Appealing to the masses...

Post » Sat May 28, 2011 6:00 pm

I hate how The Sims is all about "adventures" and missions now.

Despite the fact that the mechanics are the least suited to it. Like making a dating sim in Civilisation by arranging your cities in a loveheart shape.


What happened to the fun of screwing with the Sims' dollhouse lives by introducing a gay lodger with his eyes on the Husband, or forcing people to live in a house haunted by roughly 30 ghosts all killed in fire accidents?

We can make our own fun, EA! Just concentrate on not breaking the mechanics, OK?
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Bee Baby
 
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Post » Sat May 28, 2011 3:28 pm

We can make our own fun, EA! Just concentrate on not breaking the mechanics, OK?

After swallowing all the horror I experienced when I read your name above that avatar:

Then get back to Sims 2. Why would you want another game to do exactly the same again? You can always return to something that was before and is still unchanged from whatever happened after. Just as I said in my first post here. ^_^
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(G-yen)
 
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Post » Sun May 29, 2011 2:11 am

After swallowing all the horror I experienced when I read your name above that avatar:

Then get back to Sims 2. Why would you want another game to do exactly the same again? You can always return to something that was before and is still unchanged from whatever happened after. Just as I said in my first post here. ^_^


But the Sims 2 doesn't have pretty graphics or open towns. :C

I'm not saying there shouldn't be missions, just that the game shouldn't focus on them because that's not what the Sims was ever meant to be about! World Adventures should have been a vacation EP damn it! :meh:
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Natalie J Webster
 
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Post » Sat May 28, 2011 7:57 pm

After swallowing all the horror I experienced when I read your name above that avatar:

Nobody likes my new avatar. :(


Then get back to Sims 2. Why would you want another game to do exactly the same again? You can always return to something that was before and is still unchanged from whatever happened after. Just as I said in my first post here. ^_^

Oh, I do. I only own the original Sims game, it's my sister that buys each new one. I just borrow them from her to see what they're like, and they keep getting worse.
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TASTY TRACY
 
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Post » Sun May 29, 2011 1:10 am

Nobody likes my new avatar. :(

It does not quite befit the magnificent disturbance you are able to provide.
Oh, I do. I only own the original Sims game, it's my sister that buys each new one. I just borrow them from her to see what they're like, and they keep getting worse.

I would say different. Not worse. TS2 focused on enhancing the first game in the Maxis way. TS3 opened up the neighbourhood and made it more focused on straight gameplay.
...
Huh. Now that I wrote that, I kind of notice why people might complain. Being more open and at the same time more focused on a single family sounds somewhat silly at first. :shifty:
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Kari Depp
 
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Post » Sat May 28, 2011 7:47 pm

It does not quite befit the magnificent disturbance you are able to provide.
You make me sound like something Captain Kirk would have to investigate.


Huh. Now that I wrote that, I kind of notice why people might complain. Being more open and at the same time more focused on a single family sounds somewhat silly at first. :shifty:

I just found it too fiddly to cope with. It was hard to macromanage and micromanage everything at once, in real time. I preferred it when you could focus on sandboxing with a family in the traditional dollhouse way, without having to work on bizarre and arbitrary life goals.
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Olga Xx
 
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Post » Sat May 28, 2011 9:49 pm

You make me sound like something Captain Kirk would have to investigate.

Well, if you were into hairy-chested Canadians there'd be nothing wrong with that.
I just found it too fiddly to cope with. It was hard to macromanage and micromanage everything at once, in real time. I preferred it when you could focus on sandboxing with a family in the traditional dollhouse way, without having to work on bizarre and arbitrary life goals.
See, you like a different style of game. ^_^
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 6:55 pm

Or how about George Lucas and his SW prequels/Indiana Jones sequel?


Those weren't appealing to the masses. They were misguided films wrought from a man drowning in hubris.
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sara OMAR
 
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Post » Sat May 28, 2011 6:15 pm

Those weren't appealing to the masses. They were misguided films wrought from a man drowning in hubris.


See I always thought though that things, like Jar Jar for instance, were put in to try and appeal to a younger generation.
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Nancy RIP
 
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Post » Sat May 28, 2011 10:53 pm

See I always thought though that things, like Jar Jar for instance, were put in to try and appeal to a younger generation.

