I couldn't believe they called it a Final Fantasy game. Its was more of a mild scifi/fantasy hybrid and it wasn't very impressive to be honest. The music was boring,
Just because it wasn't Nobuo Uematsu doesn't mean it was boring music. There are a lot of simply brilliant pieces of music in the FFXII score.
the characters were boring,
The characters were far more rounded than the flat archetypes the series had been presenting until XII. True, Vaan's a bit of a pest, but apart from that, the characters were far more human than the clichés the FF series ran rampant with until then.
I couldn't get into the story.
Because it wasn't about saving the world from a Tall, Dark and Bishounen villain?
The combat system was automated.
Only if you used the gambit system. You could play the entire game without it activated. And come on, you can only play so many FF games before you become utterly jaded with the constant combat-swirl-attack-attack-attack-victory-fanfare formalities the games threw at you.
The story talked too much about people I hadn't seen, and half the time I didn't know who they were talking about
Heavens! A story where you had to actually stay focused!
Sound to me you're just looking for reasons to bash the game because it was innovative.
I'm with Freddo - X was the least good of the series. VIII was pretty lame as well, with all the romance bullcrap.
Suikoden 4. It doesn't help its case that I hadn't played 3 yet, so I was jumping there straight from 2, considered the strongest in the series and one of the best JRPG's ever made. I was expecting great things from Suikoden 4, not the awkward, stumbling mess that felt like they finished a third of the game and then suddenly ran out of time and money. I've played a lot of games that felt rushed or incomplete, and this is the worst of the lot.
Yeah, I heard that too, but you should definitely try Suikoden V if you haven't already. It's one of the best games I've ever played, despite the main character's eye-searingly orange outfit.
I loved Jade Empire, myself, it was a nice change from the turn-based infinity engine games, which were brilliant, but started to show their age.
Dead Island was a bit of a let down...
Make that "a lot of a letdown". What a boring snoozefest. You can only spend so much time kicking fallen zombies and watching them flail like idiots before quitting to desktop.
The worst for me were:
Legacy Of Kain: Blood Omen 2 - Damn, what an awful game! Blood Omen was a cynical, brutal top-down gorefest loaded with atmosphere, with Kain's Magnificent Bastard comments giving the entire thing its typical dark levity. Blood Omen 2 was a stupid steampunk 'alternate reality' piece of junk with block puzzles, Kain turned from bitter cynical noble into half-baked bishounen prettyboy, a love interest fawning over his painted nails, puzzle bosses, and a storyline that would make my grandfather fall asleep. That even the developers themselves later trashed the whole storyline and wrote it off as a non-canon "what if?"-story just serves to prove how edspicably bad it was.
Mistmare - Brilliant premise, great atmosphere, promising character and skill system, god-awful controls that induced finger pains after two minutes of playing.
Disciples III - decent game, but where are my Undead Hordes?!
Disgaea 2 - Brilliant game, but where is my female brawler?!