It isn't the cut scenes that make 2hand fun for me. It's how out easily out of control it can get, how you want to stand off from tough enemies, like it's one of those staredowns in a cowboy movie, and just running and hoping you line it up right, and... then, of course, the face smashing, as i said. It feels like a crazy mofo with a giant warhammer should feel like. Most charge attacks in games are done by holding the button down. This is actually better. Bethesda might not be combat focused, but they did something cool here.
Problems arise however in combat because Stamina is a broken resource.
You can perform any Stamina required move, like Bash or Power Attack, with just 1 Stamina.
I felt it was quite stupid that I could down a Stamina Regen potion and just Bash > Power Attack > Bash > Power Attack > Repeat.
Combat, to me, would have been far more effective, and tactical, if Stamina moves worked like Magic.
And if every regular attack used 1 Stamina.
The game also has competent combat. Combat is an element of the game, but it is not the main focus. Yes it holds a large portion of the game, but people don't play Skyrim for the combat like they do Demon Souls. I could argue that 99% of the combat in Mass Effect is a shooter, and it doesn't stand up to CoD, Gears of War, or BF. But that would be losing the main focus of the game, and finding a flaw in something that it never proclaims to excel in.
Is the combat terrible compared to Demon Souls? YES, but there are also elements of Demon Souls that are terrible in comparison to Skyrim. There will always be games that do something better, there will never be a game that does everything perfectly. Life has flaws, get over it.
For one, please don't bring in the "life has flaws, get over it." It's quite unneeded and doesn't help your angle.
No, there won't ever be a game that does everything "perfectly," but every developer should be striving for that. And Skyrim's combat is not an indicator of them trying to do that. We've had two console TES games prior to Skyrim, if each one got any amount of criticism about the combat, that means combat should be re~evaluated and perhaps re~designed. If not, that just means the next game is going to get flak again. A developer should never sit back and say "well... we're just not good at it, so we'll leave it like this," they should be trying to improve upon what they aren't the best at.