Worst Things In Skyrim?

Post » Thu Jun 14, 2012 1:21 pm

Skyrim is a game with few flaws in comparison to other Elder Scrolls games, even Morrowind. But even so this game is in no way perfect or without flaw, not counting the bugs what are a few things you hate in Skyrim? The thing I loathe most is the fact that you can be the leader of guilds without even having the magika to back up your archmage, or the sword to back up your companions, or sneakyness to backup your shiney title.

That's just about my only gripe with Skyrim, although I like many fear that the next game might be dumbed down a little to much (simplification is not bad, it doesn't equal easiness or loss of features, just smoother access to those features. A game should be easy to learn but hard to master)
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Kelli Wolfe
 
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Post » Thu Jun 14, 2012 7:20 pm

The only bad thing i can say about Skyrim is that i can't have a co-op experience with a friend.
Please don't mention ESO thanks.
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Blessed DIVA
 
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Post » Thu Jun 14, 2012 12:00 pm

Why make such a negative thread....ok I'll bite

The size of the cities really disappoints me. If I had to choose that would be it. Or no spellmaking.
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ANaIs GRelot
 
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Post » Thu Jun 14, 2012 1:49 pm

The lack of seeing the actions of the Thalmor

They're just genious characters.
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Natalie J Webster
 
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Post » Thu Jun 14, 2012 1:13 pm

My characters head no longer looks at other NPCs, yet theirs do.

Only thing for me.
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Strawberry
 
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Post » Thu Jun 14, 2012 11:04 am

Horses. I loathe the horses.
One little encounter with a wolf, and I spent the next hour trying to look for the ruddy thing because it got spooked and ran off into the forest! (I don't use fast-travel so I wasn't prepared to do that.)
And if the Horse isn't running away from a single wolf, it's charging into bandit camps and ATTACKING them all! *tosses a fireball to-and-fro* It makes me so angry!

Apart from that. I love the game.
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Sammygirl500
 
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Post » Thu Jun 14, 2012 8:50 am

My characters are emotionless. They only have one facial expression.
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Stay-C
 
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Post » Thu Jun 14, 2012 12:31 pm

losing twin souls dead thrall vampires after upgrading their armor again and again and again. infact necromancy as a whole seems to have always been unfinished but is always talked about lore wise as being absurdly powerful.

if so then why is it that the best conjuration summons crappy help but the best destruct allows you to preform the kamehameha wave?

hell until dead thrall summons lvl 81 draugr death overlords i will not be pleased.
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Tessa Mullins
 
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Post » Thu Jun 14, 2012 11:45 pm

losing twin souls dead thrall vampires after upgrading their armor again and again and again. infact necromancy as a whole seems to have always been unfinished but is always talked about lore wise as being absurdly powerful.

if so then why is it that the best conjuration summons crappy help but the best destruct allows you to preform the kamehameha wave?

hell until dead thrall summons lvl 81 draugr death overlords i will not be pleased.

I gave up. I use storm thralls now.
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Claire Vaux
 
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Post » Thu Jun 14, 2012 6:06 pm

For me it's the simple fact that I can't place things in my house without using a display case/ weapon rack/ bookshelf. I like everything to be just so, but put a fork next to a plate and you've got a recipe for disaster. As an avid collector of unique items, and a budding interior designer this is extremely frustrating.
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Juan Suarez
 
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Post » Thu Jun 14, 2012 8:26 am

Not being able to sort my long lists of items when going through a chest.
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Sudah mati ini Keparat
 
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Post » Thu Jun 14, 2012 10:22 am

Magic system is extremely shallow and underpowered

Crafting is extremely overpowered

Underwater is the most bland environment I think I've ever seen in a game.
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STEVI INQUE
 
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Post » Thu Jun 14, 2012 4:58 pm

The fact that the game is shallow. You can do a million different things, but few of them are fleshed out. The biggest disappointment for me was interaction with NPC's. Most of them don't have anything to say. Compare it to (I know someone will flame me for this) New Vegas. In that game every character you could talk to had a huge amount of things to say. You could talk to them about different things... their past, current politics etc. Really makes the gameworld feel alive.

Even your companions don't have anything to say. I would have liked some kind of hate/like thing going on between you and your companions. I would expect evil companions to complain, if the main character is a saint, maybe even confront the main character. At the very least I expected the companions to have some personal quests...

If playing a game for 200 hours instead of 1000+ hours counts as a disappointment, then Skyrim was the biggest disappointment of 2011 (for me).
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Tinkerbells
 
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Post » Thu Jun 14, 2012 7:23 pm

Mudcrabs, horrible creatures. I hope never to see another one again. Although, i hear their meat tastes good.
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Kayla Keizer
 
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Post » Thu Jun 14, 2012 2:48 pm

In that game every character you could talk to had a huge amount of things to say. You could talk to them about different things... their past, current politics etc. Really makes the gameworld feel alive.
How many people have you ever walked up to and just started chatting about their pasts, and political views? Zero, that's what i though.

