Why Skyrim is NOT "dumbed" down

Post » Fri Jun 08, 2012 2:51 am

Funny thing Kyuuen, With all the linear quests, meaningless C&C and Immortal quest NPC's They've pretty much eliminated choice for the player. You can only do things the way they wanted.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Fri Jun 08, 2012 6:54 am

But of course, nothing has been "dumbed down" in Skyrim, everything is great & fabulous in the magical world of La-la-land.

TC, can I have some?
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Thu Jun 07, 2012 10:31 pm

"Almost every relevant criticism towards Skyrim; the linear main quest, can be said about every other TES title as well, so using them as comparison for saying that the game is shallow and dumbed down is pointless. " And please explain to me why it isn't dumped down that EVERY FREAKING QUEST GIVER (EVEN THE JERKS WHO JUST DO BRAWLS) ARE FREAKING ESSENTIAL.

Yes, and the OP goes on to clarify the point made. if you can't read the enire post before you get mad, then I'm not discussing it with you

And as far as your "dumped down that EVERY FREAKING QUEST GIVER (EVEN THE JERKS WHO JUST DO BRAWLS) ARE FREAKING ESSENTIAL", the answer is simple- if they could die you couldn't complete the quest. It's not "dumbed down", it's a gameplay mechanic. As I said in my first post in this thread, players are using the term "dumbed down", and they use it because they can't really articulate what they don't like. You can honestly tell me it's a sign of highly intelligent gameplay design to make a quest impossible to finish by design?
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Fri Jun 08, 2012 1:37 am

opinions can't be wrong, fail
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Thu Jun 07, 2012 9:58 pm

A good read with excellent points, and I agree with everyone of them. However, don't expect to have any influence over those who herald these complaints. Nostalgia can make people both blind and deaf.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Thu Jun 07, 2012 9:17 pm

That's certainly not true, Enchanting has more depth now then it has in the past. I couldn't put two enchantments on the same armor piece in Oblivion, with Skyrim I can do now do that. I agree with the less summon options although that doesn't hurt the product overall and Skyrim still has all of it's RPG elements from the previous games they are just in different places now.

Nonsense.
Enchanting is most certainly not more deep.
First of all, before Skyrim I could put up to seven enchantments on one weapon, not two.
Secondly, there were many more effects to enchant with.
Thirdly, there werent any arbitrary hardcaps as to what effect could go on what apparel slot.
fourthly, there were no arbitrary hardcaps as to the strength of the enchantment.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Fri Jun 08, 2012 7:00 am

Nostalgia can make people both blind and deaf.

Especially for those who started playing these games right AFTER Skyrim, must be a hell of a drug.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Fri Jun 08, 2012 1:22 am

Funny thing Kyuuen, With all the linear quests, meaningless C&C and Immortal quest NPC's They've pretty much eliminated choice for the player. You can only do things the way they wanted.

And in Morrowind for example, you could kill Vivec the first time you see him, usurp his throne, and rule the city? Maybe players wanted that. But no, Beth forced them to play the way they wanted them to play. What you're saying is true of the yardstick for TES games, the sacred Morrowind
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Fri Jun 08, 2012 12:12 pm

Skyrim is certainly not dumbed down, yet you won't hear the detractors say anything positive about the game. Skyrim has better Graphics, better Scaling, a Radiant Quest system that takes us to different places instead of go to point A (Bloodmayne Cave) and kill some bandits, at least with Skyrim it's we have 6 choices of locations and you can randomly be assigned to one of them, better leveling system that doesn't automatically overpower you, the ability to create weapons and Armor, the ability to further Roleplay our characters more then any of the previous games, etc.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Fri Jun 08, 2012 4:32 am

And in Morrowind for example, you could kill Vivec the first time you see him, usurp his throne, and rule the city? Maybe players wanted that. But no, Beth forced them to play the way they wanted them to play. What you're saying is true of the yardstick for TES games, the sacred Morrowind

Actually, yes, you could kill Vivec the first time you saw him.
Only one NPC in Morrowind is essential to the main quest, and even Yagrum can be killed.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Fri Jun 08, 2012 11:34 am

Especially for those who started playing these games right AFTER Skyrim, must be a hell of a drug.
For many, yes. Me? I have a list of things I think Skyrim could have done better, just like Morrowind and Oblivion.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Fri Jun 08, 2012 4:38 am

Nonsense.
Enchanting is most certainly not more deep.
First of all, before Skyrim I could put up to seven enchantments on one weapon, not two.
Secondly, there were many more effects to enchant with.
Thirdly, there werent any arbitrary hardcaps as to what effect could go on what apparel slot.
fourthly, there were no arbitrary hardcaps as to the strength of the enchantment.

I agree that enchnating is not more deep, but I argue that it is just different. You seem to feel that if 12 enchantments were posible in Skyrim, then the game would have passable enchnating. Also, you don;t comment on learning enchnatments, which I think would be great IF they had the old system, and the new way, and you could make stronger enchnatments than normal by breaking very valuable things to learn their enchnatments.

