[RELWIP] Armoury of Tamriel, Thread 5

Post » Sat May 19, 2012 11:57 pm

http://www.skyrimnexus.com/downloads/file.php?id=2933
Version 0.5.2 Screenshots
http://static.skyrimnexus.com/downloads/images/2933-1-1326212667.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1326206556.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1326144510.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1326006241.jpg
http://static.skyrimnexus.com/downloads/images/2933-1-1326149141.jpg
http://www.skyrimnexus.com/downloads/images/2933-2-1325718524.jpg
http://www.skyrimnexus.com/downloads/images/2933-1-1325718521.jpg
(The pictures are huge, so save them to your computer to view them in full-size.)

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The Elder Scrolls V: Skyrim

Crafting 300: Armoury of Tamriel, 0.5.2

Textures By,
-Baratan

Unique Weapon Descriptions By,
Albatross & wiz0floyd

Special Thanks to,
-gamesas Game Studio
-My Fans on SkyrimNexus & the gamesas forums for their endless support!
--Prateem, Ysne58, ishmaeltheforsaken, PewPewLazehs, Eloquate, Schitzoflink, Scion-of-Fenrir, Imp of the Perverse
-My Girlfriend, for not murdering my computer.
================================================================
Installation instructions
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1- Extract the archive to your "Skyrim/Data" folder.

2- Enable Crafting300.esp

3- Launch Skyrim
================================================================
Mod Description
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This mod is what will become a crafting & weapon overhaul. This will effect, modify and add weapons to crafting, leveled lists, and anywhere else weapons are found in the game.

In addition to the changes to crafting & leveled-lists. This mod adds scores of new & old Unique weapons. Most returning from Morrowind & Oblivion.

Crafting materials and equipment styles independent of each-other.
Not all Orcish swords are made of orichalcum and not all orichalcum swords are made in Orcish style.
I have changed all of the game's basic weapon models & textures with different textures representing their material.

Materials and styles will each and exclusively affect a weapon's overall capabilities. Material used will be the level/power based component, while style will be mostly aesthetic with minor benefits.
Level progression will be as follows. Iron > Steel > Alchemical Silver > Orichalcum > Dwemer Metal > Moonstone > Glass > Ebony > Daedric.

The different weapons styles will be. Basic, Nordic, Dwemeri, Dunmeri, Altmeri, Altmeri Ornate, Orcish, Dremora, Breton, Imperial, Akaviri, Ancient-Nord and Redguard.

Crafting styles unlock along-side their primary material. Example, learning Steel Smithing also unlocks Nordic Weapon designs.
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Version History
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Armoury of Tamriel, 0.5.2

Dwemeri Broadswords & Imperial Spatha added to crafting.
Crafting now includes all varieties of:
-Basic Longsword
-Nordic Longsword
-Dwemeri Broadsword
-Imperial Spatha

Flavour Text & enchantment information Added for all Unique Weapons, old & new.
(Thanks, Albatross & wiz0floyd)

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Armoury of Tamriel, 0.5.1

All basic weapons artwork complete.

73 Unique Weapons!
-Alessandra's Dagger
-Amren's Family Sword
-Balgruuf's Greatsword
-Blade of Woe
-Bloodhawk Claymore
-Bloodthorn
-Bolar's Oathblade
-Chrysamere
-Ice-blade of the Monarch
-Ghorbash's Ancestral Battle-axe
-Great-axe of Fiery Souls
-Dragonbane
-Gauldur Blackblade
-Red Eagle's Fury
-The Pale Blade
-The Woodsman's Friend
-Windshear
-Chillrend
-Herebane's Courage
-Grimsever
-Spirit-Eater
-Saint's Black Sword
-Conoon Chodala's Axe
-War Axe of Airan Ammu
-Cloud Cleaver
-Dwemer Pneuma-Trap
-Cloudkiss
-Widowmaker
-Fury
-Magebane
-Sword of Agustas
-Tamreki, Shackler of Souls
-Black Hands Dagger
-Dwemer Jinksword
-Shimsil
-Cleaver of St. Felms
-Soul Drinker
-Wings of the Queen of Bats
-Goldbrand
-Fang of Haynekhtnamet
-Blackwater Blade
-Debaser
-Rugdumph's Sword
-Witsplinter
-Volendrung
-Wuuthred
-Aegisbane
-Gauldur Blackbow
-Firinel's End
-Bow of the Hunt
-Angis' Bow
-Skull Crusher
-Scourge
-Eduj
(Not all artifacts can be found in-game yet. Those already included in Skyrim will use my new textures/meshes! You can access other unique weapons with the console)

Crafting perks renamed to implicate their effects also unlock racial styles as well as crafting materials. Example, Steel Smithing also unlocks the Nordic weapon designs.

