Your first Creation

Post » Sun Jun 17, 2012 5:10 pm

Judging by the thread titles I have seen, there seems to be an issue with new world spaces. As in, you cannot get there from here.
Mght be best just to create a new interior zone and make it fairly large, bright, and surround it with water.

Sickman: For some reason, I look at your layout and I hear the Beatles in my head singing something about a banana-colored submersible craft.
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Kelly Upshall
 
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Joined: Sat Oct 28, 2006 6:26 pm

Post » Mon Jun 18, 2012 3:13 am

Fiddling about with multi- level dungeons.
[img]http://skyrim.offbeatgeek.com/images/ck-wip-001.jpg%22]http://skyrim.offbea.../ck-wip-001.jpg[/img]

For some reason Skyrim Deathmatch (PvP) entered my brain. Wonder why? That would such a fun mod! Anyhow slowly getting more acquainted with the kit!
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Claudz
 
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Joined: Thu Sep 07, 2006 5:33 am

Post » Sun Jun 17, 2012 9:36 pm

@Observe:

You gave me another Idea. I had designed a house for a fanfic i was writing once upon a time. Now I'll have to find time to remake it in Skyrim. It wasn't exactly...small, so don't expect to see anything on it soon unless someone else wants to make it or use it as a base.

Let's see...it had:

1x Master bedroom
1x Master bathroom
9x Guest bedrooms
2x Guest bathrooms
1x Main hall
1x Kitchen w/commonly used items shelves
1x Pantry (well it was a walk in refridgerator, but that wouldn't be very immersive)
1x Library
1x Armory museum/ common weapon quick pickup
1x Training room (2 story)
1x Laundry room
1x Training equipment room
1x Greenhouse (opposite side of the training room. Also 2 story)
1x Unsorted literature hold (attached to library, locked)
1x Rare/valuable literature basemant (stairs from unsorted literature room)
1x Main armory basemant (stairs down from Armoy museum, locked)
1x Rare weapon/armor vault (Locked)
1x Supplies storage (Down from laundry room)
1x Valuables Vault (Down locked trap door in supplies storage)
1x Attic study (upstairs from master bedroom, locked)

Yeah, large...Could fit all your followers though I bet. Already have plans for a more immersive castle home though, and the dungeon I want to build...and the creatures I want to make...and...I'm not going to have a life again for a long time, am I?
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ImmaTakeYour
 
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Joined: Mon Sep 03, 2007 12:45 pm

Post » Sun Jun 17, 2012 7:52 pm

I am in the prosess of making a mod that, when done, I hope to have a full Quest Chain, few new NPC's, and a new place to go to. Am curently working on the location interia, but when I am done, I hope it will look good. lol
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sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Sun Jun 17, 2012 1:24 pm

Finished an escape route. This was originally going to be a bridge network, where I run on bridges that span across the top of cities, to key locations, since I get lost..ALOT. Especially in Whiterun, which was my first place. Instead, it's going to be an underground network of tunnels leading to various places that are otherwise hard to get to, due to terrain. That said, I said to hell with mountain climbing.
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Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Mon Jun 18, 2012 3:02 am

DIWS, check out my signature :wink:

First Mod I've done. Still got a lot of tweaking to do with it, but for people who just want to walk everwhere twice as fast it'll do the job. I want to use script dragon because apparently I can get it so it's perfectly seamless and supports a gradual increase, but at the same time i know nothing about how to develop for it and it doesn't appear to have documentation.

Also I just realized someone already made a mod called momentum with Script Dragon which does exactly what I wanted to do, except adjustable and with momentum phsycis...

Modding for Skyrim sure has a ton more competition that's for sure. It seems like 5 people are making the same stuff all the time, and the ultra experienced coders and hacker type people out there are way ahead of the curve :P Maybe I'll stick to house mods...
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Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Sun Jun 17, 2012 10:27 pm

My first mod is to add some female guards to Solitude, Whiterun and Markarth: http://skyrim.nexusmods.com/downloads/file.php?id=8943
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Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Mon Jun 18, 2012 2:44 am

Working on converting some eyes by Dustin Flan. He had a bunch of eye resources on his DA account that I loved using in Oblivion and I'm getting them in Skyrim. Finished the Cataract eyes for humans, but I'm currently waiting permission from the original author to post the mod anywhere...

...They are also not replacers! :biggrin:

http://skyrim.nexusmods.com/imageshare/images/3939840-1329083119.jpg
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Cool Man Sam
 
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