Sometimes people just dont want to talk to some random person. We live nearly all our lives not talking to 99.999% of the people we come across in our lives. So its not unrealistic at all, or less "alive" when a game does the same thing. Why would they want to talk to you anyway? All it is is you asking questions and only giving small one liners back. A very boring conversation if I do say so.
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Alexandra Ryan
 
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Post » Thu Jun 14, 2012 3:01 pm

What merewolf said.

Also, the game world isn't huge enough. I explored everything already, and cleared everything that's clearable.

The "cities" are unrealistically tiny. They need generic filler NPCs, and generic filler houses for them at least.
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Petr Jordy Zugar
 
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Post » Thu Jun 14, 2012 5:04 pm

Worst from gameplay : needs more spells, and I don't mean better as in 'please balance destruction', I simply mean more.

Worst from an immersion perspective : the journal, or rather the bare bones of what the journal could have been.

Worst graphically : huge chunks missing from water since 1.5, enormous inverted pyramids missing from lakes and the sea. A real shame, as the landscapes are otherwise beautiful imo.
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Siobhan Wallis-McRobert
 
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Post » Thu Jun 14, 2012 4:17 pm

How many people have you ever walked up to and just started chatting about their pasts, and political views? Zero, that's what i though.

Sometimes people just dont want to talk to some random person. We live nearly all our lives not talking to 99.999% of the people we come across in our lives. So its not unrealistic at all, or less "alive" when a game does the same thing. Why would they want to talk to you anyway? All it is is you asking questions and only giving small one liners back. A very boring conversation if I do say so.
That's why I said "every character you could talk to" and not "every character in the gameworld". As in Skyrim, there are many characters who you can't talk to and who only spurt one-liners. Most characters with whom you can talk, have a reason for talking to you: a shopkeeper, a quest giver etc. And believe it or not, asking a shopkeeper "How are you?" or "So, what's your story?" isn't unheard of. I do it IRL on occasion.

In my opinion defending NOT being able to talk to people in an RPG is pretty much screaming "LALALALALA I can't hear you, this game is perfect because it's TES, I don't care how many features are left out or are done better in other games. I would love TES no matter what because I am a really devoted fan!" (Which isn't a bad thing, we all have something we defend irrationally despite it's flaws. Like don't try to criticize Vampire the Masquerade: Bloodlines in front of me, or I'll explode ;P ) But that's off topic.
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Danny Blight
 
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Post » Thu Jun 14, 2012 7:08 pm

My characters head no longer looks at other NPCs, yet theirs do.

Only thing for me.

This bothers me too. Also I'd like to see a little more emotion in the NPCs. They lack many everyday gestures while talking, etc. so I'd like to see more idle/conversation animations used.

Plus bigger cities.
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Roanne Bardsley
 
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Post » Thu Jun 14, 2012 5:51 pm

The interface.

I'm a massive critic of the general design of Skyrim*, but the interface... if my options were the Skyrim interface or command-line UNIX, well, I'd remember Unix commands really quickly. Of course, given the option of using Skyrim's interface for all of my computing needs, or using LISP, I'd choose "play in traffic". So it's not the WORST thing I've experienced on a computer, just tied.

* the physical designs are fine. The Daedric quests are awesome. The rest of the game is meh.
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Harry Hearing
 
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Post » Thu Jun 14, 2012 1:49 pm

The only bad thing i can say about Skyrim is that i can't have a co-op experience with a friend.
Please don't mention ESO thanks.


Agreed. All I want is to explore with a friend. Just one friend. No more than one friend, though, otherwise it would probably take out whatever is left of the challenges in it.
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Monique Cameron
 
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Post » Thu Jun 14, 2012 7:18 pm

For me it's the simple fact that I can't place things in my house without using a display case/ weapon rack/ bookshelf. I like everything to be just so, but put a fork next to a plate and you've got a recipe for disaster. As an avid collector of unique items, and a budding interior designer this is extremely frustrating.


Definitely, I have been constantly trying to figure out which items will stay in one spot. So far only four will stay in place. Torches, soul gems, vigorous potions, and those red glowing dwarven guardian things. So far those are the only objects that will stay in place. :(
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Mashystar
 
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Post » Thu Jun 14, 2012 8:28 pm

The constant greetings by NPCs. I don't mind the semi static world and even if characters would just stand around all day like in Morrowind I wouldn't be bothered. But having all that mindless, repetitive pvssyr is what constantly remind me I'm interacting with drones.
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Ann Church
 
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Post » Thu Jun 14, 2012 10:23 am

One of my biggest gripes with this game is the fact that any time an NPC helps with a fight, or I try to help and NPC with a fight, they run right in front of me as I'm attacking and get injured/killed, resulting in me getting a bounty and a murder added to my crimes. I got my first murder yesterday whilke doing the civil war quests cos the [censored] NPCs would not stop running in front of me while I was attacking.

I got a bounty in Solitude cos a guard decided it'd be a good idea to go and stand directly in the fire I was shooting at a dragon (I know Skyrim's a cold place, but c'mon...).
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Colton Idonthavealastna
 
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Post » Thu Jun 14, 2012 1:01 pm

That i can't sleep ! no one seems to be able to cure my Skyrim addiction disease.
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Tessa Mullins
 
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