Implemented new crafting recipes for basic & Nordic style swords. The player can craft these weapons at a forge assuming he has the required perks.

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Armoury of Tamriel, 0.5.0

Almost all weapons complete except bows, arrows, quivers, maxes and warhammers.

.esp work begun
-Weapons point to my meshes instead of replacing vanilla meshes
-Corundum renamed Copper.

Basic weapon name changes begun.
-Dwarven > Dwemer
-Elven > Altmer
-Battle Axe > Great-axe
-War Axe > Battle-axe

Artifacts & unique weapons given new, unique textures!
(Not all artifacts can be found in-game yet. Those already included in Skyrim will already use my new textures/meshes!)

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Swords, Axes & Daggers of Tamriel, 0.4.0
-Daggers completed.
-Dagger replacer implemented.
-Glass weapon style (I call them Ornate Altmeri Style) also completed, though only the axe models are used as a replacer, the sword & greatsword texture/meshes are all done and included in the download.
-Ebonblade now uses my Ebony Akiviri Dai-katana mesh/texture instead of the steel one.

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Swords & Axes of Tamriel, 0.3.1
-Entirely new glass material texture. Finally a glass texture I feel is 'perfect'. :)

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Swords & Axes of Tamriel, 0.3.0
-I've put together almost entirely new material textures for everything.
Ebony is now a smooth, glossy black material.
Malachite is smooth and less chunky.
Daedra Heart red is darker, with more veins.
Gemstones are all new.
Redid all of the cloth colours for the hand-wraps.
Made a new less-red wood texture.
New, less saturated gold texture.
New brushed silver texture.
New, now smooth special quicksilver texture.
New smooth steel texture.
New Iron texture.
New dead-wood texture especially for Daedric weapons.
-Finished the Ancient Nord style weapons. Additional weapon replacers, in addition to 0.2.0.

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Swords & Axes of Tamriel, 0.2.0
-Merry Christmas!
-Included total axe replacer in addition to a new sword replacer.
-Axes replaced.

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Swords of Tamriel: 0.80
-Restructured all of my my meshes & textures.
The different weapon styles, since their normal/environment maps are all the same anyway will all point to the same textures instead of pointing to a different texture for each material. Therefor I deleted all of the duplicate normal/environment maps. That cut back the mod's overall filesize by about 2/3rds.
-This should be the last sword-only replacer version.
-This replacer is more basic/realistic than the older "Swords of Tamriel" versions. This replaces all one-handed and two-handed sword meshes and textures with my own basic sword & basic claymore meshes textures.

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Swords of Tamriel: 0.70
-Brightened Texture of all Altmeri Great-leafblade style sword textures, to make them in-line with Altmeri Leaf-blade textures.
-Major file-size reduction.
-Redone Imperial Broadsword textures.

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Swords of Tamriel: 0.60
-New Glass Style.
Glass Greatsword > My Glass Altmeri Great-leaf-blade
Glass Sword > My Glass Altmeri Leaf-blade
Ebony Sword > My Ebony Breton-sword
Ebony Greatsword > My Ebony Breton-greatsword

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Swords of Tamriel: 0.50
-Snuck in a new Ebony Material Texture. ;)
-Redone Daedric weapon textures. Much less red going on.
-Two-handed swords also now replaced!
-Swords are essentially complete. Now to start the next weapon type!

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Swords of Tamriel: 0.40
-Tweaked most textures. A Few have been redone from scratch.
-Mesh replaces most swords in-game with my new meshes/textures.
-No new weapons now. All replacers at this point.
-Based on user feedback this version is much more subdued than 0.30. The weapons should blend in with the world much better.
-As Always, please give me your feedback, suggestions, ideas!

