Your Opinion of Skyrim Now

Post » Sat Jun 09, 2012 2:25 pm

It felt pretty bad, and soulless. I didn't feel anything in any part of the game after the intro sequence. Maybe that's because i had played Xenoblade Chronicles through just before playing it. Now that was the true GOTY (and one of the best games of all time).
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Dona BlackHeart
 
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Post » Sat Jun 09, 2012 6:51 pm

Sure, if you like linear games that take your hand and walk you through a story step by step then by all means rate DAO higher than Skyrim. I could not play DAO for more than an hour and I quit when I realized that no matter what I did in the Origins quest, it always took me to the same place and showed me the same cutscene of my friend using blood magic -- I wanted to go with him and use bloodmagic too, but the game would not let me. I tried to attack those snotty mages, but the game would not let me. DAO is a very linear game, and if that is your thing, then go for it. But if open world exploration and ability to do what you want is the measure of a good game, then it is SKyrim 10, DAO 0.

What are you talking about? The exact same thing happens in Skyrim!
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Cassie Boyle
 
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Post » Sat Jun 09, 2012 4:05 pm

Sure, if you like linear games that take your hand and walk you through a story step by step then by all means rate DAO higher than Skyrim. I could not play DAO for more than an hour and I quit when I realized that no matter what I did in the Origins quest, it always took me to the same place and showed me the same cutscene of my friend using blood magic -- I wanted to go with him and use bloodmagic too, but the game would not let me. I tried to attack those snotty mages, but the game would not let me. DAO is a very linear game, and if that is your thing, then go for it. But if open world exploration and ability to do what you want is the measure of a good game, then it is SKyrim 10, DAO 0.
Keep telling yourself Skyrims quests are not linear.And as for games holding your hand did you not notice the arrow maker on the compass?
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Alister Scott
 
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Post » Sat Jun 09, 2012 4:03 pm

Sure, if you like linear games that take your hand and walk you through a story step by step then by all means rate DAO higher than Skyrim. I could not play DAO for more than an hour and I quit when I realized that no matter what I did in the Origins quest, it always took me to the same place and showed me the same cutscene of my friend using blood magic -- I wanted to go with him and use bloodmagic too, but the game would not let me. I tried to attack those snotty mages, but the game would not let me. DAO is a very linear game, and if that is your thing, then go for it. But if open world exploration and ability to do what you want is the measure of a good game, then it is SKyrim 10, DAO 0.

You're being defensive as if I were making an attack on the game, I only addressed "Replay Value" not how the game plays and its world, you're just inter-mixing all elements when that isn't what I was doing. Skyrim is a fine game, but seriously lacking in story progression, RPG elements and player agency (<--- especially this). If browsing an open world means replay value to you, I won't argue that. Replay value means playing the game again and getting different experience from it, Skyrim does not do that as neither did Oblivion. Fallout 3 actually does this much more than Skyrim with player agency even.

Sure, you can go anywhere and attack people and things in Skyrim, but do they actually have consequences? (no they do not). In DA:O, yes, it make a difference, and yes the battles and who you can fight are scripted, but role playing your character with the story and your companions and NPCs are not scripted; you have choices that actually change the game. And in this respect, Skyrim is scripted since you have no choice in the matter of the story and NPC interactions, other than to just do them or not. This is what I mean by replay value. I don't feel, and this is my opinion, that I can just roam around an open world and keep doing the same thing (which is mostly killing things) and find much gratification from it as far a replay value when nothing changes at all because of my actions.
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Amanda Leis
 
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Post » Sat Jun 09, 2012 6:11 pm

Are you rating Skyrim on its own or comparing to other RPGs on the market? Comparing to alternatives it's the best out there imo, taking all things into consideration. Unfortunately, it does feel like missed opportunity in some segments. To me the world just felt lifeless after a while and chain quests were too short.
I'll play it again once enough mods come out though.
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Lynette Wilson
 
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Post » Sat Jun 09, 2012 11:56 pm

Are you rating Skyrim on its own or comparing to other RPGs on the market? Comparing to alternatives it's the best out there imo, taking all things into consideration. Unfortunately, it does feel like missed opportunity in some segments. To me the world just felt lifeless after a while and chain quests were too short.
I'll play it again once enough mods come out though.

