Your first Creation

Post » Mon Jun 18, 2012 1:08 am

What are your first Creations? (maybe post a Screen :biggrin:)

EDIT: Screens coming.. accidently hit "ENTER" >.<

EDIT2: Here they are:

- http://img835.imageshack.us/img835/6517/tesv2012020805241570.jpg
- http://img215.imageshack.us/img215/7406/tesv2012020805250481.jpg
- http://img841.imageshack.us/img841/2219/tesv2012020805252839.jpg

Everything WIP - so there may be some Stuff (brown Grass) that needs to be removed^^
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Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Mon Jun 18, 2012 4:58 am

Mine are a pair of overhauls, one for crafting and one for perks, and the bulk of both are already roughed-in. I'm going to need to test them in-game to determine what, if any, fine adjustments are needed to get the proper effects. I have at least two more planned, one for weapons (and possibly armor as well) and one for NPCs/critters, but there's no rush on those.
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m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sun Jun 17, 2012 1:36 pm

My first creation is a half finished, not currentlly functional script to tie werewolf transformations to the lunar cycle. So many error mesages so little time.
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Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Mon Jun 18, 2012 4:27 am

I made a playable version of Wispmother's Ice Volley spell. I made changes to werewolf abilities. I'm still putting my main project on hold though.
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cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Mon Jun 18, 2012 3:04 am

A http://cloud.steampowered.com/ugc/505763950866676499/0C95E5B8F488744F615B02D1941C57CCBBCFC788/. Current character's a vampire though, http://cloud.steampowered.com/ugc/505763950866685700/C012DCAA4A57CDC050378BFEA4F130ECC54668A0/.
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luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sun Jun 17, 2012 5:23 pm

It started out as a tiny test mod but I'm working on a second revision which adds an entirely new enchantment onto the weapon (which can be disenchanted for use on your own weapons), spell effect, and even a new modifier into the game. I may even go further and make it upgradable with dragon souls and so forth.

http://steamcommunity.com/sharedfiles/filedetails/?id=7396
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stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Sun Jun 17, 2012 1:10 pm

I saw a couple of people asking for NE on other races so i sorted it out.

http://steamcommunity.com/sharedfiles/filedetails/?id=7834
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Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Sun Jun 17, 2012 10:54 pm

My only creation so far is fixing the shadow striping from bad lights. I'm still kind of learning, I haven't done any serious modding in a very long time.
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natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Mon Jun 18, 2012 4:46 am

Trying to get mod working that "makes drinking more dramatic" in the game. That's all I'll say given the rules of these forums.
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Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Mon Jun 18, 2012 12:48 am

Still only in the planning stages for my mod which is going to be a sort of growing town mod. The idea is for you to be able to build a house somewhere and have a chance of starting a town basically. So a blacksmith might pop up and set up shop close to you and maby a vendor etc and you would end up like a sort of riverwood type town as you can imagine this is a huge project and not something thrown out in a day.
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willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sun Jun 17, 2012 3:08 pm

What are your first Creations? (maybe post a Screen :biggrin:)

EDIT: Screens coming.. accidently hit "ENTER" >.<

EDIT2: Here they are:

- http://img835.imageshack.us/img835/6517/tesv2012020805241570.jpg
- http://img215.imageshack.us/img215/7406/tesv2012020805250481.jpg
- http://img841.imageshack.us/img841/2219/tesv2012020805252839.jpg

Everything WIP - so there may be some Stuff (brown Grass) that needs to be removed^^
Looks really good, Yukii.

I started work on my TC again. I've only had a few hours to work on it and I'm still having trouble finding things but here's the WIP:

http://www.truancyfactory.com/images/misc/shiningShingle.jpg
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Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sun Jun 17, 2012 9:25 pm

my first attempt to change anything failed miserably as I wanted to get rid of the limit of one companion at a time. Hopefully somone will have that done or i'll figure it out eventually.

FIrst real mod was making better food. My cooked food is quite a bit more beneficial than vanilla.

