Your first Creation

Post » Sun Jun 17, 2012 12:59 pm

Egads! A local!

Can't wait to see your mod. :wink:

Likewise
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Betsy Humpledink
 
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Post » Sun Jun 17, 2012 2:02 pm

just did one very minor thing yet, created a dagger with the ability to permanent reanimate any dead npc, fixing all the broken questlines. :-)
('resurrect' in the console would have worked as well but meh, don't like consolecommands)


ps.: anyone thought bout adding underwaterhomes for argonians and treehouses for khajiit? would love to see such a mod!
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Rachael
 
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Post » Sun Jun 17, 2012 5:26 pm

I just made a simple mod for myself that makes dungeons dark.

http://cloud.steampowered.com/ugc/468609450837744205/325BC657D2056EF5800B5B3A85C1FDC08AFE418E/.
http://cloud.steampowered.com/ugc/468609450837743403/B8CC21B1736244E14AD54A8CE9D7BE0AC416C305/.
http://cloud.steampowered.com/ugc/468609450837747295/C142A0613608AC8F28E990B626C7578169BD4EB6/
http://cloud.steampowered.com/ugc/468609450837746712/0DF55C2757C8FCA2D0D514938F495AACF24E80BD/
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Shianne Donato
 
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Post » Sun Jun 17, 2012 6:26 pm

Lokir's Tomb, from the Creationkit.com wiki tutorial.

Yep I'm a TES modding noob.
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Becky Cox
 
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Post » Mon Jun 18, 2012 12:19 am

My first creation was within half an hour after finishing the CK download. Took me all of two minutes to make. Had to be done though; it's hard to sleep when someone constantly stares at you while eating stale crunchy bread.

http://i255.photobucket.com/albums/hh159/esrafael/ScreenShot39.jpg. And she's being snotty about it. She should be thankful I didn't turn the chair around to face the wall...

Besides that I haven't really had the time to roll up my sleeves and start any kind of real project. Soon though.

Release it as I want it :)
And I give you khajiit hair http://skyrim.nexusmods.com/downloads/file.php?id=8313
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suzan
 
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Post » Mon Jun 18, 2012 2:09 am

Finished the exterior of my custom house created in 3DS Max. Now I'm wrapping-up the interior. This house has smithing stations on the upstairs patio and alchemy and enchanting stations inside. It is located in Riverwood. I expect to upload within a day or so.

http://www.x3dmod.com/ftp/images/skyrim28.jpg
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Andrew Lang
 
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Post » Sun Jun 17, 2012 11:48 pm

Looks cool, OP, is it a town or player house or what? And where is it? The first thing I'm working on is http://www.gamesas.com/topic/1344249-wip-skorheim/, which I am open for advice on quests to add in and also help with http://www.gamesas.com/topic/1344797-door-troubles/ I'm having with it.
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Taylor Thompson
 
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Post » Mon Jun 18, 2012 5:03 am

My first creation is Primby Town. It's a new town in Eastmarch and it's going to be complete with NPC's, interiors and exteriors and look vanilla but with my own unique touches. It's my training project. It will teach me everything from NavMesh and creating NPC's to placing the buildings. I write about it on http://frontierskyrim.wordpress.com/ and there's screenies too.
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priscillaaa
 
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Post » Mon Jun 18, 2012 12:13 am

Started simple -- converted Sindarion's field lab into my own little Blackreach getaway.
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Solène We
 
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Post » Sun Jun 17, 2012 11:29 pm

Lokir's Tomb, from the Creationkit.com wiki tutorial.

Yep I'm a TES modding noob.

Right there with you! Though I am taking a few liberties with mine. Mainly trying to figure out those PuzzlePillars and looking at all the different meshes in the kits to play with.

Finished the exterior of my custom house created in 3DS Max. Now I'm wrapping-up the interior. This house has smithing stations on the upstairs patio and alchemy and enchanting stations inside. It is located in Riverwood. I expect to upload within a day or so.

nice work there! :)
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Rachel Tyson
 
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Post » Mon Jun 18, 2012 12:50 am



nice work there! :smile:
Thanks. Here is a image showing view from the balcony overlooking Riverwood:


http://www.x3dmod.com/ftp/images/skyrim28.jpg
http://www.x3dmod.com/ftp/images/skyrim30.jpg
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Heather Kush
 
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Post » Sun Jun 17, 2012 4:32 pm

Lokir's Tomb, from the Creationkit.com wiki tutorial.

Yep I'm a TES modding noob.

