Speaking of the definition of what an RPG is/should be about helps the developers to see what the RPG fans actually want and they might consider their suggestions for the next game.
But if the only form of feedback is gratitude then they have no way of knowing if they couldn't have done things better and will just continue the trend.
1. Baldurs Gate, Planescape, Fallout, Dragon Age, Mass Effect, Alpha Protocol.
2. Yeah, you can, but I don't mean that kind of A&C, I mean that you are never punished for your choices in character builds. If I in Fallout choose not to focus on Traps then I get a really nasty surprise. If I choose not to focus on Doctor then when I get crippled it [censored] svcks.
3. I don't give a crap about Malacath to be frank. And yes, I can use Block, thanks for reminding me of it, forget it's a skill most of the time. But no it's not a failure in imagination, it's the game being so biased towards combat, Alteration, Conjuration, Illusion, Block, Armor Types, One Hand, Two Hand, Archery, Destruction, Restoration, most of the skills in the game are biased towards combat, and when my combat character has the skills (s)he needs then there are few support skills to back up the gameplay in civilized areas with friendly NPC's or for usage in quests. Both Oblivion and Skyrim are very linear in their game design for dungeon crawling and their skills back that up. I wouldn't mind having Medicine or Surgery as a skill for Warrior characters, so what if Restoration and Alchemy is better, maybe I don't want to use potions or spells, is the game allowing me to do that? Nope. Then again, maybe I'm wrong in how I perceive Elder Scrolls, maybe it is a combat game, but since it's suppose to be an "RPG" I wished otherwise.
4. That it is, there have been a few grey areas in Skyrim which I enjoyed, but most of the time it makes my character feel schizophrenic or that I'm locking myself out of content for not doing a quest that doesn't fit my characters morals.
5. Actually, you can marry her, check the wikia.
Is it perfect? Of course not. But the next game will help to hone, refine, and expand upon it in positive ways.
Some are upset about a lack of character clases, but I produce a direct counter: There are more character classes in this game than your typical RPG. Why? Because it forces you to craft and build your own class. Back in Morrowind, I never, EVER used the character classes - I always made my own, and couldn't understand why anyone would even want to use one of the defaults. It's their character, why not custom build it the way they want? Skyrim makes you do just that. You're good in what you use and focus on, and when you play catchup with the other skills, they still don't compare to your focus.
So RPGs are evolving. Some don't like the direction, others do. Best thing you can do is look for a direction you like. If the direction they're taking looks like it would have been good, but disappointed you, then suggest ways to improve it! There's many things you can do, and just sitting and complaining is the least useful. Don't just gripe - shape. Devs do react to the fans. Sometimes for better, sometimes for worse, but they do listen. If you just complain, nothing will improve. If you instead say "I didn't like how this was done, but I think what the intent was was this - perhaps by taking this approach with it, it could be done better?", then you're doing the right thing. The opposite is true too. Don't just say "I love this game, you guys are awesome". You like the game, yes. Five bucks says you have issues with parts of it, too. Every game has flaws - and it's common to have discussions as to how to improve it. In fact, that is how the modding community came to be in the first place.
Compare skyrim to morrowind and oblivion. Among the most commonly used mods? Things to make people look better. Come skyrim - people look way better than back in those two games. The devs listen. They see what's popular. They react to the people. For better or worse. People complained about chameleon, and how easy it was to break the game with spellmaking. So Bathesda took it out. Of course, this ticked off mages, whom are not going around suggesting many ways to implement it, as well as ways for better mage support. And you can bet top dollar there'll be a mod for it, too.
Game devs try to deliver what people want. Sometimes it's a hit, sometimes a miss, but they always try to do the customer right - because that's good for business. In doing so, gaming evolves. This applies to every genre. Hell, look at FPSes. They try to balance firearms. Guns, historically, do not work that way. Yet they try to do it anyways, because that's what the customer wants. RPGs are no exceptions.
We don't like this turn based crap! Cue ARPGs.
They should be more realistic/stylistic! Cue WRPG/JRPG split.
I don't want a story on rails, I want to explore! Cue open world RPGs.
I want to play with all my friends! Cue MMORPGs.
I want to play this on a console! My compy can't handle it! Cue modern direction of evolution.
If you don't like where the genre is going, do not declare "This isn't an RPG!". People will look at you and shoot you in the knee with an arrow out of spite, because that's as far from the truth as you could possibly get. Instead, make your voice heard, but in a way that doesn't spark a knee jerk reaction. "This is a fun game, sure, but I'm not sure with some of these choices..." Lockpicking, for example, is universally seen as a wasted tree. Athletics would be a great choice for it instead - combine acrobatics and athletics from morrowind, and add perks like tumbling and quick dodges and the like. This is the proper way of doing things, the way that people listen to and discuss. Screaming "It's not an RPG" produces a very fast growing topic where people react very negatively.
So, tl;dr: There is a right and wrong way to "gripe". This thread is doing it wrong.
1. Yup, that'd be the franchises I was speaking of. They're also not the majority of RPGs. They're just well known, and with darn good reason. Branching dialog is something I wish was universal to gaming...
2. Try and play a generalist. Go on. TRY. It's hard, but MAN is it satisfying in the end. Without a specialization, where you have your perks really spread around, it will really come back to bite you in the higher levels.
3. You're an orc, so you probably should - that's a big thing with the orcs. Furthermore... Um, what? Okay, go take a gander at the Morrowind skills - I wanna know what your focus would be there, so I have a better idea of what you'd like to do with your character. Also, I have never seen medicine and surgery outside of games that are D&D based. I must agree with you though - that would be nice. However, consider this - alchemy uses various herbs and the like from medicine, so it could work as a good stand in. You may actually want to consider looking into it, and just limit yourself as to what types of potions you're willing to make (so, for example, restore health and fatigue would be the main types, since this would be the one that fits the basis most).
4. Aye, this is a problem I have with a lot of games, too. I also wish you could choose more than a default personality when it came to answering things. Shoot, even Neverwinter Nights, which actually acknowledges that Lawful vs Chaos =/= Good vs Evil, didn't have that - responses were static and largely independent of the personality you chose at character creation.
5: Wait, then why did you use that as your example? Or is there not a trigger that happens when you choose to marry her instead? If that's the case, it's an oversight. Let bathesda know, they might patch it later on.
