» Sat May 19, 2012 9:20 pm
Keep the walls of text coming. I'm sorry if I came off harsh earlier. I was frustrated with the Nexus Community.
This is my proposed idea for an armour system replacement. I've been thinking about it for many years, lol. D&D's system is essentially perfect. But, I don't think it could be implemented in the current system without animations to represent how it functions, like in NWN1 where characters would actually block, deflect, parry and evade attacks that their AC defeated. In Skyrim we have hits & blocks, no rolls, no suitable animations. So, therefor my idea is different than both Skyrim & D&D.
In my system armour represents damage resistance factor. I'd like armour to have different values for cut, chop, thrust & impact resistant factors, but I'm not sure Skyrim would support that elegantly. Therefor I would add those different values together to produce an overall Armour-class. Armour-class increases with the overall quality of the armour which is comprised of style & material. In my system there are no light, medium or heavy armour categories. Just armour. Heavier armour carries a heavier penalty, but as is realistic, if you desire better protection you must wear better armour. Leather armour is never better than, comparable to or even in the same realm as ribbed plate armour. It's not a 30% difference, it's a difference that is really not even representable by a numerical value. They're just two different realms.
Therefor my categories of items and perk tress would be armoured & unarmoured. Armoured characters wear armour for protection, deflection, absorption. Unarmoured characters wear their armour for mobility, comfort, style, to not be naked. They're not wearing that armour to deflect or absorb blows, they prefer to avoid blows altogether. They're not interested in the item's AC, therefor I'll call them unarmoured. Not to imply their armour offers absolutely no protection, only that they're not dressed for protection. Let me summarize. An armoured character is wants armour that focuses on absorbing & deflecting blows, and unarmoured character wears what he wears for any alternate reason. If you had a person who was interested in protecting his body from attacks and he was wearing leather armour that would be because no better armour was available to him, or he couldn't afford it, or wasn't expecting a fight. No-one wears lighter armour because they believe it offers them better protection. If protection was their primary concern and they had the money, they would take the strongest, heaviest armour they could find.
Using only Skyrim's vanilla armours these would all be considered "armoured items" fur, hide, studded, leather, elven, scaled, elven gilded, glass, dragon-scale, iron, banded iron, steel, dwarven, steel plate, orcish, ebony, dragon-plate, daedric. They're in no particular order. They're all in the same category because they all function the same way, are used the same way and are worn for the same reason. Yes, Glass & Elven armours are lighter than most other metallic armours, but that doesn't mean they're worn or used differently. They're still used to deflect & absorb blows. A character who enjoys mobility & protection would still be an armoured character, though he may choose to wear lighter or less-restricting armour styles. A character who is a thief would be an unarmoured character. A gladiator, warrior, mercenary, paladin, fighter, barbarian all would be armoured characters. They wear armour to protect themselves. They won't avoid glass armour because it's lighter than iron. It's strong & does its job. Weight shouldn't be the deciding factor in who can or will want to wear armour. Everyone who fights will want to wear armour.