Why Skyrim is NOT "dumbed" down

Post » Fri Jun 08, 2012 3:59 am

Again you like so many of the [censored] detractors out there, answer this question, is there anything that Skyrim has done good? Answering no to this question and anybody answering no to this question makes them a troll pure and simple. Why is that the case because Skyrim has made improvements on the game formula not deimprovements, thank god Beth doesn't listen to the hardcoe Elitiests or else we would still be living in the Stoneage in terms of what Skyrim would be doing and it only would've sold 2 million instead of the 8-9 million that it currently has.

Skyrim did some things right.

The new character skills system is an upgrade that was needed...but it need tuning.

The stroylines are significantly deeper then Oblivion's were.

Combat and Stealth have improved again.

There is more but I don't want ot list them right now.



The thing is, dicussing things we liked about a game isn't very useful......it changes nothing. Discussing what we didn't like gives the developers an idea on what ot change in DLC or the next game.
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Taylor Thompson
 
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Post » Fri Jun 08, 2012 1:29 am

Again you like so many of the [censored] detractors out there, answer this question, is there anything that Skyrim has done good? Answering no to this question and anybody answering no to this question makes them a troll pure and simple. Why is that the case because Skyrim has made improvements on the game formula not deimprovements, thank god Beth doesn't listen to the hardcoe Elitiests or else we would still be living in the Stoneage in terms of what Skyrim would be doing and it only would've sold 2 million instead of the 8-9 million that it currently has.

I like Skyrim. I even said as much in my post. Let me ask you this: What is the opposite of someone whom you described in this post? Would they not be as elitist and stubborn as those you talk of? Go back and reread your OP and think real hard about that before you start throwing stones...
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Devin Sluis
 
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Post » Thu Jun 07, 2012 9:30 pm

Skyrim did some things right.

The new character skills system is an upgrade that was needed...but it need tuning.

The stroylines are significantly deeper then Oblivion's were.

Combat and Stealth have improved again.

There is more but I don't want ot list them right now.



The thing is, dicussing things we liked about a game isn't very useful......it changes nothing. Discussing what we didn't like gives the developers an idea on what ot change in DLC or the next game.
But discussing what we do like makes sure that it goes into the next game. Everybody likes Daedric Armor if we didn't say that, Beth could take that at face value that they should change the armor or I'll give a better example Spears, if everybody would've loved Spears then it still would've been in the game. Listing the Negatives is nice but we shouldn't just have the negatives removed, we also need the postitives so that Beth knows what to keep for the next game.
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Veronica Flores
 
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Post » Fri Jun 08, 2012 5:16 am

Skyrim did some things right.

The new character skills system is an upgrade that was needed...but it need tuning.

The stroylines are significantly deeper then Oblivion's were.

Combat and Stealth have improved again.

There is more but I don't want ot list them right now.



The thing is, dicussing things we liked about a game isn't very useful......it changes nothing. Discussing what we didn't like gives the developers an idea on what ot change in DLC or the next game.
But it is important to acknoweledge them. And have the complaining be more than "DF/MW/OB did it better" without any arguments.
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Brandon Bernardi
 
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Post » Fri Jun 08, 2012 9:53 am

But it is important to acknoweledge them. And have the complaining be more than "DF/MW/OB did it better" without any arguments.



But discussing what we do like makes sure that it goes into the next game. Everybody likes Daedric Armor if we didn't say that, Beth could take that at face value that they should change the armor or I'll give a better example Spears, if everybody would've loved Spears then it still would've been in the game. Listing the Negatives is nice but we shouldn't just have the negatives removed, we also need the postitives so that Beth knows what to keep for the next game.

Im pretty sure if it doesn't get complained about, Bethesda understand it is a feature that was liked.
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Mashystar
 
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Post » Fri Jun 08, 2012 7:45 am

Again you like so many of the [censored] detractors out there, answer this question, is there anything that Skyrim has done good? Answering no to this question and anybody answering no to this question makes them a troll pure and simple. Why is that the case because Skyrim has made improvements on the game formula not deimprovements, thank god Beth doesn't listen to the hardcoe Elitiests or else we would still be living in the Stoneage in terms of what Skyrim would be doing and it only would've sold 2 million instead of the 8-9 million that it currently has.

