No, previous games had this problem, Skyrim has it even worse.
Without the class system it basically means your character has been doing absolutely NOTHING before he/she got off the cart in Skyrim....everyone starts exactly the same. All of a sudden (at around age 25) your character suddenly starts doing something with their life. At least in previous games the class system gave you an initial boost to represent what you had done previous in your life.
Sure, like I said, every character starts out basically the same. I don′t think you are wrong because you prefer it the other way, that′s my point, it′s a preference. I am just saying that the game isn′t dumbed down because they designed it this way instead.
Agree ... mostly.
The only thing is the idea of playing a pure Mage, Destruction for damage, Alteration for protection, Conjuration for support can no longer be played properly. COnsidering this used to be a very popular playstyle it is very disappointing that we cannot do it anymore.
But that is very much possible I think, sure you end up with a few skill points in non-mage skills like lockpicking, speechcraft etc through natural interaction with the game, but if you stay away from the perks in these skills it doesn′t take away the image of your character as a pure mage.
You shouldn't pick on Morrowind for being static.....it was made 12+ years ago and at the time AI was still very basic.
Quests however have always been a bit dull in the World of Elder Scrolls, but the radiant quests are the dullest quests since the days of Daggerfall's quests.
Agree, it′s always been quite shallow, so nothing has changed to support the claim that Skyrim is dumbed down in this regard compared to previous titles.
Repairing was a part of the game that was on the way out....but it's didn't need removal...just revamping. Instead of a manual click-repair system system they could have replaced it with something more automatic.....but that would be hard easier just to remove it.
Spellmaking though was very important....it allowed Mage characters to fine tune spells for each character....so you could get the most out of your magicka. It also allowed you to put multiple spells together for faster casting.....in SKyrim I really dont want to have to cast Mage Armor, then switch to conjuration for a summon, then back to a ward in one hand and a destruction in the other......then repeat every 60 secs while going through a dungeon...BAD BAD DESIGN.
True, some of these features may still have been fun, I was just avoiding discussing which features I like and don′t like by pointing out that streamlining and cutting is a sensible part of game design if you want people to discover the content that you designed for them to enjoy. Again, it′s not dumbing down, simply making design choices for the purpose of giving the player the experience you as a designer want to deliver.
Exsactly.....if they have been problems in previous games they knew what to fix....but they still didn't and instead removed features in the name of 'STREAMLINING'.
I expect you're a bit of a Skyrim fan, and that's fine, but to vetern Elder Scroll fans that go back to Morrowind, Skyrim promised so much more then it actually delivered....and we have a right to express our disappointment.
I may come off as a big Skyrim fan, but to be honest I enjoy Skyrim sort of casually, it′s like eating a pizza, it tastes good and makes you full and satisfied, however it′s not an advanced culinary experience. There are other games that are much deeper and deliver a more complex experience, however I don′t think that those games are Morrowind and Oblivion. I can agree on plenty of criticism about Skyrim, just not those that compare it to other TES titles and say that those were by comparison like eating lobster and kaviar.