That's the thing with mass appeal; in the end you can only guess what the audience is and what they'll like, and sometimes your attempt ends up liked by nobody.
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Solène We
 
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Post » Sat May 28, 2011 4:06 pm

I hate how The Sims is all about "adventures" and missions now.


Wut? The Sims is still around? I used to love building houses in the first one, never actually bothered to do anything else though.

How do you have adventures in the Sims?
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lucile davignon
 
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Post » Sun May 29, 2011 2:18 am

Wut? The Sims is still around?

Please tell me you are kidding. It's only the best-sold game series of all times.
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Neil
 
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Post » Sat May 28, 2011 8:40 pm

Wut? The Sims is still around? I used to love building houses in the first one, never actually bothered to do anything else though.

How do you have adventures in the Sims?

Probably because the simulations in the sims (or even user action) is so limited and quickly repetitive,it gets rather boring very quickly if someone expects 15+ hours of content. I find myself able to play versions of Sim City longer than Sims, and hell, as far as sim-like games go, one of the games I helped test long ago, Casino Inc., is far more fun than that, especially getting in shootouts with cops.
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Brandon Bernardi
 
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Post » Sat May 28, 2011 4:59 pm

Probably because the simulations in the sims (or even user action) is so limited and quickly repetitive,it gets rather boring very quickly if someone expects 15+ hours of content. I find myself able to play versions of Sim City longer than Sims, and hell, as far as sim-like games go, one of the games I helped test long ago, Casino Inc., is far more fun than that, especially getting in shootouts with cops.


Actually, casual players tend to get much more playtime out of games like The Sims than hardcoe players. Some of my cousins have played it for hundreds of hours. And the only times they've killed their sims was by accident. :P




Anyway, I don't think any series I have liked was ruined by "appealing to the masses". Some of them were definitely ruined by having idiots in charge of them.
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Emmanuel Morales
 
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Post » Sat May 28, 2011 11:40 am

Actually, casual players tend to get much more playtime out of games like The Sims than hardcoe players. Some of my cousins have played it for hundreds of hours. And the only times they've killed their sims was by accident. :P

That's actually synonymous with what I said, although added onto that, I've bought Sims games for a handful of friends, primarily female, and all of them not in the least bit "hardcoe", yet they all fell into the same trap of getting bored of repetition a few hours later, more affixed on building rather than simulating, and before completely getting bored with the game, going ape[censored] on mods. It's like clockwork. The issue in this game between "hardcoe" and "casual" becomes parallel, and really to enjoy the game is to narrow one's expectations.
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Floor Punch
 
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Post » Sat May 28, 2011 1:29 pm

Actually, casual players tend to get much more playtime out of games like The Sims than hardcoe players. Some of my cousins have played it for hundreds of hours. And the only times they've killed their sims was by accident. :P

People who play Sims are rarely pure casual players.
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LittleMiss
 
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Post » Sat May 28, 2011 2:12 pm

If you played the ENTIRE Tenchu series, you will be like this:

Tenchu 1: Amazing :D
Tenchu 2; Birth of the stealth assassins: Yes yes I get to see how it all started :D
Tenchu 3; Wrath of Heaven: Badass
Tenchu 4; Fatal Shadows: :(
Tenchu Z: Wtf?
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Jimmie Allen
 
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Post » Sat May 28, 2011 7:15 pm

Tenchu 4; Fatal Shadows: :(

Why did you combine those two?
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Amysaurusrex
 
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Post » Sat May 28, 2011 7:27 pm

The first 2 were for the PSX. The next 2 were for the PS2, hence why I numbered it "4". The last is for the 360. There's more in the series, such as Shadow Assassins which is a direct sequel to tench 3. But tenchu 4 takes place between Tenchu 1 and Tenchu 3. My gripe with Z mainly is it fell victim to age old "eye candy > content" problem. Seems all the development was put into the customs..but the stages are merely copy/pastes, with a near empty storyline. Fatal Shadows was just aggravating. Of those 5, the last 2, I beat those once and never touched them again.
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Claudz
 
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Post » Sun May 29, 2011 2:48 am

The first 2 were for the PSX. The next 2 were for the PS2, hence why I numbered it "4". The last is for the 360. There's more in the series, such as Shadow Assassins which is a direct sequel to tench 3. But tenchu 4 takes place between Tenchu 1 and Tenchu 3.