Imagine a life-like world like Skyrim and being able to play out the game like Dragon Age: Origins, that would be WOW! Heck, even being able to play a story out like Daggerfall or Morrowind would be awesome, as daggerfall had six different endings from choices made during questing about.
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BrEezy Baby
 
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Post » Sat Jun 09, 2012 3:33 pm

10/10 nothing to explain great game
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JERMAINE VIDAURRI
 
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Post » Sat Jun 09, 2012 10:44 pm

People have become boring.
You can always make a personal connection with a game but only if you are willing to do it.
Morrowind had no more soul than Skyirm. It's a game, it doesn't have soul.
You, as the player, provide the soul for the world.
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Kirsty Collins
 
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Post » Sun Jun 10, 2012 1:19 am

I've played Skyrim more than Morrowind or Oblivion and after all the time I've spent playing it, the one thing I think Skyrim lacks is real emotion. I've taken a short break to let more patches come out and iron out the bugs, and in this time I've gone back to Dragon Age and Dark Souls. Both of these have quality voice acting that doesn't feel nearly as forced. I'm not nearly as far into Dark Souls so I can't really speak too much about that game, but Dragon Age just has more raw emotion in the game that seems to be lacking in Skyrim.
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Julie Ann
 
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Post » Sun Jun 10, 2012 4:28 am

Skyrim performs better in all aspects, including stability, compared to Oblivion except for two things.

1. NPC reaction to your deeds. Vekel the man and Dirge dies the very next time they try to talk down to me as the guildmaster. And who's idea was it to give every guard a scouter so they can see my skill levels, because that man needs a spanking.

2. Either spell damage should scale with skill, or spell making should be in. Not having either is one of poorest (or laziest) decision in Skyrim.
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Nathan Maughan
 
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Post » Sat Jun 09, 2012 6:41 pm

Is it possible for Beth to patch the AI? Just improve it a little where followers will actually avoid traps as well as hostile NPCs. Maybe not have NPCs I trade with on a regular basis forget who I am.
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naomi
 
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Post » Sun Jun 10, 2012 12:13 am

9/10

It's kept me entertained for over 200 hundred hours so far.

That's more than I can say for just about any other video game I've played (even Oblivion and Fallout)
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A Dardzz
 
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Post » Sat Jun 09, 2012 8:20 pm

I call that BS.
First of all, the greatest achievement in gaming history is the NES.
Then, They could've worked on it for 10 additional years, and there would probably still be something that displeases someone.
And they just delivered us the ultimate fix for that issue. Because thousands of dedicated fans sure can make it that "best game ever" you want to see, without needing a year. Just think of everyone saying "Just release it, we'll fix it for you!". They did, and I'm glad we don't have to wait another year for it.
Finally, go shove an iron helmet up your anus for calling Bethesda lazy. You can give the game a 1/10 if you want, that's a matter of taste and I'm okay with everyone in here having it a 5/10 for himself, but Bethesda just worked 5 years straight on what is probably the biggest game ever made and they rushed through months of bugfixes while STILL delivering an unmatched modding tool AND high resolution pack FOR FREE. So don't call them lazy, for Todds sake.

No, I won't grease up an iron helmet and sit on it. Bethesda, for their size, budget, and resources, WAS lazy. Combat-- a HUGE part of the Elder Scrolls games, hasn't changed since Morrowind-- (unless you're fooled by the slick slow-motion cut scenes once in a while). The fact that not a single NPC recognizes who or what you are in any way-- LAZY. Fable had an alignment system in which NPC's reacted to your overall alignment. That game is old. The technology is there, it's available, but it wasn't taken advantage of. Don't even get me started on dungeon "puzzles" or the monster variety (or lack thereof).

I LOVE Bethesda, and I LOVE the Elder Scrolls-- but that doesn't mean I can't point out a problem when I see it.

Edit: And your 10 additional years is pretty dramatic. I outlined specific shortcomings that I noticed in the game.
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Lauren Denman
 
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Post » Sun Jun 10, 2012 3:14 am

:lol:

And course it matters mate. Unless folk pick out the faults they can't make the game better.
The problem with that comes in because, other than technical issues, nobody can totally agree on what is really bad/really great about it. What some may feel are faults, others perceive as virtues. You can see examples of that on this forum every day, heck, you're seeing that in this thread.
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Jeneene Hunte
 
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Post » Sun Jun 10, 2012 5:15 am

Hate to say this but I did not like this game, there were a few improvements but way to many steps backwards in so many things.

This elder scroll release has been the one i have played least of them all, I think something like 20 hours or something over a period of one weekish. The previous games were played ALOT more and still are being played from time to time.

Compared to the previous games (I have played them all) I would say this one is the least interesting, this is the first elder scroll game where I gave up long before I finished the main story line.
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Alycia Leann grace
 
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Post » Sat Jun 09, 2012 9:28 pm

It's great. One of the best RPGs I have ever played. Get it on a top end PC to maximize the awesome factor

You do not need to get a top end PC to maximize the graphis, it was coded to work on xbox 360 and ps3 (4-5 year old hardware) and the pc users got the same version.

So the awesome factor really does not exist for pc users in a sense..
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Nathan Barker
 
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Post » Sat Jun 09, 2012 8:24 pm

Nice to see the old "DA:O changes with your character, Skyrim stays the same" argument re-hashed. What happens in DA:O if I decide to kill a shopkeeper? Oh, wait. And really, do the Alienage Elves give a damn if you allowed the Dalish to be butchered? It's a linear game with branches, and all those branches lead to which allies you get at the end, little more. Don't think I am knocking DA, I love Origins, I just think it's unfair to compare a linear game with character depth and choices at glaring plot crossroads, and a game that sells itself on it's open world nature.
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James Hate
 
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Post » Sun Jun 10, 2012 12:39 am

If you didn't like Oblivion, then its not surprising you don't like SKyrim. Why are you forcing yourself to play something you do not like. Doesn't make sense.

