While I don't expect every flaw with this game to be fixed by the modders when the CK has been around for awhile-- I do expect it to be significantly improved. Fallout 3 was like a whole new, much more enjoyable game with all the mods.
If there is one area I WILL hammer Skyrim, it's this:
This is supposed to be an RPG, and it doesn't do the "RPG" elements of the game well enough.
I can live with mediocre combat. Limited textures. Limited spells/weapons etc. Some of these can be fixed by modders, and I know they will.
But the lack of branching quests. Lack of variety in choices to handle quests. Reputation. YOUR impact on the game world. Variety of voices (come on, Bethesda spent millions on this game and actors aren't that expensive).
All of these things are critical to the element of ROLEPLAY. Acutely so in a "sandbox" style of RPG.
Games like Fable, even if you don't particularly like the morality... give you a feeling that you ARE part of the game world. You feel immersed, and that's important.
It's a crucial part of ROLEPLAY to see that your actions have consequences, and that decisions will open doors but may close others. It adds gravity and weight to the game. This is a key element to what draws us to ROLEPLAY games over other sorts of shallower pop-n-play, rinse-n-repeat, everybody is the same games.This weight makes the game feel much more real. As in real life, you make tradeoffs. Decisions and actions matter.
For example- one of my pet peeves with WoW was when they implemented allowing you to reroll Talents pretty much at will. It bothered me because it really took away the weight of your choices in character development. Instead it turned you into a FPS online shooter where you pick skills/guns at start and play.... and do it all again next time as if the first time never happened.
For example: if you have been spending your character's whole life reading books, practising arcane magicks, and developing the intellectual/mental/physical fortitudes to handle complex and difficult spells/potions etc-------- you aren't going to have time to be developing the muscle structure to swing a 2-handed battle hammer with any ability or wear heavy metal armours. It's the TRADEOFF you've made. Conversely, a brute that HAS done those things hasn't had time to spend with his nose in a book, or to develop the mental acuity to handle weaving multiple difficult spells. Or a Ranger that has spent his entire youth in the woods with his animals and his bow, hasn't had the level of interaction in civilization to be adroit in people skills. This kind of "reality" adds genuine dimension to your character and his choices. It realllllly feels like you are in the "role".Now, if you let the player just "reroll" his talents with a purchase of gold or whatnot... you just destroyed the entire gravity of decisions he's made throughout his career.
Similarly, expand that concept into decision making such as help/hurt this/that guy? Peacefully/violently/deviously/ solve this quest/problem/situation? Wear/use/study this/that item/weapon/armor/magic? Choose necromancy, be ostracized by polite society? Fight for the little people, find that common folk treat you like a hero (opening up extra goodies) but that many nobility treat you with disdain (limiting options with them) or vice versa?
That's just an example to show how weighting decisions helps to immerse the player in a "role". That gravitas feels severely lacking in Skyrim at worst, and at best it feels as if SO many opportunities are missed. Skyrim does *some* of these things...Skyrim's Perk system not being refundable helps give this feeling to your character. But it's only one of the few elements that reinforce the ROLEPLAY game of Skyrim... and for a game that's sole strong point is that it's *supposed* to be a RPG.... it's not enough. You want more, and that's the bit that gnaws at you even as you enjoy the game for what it is.
While scripting the variety of tags and a "reputation" type system certainly isn't easy....... this isn't a shoestring budget operation we are talking about here. You sort of accept when a small studio is handicapped by finances and are not able to flesh out elements of their game to the level they'd like to. But when it's a big money company, that's just being lazy.
When I buy a Blizzard game such as the upcoming Diablo 3- I expect to see Blizzard level quality and polish throughout. Doesn't guarantee I'll like it, but when you play a Blizzard game circa 2012 you EXPECT the best level of game production you will find.
If a company that is worth tens of or hundreds of millions of dollars can't give you the cream of the crop polish; who can?
Sometimes, gems like Minecraft remind us that games aren't always about money. They are about ideas and visions. Though I love this game, Skyrim leaves one feeling that the vision and ideas weren't strong enough or passionate enough, and hence the flaws in the game feel more glaring. Such is the price of being a big budget company: expectations rise.
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Final note: I say that a game that has you playing dozens if not hundreds of hours is doing *something* right. So it's not all bad. And much of that bad will be alleviated for us PC gamers when the modders can kick into full gear.

