All minor stuff so far. Eventually I'll design some vampire clans and politics. That will be time-consuming.
You can take a look at the existing dungeons though, that's how I figured it out. basically you need a portcullis, a puzzle lever, and three puzzle pillars. edit each pillar's script properties to choose your starting positions and your solution. then go to the link reference tab of each pillar and link all three of them up to the lever. Now edit the lever and go to its script properties. you'll have to fill in reference for the portcullis for the activate on solve, the three pillars, and any traps you may want for the activate on fail. Sorry if that's hard to understand, I'm about 5 minutes from bed and don't currently have the CK open. I'll try to help out more tomorrow. ps: I LOVE script properties. makes crap like this so much easier when you don't have to edit the script itself.
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