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Swords of Tamriel: 0.30
-Reworked all of my textures based on user feedback. Cut filesize in half.

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Swords of Tamriel: 0.20
-Replaces all sword meshes and textures with new material and style based meshes.

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0.11
-Added Daedric Longsword replacer.
-Fixed lighting bug on world meshes on all meshes.

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0.10
-Replaces all longsword meshes with a common longsword mesh, though each different material will be represented by the texture.
================================================================
Contact Info
----------------------------------------------------------------
Questions/Comments and fellow modders welcome to contact me at ByblosHex At Gmail.com
================================================================
Agreement
----------------------------------------------------------------
For downloading and installing this modification I ask you to...
-Do not sell any of the contents of this archive or the archive as a whole.
-Do not share or otherwise redistribute any of the archive's contents or the archive as a whole without permission form the author.
-Do read the Read-me
================================================================
Downloads & Extras
----------------------------------------------------------------
Download my Oblivion mods here:
http://www.tesnexus.com/modules/members/index.php?id=34843
Download my Skyrim mods here:
http://www.skyrimnexus.com/modules/members/index.php?id=34843
User avatar
rae.x
 
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Post » Sun May 20, 2012 10:56 am

Do you guys mind if I use the Morrowind method of displaying enchantments? I won't give each effect it's own line, but I will describe them briefly like http://members.shaw.ca/rado907/arts/weapons/gravedigger.jpg. Assuming I was making this same, exact weapon in Skyrim, it's description would say....
Insert Flavour text Here. On Strike: Damage Health 40 pts, Paralyze 3 seconds

Heh, I can proofread OK, but I don't think I have the knowledge of lore required to come up with backstories for a gazillion unique weapons.

Well. Most of them already have back-stories. Including where they're from, who owned them, what they looked like, what they did. It's just a matter of summarizing those details into a very small amount of words. For example....

http://www.uesp.net/wiki/Morrowind:Soul_Drinker#Soul_Drinker
Given to the player in Morrowind as a http://www.uesp.net/wiki/Morrowind:Catch_a_Spyreward for a Mages' Guild quest. There's a lot of background information on the http://www.uesp.net/wiki/Morrowind:Ranis_Athryswho gives it to the player. It could be assumed that the dagger was made by or made for, or by that character. There's just so much good information I have a hard time choosing just one sentence to describe the weapon. And that's just one, minor, mostly unheard of weapon. :tongue:
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Jonathan Windmon
 
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Post » Sun May 20, 2012 9:26 am

The Morrowind style seems the best balance of information to space. Though it might be an idea to remove the "On Strike", as much as it does tickle my nostalgia bone I think it's a given that a weapons effects are on strike in Skyrim.

Is anyone here a good writer? :smile:
I'll put my hand up for that. I'm not Shakespeare, but I'm a bit of a lore buff and I do know how to put one word in front of another.
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Farrah Lee
 
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Post » Sat May 19, 2012 7:47 pm

Have you considered creating some sort of wiki so we could help out with all this writing? I got an A on my Shakespeare paper last semester (junior in college, honors level literature) for whatever that's worth. :teehee:
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Blaine
 
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Post » Sun May 20, 2012 12:01 pm

Given that there are a few hundred years in between Morrowind and Skyrim, there's a lot of room for bs creativity when it comes to describing how they made their way to Skyrim.

*Edit - Now that I think about it, I actually do have some experience with this, I came up with a bunch of flavor text for the upgrades in http://www.newvegasnexus.com/downloads/file.php?id=37983 (though it was tech rather than fantasy.) I'd be open to contributing to a wiki like wizOfloyd suggested.
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Christine
 
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Post » Sat May 19, 2012 10:43 pm