I forced myself to put so many hours into it because i really loved FO3 and Morrowind, so was hoping that somewhere in Skyrim there was a game to match their quality - sadly I was wrong.

6/10

Plot is so bad it is laughable, world has no imagination, quests are in the MMO style where the incredibly minimal lack of journal entries means you accept quest, run to the marker or fast travel there and rinse and repeat.

After the disaster that was Oblivion coming off Morrowind's success i was hoping for a RPG that built off of morrowind's strengths, instead it became a action RPG devoid of soul and depth. Already uninstalled and back to Morrowind for me.

Pretty much agree with this^

One word which seems to keep re-occuring on this thread about Skyrim is "Shallow" - for all it's size it has very little depth.

People have become boring.
You can always make a personal connection with a game but only if you are willing to do it.
Morrowind had no more soul than Skyirm. It's a game, it doesn't have soul.
You, as the player, provide the soul for the world.

Sorry mate, but good games, like any good enterainment media (films, music etc.) provide the soul. Morrowind was FAR deeper and immersive.
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Kristina Campbell
 
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Post » Sun Jun 10, 2012 12:23 am

(Dragon Age Origins) It's a linear game with branches, and all those branches lead to which allies you get at the end, little more.

While that is true, Skyrim is only collection of linear questlines in a pile that you can play trough in order of your choosing. They are not attached to eacother in anyway, most are accesible right away, most do not have any branches, and none have any consequences. So even though Origins choices have quite limited consequences, it's still more than Skyrim has.

And thus i play it as a dungeon crawler, with dissapointing loot and repetitive enemies. But really, that's about what i expected. An open world dungeon crawler and modding platform :hehe: And as expected, the world is amazing (though cities could be better), and the dungeons beautiful and unique(-ish), the rest needs some work.
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saharen beauty
 
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Post » Sat Jun 09, 2012 7:03 pm

While that is true, Skyrim is only collection of linear questlines in a pile that you can play trough in order of your choosing. They are not attached to eacother in anyway, most are accesible right away, most do not have any branches, and none have any consequences. So even though Origins choices have quite limited consequences, it's still more than Skyrim has.

And thus i play it as a dungeon crawler, with dissapointing loot and repetitive enemies. But really, that's about what i expected. An open world dungeon crawler and modding platform :hehe: And as expected, the world is amazing (though cities could be better), and the dungeons beautiful and unique(-ish), the rest needs some work.
I have already posted in this thread about the lack of some rpg elements in Skyrim, so I agree to some extent. I still think it's an unfair comparison, though, you wouldn't complain about DA:O lacking sprint, jump and first person. If you took the story, cutscenes with different characters, and branches out of DA, there wouldn't be a game left worth playing.
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City Swagga
 
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Post » Sat Jun 09, 2012 8:57 pm

8.5/10. The 0.5 is for the shiny new texture pack.

Overall, I love Skyrim and it's one of the best games I've played in years. There's certainly room for improvement in some areas and there are an awful lot of bugs, but there's just so much to do and so much fun to have. I have two copies of the game (360 and PC) and I still feel like I've had my money's worth already. I'm eagarly awaiting DLC and expansion-size mods.
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Sara Lee
 
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Post » Sun Jun 10, 2012 4:45 am

8/10, mostly because of the annoying bugs and some questlines that are too short, else it would've be a 10
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JERMAINE VIDAURRI
 
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Post » Sun Jun 10, 2012 5:09 am

I have already posted in this thread about the lack of some rpg elements in Skyrim, so I agree to some extent. I still think it's an unfair comparison, though, you wouldn't complain about DA:O lacking sprint, jump and first person. If you took the story, cutscenes with different characters, and branches out of DA, there wouldn't be a game left worth playing.

That's true too, they are games with quite different design goals. Still i feel Skyrim could've used some more depth in it's quests.
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BaNK.RoLL
 
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Post » Sat Jun 09, 2012 4:31 pm

And all of the Skyrim side quests have absolutely no effect on the world at all or actual reason like everything else in Skyrim there is a lot of it nothing more tho.

That's not the point...The point is there are plenty of side quests in the game to keep it fresh and fun.
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Tania Bunic
 
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Post » Sun Jun 10, 2012 4:19 am

I love the game, and I have lots of quests to finish still. I love discovering new places such as caves and forts. But the world itself feels a bit dull. Even though there are villages I sometimes feel Skyrim is deserted. And now I think of it, most people in Skyrim are bandits or necromancers! The NPC's connected to a city hardly ever go outside. The MQ also isn't that memorable. So I love the game, but it could have been so much better.
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Talitha Kukk
 
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