Shadow Assassins is Tenchu 4. Fatal Shadows is just a spin-off like Z.
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Josh Sabatini
 
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Post » Sat May 28, 2011 10:17 pm

Even a piece of [censored] story with no conflict conflict, effectively made up of a bunch of barely-connected episodes, that waddles around without any sense of direction 80% of the time? You're right, though, at least it didn't involve any ancient evil you had to destroy...except for that red lyrium idol, which comes out of left field at the last minute, and turns out to have driven Meredith insane. Oh, wait a minute...

I'm not sure what "conflict conflict" means. There was no great war or anything (thank [censored] god). I don't see direction as being integral or necessary to a game's plot. It was clumsy and inconsistent in it's handling, but it's still the best Bioware story since probably Baldur's Gate. Which, admittedly, isn't saying a whole lot. Bioware almost always uses typically "epic" storylines that are dull and samey, but with great production value. I'm more than fine with sacrificing some of that production value if it means getting something a little different.

The lyrium idol played a pretty sizable role in each of the major acts. :shrug: And it wasn't really an ancient evil, it corrupted individuals, driving them insane, but it only intensified their original feelings. The main conflict was between mages and templars, and was probably the only really interesting thing to come out of Origins. Again, clumsy handling with choices that really change nothing, but choices in Bioware games rarely do.

By the end, I was really hopping for a Bloodlines-esque ending where I could just say, "[censored] all you guys." Unfortunately this was not an option.
"Original" does not automatically equal "better" or even "good." And DA2's story can't even be called original either.

In this case it does. Because we have seriously been playing through the exact same story for decades now, and especially when looking at Bioware games in particular.
I said that they got worse. They were not only not addressed, but simplified areas indirectly affected others. Every encounter in DA2, for instance, is quite the same; enemies spawn in waves and attack from every angle. Every. Single. Time. Less thought was put into them than in DAO, and the same strategies only ever need be recycled even more. DAO was guilty of this to a degree as well, as it often threw the same enemy combinations at you, but it at least had the occasional varied fight that forced you to switch gears. Furthermore, positioning became even less important in DA2 thanks to characters being able to swiftly cross the battlefield in an instant, and for friendly fire being removed from all but the highest difficulty levels.

Ditto for itemization, which got worse for two things. For one, they simplified the mechanics of the original by making it so that only Hawke could equip armor, and two, still made the majority of drops absolute trash. Armor was included with the drops. Armor often intended for one class...that only one character could ever equip. Put two and two together at what this equates to.

Yes, Origins was more about positioning and prior planning, Dragon Age 2 more about quick thinking in the thick of things and companion cooperation. It's a trade-off, to be sure, but I don't see any real net loss in complexity. Both games were pretty much mind-numbingly easy and endlessly repetitive in their combat. In Dragon Age 2, things at least seemed to end a little quicker so I could go back to being a total dike to everyone I met. Of course, both games had their inexplicably challenging fights like some of the dragons and the Rock Wraith in number Two.

I'll give you equipment selection. It's not something I really ever cared about, pretty much hating loot grinds in RPGs. It does offer fewer companion options, though.
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K J S
 
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Post » Sat May 28, 2011 9:52 pm

Shadow Assassins is Tenchu 4. Fatal Shadows is just a spin-off like Z.

I'm aware of that. I've explained why I called it 4 anyway.

Judging by what I read about Shadow assassins(I dont own a wii) it seems some old lost glory has been restored, storyline wise.

But from those 2 games, I had lost a ton of faith in the series.
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Zosia Cetnar
 
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Post » Sun May 29, 2011 1:22 am

Both games were pretty much mind-numbingly easy and endlessly repetitive in their combat.


With proper strategies, battles in DAO can end a lot faster than DA2, which no matter how well thought your classes/specs are, you can't deny that there are more enemies waiting to be spawned.
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RaeAnne
 
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Post » Sat May 28, 2011 8:56 pm

With proper strategies, battles in DAO can end a lot faster than DA2, which no matter how well thought your classes/specs are, you can't deny that there are more enemies waiting to be spawned.

My problem with Origins wasn't so much any single battle, but that each "dungeon" could take an entire play session to get through. Most of these were filled with the same fight ad infinitum, and the same useless piles of loot everywhere. So while a single fight in Origins tended to have fewer enemies to deal with, the constancy of combat became very aggravating.
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Michael Korkia
 
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Post » Sun May 29, 2011 2:41 am

Nintendo took a ass beating with the Wii gimmicks if you ask me. I have hopes that the new console will be less... [censored] though.
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gemma king
 
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