too easy and without challenge - then yes, you've got a valid complaint about the game balance, and one that the developers should address and fix.
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In conclusion: The hardest skill level should definitely present a challenge, no matter how you play the game. If it does not, then the developer either needs to rebalance the game or else they need to provide another, even harder skill level.