Worst Things In Skyrim?

Post » Thu Jun 14, 2012 1:06 pm

no age slider

some places of very shallow, sub-par writing
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Sammykins
 
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Post » Thu Jun 14, 2012 3:53 pm


Followers. They are useless. They get in the way and die way to easy
How quickly you rise through the ranks in a faction. It may just be me but I feel like it took longer to become head of the thieves guild or dark brotherhood in oblivion
Thieves guild feels like the thugs guild
Thalmor quest line or lack of quest line. They make it seem like they will play a part, but just completely drop them.
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sara OMAR
 
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Post » Thu Jun 14, 2012 4:59 pm


Followers. They are useless. They get in the way and die way to easy
How quickly you rise through the ranks in a faction. It may just be me but I feel like it took longer to become head of the thieves guild or dark brotherhood in oblivion
Thieves guild feels like the thugs guild
Thalmor quest line or lack of quest line. They make it seem like they will play a part, but just completely drop them.

I think followers is something they got right. if they are near death the enemy leaves them alone. Also, each has a a certain max level do it aides one to try new followers or improve their favorites with increasingly better equipment.

the writing could be a bit better tho
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Michelle Chau
 
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Post » Thu Jun 14, 2012 12:59 pm

I have two things to complain about.

My primary complaint would be the dialogue in general, and how retardedly useless Speech skill is. There are little to no choices or consequences, quests end the same way most of the time. I can't help but compare Skyrim to F:NV, because F:NV did it really well. Unlike in Morrowind, in Skyrim you can't provoke npcs into fights by having a high Speech skill. You can't befriend them either. Followers were completely bland personality-wise. They're like following robots or something.

My second complaint would be the guilds. I became an archmage in approximately 3 ingame days with barely casting a spell, while in Morrowind it took me (ingame) months of skill honing and questing to become a master of the Mages Guild. It felt so rewarding in comparison with Skyrim. Like my hard work payed off. In Skyrim guild questlines are TOO SHORT. Where did the rise through ranks go? Where did the skill requirements go? That really disappointed me. "Radiant quests" don't even cut it.
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Marie Maillos
 
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Post » Thu Jun 14, 2012 11:47 pm

For me, the hardest lesson I learned was disenchanting an item with a 60% protection only to discover the best I could get in return was 16%. I lost a frost protection at 60% doing this and it put the fear of disenchanting items into me. I won't do it unless I have an equivalent enchanted item.

I'm sure, at some point, I'll be able to get that 60% back in my enchanting, but I'm not holding my breath it comes without wasting my perks on it. :swear:
Floating weapons bug me, too, because ebony arrows are my babies right now. Those invisible walls are more than happy to take them but absolutely refuse to give them up.

Ice wraiths.

Game freezes. Just slightly less annoying than ice wraiths.

Alchemy. I just don't understand it. I get mixing ingredients makes things, but I don't understand how to unlock "unknowns" as ingredient order doesn't seem to make a difference.

Not that these are complaints, just observations which test my patience.
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Amy Siebenhaar
 
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Post » Thu Jun 14, 2012 9:52 pm

Aside from bugs and other technical issues, I'll have to nominate the lack of content with the guilds and the overly-chatty npcs who must repeat their one liners everytime my Nord is near. Follower a.i. could also be much better, since they seem to like getting in the way of melee attacks and will run into and push my character who is sneaking, thus is why I don't use them when not required.

To unlock "unknowns" with alchemy ingredients, you need the perks that let you uncover them by eating, or use two ingredients that share the same effect to unlock it.
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Davorah Katz
 
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Post » Thu Jun 14, 2012 8:26 am

I also find it amusing how an npc you come across for the first time decides to tell you, a complete stranger, the story of his life. A simple greeting would be enough :-/
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Soku Nyorah
 
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Post » Thu Jun 14, 2012 7:49 am

The factions IMO
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Jason King
 
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Post » Thu Jun 14, 2012 10:53 pm

For me, the hardest lesson I learned was disenchanting an item with a 60% protection only to discover the best I could get in return was 16%. I lost a frost protection at 60% doing this and it put the fear of disenchanting items into me. I won't do it unless I have an equivalent enchanted item.

