Wish Bethesda would get the "house" right... give us

Post » Sun Jun 03, 2012 7:18 am

I just wish I could display my items in the houses I do own
This! So this!
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maya papps
 
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Post » Sun Jun 03, 2012 6:26 pm

I thnk you've seen Vegas to much.
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W E I R D
 
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Post » Sun Jun 03, 2012 4:17 pm

I actually was thinking about this last night, I stumbled on a fort out in the woods high on a hill at the edge of the map. There was plenty of room in the outside area, several inner areas that connected with the outside area, I'm sure there's some quest thats linked with it that I haven't found yet, as it was a pretty cool fort, complete with a black smithing area, and a enchanting / alchemy area. Then I thought "Wouldn't it be cool if there was some fort out somewhere, that you could take over as your own, then have a bunch of mini quests to get people at it, blacksmith, shop keepers, Guards, even regular old citizens... that could be pretty fun... rebuilding a strong hold from ground up..."

This is actually something I had thought about back in oblivion, an'd then i got the Knights of Nine addon and was happy with that little house. Then fall out and fallout new vegas rolled out and through the countless hours of playing them i thought the same... almost... "It'd be cool if you could take one of these old abandoned buildings and build it up as your base of operations... go out get supplies, and random bits and pieces to reconstruct pieces, build walls, etc. etc." but that never happened for those.

I think it would be a cool idea though, having a fort out somewhere on the land that you build up, and recruit people to and become ruler of. It has a whole set of quests that could be from simple to complex that could be made for it.
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Penny Flame
 
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Post » Sun Jun 03, 2012 7:03 pm

I actually was thinking about this last night, I stumbled on a fort out in the woods high on a hill at the edge of the map. There was plenty of room in the outside area, several inner areas that connected with the outside area, I'm sure there's some quest thats linked with it that I haven't found yet, as it was a pretty cool fort, complete with a black smithing area, and a enchanting / alchemy area. Then I thought "Wouldn't it be cool if there was some fort out somewhere, that you could take over as your own, then have a bunch of mini quests to get people at it, blacksmith, shop keepers, Guards, even regular old citizens... that could be pretty fun... rebuilding a strong hold from ground up..."

This is actually something I had thought about back in oblivion, an'd then i got the Knights of Nine addon and was happy with that little house. Then fall out and fallout new vegas rolled out and through the countless hours of playing them i thought the same... almost... "It'd be cool if you could take one of these old abandoned buildings and build it up as your base of operations... go out get supplies, and random bits and pieces to reconstruct pieces, build walls, etc. etc." but that never happened for those.

I think it would be a cool idea though, having a fort out somewhere on the land that you build up, and recruit people to and become ruler of. It has a whole set of quests that could be from simple to complex that could be made for it.
Like the Morrowind house strongholds? in those you get a small hamlet to govern and have to recruit guards and get settlers to live there. I wouldn't mind an expanded version of that.
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Czar Kahchi
 
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Post » Sun Jun 03, 2012 7:01 pm

Don't you see? If Bethesda gives us all the good houses right away, what will they sell us as DLC? :rolleyes:

Expanded vampire & werewolf factions, bard's college deluxe, return to Solstheim, orc uprising, return of the forsworn, mysteries of the psijic order, wrath of the morag tong, perk reset feature & hairdresser, smithed/enchanted arrows.

Perhaps :hehe:
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Devils Cheek
 
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Post » Sun Jun 03, 2012 10:38 am

I want a nice little cabin in the woods near Riverwood, upgradeable over a long period of time. I want to hunt game, fish and be self sufficient. Being a retired adventurer, every now and then people would come to my cabin and ask for help & on the rare occasion even the emperor would send an envoy asking for my assistance in an epicly dangerous quest. I also want a husky dog

Please santa (modders), this is what i want for Christmas
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Beulah Bell
 
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Post » Sun Jun 03, 2012 6:58 pm

I think an awesome compromise would be a quest to unlock the tower to either purchase or clean out. Once cleaned out it would either be a purchase from a Jarl or what not. I use my homes in various locations Whiterun for the forges (metal and leather work) and as the Arch Mage in the college i use that area for other storage like soul stones and alchemy supplies. As with the houses i have access to at this point in the game there is limited storage so i divide the storage up based upon what crafting tables are around.