I dont think there is anyone that says Skyrim does nothing well.
I myself have great critique on the game, but I have also posted on numerous 'positive' threads with lists of things I like and enjoy about the game.
The art style and graphics are a major plus point to me, Skyrim is absolutely beautiful, my favorite part is the night sky.
Many things of the mechanics of the game are also great. I especially enjoy all the little things that made a return from previous games, like couriers delivering notes, alchemy recipes you can buy or find and many more.
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kristy dunn
 
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Post » Thu Jun 07, 2012 10:07 pm

Well, in my year on this forum I have found that it is mostly the MW fan generation who complain the most and refuse to see more than one side of the coin, but as you point out the nostalgia factor does not aply to this. I believe it might be personal preference, unrelated to the game being "dumbed down" or not.

That's probably because Morrowind was the best of the series in their estimation. So when an inferior sequel (obviously subjective) is released they're going to complain. A typical TES fan presumably wants more TES with each new game that is released? There's a legitimate argument that says we're getting less of the things that are important to TES fans, and more of the things that appeal to a different demographic.

Many things about the last two games seem like steps backwards so it's difficult not to search for scapegoats in 'designed for console' features and 'games being designed for a generation with lower attention spans' as the reason for this. Whether you consider the two previous statements as 'bs' or 'science fact!!' is besides the point, everyone who has played the previous titles should be able to see that many things about TES are getting simpler/streamlined/whatever you want to call it.

Skyrim is the better game than Oblivion, that's pretty unanimous I think. Despite this, there were aspects of Oblivion that were better off left in or built upon, not just plain removed...
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xxLindsAffec
 
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Post » Thu Jun 07, 2012 8:55 pm



No, previous games had this problem, Skyrim has it even worse.

Without the class system it basically means your character has been doing absolutely NOTHING before he/she got off the cart in Skyrim....everyone starts exactly the same. All of a sudden (at around age 25) your character suddenly starts doing something with their life. At least in previous games the class system gave you an initial boost to represent what you had done previous in your life.



Agree ... mostly.

The only thing is the idea of playing a pure Mage, Destruction for damage, Alteration for protection, Conjuration for support can no longer be played properly. COnsidering this used to be a very popular playstyle it is very disappointing that we cannot do it anymore.



You shouldn't pick on Morrowind for being static.....it was made 12+ years ago and at the time AI was still very basic.

Quests however have always been a bit dull in the World of Elder Scrolls, but the radiant quests are the dullest quests since the days of Daggerfall's quests.




Repairing was a part of the game that was on the way out....but it's didn't need removal...just revamping. Instead of a manual click-repair system system they could have replaced it with something more automatic.....but that would be hard easier just to remove it.

Spellmaking though was very important....it allowed Mage characters to fine tune spells for each character....so you could get the most out of your magicka. It also allowed you to put multiple spells together for faster casting.....in SKyrim I really dont want to have to cast Mage Armor, then switch to conjuration for a summon, then back to a ward in one hand and a destruction in the other......then repeat every 60 secs while going through a dungeon...BAD BAD DESIGN.



Exsactly.....if they have been problems in previous games they knew what to fix....but they still didn't and instead removed features in the name of 'STREAMLINING'.


I expect you're a bit of a Skyrim fan, and that's fine, but to vetern Elder Scroll fans that go back to Morrowind, Skyrim promised so much more then it actually delivered....and we have a right to express our disappointment.
Just a few points:

1) Destruction for offense, Alteration for defense, Conjuration for support, and Illusion for mob control is exactly how I play my mage. It's perfectly valid in Skyrim.

2) While I agree that without classes, you do lack some of the original starting bonuses that could define how you rounded out your character at the beginning of gameplay, it doesn't mean that you did nothing with your life until age 25 when you woke up in the back of a prison wagon. That's personal choice. Your starting race provides you with starting bonuses and you can use your own imagination to rp what your life used to be.