I'm sure, at some point, I'll be able to get that 60% back in my enchanting, but I'm not holding my breath it comes without wasting my perks on it. :swear:.

you do have a 60% frost resistant enchantment its just your enchanting level is to weak to use it all as you level up it'll go to 20% then 25% and so on
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jason worrell
 
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Post » Thu Jun 14, 2012 12:05 pm

The game is shallow and lacks complexity in nearly every facet of the game.
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Jhenna lee Lizama
 
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Post » Thu Jun 14, 2012 1:10 pm

Well its been six months and I'm still playing Skyrim so what I don't like is more just annoying than anything else.
  • Armory: It seems so odd to me that weapons and armor seem more materially based than culturally. Yes material should affect appearance but not by that much. There should also be more variety within a material. Not every iron sword is going to look like every other iron sword. Nice to see mods have gone far in fixing that.
  • Population: Where the hell is everybody? I go into Whiterun and there are only a dozen or two npc's wandering around. Cities should be much much busier. Probably another thing mods could help a lot with.
  • Size: I love how big Skyrim is yet I keep thinking that it is about half the size it should be. Community wise, the cities seem like they should each be at least fifty percent larger in my opinion.
  • Traffic: Along the same line that the land should be bigger, like the cities, it should also be busier. Where are the wagons of merchants and farmers taking their goods to town? The roads seem so empty.
  • Walls: Why would a city like Whiterun have its walls in such a sad state of disrepair? I'm an Elder Scrolls newb but from what I've read it seems like conflict is hardly uncommon in Skyrim. Whiterun's walls should be maintained better and the "holds" that don't have them, probably should.
  • Loading: Should a single-player game really still need loading screens? I'm probably just being ignorant but I'm surprised that Skyrim uses them at all beyond starting the game and loading a save. Everything should be part of one continuous zone.
Well that list was longer than I thought it would be but that is what bothers me about Skyrim. I played Red Dead Redemption a while back, even though I'm not a console fan, and maybe that game spoiled me. Whatever the case, I still think Skyrim is a brilliant game and its kept me entertained far longer than just about any other game I can recall.
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Yung Prince
 
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Post » Thu Jun 14, 2012 2:54 pm

I think the game has too many things that make it too easy, such as

- faaaaaar too many soul gems. As it is now, the Star of Azura is superflous. Geode mines should be something that makes you draw a map and mark its location with a big red x. Now they are the most useless of mines.

- too many enchanted items to in too high quality to be found

- the transmute-spell must go.

and why do only the badboys get the elaborated quest lines and cool gear? :cries:
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Taylrea Teodor
 
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Post » Thu Jun 14, 2012 6:28 pm

The only bad thing i can say about Skyrim is that i can't have a co-op experience with a friend.
Please don't mention ESO thanks.

I think Co-op wouldn't work, the way the game is made and played it just wouldn't work. I would love so co-op but it would be extremely hard to do. Making the AI ultra smart and having followers do some pro things to assist you like covering your ass, stumbling foes and doing things that feel scripted would be better imo
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Shelby Huffman
 
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Post » Thu Jun 14, 2012 10:57 am

Mudcrabs, horrible creatures. I hope never to see another one again. Although, i hear their meat tastes good.

I saw a mudcrab the other day...
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Undisclosed Desires
 
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Post » Thu Jun 14, 2012 10:22 am

A few quests, specifically the House of Horror quest, and the Thieves Guild, and how the game tries to rope you into joining the guild even if you're not playing a thief.

Also the radiant quest system is a bit glitched, like sending you to dungeons you've already cleared out, which can cause some problems.

But other then that I generally like the game, and prefer the leveling system in this one then in previous games.
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Beat freak
 
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Post » Thu Jun 14, 2012 5:13 pm

I don't like forced to do this and do that!
There are many quests that forced you a lot. I have to avoid the guys in the whiterun for mission 'in my time of need' cause that quest automaticaly started. And there's many more.
Really, it's mess up with my Journal!
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Kelly Upshall
 
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Post » Thu Jun 14, 2012 10:16 pm

Quest items you've accidentally picked up for quests you don't want to do ........ AND YOU CAN'T *bleep*ING DROP THEM. Yeah Beth? I'm not frigging five. I pretty much remember where I drop things, and since dropped items in the gameworld tend to stay put, don't force me to keep things in my inventory.
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Steve Fallon
 
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Post » Thu Jun 14, 2012 6:02 pm

I'm going to be a bit of a jerk and say the worst thing is folks on the boards saying things are not in the game that are darn well in my version.
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Richard Dixon
 
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Post » Thu Jun 14, 2012 12:02 pm

I'm throwing out another annoyance: animations. Oh goodness, these are getting frustratingly annoying beyond civilized words. It's one thing if they play on the last enemy on the last shot, but these animations are so random and they seem to have no basis for them other than to show how "awesome" the kill/hit was.

Last night was the camel-breaking straw moment when I completely missed my target, as evident with the slow-motion replay. Worse, the replay screws up the battle, which had me at a major disadvantage of having to reload my bow, causing two unnecessary hits to get to me (and they were strong hits, so down went a few potions that just got wasted).

I despise this feature and hope developers take such complaints to the source code by allowing an option for it.