In FONV i have a home mod that turns the schoolhouse in Goodsprings into a player home with lots of storage and all the crafting tables in one place. I preffer this and would have had no issues with having to purchase the home and the tables (like in Fallout 3) as modded from someone (NPC) in the town possibly after completing Ghost Town Gunfight (think that is the quest name for defending the town or helping the powder gangers). Having a location where the player can conviently store materials and has crafting tables within is not really overpowering IMHO, especially considering the rich crafting interface in the game(s) with the time it takes to manage the difficulties in just organizing the crafting materials alone. This just makes crafting more convient but not over powering because all this does is just save the player time running hither and yon with stuff, all this does to make crafting less time consuming but i still have to collect the items anyway. Instead i think it makes crafting MORE viable because it save the player time and time management is not an issue in the game but it is a consideration for real life. The game should be about shooting slicing or blasting stuff, rooting around in it's innards, and blowing up what you can't carry off, not about spending several hours running back and forth between crafting benches.

I agree with the OP in spirit but i will have to stipulate that the castle would have to be earned, bought, captured or loaned to the player from a NPC or faction. Another poster also said something about carriages or wagons and i like that idea as well. If i could buy a carriage and it would be able to call it to locations to load up with a certain amount of looted items (subject to weight limits like maybe 1000 pounds) from the various dungeons i clean out that would be awesome, perhaps a stipulation that the carriage would take the looted goods back to the house that the carriage is attached to. Kind of like if you buy the Whiterun house and elect to purchase a carriage there instead so everything you pile on the wagon goes to a special trunk in the Whiterun home where the player could then sort the loot. The player would be limited to one carriage attached to a specific house and once l;oaded with loot it would at the player's direction return to the loot to that house.

Asai
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-__^
 
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Post » Sun Jun 03, 2012 9:36 am

Like the Morrowind house strongholds? in those you get a small hamlet to govern and have to recruit guards and get settlers to live there. I wouldn't mind an expanded version of that.
Yes. The Morrowind strongholds were a joy to me. :tes:

This is content that I would be happy to pay as DLC. Provided it is filled out more and has design choises etc. :tops:
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C.L.U.T.C.H
 
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Post » Sun Jun 03, 2012 5:55 pm

I don't need a house, just one safe container from the start.
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Meghan Terry
 
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Post » Sun Jun 03, 2012 3:17 pm

You have to buy it with real money though
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Rebecca Dosch
 
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Post » Sun Jun 03, 2012 6:11 pm

i could, but i have to go online to see which houses have safe containers, and using those shacks is not so much being a lone wolf as it is being a squatter... theyre not really "yours".
In a house outside of town, with probably no deed and therefore no proof that it's even yours, and no way of enforcing it even if you had a deed, why would it matter?

Besides, it's a push, but if they had a legal system like most countries, where trespassing is a civil offence, the enforcers wouldn't be able to to [censored] all anyway.
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Fanny Rouyé
 
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Post » Sun Jun 03, 2012 10:39 am

I liked http://www.tesnexus.com/downloads/file.php?id=2556 and hoping someone will come up with something similar...
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Alexxxxxx
 
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Post » Sun Jun 03, 2012 1:41 pm

You'll value it more if you earn it
The DLC houses in Oblivion were to easy to get, 1 little fight and/or spend some money and its yours
I'd prefer something a little more involved
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x_JeNnY_x
 
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Post » Sun Jun 03, 2012 9:50 am

OP seems to be thinking of some uber frostcrag spire.

And yea perhaps that would become a DLC unfortunately. Which means you gotta pay :D
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Matt Fletcher
 
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Post » Sun Jun 03, 2012 12:57 pm

Pretty sure the enemies as well as the containers will respawn.
On 3 different characters i've cleared Valheim towers and made it my own. I check in every few days to sleep and store my loot and in no enemys have respawned on me yet and i've been there for a while now.
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sarah taylor
 
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Post » Sun Jun 03, 2012 7:01 pm

well other then the keep thing, i personally think there should be more house options, and more marrage options. The female High-Elves apparently dont like marring the male High-Elves... being there isn't one that can be married.