But in Oblivion for example, there were limits, and they were hardcapped. Just differently. Soulgem type, cash, and time. The sliders all had upper limits

What would be great is if we could smith soulgems in Skyrim, and improve them like armor. Good mod concept
User avatar
Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Thu Jun 07, 2012 11:37 pm

Actually, yes, you could kill Vivec the first time you saw him.
Only one NPC in Morrowind is essential to the main quest, and even Yagrum can be killed.

I couldn't so I guess that's my install or my playing. Could you also take over his throne? Could you rule the city? Take his place as a God?

His essentialness or lack of the same notwithstanding, My question holds: Can you do what I asked about taking over? Were you able to play that way? of course not. each TES title steers you on a path
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu Jun 07, 2012 9:30 pm

The argument:
"It was like that in previous games, therefore your opinion on it in this game in invalid"

Is one you should drop....if it has been a problem in past games its a that could have been fixed here. Stop using that as a defence for Skyrim....at least older fans admit that the older games aren't perfect.
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Thu Jun 07, 2012 10:23 pm

Two months passed and we are still talking about this?

Not everyone has been hanging around since 2006 bro. :cool:
Some of us might have missed the first dozen or so times this has been discussed.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Thu Jun 07, 2012 8:26 pm

Skyrim is certainly not dumbed down, yet you won't hear the detractors say anything positive about the game.
False
...a Radiant Quest system that takes us to different places instead of go to point A (Bloodmayne Cave) and kill some bandits, at least with Skyrim it's we have 6 choices of locations and you can randomly be assigned to one of them
Random FTW, uh?

...better leveling system that doesn't automatically overpower you,...
Smithing FTW !!! also I love standing 5 minutes in front of a GIant in order to level up my armor or block, just your usual grinding isn't it?

...the ability to further Roleplay our characters more then any of the previous games, etc.
Please elaborate, this is going to be fun.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Fri Jun 08, 2012 12:12 pm

The argument:
"It was like that in previous games, therefore your opinion on it in this game in invalid"

Is one you should drop....if it has been a problem in past games its a that could have been fixed here. Stop using that as a defence for Skyrim....at least older fans admit that the older games aren't perfect.

Doesn't that also hold true for attacks on Skyrim then?
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Thu Jun 07, 2012 11:53 pm

Some aspects of the game have been simplified obviously but I don't think its as drastic as a lot of people make out.

Although I never used spellmaking I agree its unfortunate that they decided to chop that because many people liked that feature.

The class choice at the start of previous ES games seemed a bit pointless to me, as you end up defining your character by your use of skills. So personally I don't care that that is gone. It makes sense for a class-based game like Dragon Age or Neverwinter Nights rather than a skill based one like ES in which its mostly something you glance at on the character creation screen and then forget.

Attributes I'm in two minds about. Oblivion's system was messy where you had to be careful to use certain skills to keep a balanced character attribute-wise. This damaged the role-playing experience for me because I was often busy trying to balance my skill use for attribrute distribution instead of using the skills that fitted my character. Skyrim feels more natural in the use of skills for levelling.

Quest-choices have always been lacking in TES games, so there is no surprise there. I don't think its any worse than Morrowind or Oblivion. Some of the quests allow you two obvious choices or three if you're clever like the Forsworn Conspiracy quest in Markarth. NPC dialogue is also quite responsive to these, as in that one alone I've come across a dozen characters who have post-quest dialogue about that one. Many quests also have special post-quest random encounters.

Guild quests are a bit short unless you fluff them out with the minor quests. The College of Winterhold is packed with lots of mini-quests so I did find it as full as the ones in Oblivion or Morrowind using all those as well. They are mostly go-fetch quests but the Morrowind mages guild ones were mostly the same. Visually the quests are much more interesting than Morrowind with better locations and special effects.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Fri Jun 08, 2012 9:45 am






Smithing FTW !!! also I love standing 5 minutes in front of a GIant in order to level up my armor or block, just your usual grinding isn't it?




false concept. that's how you chose to play the game
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Thu Jun 07, 2012 11:37 pm

For many, yes. Me? I have a list of things I think Skyrim could have done better, just like Morrowind and Oblivion.

You minsunderstand me, I mean playing for the FIRST time these old games and thinking they are superior to Skyrim, how does nostalgia work for them?
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Fri Jun 08, 2012 5:45 am

I agree that enchnating is not more deep, but I argue that it is just different. You seem to feel that if 12 enchantments were posible in Skyrim, then the game would have passable enchnating. Also, you don;t comment on learning enchnatments, which I think would be great IF they had the old system, and the new way, and you could make stronger enchnatments than normal by breaking very valuable things to learn their enchnatments.

