Can't wait to see your mod.

Likewise





How did you do them?
How did you do them?
You can take a look at the existing dungeons though, that's how I figured it out. basically you need a portcullis, a puzzle lever, and three puzzle pillars. edit each pillar's script properties to choose your starting positions and your solution. then go to the link reference tab of each pillar and link all three of them up to the lever. Now edit the lever and go to its script properties. you'll have to fill in reference for the portcullis for the activate on solve, the three pillars, and any traps you may want for the activate on fail.