I guess my big point here is that a game has to be balanced, or it isn't a game, it's a toy. People shouldn't have to take a handicap in order to have the game be challenging. Like I said in reference to Supreme Commander 2, if the game was so easy I had to never use nukes or experimentals in order to have a challenge, then they made the game too easy. The player shouldn't have to make a game challenging, that's the developers' job.
Yes and no...
You are absolutely right that a game has to be balanced. But saying it is
the developer's job is a step too far. Of course
the developer
could do it, and a forward-thinking developer
would do it, except Bethesda's role in the "open-world" genre might ultimately prove to be bringing the genre into the mainstream, nothing more. Whether Bethesda can continue to push the genre forward with ingenuity and creativity remains to be seen. Using the same formula may work for a while, which it has indeed done, but the real question is how much longer can it last?
As "open-world" systems become mainstream, and even perhaps the norm, demands and expectations of players will increase far beyond producing a huge open world. An increasing number of developers will get involved and the inevitable competition will weed out the unworthy. Specifically, improvement may not be
the developer's job so much as
another developer's job. Whether Bethesda remains the daddy, or even in the running at the end of this process, only time will tell.
Luckily for Bethesda it appears other attempts to produce "open world sandbox" type games also seem to be falling far short of their potential. Take for example Spore, where the idea was to evolve a creature from the cell stage and ultimately reach and explore the stars with a unique player-created species. The first time I saw the galaxy screen with all those beautiful stars my brain almost popped a sprocket. For a few wondrous minutes I believed that video games had finally come of age. Then reality bit, and bit hard, when I realized the entire game was nothing but cosmetic fluff. Evolution? The devs clearly had no understanding of the word "evolution" other than in terms of marketing hype. No, this was simply Mr Potato Head going galactic.
But make no mistake, now that particular box has been opened sooner or later someone will improve on Spore. Eventually the job will be done properly.
Similarly, regarding the open-world RPG, the box has been opened and there is no way to close it now. If Bethesda either cannot or will not do what is required then other developers surely will. Human greed and ingenuity guarantee it. Our voices as players count for little given the current state of affairs, yet as soon as significant and dangerous competition enters the arena then our spending power as consumers will suddenly count for everything. Either way we win (as players and consumers).