But in Oblivion for example, there were limits, and they were hardcapped. Just differently. Soulgem type, cash, and time. The sliders all had upper limits

What would be great is if we could smith soulgems in Skyrim, and improve them like armor. Good mod concept

No, I actually like the enchanting in Skyrim, though I think magic in general has too few effects and that could use some adding to.
I agree that the disenchant feature is a great one. Its very rewarding to finally find that one effect you were looking for and it is fun that you have to learn effects before you can use them. Gives a sense of progression.
I also really like spell tomes.

Its just that I dont think Skyrim's enchanting is more 'deep' than that of previous iterations.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Fri Jun 08, 2012 3:56 am

Doesn't that also hold true for attacks on Skyrim then?

NO, if it's been a problem is previous games and still exsists in Skyrim ,then complaining about it is still valid.....as it's something that could/should have been fixed in Skyrim.

People are focused on Skyrim since it's the newest game, but problems like lack of a changing world, boring NPCs etc are just carry over issues from Morrowind/Oblivion
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri Jun 08, 2012 8:50 am

No, previous games had this problem, Skyrim has it even worse.

Without the class system it basically means your character has been doing absolutely NOTHING before he/she got off the cart in Skyrim....everyone starts exactly the same. All of a sudden (at around age 25) your character suddenly starts doing something with their life. At least in previous games the class system gave you an initial boost to represent what you had done previous in your life.

Sure, like I said, every character starts out basically the same. I don′t think you are wrong because you prefer it the other way, that′s my point, it′s a preference. I am just saying that the game isn′t dumbed down because they designed it this way instead.

Agree ... mostly.

The only thing is the idea of playing a pure Mage, Destruction for damage, Alteration for protection, Conjuration for support can no longer be played properly. COnsidering this used to be a very popular playstyle it is very disappointing that we cannot do it anymore.

But that is very much possible I think, sure you end up with a few skill points in non-mage skills like lockpicking, speechcraft etc through natural interaction with the game, but if you stay away from the perks in these skills it doesn′t take away the image of your character as a pure mage.

You shouldn't pick on Morrowind for being static.....it was made 12+ years ago and at the time AI was still very basic.

Quests however have always been a bit dull in the World of Elder Scrolls, but the radiant quests are the dullest quests since the days of Daggerfall's quests.

Agree, it′s always been quite shallow, so nothing has changed to support the claim that Skyrim is dumbed down in this regard compared to previous titles.

Repairing was a part of the game that was on the way out....but it's didn't need removal...just revamping. Instead of a manual click-repair system system they could have replaced it with something more automatic.....but that would be hard easier just to remove it.

Spellmaking though was very important....it allowed Mage characters to fine tune spells for each character....so you could get the most out of your magicka. It also allowed you to put multiple spells together for faster casting.....in SKyrim I really dont want to have to cast Mage Armor, then switch to conjuration for a summon, then back to a ward in one hand and a destruction in the other......then repeat every 60 secs while going through a dungeon...BAD BAD DESIGN.

True, some of these features may still have been fun, I was just avoiding discussing which features I like and don′t like by pointing out that streamlining and cutting is a sensible part of game design if you want people to discover the content that you designed for them to enjoy. Again, it′s not dumbing down, simply making design choices for the purpose of giving the player the experience you as a designer want to deliver.

Exsactly.....if they have been problems in previous games they knew what to fix....but they still didn't and instead removed features in the name of 'STREAMLINING'.


I expect you're a bit of a Skyrim fan, and that's fine, but to vetern Elder Scroll fans that go back to Morrowind, Skyrim promised so much more then it actually delivered....and we have a right to express our disappointment.

I may come off as a big Skyrim fan, but to be honest I enjoy Skyrim sort of casually, it′s like eating a pizza, it tastes good and makes you full and satisfied, however it′s not an advanced culinary experience. There are other games that are much deeper and deliver a more complex experience, however I don′t think that those games are Morrowind and Oblivion. I can agree on plenty of criticism about Skyrim, just not those that compare it to other TES titles and say that those were by comparison like eating lobster and kaviar.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Thu Jun 07, 2012 9:18 pm

You minsunderstand me, I mean playing for the FIRST time these old games and thinking they are superior to Skyrim, how does nostalgia work for them?

This again :)

You heard about how great they were,, and liked them- after Skyrim

The games have great content. That's why they are great. In your case it's not 'nostalgia' per se but a realization that those older games are more to your liking in gameplay.

There's nothing wrong with that, but to fault Skyrim for not being what those games are is, like I said before, like blaming a new car for not having features that an old car has. If you liekd those old features, then there could be a problem for you. Doesn;t make it a worse car though, and it doesn't make the car "dumbed down"
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri Jun 08, 2012 8:41 am

opinions can't be wrong, fail

That′s the most stupid post-modern attitude ever...opinions can be wrong, that′s why we killed the nazis!
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

PreviousNext

Return to V - Skyrim