Is it me or is everyone missing the point here?
People say its an RPG because you play a role within the game, you make your own morale choices based on how you perceive the character should act to certain situations. Sure that is most definitely Role Playing and as its in a game that means it must be an RPG. Easy. But you could do that in any game really..
I think the main gripe in Skyrim is there's no gauge for your characters progression with regards to your place and power in the world. Remember its not JUST about roleplaying a character in your head, because thats easy, its also about getting feedback off the game that you are progressing in the world and gaining power or success. It losses that character definition with regards to complimenting your chosen role.
So, I can Roleplay a Thief in Skyrim sure, I can decide not to take certain quests because they would not suit my role. I end up becoming the leader of a band of thieves who don't recognise me as such. This breaks the immersion and leaves you wondering what was the point. Sure, I can just forget about that and continue my escapades as a thief to regain that feeling of role/profession. But the game should compliment my choices to confirm to me that its reacting to the role I'm trying to portray. Thats one thing.
Yes, because Skyrim is the only
RPG where NPCs don't recognize the things you have done and/or don't show much recognition beyond a line or two. Better revoke its RPG membership away.
Unless there is something more. Oh, I have a bad feeling about this....
Yes I'm talking about Attributes. The very definition of the word defines roleplaying in more ways than just a number, where the number is just the gauge of how good you are at it. It defines and confirms your role and enables the game a way of showing you the time invested with this characteristic. It gives you a sense of character growth and effects how well you can dodge, sneak, jump, roll, etc. By having attributes in a game gives the developer a mechanic to add much more character depth. By taking them out, well we should have guessed how it might turn out.
But it's tradition! TRA. DIT. ION! RPGs have attributes, you have to have attributes. If you don't you aren't an RPG. TRADITION.
I'd say hogwash, but it should be implied that I think "it's the way things have been done so we should continue doing it that way" a poor argument from my sarcastic use of the word tradition.
TRADITION!
But anway - people talk about hand holding, that is what number column attributes are to me. I want to be entrusted with my character, to take him or her into the world and have him or her grow based upon how I play him or her. I want the mechanics in the back ground, I want sword swinging and lock picking and spell casting and dedication to those and other pursuits to make the character grow. I don't need to see the numbers in his strength and intelligence column.
I neither need or want a game telling me add a number to these numbers in order to increase this number so the number of damage you do takes off more of a number of the enemy's HP when we factor in the number that protects them based on armor. Oh, and you need to solve a riddle? Well lets look at this number (intelligence) compared to this number (difficulty of riddle) etc,
I like RPGing though, so I can live with dice and numbers being something I have to deal with a lot. As long as the setting, story and my role in it are good, and I have choice in how my character moves through the world I am happy to live with it. But I never complain if and when a designer finds a working solution to make the progression of my character more natural and less me playing with his numbers like some kind of Fate. Skyrim is a step in the right direction as it is moving away from tradition for traditions sake when it comes to attributes. I hope they polish the system they have here, improve on it, and don't go back to old school attributes.