Perhaps 1.7? ;)
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christelle047
 
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Post » Thu Jun 14, 2012 11:59 am

I expected it to be more like solstheim.+ have more werewolf stuff.
I also want more unique weapons and armor D:
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Matt Terry
 
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Post » Thu Jun 14, 2012 10:58 am

Was playing civil war again last night, must have hundreds of hours in this game, and another thing occurred to me.
  • Ruins: What is up with all these ruins? I'm not talking about the actual ruins. I'm talking about the stuff that shouldn't be ruins, like garrisoned forts. If its garrisoned by one of the holds or the Imperial Legion, shouldn't it be in better shape?
Again, not big issues for me. Just nagging annoyances.
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Stace
 
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Post » Thu Jun 14, 2012 4:51 pm

Skyrim is a game with few flaws in comparison to other Elder Scrolls games, even Morrowind. But even so this game is in no way perfect or without flaw, not counting the bugs what are a few things you hate in Skyrim? The thing I loathe most is the fact that you can be the leader of guilds without even having the magika to back up your archmage, or the sword to back up your companions, or sneakyness to backup your shiney title.

That's just about my only gripe with Skyrim, although I like many fear that the next game might be dumbed down a little to much (simplification is not bad, it doesn't equal easiness or loss of features, just smoother access to those features. A game should be easy to learn but hard to master)


Hi there Simsoy! How have you been doing?

#1 DIstorted sense of scale: a one room museum consisting of, yup, 4 display cases? half a dozen shacks ammount to a town, really?
#2 Shallowness: a NPC who I've just unfriended proceeds to chit chat, Defeat Alduin at no cost, no thrill, no gain. Quest finales that feel like unfinished bussiness, ludicrous Mages guild questline. To be fair, at places there is a lot of good writing in the Main Quest. The Greybeards portion is excellent, but the overarching impression is one of superficiality.
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Adrian Morales
 
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Post » Thu Jun 14, 2012 4:12 pm

I'm going to be a bit of a jerk and say the worst thing is folks on the boards saying things are not in the game that are darn well in my version.


I get your point. It is a bummer to read the forums and hear a bunch of people who play the game all of the time complaining about it as if they haven't played games their whole life and realized that no game is perfect. I've run into a lot of the things I've seen hell raised over in these forums and they didn't really bother me... there are always glitches... either you're going to work around them and enjoy the game overall or you're going to set a bar that no game developer can reach and throw the game away. But, for God's sake, don't make mountains out of molehills.

That said, the complaining has died down a lot in the last few weeks and the tone hasn't been so poisonous. I wouldn't conisder this thread a "complainer" thread relative to some of the other ones I've seen. I actually quite agree with most of the posts here, I just don't think they are gamebreakers for me.
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RaeAnne
 
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Post » Thu Jun 14, 2012 8:11 am

The underwater environment - or complete lack of it. Bland and boring.. you'd think we could get some underwater caves to explore, shipwrecks.. combat underwater I wouldn't mind seeing and some varied sea life, not just salmon, histcarp or slaughterfish.. how about sea monsters?

How about introducing some sea trade? Would love the opportunity to buy a ship, crew it and actually sail to other ports.. which could lead us on to pirate attacks and such..

More display options in our homes.. all that food I gathered and it sits in a cupboard, same for ingredients, potions..
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JERMAINE VIDAURRI
 
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Post » Thu Jun 14, 2012 2:50 pm

I get your point. It is a bummer to read the forums and hear a bunch of people who play the game all of the time complaining about it as if they haven't played games their whole life and realized that no game is perfect. I've run into a lot of the things I've seen hell raised over in these forums and they didn't really bother me... there are always glitches... either you're going to work around them and enjoy the game overall or you're going to set a bar that no game developer can reach and throw the game away. But, for God's sake, don't make mountains out of molehills.

That said, the complaining has died down a lot in the last few weeks and the tone hasn't been so poisonous. I wouldn't conisder this thread a "complainer" thread relative to some of the other ones I've seen. I actually quite agree with most of the posts here, I just don't think they are gamebreakers for me.


Hi there The Plebeian! Hope you're having a great day. It's good you're around.

I wonder where this prevalent perception arises from. Because, I seem to visit the forum I'd guess as often as you and others do, browse more or less the same topics you and others do, post as occasionally as you and others do. And yet I can't bring myself to get the same bitter, mildly resentful impression some seem to sniff out of them. Maybe, just maybe, the problem does not lie so much with the forums themselves as much as with one's self-constricted view of them, as though all their diversity, dynamics and inescaple difficulties inherent to internet text messages could ever be summed up by one-liners. It might wrok as a socal life booster down at the pub, to throw the occasional "People love to complain" and feel self-righteous, but it does not describe these forums accurately. Not the least.
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Tamara Primo
 
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