3) I'm so glad weapons don't decay at random anymore. My personal opinion (and it's just my opinion) is that I hated that and thought it was unrealistic unless all of your weapons were made of play-doh. I didn't like constant repair even when it made sense to me like in the Fallout games.

4)I'm a veteran TES fan (started with Morrowind, for what it matters) and I don't feel like Skyrim promised anything it didn't deliver. That said, there are some things I don't care for that are different from previous games. But I guess I'm just more positive minded. I see them as different, not worse or wrong or whatever. The thing I've come to realize about forums and the internet in general is that there are some people that are going to be displeased no matter what you say to them.

In my opinion, Skyrim is not in anyway dumbed down. It's just presented differently. Now if only my game would stop lagging when I was using my horse...
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Nicole Elocin
 
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Post » Thu Jun 07, 2012 9:17 pm

I like Skyrim. I even said as much in my post. Let me ask you this: What is the opposite of someone whom you described in this post? Would they not be as elitist and stubborn as those you talk of? Go back and reread your OP and think real hard about that before you start throwing stones...
I have no problem with you likeing Skyrim, I even said it in my post. If you can't say yes to anything about the question that Skyrim has improved on some features then I would have to put you in that catagory, since you say that you like Skyrim I wouldn't put you in that catagory. A lot of people who liked the past games probably love Skyrim, I loved Oblivion and I really like Skyrim a lot.
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Melissa De Thomasis
 
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Post » Fri Jun 08, 2012 5:06 am

I have no problem with you likeing Skyrim, I even said it in my post. If you can't say yes to anything about the question that Skyrim has improved on some features then I would have to put you in that catagory, since you say that you like Skyrim I wouldn't put you in that catagory. A lot of people who liked the past games probably love Skyrim, I loved Oblivion and I really like Skyrim a lot.

I apologize if that came off snarky. It's just that, so many that share your opinion, deal in absolutes. You know what I mean. Like, the very fact that I even have issues with some parts of the game... well then I must be a anti-Beth troll or some such. Nevermind that I will sink hundreds of hours into it because I also like it. :cool:

If I incorrectly assumed that that was your point, I'm sorry
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Chloé
 
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Post » Fri Jun 08, 2012 3:38 am

That's probably because Morrowind was the best of the series in their estimation. So when an inferior sequel (obviously subjective) is released they're going to complain. A typical TES fan presumably wants more TES with each new game that is released? There's a legitimate argument that says we're getting less of the things that are important to TES fans, and more of the things that appeal to a different demographic.

Many things about the last two games seem like steps backwards so it's difficult not to search for scapegoats in 'designed for console' features and 'games being designed for a generation with lower attention spans' as the reason for this. Whether you consider the two previous statements as 'bs' or 'science fact!!' is besides the point, everyone who has played the previous titles should be able to see that many things about TES are getting simpler/streamlined/whatever you want to call it.

Skyrim is the better game than Oblivion, that's pretty unanimous I think. Despite this, there were aspects of Oblivion that were better off left in or built upon, not just plain removed...
And as I see it the whole point of these kinds of discussions are to prove that just because Skyrim is streamlined it does not mean dumbed down.
Also: I think Oblivion is a great game on its own and Skyrim aren't necessarily better. The same goes for Morrowind. Then again I view The Elder Scrolls to be a series of spiritual successors.
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Laura Samson
 
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Post » Fri Jun 08, 2012 1:43 am

Good post OP, I agree entirely.

Really, people will never be satisfied. Just take a look at the Call of Duty-community: a lot of people complain that Modern Warfare 3 looks more like a graphic overhaul of Modern Warfare 2 than a new game. For The Elder Scrolls it's the other way around: a big part of the community thinks Skyrim doesn't look anything like Oblivion or Morrowind, which they consider bad. In other words, whatever a game studio does, there are always people who want more innovation, or people who want nostalgia. It will never happen that all players are fully satisfied, so I think we'll just have to get over it.