The Morrowind style seems the best balance of information to space. Though it might be an idea to remove the "On Strike", as much as it does tickle my nostalgia bone I think it's a given that a weapons effects are on strike in Skyrim.
I'll put my hand up for that. I'm not Shakespeare, but I'm a bit of a lore buff and I do know how to put one word in front of another.
Have you considered creating some sort of wiki so we could help out with all this writing? I got an A on my Shakespeare paper last semester (junior in college, honors level literature) for whatever that's worth. :teehee:
Well. If you're really interested. Take a look at the Unique Weapons screenshot in my first post. That's just a few of the unique weapons I've created. You can get the weapons' name and physical description from that picture. If you take the name and put into the search box on http://www.uesp.net/wiki/Main_Pageyou will get the rest of the information such as what it does, where it was found and who had it. If you want to, come up with a few one or two sentence descriptions for a few of them, as examples, and shoot it over to me in a PM or post it on the topic. If I like it, I'll ask you to be my unique item description writers. If you want. :smile: I can use all of the help I can get.
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Ilona Neumann
 
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Joined: Sat Aug 19, 2006 3:30 am

Post » Sun May 20, 2012 10:20 am

Given that there are a few hundred years in between Morrowind and Skyrim, there's a lot of room for bs creativity when it comes to describing how they made their way to Skyrim.
I like the way you think. :D
Well. If you're really interested. Take a look at the Unique Weapons screenshot in my first post. That's just a few of the unique weapons I've created. You can get the weapons' name and physical description from that picture. If you take the name and put into the search box on http://www.uesp.net/wiki/Main_Pageyou will get the rest of the information such as what it does, where it was found and who had it. If you want to, come up with a few one or two sentence descriptions for a few of them, as examples, and shoot it over to me in a PM or post it on the topic. If I like it, I'll ask you to be my unique item description writers. If you want. :smile: I can use all of the help I can get.
I'll get started tomorrow. :tes:
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JAY
 
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Post » Sun May 20, 2012 3:21 am

I like the way you think. :biggrin:
I'll get started tomorrow. :tes:
Thanks!

Maybe I can shift my focus to something else. I can't just put all of these unique weapons in to the game without them first being perfect and having cool descriptions. Kind of like MAGIC: The Gathering cards (That would be a bad-ass form of representation in the inventory screen.). :smile: I've already re-done all of my unique weapons since the screenshot, lol. I think they all look a bit better than they did before.
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Karen anwyn Green
 
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Joined: Thu Jun 15, 2006 4:26 pm

Post » Sat May 19, 2012 7:48 pm

Maybe I can shift my focus to something else. I can't just put all of these unique weapons in to the game without them first being perfect and having cool descriptions. Kind of like MAGIC: The Gathering cards (That would be a bad-ass form of representation in the inventory screen.). :smile: I've already re-done all of my unique weapons since the screenshot, lol. I think they all look a bit better than they did before.
YAWDTDTITFP? (Yet another why didn't they do that in the first place?) There's so much wasted vertical space in the UI for item displays they could have done something like that... :P
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Tamika Jett
 
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Post » Sun May 20, 2012 11:49 am

For the descriptions, I personally don't think it's necessary to state "On Strike", as unless you plan on the item sapping you of your own health or other stats (cool idea -- look below), effects are implicitly on-hit. For example, "Flavor text. +30 frost damage and 15 to magicka."

On a slightly related side note: random and possibly weird weapon idea based on http://www.oocities.org/haruluvelie/images/10commandments/sacrifar.jpg, one of the forms of the Ten Commandments Sword from the manga http://www.mangafox.com/manga/rave_master/v01/c001/1.html. Its design isn't too silly either (consider, for example, in comparison, Daedric weapons). Sacrifar's description from Wikipedia:

"The Bloodlust Sword"
  • The most destructive of all the forms, Sacrifar is a frightening blade of bloodlust that seals the user's emotions except for anger and aggression for the power of immense power.
Basically the sword made the user become recklessly offensive. You could manifest this as a self-inflicted health effect and offset it with a somewhat larger-than-average damage for the sword. It's a 2-handed sword in the drawings, so there's that, too. Dunno, just an idea. I think it'd be cool to have at least the one enchantment that boosts damage at a cost of your health per-swing.
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Aliish Sheldonn
 
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Post » Sat May 19, 2012 11:40 pm

YAWDTDTITFP? (Yet another why didn't they do that in the first place?) There's so much wasted vertical space in the UI for item displays they could have done something like that... :tongue:
http://www.skyrimnexus.com/downloads/images/2933-1-1326084643.jpg
Ahhh, it is but a dream...
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Emmi Coolahan
 
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Post » Sun May 20, 2012 12:10 am

How long would you like the descriptions? Would you prefer we avoid names/events that people who haven't played previous games might not know? And any preference on how much liberty we take with making up backstory?