I also think that once someone who dies in one of the towns, their house should be available for purchase from the steward. Nothing like a empty house and no body around to live in it. There's several Townies that get assassinated that leave the houses empty. Then you have the lovely house on the island next to riften you end up with the deed for. The deed says the holder is the owner... but yet we go back into the house we get attacked and picking anything up is stealing... yay... trying to talk to the Jarl or the steward about the squatters or letting them know you now own the house does no good, they absolutely just dont want to hear it.

I've even ran across some nice little houses out in the middle of no where that I wouldn't mind owning. But these too aren't available to the player. Even if you marry Avrusa Sarethi (i'd rather marry her sister, she'll take on a dragon by herself but sadly there's no option), the Sarethi Farm doesn't really become yours, apparently she's just a tenant.

More house options would be nice, I really like the Fort idea, and building it up. And I like the idea of a quite little cottage along a lake somewhere that you can kick back on a small dock and do some slaughter fish fishing. A place to take a week or so off dragon slaying would be a nice change, besides after killing 40 or so you'd think the towns people would have enough food to last them for awhile....
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Taylrea Teodor
 
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Post » Sun Jun 03, 2012 8:17 am

I'm precisely the opposite to the OP, I want a player home in the sticks, a very simple shack with bed and safe storage, but then I've never had an interest in fortresses and towers and so far I've found the available options for player homes non original.
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Sxc-Mary
 
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Post » Sun Jun 03, 2012 4:55 am

I wouldn't mind a house like Underground Hideout from FO:NV.
Wouldn't mind playing 100-200k for it either :hehe:
This. I want a bunker or a sanctuary, one that my spouse can live in, and that belongs to me, not my Brotherhood. Ill pay big bags of coin for that.
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Ashley Tamen
 
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Post » Sun Jun 03, 2012 9:03 pm

Sadly, I think thats the exact opposite of getting the housing in TES right...
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KU Fint
 
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Post » Sun Jun 03, 2012 11:52 am

Goldenglow Estate. :D
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Iain Lamb
 
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Post » Sun Jun 03, 2012 9:08 pm

i want to be able to build my house like i can in minecraft.........and start it on fire and watch it burn down. :evil:
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Rach B
 
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Post » Sun Jun 03, 2012 7:07 am

I don't want some quaint house.

I want a fortress of solitude.

I want a place with weapon racks, cases, book shelves, mannequins so I can make my own story as I go.

I want it right at the beginning - level 1.

:) Heh, I know its a spoiled, entitlement post but (wah, wah) I want it.....

J

Buy a PC and DL or make your own mod since Bethesda could NEVER satisfy everyones wish list of the "perfect" home.


wolf
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Cccurly
 
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Post » Sun Jun 03, 2012 8:48 am

That cabin in the woods for the retired adventurer should have a nice garden growing all the vegetables for vegetable soup. They regrow after being picked too. It shouldn't be so remote that you couldn't walk to town if you wanted to sell something and help the economy. I like making jewelry so the town should have a well-equipped smith and somewhere in the area a mine for the raw materials. The Alchemy table should always have an apothecary pouch sitting on it too.

:tes:
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Bryanna Vacchiano
 
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Post » Sun Jun 03, 2012 6:16 am

I don't want some quaint house.

I want a fortress of solitude.

I want a place with weapon racks, cases, book shelves, mannequins so I can make my own story as I go.

I want it right at the beginning - level 1.

:) Heh, I know its a spoiled, entitlement post but (wah, wah) I want it.....

J

Where's the sense of accomplishment then?

It doesn't even fit in with the story.
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Susan
 
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Post » Sun Jun 03, 2012 12:06 pm

I wanted an iPhone when I was 10 too. Too bad it didn't exist then.
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Prisca Lacour
 
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