Also, I realize many people here look upon the CoD-community as somewhat inferior, but my argument still stands, whatever community it may be.
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Kelly Upshall
 
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Post » Fri Jun 08, 2012 5:46 am

I agree with the OP. Each TES game should be taken at its own value, not compared to a follow-on game 3-5 years later. These games require changes, otherwise people will complain that "it's just an expansion," and don't understand why they should pay 60.00 for it. Also, peoples' taste change, and most require something new/fresh.

A few good examples of dumbing down a game was committed by Blizzard several years ago in World of Warcraft:

1. Protection Paladins - these guys were tanks that took the beatings from the bosses while the rest of the team attacked the boss from distance (hunter) or up close in case of melee, while healers kept everyone's health up to par. It was very important for tanks to have a certain amount of defense. Defense requirements had been established, and tanks knew they needed to meet these requirements when they reached level 80. Both armor and weapons had certain defensive stats that increased your defensive level, and it was your responsibility to go out and get this gear. Both 5-men teams and raids would rarely let you tank if you didn't meet that level. So, out of nowhere, one day Blizzard announced that they're going to do away with this part of the game. Those of us who took the game serious, looked upon this as dumbing down - there were a certain number of players who constantly complained about having to meet this level, and I guess Blizzard thought to make it easier and attract more players to the game, so we'll eliminate that requirement.

2. You get a quest, to go to A and find B, which is somewhere in that general area. Again, players must have complained that they spent a lot of time looking for B, because "general area" was not descriptive enough for them. So, now Blizzard made quest objectives that are surrounded by nice "sparkly" little stars. Might as well hang a large sign with an arrow pointing saying "look here, I'm here."

Now, those things to me are dumbing down a game. Interestingly, when I started playing Rift last year, Trion did the exact same thing, Anything to speed up the game, and remove parts of the game that are orginally designed to make you think and show some initiative.

I don't know if any other games do similar things today, having only played WoW/Rift in the past 6 years, but I wouldn't be surprised if the dumbing down spreads to other game publishers/makers.

What's interesting is that one of WoWs forerunners, EQ 2, is now releasing it's 18th expansion - it tells me that there is a large population of players that prefer to play harder games that doesn't require the game to hold your hand and lead you around.

But, I guess the dumbing down caters to a certain player base - not necessarily TES - but MMOs and other genres. I think, as EQ 2 shows, that's not necessarily a good thing.

MMORPGs are about interaction between players, not between player and environment. If you are looking for a good solo adventure, you're looking at the wrong genre.
Moving from point A to point B is tedious. And it's not the point of the game, not anymore than storyline is the point of Crash Bandicoot. It's an MMO, not an adventure game. That's why many MMOs have gone one step further from the quest markers and simply give you a button that auto-walks you to the destination. Which is a huge plus for me, because I play MMORPGs for what they are good at. I do not play an MMORPG expecting the virtues of a single-player RPG - because I would rather play a single player RPG in that case.

That is why putting quest markers and such in an MMORPG is not "dumbing it down". And actually, the average MMORPG is vastly supperior to the average single-palyer RPG when it comes to world dynamics and RPG elements. The full extent of Skyrim's RPG elements are barely enough to equal to the amount of choices you have in ONE of the many classes games like WoW have. And when it comes to the game world... well, one is run by an AI dumb as rocks, while the other is run directly by humans... guess which one feels more natural...

So, if the said quest-indicator mechanics that make it to other games, it's not because MMORPGs started a dumping-down trend - they simply got rid of things that didn't work for their own genre. They just made the parts that were not fun about their games end faster, so that the player can have more fun in the smae amount of time.
If other genres however get rid of the same things, while they are important for their own genre, well... it's a sign of devs just trying to appeal into different audiences and failing in the process.
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Kay O'Hara
 
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Post » Fri Jun 08, 2012 3:16 am

The game recognizes it for sure, when I attack someone in the game with these perks the game recognizes it by showing me how the enemies are decapitated. It is true recognition by every standard. Regarding this not having an effect if I use another weapon, that makes perfect sense to me, a very strong football player is not by default a great weightlifter or a good javelin thrower since they all require completely different use of muscle strength and training to be accomplished in. No speed or agility? Yet again, I have descriptive traits that tells me that my character is agile and fast; "deft movement", "agile defender", "light foot", "dual flurry", "lightning reflexes" and all of it is reflected in the game.

