Years of history? Lore? Sure, the Elder Scrolls lore is pretty interesting-- but you can't seriously suggest that is the focus of this game. I can get that from Wikepedia.
I make the story? Again, failed. I became leader of the Thieve's Guild and the guild bartender says "So you're Brynjolf's new whelp, eh?" I can be the most horrible, mass murdering villian Skyrim has ever seen and no NPC's will recognize that. I can be the most honorable charitable hero in history and a guard will still tell me to "cast that fancy magic someplace else."
You're recognized as the leader in many of the guilds. Could it be more extensive? Yes, however the latter part of your post is just silly. There are no games that have that level of detail. How many games have that level of detail to where if you murder a whole village, the next village will be afraid of you? Unless the game is about murder, in which the game is scripted as such.
If you're going into the idea of morality then please save it. Morality in video games is so thinly veiled that it might as well let you pick in the beginning whether you're good or evil.
Minecraft is fun because Minecraft is innovative and is excellent at what it does. Apples to oranges. Minecraft didn't have a fraction of Bethesda's budget, dev team, any of its resources.
The gameplay wasn't that innovative... it was basically legos. The business model is what was innovative.
Then why is dual wielding, which is the newest addition, simply the following:
Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger, Left Trigger, Right Trigger?
It literally boils down to just that. I don't even have to move back and forth.
And Morrowind was left click, left click, left click, left click... Tekken was Square, Square, Square, Triangle (never played Tekken don't know the combos). If you're complaining about repetitive button mashing then observe the medium for which you play a game on. A controller has maybe 6-8 possible locations for an attack, and a game with 8 ways to attack wouldn't be very fluid now would it?
Most games have 3-4 key buttons and the rest control very useless features. For god sakes I've played CoD so much that I know when to stop shooting because I have a feeling for how many bullets it takes to kill. All I do is L1, then R1, wait till that timer hits in my head then stop.
I'll say this... games are repetitive. You do the same thing so many times that you build muscle memory!