» Thu Jun 14, 2012 9:15 pm
Lack of weapon and armor choices. It's hard to find anything to suit the characters I make. My assassins, thieves, and Wizards should be able to find suitable equipment that makes them look their part.
Lack of ability to play a good villain. If you make a character with the intention of helping everyone you meet and saving the world, everything is tailored to that. If you make a character with the intention that everyone you meet will be worse off for it, and becoming the ultimate evil instead of just slaying it, everything is not so good. You just end up being the most misunderstood character in all of Skyrim.
I hate the fact that in the end, everything in a TES game is hollow and not really worth doing in the first place. The devs prefer quantity over quality. Tons of weird design decisions...
Clearing out caves and dungeons feels like janitorial work. I just pick up tons of useless items and pawn them off at the nearest shop that will take them. But I can never pawn too many of them, because all the shops are broke. There is never anything interesting to find. I'd prefer one nice chest full of goodies over the usual torrent of useless daggers and such. Even if I do find something unique, they are laughable next to what I can already craft on my own.
There are food items, recipes, cooking pots, sleeping bags, and other survival things all around, but never any need to use them. Complete waste of time and inventory space. But just for me. Enemy characters wouldn't be caught dead without these things without these things in their dwellings. It's just me who never needs to eat, and gets no benefit from eating food whatsoever. It would be nice to actually need to bring supplies to survive a long trip to some quest point and back.
There is spare equipment laying around everywhere but no use for it. Maybe if my items degraded over time, it would be handy to be forced to make do with a random item I had no specialization with to survive until I could repair my own. It would make for lots of interesting situations.
My character never has any weight or presence. Especially in the first person view. I feel like a floating, weightless eyeball or something. There's no footsteps or wobble or anything to make it seem like I'm controlling a living person. The last game to control like this was Wolfenstein 3D in '93, and every first person game afterwards has corrected this.
Horses and too expensive and useless.
-They are suicide prone.
-They run away.
-They get in the middle of me and the enemy, then turn on me.
-The camera while riding them is horrible.
-They get caught up in every stray polygon on the terrain.
-Dismounting them takes forever and leads to my death because I'm stuck while someone swings away freely at me, and then failing that, the horse always turns into me the second my feet hit the ground, and block my path.
Combat is always horribly implemented, and uninteresting. I'm a lifeless, floating eyeball with a weapon that sloppily waves about in front of me. Anyone on my team just piles on in front of me and dies, or turns on me because they keep walking into my attacks. Especially when you are a spell caster and try to hire a grunt to help you out. They just stand in the way, and even if they didn't, your chain lightning or similar spell ends up hitting them too.
The enemies all level up with me is just a failed attempt to balance out the horrible combat system. Mudcrabs should not be killing my horse and me with it in 3 seconds. There are better ways to do something like this. Use stronger monsters. Give the enemies better tactics. Certain enemy types don't need to level up.
I do enjoy the game, and I've put 200 hours into it since launch day. I just wish these games could be something more then a bunch of half finished ideas put together in mass quantity.