We're talking physical, raw strength here. First of all, football players (American football, I should say) DO weightlift in order to become better football players. The muscles associated with the task of throwing a football can be exercised in weightlifting, which also means a football player is generally a better weightlifter than a non-football player. I don't expect the game to know the strength of my individual muscles, just my average, overall strength. A longswordsman can still use his strong muscles to fight with a claymore- except in Skyrim. Second, about the javelin throwing- we are still talking about basic strength. Skill has nothing to do with it. I'm not talking about fighting techniques differing from weapon to weapon. Doing a simple overhead slashing attack has nothing to do with skill, just strength. A stronger person can swing the weapon harder than a weaker person, thereby doing more damage. In this sense, strength should carry over to all melee skills as it has in the past, but this is not the case anymore.

And please, using descriptive traits doesn't reflect attributes as well as attributes did by themselves.

-Deft movement- I'll give this one to you. The bonus accurately portrays agility
-Agile defender- only increases light armor rating. Agility is about not being hit, it has nothing to do with absorbing damage.
-Light foot- I'll give this one to you as well. Not setting of pressure plates is an agility related skill.
-Dual flurry- I'll also give this to you. Attacking faster with weapons accurately portrays agility. However, this only applies to dual wielded weapons ONLY, and nothing else. The second you drop your second weapon, you are instantly less agile in game terms.
-Lightning reflexes- (quick reflexes, I assume) slow mo when blocking a power attack. Could accurately portray agility.

Yes, those perks with the exception of one can be used to show a character's agility, I admit (although dual flurry doesn't make much sense realistically).

But I must ask again- how can I increase my speed? How can I increase my jump height? The answer is that I can't. I could in Morrowind, I could in Oblivion, I can't in Skyrim.
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Sabrina Schwarz
 
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Post » Thu Jun 07, 2012 11:00 pm

Yeah. Mods.

To add depth is more like it
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Marta Wolko
 
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Post » Fri Jun 08, 2012 7:36 am

We're talking physical, raw strength here. First of all, football players (American football, I should say) DO weightlift in order to become better football players. The muscles associated with the task of throwing a football can be exercised in weightlifting, which also means a football player is generally a better weightlifter than a non-football player. I don't expect the game to know the strength of my individual muscles, just my average, overall strength. A longswordsman can still use his strong muscles to fight with a claymore- except in Skyrim. Second, about the javelin throwing- we are still talking about basic strength. Skill has nothing to do with it. I'm not talking about fighting techniques differing from weapon to weapon. Doing a simple overhead slashing attack has nothing to do with skill, just strength. A stronger person can swing the weapon harder than a weaker person, thereby doing more damage. In this sense, strength should carry over to all melee skills as it has in the past, but this is not the case anymore.

And please, using descriptive traits doesn't reflect attributes as well as attributes did by themselves.

-Deft movement- I'll give this one to you. The bonus accurately portrays agility
-Agile defender- only increases light armor rating. Agility is about not being hit, it has nothing to do with absorbing damage.
-Light foot- I'll give this one to you as well. Not setting of pressure plates is an agility related skill.
-Dual flurry- I'll also give this to you. Attacking faster with weapons accurately portrays agility. However, this only applies to dual wielded weapons ONLY, and nothing else. The second you drop your second weapon, you are instantly less agile in game terms.
-Lightning reflexes- (quick reflexes, I assume) slow mo when blocking a power attack. Could accurately portray agility.

Yes, those perks with the exception of one can be used to show a character's agility, I admit (although dual flurry doesn't make much sense realistically).