Magebane:
Forged by the Urshilaku for their Ashkan during the War of the First Council.

Forged by Dunmer Ashlanders as a weapon against the Dwemer in the First Era.

A sword forged as a weapon against the Dwemer in the First Era.

A sword forged to fight the Dwemer in the First Era.

A powerful sword forged by Dunmeri Ashlanders.
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Isabel Ruiz
 
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Post » Sat May 19, 2012 11:46 pm

http://www.skyrimnexus.com/downloads/images/2933-1-1326084643.jpg
Ahhh, it is but a dream...
Go make the request in the SkyUI thread ;)
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Angus Poole
 
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Post » Sun May 20, 2012 10:18 am

Go make the request in the SkyUI thread :wink:
Just did. :teehee:
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carla
 
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Post » Sun May 20, 2012 12:15 am

How long would you like the descriptions? Would you prefer we avoid names/events that people who haven't played previous games might not know? And any preference on how much liberty we take with making up backstory?
Whatever you think is best. I want to keep it to 1-2sentences because the longer the description, especially when you factor in enchantment text, the smaller the game makes the description's font.
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BrEezy Baby
 
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Post » Sun May 20, 2012 3:33 am

I'm no great writer myself, but I'm happy to contribute to the writing. In addition to the meshes, if you want them Baratan. Which reminds me: can anyone guess what weapon this is? It's just the head, but I should be able to finish it tomorrow
http://www.4shared.com/photo/8na35XIo/Sunder_screenshot.html

hint: it's a very special hammer
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Veronica Martinez
 
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Post » Sun May 20, 2012 12:49 am

could you please make the Flavour text optional.
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Shaylee Shaw
 
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Post » Sun May 20, 2012 1:08 am

Is this compatible with Titanis?
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Rudy Paint fingers
 
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Post » Sun May 20, 2012 1:04 am

Is this compatible with Titanis?
It should be, according to the previous posts Baratan has made when others have asked the same.
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George PUluse
 
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Post » Sun May 20, 2012 9:23 am

It should be, according to the previous posts Baratan has made when others have asked the same.

Awesome, thanks.
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Haley Merkley
 
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Post » Sun May 20, 2012 12:25 am

Do you guys mind if I use the Morrowind method of displaying enchantments? I won't give each effect it's own line, but I will describe them briefly like http://members.shaw.ca/rado907/arts/weapons/gravedigger.jpg. Assuming I was making this same, exact weapon in Skyrim, it's description would say....
Insert Flavour text Here. On Strike: Damage Health 40 pts, Paralyze 3 seconds

Actually, I'd prefer that :smile:.

I have another question: I am sorry if this was asked before and it really is just a question. Are you planing for the future (I guess it will take a while since you seem very busy with this mod as it is) maybe to work in cooperation with other modders? I am thinking of Jaysus' weapons for example.
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Robert Devlin
 
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Post » Sun May 20, 2012 5:56 am

Any way to get this mod without the name changes? Great work though :)
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El Khatiri
 
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Post » Sun May 20, 2012 2:14 am

Here's my version of the flavour text for the first batch of weapons from http://static.skyrimnexus.com/downloads/images/2933-2-1325718524.jpg, though I think they could use a little more work. They're each under 130 characters in length, which I think makes them just under two lines of text.
Spoiler

Amren's Sword:
An heirloom blade handed down to Amren by his forefathers. It's clearly a treasured item and has been well cared for.

Baalgruf's Greatsword:
A skillfully crafted Nordic greatsword for the Jarl of Whiterun. Though decorative its balance is perfect.

Blade of Woe:
An ebony blade wielded by the most senior members of the Dark Brotherhood, enchanted to absorb the life of their victims.

Bloodthorn:
A sinister sacrificial dagger that cuts at the very soul of its victim.

Bolar's Oathblade:
It is said that this blade strikes with the weight of centuries of blood oaths.