Haha same here!!! I'm doing this too!!
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My blood
 
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Post » Sun Jun 17, 2012 3:57 pm

Lokir's Tomb. Now I try to mae my own house, but it's difficult.
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Matthew Warren
 
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Post » Sun Jun 17, 2012 4:54 pm

Right there with you! Though I am taking a few liberties with mine. Mainly trying to figure out those PuzzlePillars and looking at all the different meshes in the kits to play with. nice work there! :)

Just finished my first pillar puzzle. Surprisingly intuitive! Also did a somewhat complex chaining with timed portcullises and a secret nordic room. Next up is to try a ring puzzle door...
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Racheal Robertson
 
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Post » Sun Jun 17, 2012 7:01 pm

Just finished my first pillar puzzle. Surprisingly intuitive! Also did a somewhat complex chaining with timed portcullises and a secret nordic room. Next up is to try a ring puzzle door...

you should upload your example :) How did you do them?
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e.Double
 
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Post » Sun Jun 17, 2012 6:00 pm

http://skyrim.nexusmods.com/downloads/file.php?id=8231 is my first project with the creation kit.
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Miss K
 
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Post » Sun Jun 17, 2012 4:32 pm

you should upload your example :smile: How did you do them?

hehe well its inside a work in progress dungeon so no upload :biggrin: You can take a look at the existing dungeons though, that's how I figured it out. basically you need a portcullis, a puzzle lever, and three puzzle pillars. edit each pillar's script properties to choose your starting positions and your solution. then go to the link reference tab of each pillar and link all three of them up to the lever. Now edit the lever and go to its script properties. you'll have to fill in reference for the portcullis for the activate on solve, the three pillars, and any traps you may want for the activate on fail.

Sorry if that's hard to understand, I'm about 5 minutes from bed and don't currently have the CK open. I'll try to help out more tomorrow.

ps: I LOVE script properties. makes crap like this so much easier when you don't have to edit the script itself.
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IsAiah AkA figgy
 
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Post » Sun Jun 17, 2012 11:36 pm

My first creation (which I created about 2 hours after the CK was released) is my http://steamcommunity.com/sharedfiles/filedetails/?id=7607 (also on http://skyrim.nexusmods.com/downloads/file.php?id=8335), a small house mod. Not only is this my first Skyrim mod but this is the first mod I've released to the public (Except for that one CS:S map...) even though I've been modding the Elder Scrolls game for a long time. :)
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Ernesto Salinas
 
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Post » Sun Jun 17, 2012 4:16 pm

I only downloaded the CK last night and didn't mess around with it too much. But I'm planning on doing a little house quest for very early in the game.

Right now I'm only planning on doing it for Nord characters but will change the elements around for different races as well.

Last night I just nosed around at stuff in the CK, looked at some of the world space to see where I was going to put it. I'm still new to modding and only made one mod for FO3 that was finished and the second one for that game didn't get finished because NV came out, I started redoing the mod for NV but didn't get past the planning stage because Skyrim came out. So, I figured I'd start small this time. What with my limited time for modding I may not get to do some of the massively large mods that some of you do.
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Alex Blacke
 
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Post » Sun Jun 17, 2012 8:58 pm

I made a house for myself with a full smithery, and enough chests to keep all my stuff in one place, rather than running around to my 3 houses like I had to do in vanilla. Now I can just go to one. Took a while to get everything sorted out though. Still have yet to finish the bookshelves. But I might leave those out and just use the chests I have.
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GLOW...
 
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Post » Sun Jun 17, 2012 8:53 pm

Finished the exterior of my custom house created in 3DS Max. Now I'm wrapping-up the interior. This house has smithing stations on the upstairs patio and alchemy and enchanting stations inside. It is located in Riverwood. I expect to upload within a day or so.

http://www.x3dmod.com/ftp/images/skyrim28.jpg
I'm 90% sure I've got an image of an archi viz render of a building exactly like that one. Think I got it from some arch viz forum.

Not entirely sure though, did you make that yourself? (the design I mean, not the model itself)
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Rebecca Clare Smith
 
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Post » Sun Jun 17, 2012 9:16 pm

Forget my main project..

In honor of the passing of my character veronica(long story..and no I didn't break her save while testing a mod) I'm going make her a tomb, and I'll gradually expand from there.

I knew it was only a matter of time once her save file got too big..
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Jessica White
 
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Post » Sun Jun 17, 2012 8:27 pm

First and possibly last will be porting Viconia over, which essentially means starting over from complete scratch. It's an overwhelming job and to be honest I need help.
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jessica sonny
 
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Post » Sun Jun 17, 2012 8:01 pm

Lokir's tomb as well. But I abandoned it in favor of adding some questgivers to the Thalmor Headquarters =)
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Peetay
 
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Post » Sun Jun 17, 2012 4:00 pm

My first project was ridiculous.

Modify the Transmutation spell in such a way it transform all the iron in silver, and only when no iron's left, transform silver to gold.

This allow to transform a desired amount of iron in silver to make ingots and craft silver necklaces and rings which are using different jewels from gold ones.

Next, I would like to do 2 things:
1) Modifiy potion creation in such a way it does not reset ingredients on failure, and does not display a message box (to efficiently try new mixtures)
2) Try to manage keyboard event to make shortcuts associated with sets (weapons set (left and right hand), outfits and items sets (like stealth set, close combat set, alchemy set, ...))

Then I'm having problems with those two, as I don't find any script that deals with the mixing of ingredients (to make potion), and I didn't find any keyboard event ...
If anyone has an idea ^^
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Emilie M
 
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