But I must ask again- how can I increase my speed? How can I increase my jump height? The answer is that I can't. I could in Morrowind, I could in Oblivion, I can't in Skyrim.

I thought of dual flurry and lightning reflexes as speed-related. I am not sure why it was cut out, perhaps speed disrupted something in the game balance (overpowered kiting or something like that) that they felt that it couldn′t be implemented properly. It certainly wouldn′t have been difficult to implement with perks that affect movement speed (though difficult to decide which skill to tie it to maybe). Every feature that is missing is not something I think is great that they cut out by any means, but I doubt that it was cut because they thought that casual noobs would somehow get confused if their character started moving faster, I think it has more to do with considerations about balance and the effect it had on the game.
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Scott Clemmons
 
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Post » Thu Jun 07, 2012 10:19 pm

I agree with the OP, good work!

but to vetern Elder Scroll fans that go back to Morrowind, Skyrim promised so much more then it actually delivered....and we have a right to express our disappointment.

I'm a veteran Morrowind fan, and am not disappointed in the slightest with Skyrim - it is great fun to play - you still have your right to express dissappointment, but the above makes it look like you're saying all veteran Morrowind fans know best... clearly, lots of those veterans are happy with Skyrim too :)
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maria Dwyer
 
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Post » Fri Jun 08, 2012 8:12 am

I think it's more likely they they just dumped the previous mechanics for the new for not other reason. They seem to use the Revolution, not Evolution" when it comes to design.
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lisa nuttall
 
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Post » Fri Jun 08, 2012 12:07 am

Really? It's funny how people trying to convince them selfs that is not dumb down, it's better. As smart business of course they dumb it down to appel to wider public! And whoever don't realize this are fan boys or stupid. Look at every big game that has been around for while they all got more simpler for little spoiled kids who learn in schools that there are no losers and bulling is such a bad thing that we have to hold hand of every child! When I was growing up it made prefect sense that you have to learn and adopt to survive. I guess not anymore. Kids are spoiled softies this days. All they can is act hard on Internet and get there ass's handled to them in school or street!
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Dalton Greynolds
 
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Post » Fri Jun 08, 2012 9:48 am


I'm a veteran Morrowind fan, and am not disappointed in the slightest with Skyrim - it is great fun to play - you still have your right to express dissappointment, but the above makes it look like you're saying all veteran Morrowind fans know best... clearly, lots of those veterans are happy with Skyrim too :smile:
As a veteran campaigner in the TES series I can safely say Skyrim isn't disappointing to me. Yes there were more skills in the old days but really, a lot of skills were copy-pasted with different titles or weren't that useful. Yes there were attributes and I'd like to see them back but I absolutely hated the multiplier system and taking/leveling skills which I didn't want just for level/attribute multiplier reasons. Yes there were more NPCs in a town but most had little to say anyway. Yes towns were bigger but filled only with walking vegtables most of the time. Yes we had random dungeons but they were liable to get bugged, looked extremely generic and filled with critters which didn't belong there (what's that bear doing in a closet in that opening dungeon in Daggerfall? What does it live on for pete's sake?).

There's a bunch of stuff that could've been improved and no it isn't a very good (western) RPG. Then again, neither were Arena/Daggerfall/Morrowind/Oblivion compared to the old Bioware and Interplay (western) RPGs.
Bethesda always strived to have a big world filled with combat and very 'lite' dialogues. I don't recall it ever being character or dialogue driven. It is unfortunate that Beth wants to cut out the remaining little RPG elements that have been left but then again, everyone's doing that (including Bioware).
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Laura Tempel
 
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Post » Fri Jun 08, 2012 9:44 am

The game is dumbed down. Its just a fact:

- No Spell making.
- Enchanting has less freedom.
- Lesser Skills.
- Lesser armor slots
- Lesser daedra variation.
- Lesser summon spells
- Shorter guild stories.

This some huge rpg aspects that has been axed since Morrowind.

If this isn't dumbing down of a series then what is?


I think you have to be dumbed down since birth if anyone actually thinks this game is dumbed down....lmao. Seriously...