Chillrend:
This sword seems to project a field of pure frost along its blade, freezing air and flesh alike.

Dragonbane:
This ancient blade crackles with barely contained energy and tears through the scales and flesh of dragons with unusual ease.

Ebony Blade:
An ancient and legendary blade bestowed by Mephala onto her chosen champions.

Gauldur Blackblade:
The ancient sword of the warlord Mikrul who betrayed his father Gauldur the Arch-Mage in the First Era.

Ghorbash's Ancestral Battle-Axe:
An ancient and worn battle-axe it shows the signs of countless loving owners.1

Herebane's Courage:
This Altmer forged blade is warm to the touch and smells faintly of coals and soot.1

Nettlebane:
A dagger said to be older than any other weapon in Tamriel. Its twisted blade cuts through both the physical and spiritual.2

Queen Freydis's Sword:
This sword seems more decorative than practical, yet the blade is unnaturally sharp.1

Red Eagle's Fury:
The blade of Feolan “Red Eagle” of the Reachmen who lead a bloody war of insurrection against Cyrodilic occupiers in the First Era.

The Pale Blade:
Those cut by the edge of this sword can hear countless screams in an ancient tongue.1

The Woodsman's Friend:
A well worn axe that somehow manages to keep its edge despite it's hard use.3

Windshear:
This scimitar strikes with the force of the ocean winds.

Allesandra's Dagger:
A ceremonial dagger of Arkay given to Allesandra by her father.

Great-Axe of Fiery Souls:
Said to burn the very soul out of a man's body.1

Grimsever:
Made from an unusual blue glass, this sword is always cold to the touch.

1. Haven't come across these weapons in game and there's not much information on the web, so let me know if I've messed something up.
2. Although it has no enchantment the wiki says that it has a hidden effect: (Effects: Extra damage to supernatural foes and foes vulnerable to enchanted weapons.)
3. I get the feeling this axe might have a hidden effect as well. At any rate it seems like it should do bonus damage to spriggans/animals.
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Benito Martinez
 
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Post » Sun May 20, 2012 5:40 am

I'm no great writer myself, but I'm happy to contribute to the writing. In addition to the meshes, if you want them Baratan. Which reminds me: can anyone guess what weapon this is? It's just the head, but I should be able to finish it tomorrow
http://www.4shared.com/photo/8na35XIo/Sunder_screenshot.html

hint: it's a very special hammer
It's Sunder!!!
I like the meshes. I just can't do anything with them without them being UV mapped. Don't be discouraged though. You're doing great with what I've seen so far.

could you please make the Flavour text optional.
Why?

Is this compatible with Titanis?
Yeah. Most of his mod is new stuff.

Actually, I'd prefer that :smile:.

I have another question: I am sorry if this was asked before and it really is just a question. Are you planing for the future (I guess it will take a while since you seem very busy with this mod as it is) maybe to work in cooperation with other modders? I am thinking of Jaysus' weapons for example.
I already tried to get permission from JaySuS and other weapon mods to share their models so that I could use them in my mod, but so far I've either gotten a 'no' or was ignored each time. Guess it's not like it was in the days of Morrowind modding...

Any way to get this mod without the name changes? Great work though :smile:
Not really any way to do that without going through the esp and changing all of the names back. The name changes are necessary though. Otherwise how will you differentiate between the different varieties of weapon if they all use the same name?

Here's my version of the flavour text for the first batch of weapons from http://static.skyrimnexus.com/downloads/images/2933-2-1325718524.jpg, though I think they could use a little more work. They're each under 130 characters in length, which I think makes them just under two lines of text.
Spoiler


They're great! Strike a good balance between background lore & immediate information. I like it. Much better than anything I could come up with.

The ones you had difficulty with are the ones that were just "generic magic items" but had unique names and I took that as an opportunity to turn them into unique weapons. While many of them aren't given to you in quests or carried by anyone in particular, most of them are found only in one particular location and if nothing else is available you can use that location as a platform for it's back-story.
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Pawel Platek
 
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Post » Sat May 19, 2012 9:53 pm

Well I like the standard names of the Weapons such as Elven/Dwarven
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gandalf
 
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