Second one is just finishing up the touches on my riverwood home.

I doubt that'll ever be able to do anything serious with the new script language.
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P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Jun 17, 2012 10:51 pm

Changed the name of my in-game wife to that of my real life girlfriend.

I can't decide if I'm creepy or sweet.
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Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sun Jun 17, 2012 10:12 pm

Looks really good, Yukii.

I started work on my TC again. I've only had a few hours to work on it and I'm still having trouble finding things but here's the WIP:

http://www.truancyfactory.com/images/misc/shiningShingle.jpg

Waterloo :blink: That's where I am - going to school here at WLU.


I don't have pics yet but so far I've created the main characters for my mod, and about 1/4 of my new island worldspace! Plus a bunch of small scripts so I can get the swing of papyrus for the more heavy duty stuff.
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Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Mon Jun 18, 2012 5:00 am

Just working on my first house and some better weapons an armor an soon to be spells.
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jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sun Jun 17, 2012 5:39 pm

Instead of a farm, i made a prison. Coc'd there and wrecked unholy havok upon the non aggressive NPCs in there.

I feel much better now.
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Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Mon Jun 18, 2012 3:28 am

My first creation was within half an hour after finishing the CK download. Took me all of two minutes to make. Had to be done though; it's hard to sleep when someone constantly stares at you while eating stale crunchy bread.

http://i255.photobucket.com/albums/hh159/esrafael/ScreenShot39.jpg. And she's being snotty about it. She should be thankful I didn't turn the chair around to face the wall...

Besides that I haven't really had the time to roll up my sleeves and start any kind of real project. Soon though.
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JUDY FIGHTS
 
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Post » Sun Jun 17, 2012 2:03 pm

I turned Sylgja into a super badass dual wielding follower capable of using shouts.
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lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Mon Jun 18, 2012 1:07 am

Randomly generated wandering NPCs to give towns some more life. Turns out the game does have random pvssyr.

http://cloud.steampowered.com/ugc/506889850772428587/2EAEB3ACBE2F014022A1104BF8DFBE4C0958B4D5/
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Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Mon Jun 18, 2012 3:35 am

My only creation so far is fixing the shadow striping from bad lights. I'm still kind of learning, I haven't done any serious modding in a very long time.

Omg, I need that one. I'm glad I'm not the only person who found that to be annoying. I would love a download link to the finished mod!
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Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Mon Jun 18, 2012 12:30 am

Waterloo :blink: That's where I am - going to school here at WLU.


I don't have pics yet but so far I've created the main characters for my mod, and about 1/4 of my new island worldspace! Plus a bunch of small scripts so I can get the swing of papyrus for the more heavy duty stuff.
Egads! A local!

Can't wait to see your mod. ;)
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lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sun Jun 17, 2012 10:42 pm

I've just made Adrianne Avennicci a little less annoying, now she says her greet lines just once... the "Have you met my father...." "Do you think all the advice ...." and so on. Just once from now on
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Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Sun Jun 17, 2012 10:04 pm

I added a couple of storage containers in the open in Riverwood, Whiterun and Solitude, to get around the lack of definitely safe storage in the early part of the game. I then fiddled with the perk system, removing all the dependencies except a) skill level and B) perks with multiple levels. In the latter case, each higher level needs the lower one, but the first one needs nothing except skill level where one was originally needed. I'd like to change the number of perks per level to two, but i still can't work out how to do it.
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Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Sun Jun 17, 2012 1:22 pm

Currently making a dungeon. Probably make it half Draugr, half Falmer. Should be interesting to see the fights between them. Done most of the Draugr part, now I'm adding clutter and the like so I can get a feel for all the Kit.
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Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sun Jun 17, 2012 6:06 pm

http://skyrim.nexusmods.com/downloads/file.php?id=8060

It got quite popular at Steam Workshop, curently one of the most downloaded.
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Madison Poo
 
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Joined: Wed Oct 24, 2007 9:09 pm

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