Every Elder scrolll game I ever played was easy. So its not about challenge..

Some people just miss some of the games old mechanics from the older games. And this happens on all sequels...People stuck in the past can`t move forward and cry like a virgin on prom night. Which is really annoying. I wish i could filter and block out the `FEW` that cry about dagger fall, marrowind, dumbing down and ìts to `easy`. Because it really doesn`t matter.

I`ve played every Elder Scrolls game and Skyrim is my favorite. Still love the older games..But change is good.

But saying they dumbed it down for casual is pointless... Because elder scroll games have always been a casual style game. And you have to be a dumb sonofahorker to think Skyim is dumbed down.
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Adam Porter
 
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Post » Thu Jun 07, 2012 10:23 pm

And whoever don't realize this are fan boys or stupid.



Your the one crying on a forum thats mosty filled with fans fo the game.


If i went into McDonalds and complained about it smelling like Big Macs i would consideer myself stupid.

So... You`re on a forum for Skryin mainly filled with fans crying about a game you don`t like...lol ..


Whos the stupid one... lmao.
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Cheville Thompson
 
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Post » Fri Jun 08, 2012 5:45 am

um...it is dumbed down, spell effects are missing from daggerfall which means it has been dumbed down from daggerfall (i would say morrowind but im not a morrowind fan-boy and daggerfall gave a much better example), and skills have been removed from daggerfall, thus dumbing down the series. any single aspect that is removed is dumbing down unless they replace it with something of equal depth, and skyrim has not replaced even simple skills/mechanics/attributes from oblivion
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i grind hard
 
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Post » Fri Jun 08, 2012 7:45 am

Here are examples where the game was dumbed down. Character creation- name, race, gender, class, and birthsign. The game lost class and birthsign.
The attributes and the ones derived from them-Agility,endurance,intelligence,luck,personality,speed,strength,willpower,health,magika,fatigue,encumbrance. Now we have 3.Oh we lost reputation too.
Skills went from 27 to 18.
How our attributes goverend our skills,you could really mess up your build by not putting points where they was needed at a lower level.
Melee combat went from using a combination of your movement and power of the attack for hit placement and form of attack to left click,right click,or both clicks. Atleast before i could attack a foe where i wanted to in order to bypass their armor.
the manual went from 26 pages to 20 lol and with morrowind you had to read the manual.
The journal or lack of one. Before the journal was a needed tool in order to find and finish your way/quest.Now we have a sticky note with no information what so ever...just a arrow on the map showing us where to go.
lockpicking is so easy now they should have just gave the player a crowbar instead.
We lost use of keys on the pc..two of the number keys,the ability to cycle weapns or spells.(there is a difference between stopping combat and picking,and knowing that you could in a blink of a eye swap weapons or spells.)
The puzzles or riddles in this game are made for people who cannot read what so ever, it's the difference between the original rubix cube and the one that was all one solid color.
Factions and quest lines have almost been made "idiot proof" so people can complete them.

Hmm that will do for now...don't get me wrong, i absolutely enjoy this game and prefer it over the other ones in the series,they made skyrim "stress" free. But "stress" sometimes causes you to use your brain to move forward...and using your brain is one thing that is not required for Skyrim.
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GLOW...
 
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Post » Fri Jun 08, 2012 11:25 am

um...it is dumbed down, spell effects are missing from daggerfall which means it has been dumbed down from daggerfall (i would say morrowind but im not a morrowind fan-boy and daggerfall gave a much better example), and skills have been removed from daggerfall, thus dumbing down the series. any single aspect that is removed is dumbing down unless they replace it with something of equal depth, and skyrim has not replaced even simple skills/mechanics/attributes from oblivion

Meh.. Dagger Falls and Morrwind was way more dumbed down.

To many dumb spells that where useless.... To many dumb misses from a weapon just because im a few level lowers. Dumbed down towns and NPC. Dumbed down AI emenies.

Thank GOD for Skryim..
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Ysabelle
 
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