You see, for all that time and all that effort it just doesn't feel as if anyone actually ever sat down and tried to play the game through. One thing which reinforces that for me is the broken magic system - I cannot believe anyone playing through as a mage wouldn't raise big complaints about how their destruction magic doesn't level.
There's more
1. NPC interactionIn Oblivion, NPCs could gossip. Was this perfect?
"Hello."
"Good day"
"Anything new with you?"
"I'm through talking to you now."
"Goodbye!"
Lolno of course it wasn't. Was it better than Skyrim? Easily. You see, even if dialog was repetitive, we as players understand this might happen, and furthermore the gossip did a wonderful job of serving as "backround noise." If I walked through town, I could hear NPC pvssyr, but maybe not WHAT it was about, so it added to the scenery perfectly.
But maybe some people hated Oblivion gossip. K then, let's take a Bethesda title (published anyways) that went in another direction: Fallout New Vegas.
"Patrolling the Mojave almost makes you wish for a nuclear winter."
Oh yeah, it had repetitive dialog too, and the players noticed it.
Hence: http://www.youtube.com/watch?v=SSUEE_e8a0I
http://www.youtube.com/watch?v=tLQ3Uw0S4eQ
So yes, repetitive dialog. What's the difference though? Why is it that, we as New Vegas players could upload vids like those and laugh
WITH New Vegas instead of getting incredibly aggrivated by the idiotic dialog? Well, watch the vids again. What do you notice? The NPCs with repetitive dialog are anonymous; they don't even get names, as if to scream "don't bother with me, I'm not important to the game at all." Furthermore, they had to be
PROVOKED. They rarely spouted their dialog unless provoked by the player. Thus, while "patrolling the mojave" was repetitive as hell, it had an "off-switch" in a sense; if you were sick of it, just avoid the anonymous NPCs. You didn't even have to avoid them, I'd say it was only a 1 in 20 chance they'd speak unprovoked, and that was if you were right next to them or looking directly at them.
So how did Skyrim fail?Repetitive dialog. Repetitive dialog everywhere. Skyrim's dialog leads me to hypothesize that it wasn't written by an actual human, but rather by an alien race that has abducted some of Bethesda's employees and replaced them with alien clones, all in attempt to blend in, learn our ways and all our secrets. Unfortunately, the aliens still have a lot to learn as they don't quite seem to comprehend basic small talk and everyday greeting rituals. They haven't grasped that people don't tend to give random passerbys on the street their whole life story, but rather we give basic greetings such as "hello." They haven't grasped that the required distance for a greeting is that you and your greeting partner are within 3 feet of each other, but rather think an appropriate distance is anything up to 17 feet.
The entire NPC dialog of Skyrim as a whole feels completely alien. It's the most awkward, unnatural and forced delivery I've ever seen in an RPG.
2. No quest chains or triggers.The faction quest chains are.....like wtf, was that a chain? That was like 3 hours of gameplay....
And the triggers? I've left Riverwood for the first time heading towards Whiterun for the first time only to be jumped by the Thalmor, carrying notes on them that state I'm an "imminent threat to the Aldmeri Dominion that must be dealt with," having "commited crimes against the Aldmeri Dominion."
What the [censored] guys? T-R-I-G-G-E-R-S. You know, those things that make sure things don't occur awkwardly or randomly out of order? Pretty sure you had them in FO3, did you lose them?
3. The Storyline'Nuff said.
We've gone from
"Welcome Nerevarine, we are destined to fight. It is a tragedy and I wish you luck, and I bid you no ills, but it must be done. As my guest, you have the first draw. However, shall we discuss my motives and plan first so you can understand why I would ever do this? I'm actually fairly reasonable...."To.."Hi Champion of Cyrodiil, I'mma destroy the Empire. Why? I'm Mehrunes Dagon. It's like....my thing man. Read up on it, I have a massive hard-on for this kind of stuff. Destruction and revolution is my hobby. Do I need any more reason than that? Tough luck for you, but I'm having the time of my life."To...."HHUUUUUUUUUUUUUUURRRRRRRRRRRRRRRR I R DRAGON HUUUUUUUUUUUUUUUUUUUUURRRRRRRRRREAT HUMAN
HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
Y U ASK??
.......HUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR I'M A DRAGON HUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRR"4. Character developmentI think this is more my personal opinion, but....as an example, I had a lot of fun with Oblivion. Why? My character grew stronger. Gaining artifacts would do SOOOO much for my character. Getting Spellbreaker was like "holy crap I'll be unstoppable now." I had to work to learn how to cast the reflect damage spell or to gain the Sigil Stones with the best Resist Magic enchantment. Was it boring when I got all of that? Yes and no. Yes the combat was easy, but I felt like I earned the right to be OP.
Skyrim? What can I gain here that gives me a sense of accomplishment; a feeling that I'm now way stronger? Self-crafted armor and weapons....Which I unfortunately gain by spamming armors and weapons being made (I don't even exploit iron daggers and it's STILL boring), and which I do by NOT dungeon diving, but rather by staying home at the forge. When I get them, I don't feel like "I did it!" I feel more like "about damn time."
And again, nothing I ever do matters. No one takes notice of anything, not likely anything will beat my self-made gear and.....why am I bothering again?