[RELWIP] Armoury of Tamriel, Thread 5

Post » Sat May 19, 2012 11:18 pm

Glass probably isn't going to change again. It's been changed a half of a dozen times up until this point and the current texture was chosen by the group. Not unless you have a better idea?

The weapons that don't use precious metals don't use precious metals for a reason. Unless you have better ideas. Dwemer is essentially never used with any other metal on the same object. Steel is supposed to represent strength & functionality, adding a precious metal would take away from that. Besides, I think most players (including myself) would be annoyed with needing to use gold or silver to forge a sword out of steel. Besides, if steel was paired with a precious metal it would be less different than the other metals which are paired.

Orichalcum should be cruder? How & Why? It isn't paired with a precious metal, like steel, in order to make it look more basic & functional.

So, there is precious metal in iron longsword? Also - I said dwemer is fine as it is, since it's, duh, dwemer. If I figure how to extract textures from Skyrim, I'll try to show it ingame, because I can't really explain it in words :\
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*Chloe*
 
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Post » Sun May 20, 2012 9:48 am

So, there is precious metal in iron longsword? Also - I said dwemer is fine as it is, since it's, duh, dwemer. If I figure how to extract textures from Skyrim, I'll try to show it ingame, because I can't really explain it in words :\
Yes. Iron weapons use copper as their accent metal.
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Jacob Phillips
 
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Post » Sun May 20, 2012 4:47 am

I'd like to add runes, like I did on the Wings of the Queen of bats, but I can't figure out how to make glow-maps display in-game.

It requires some edits to the .nifs, I'm not 100% sure what all the various shader flags do so I'm not sure if any new ones need to be set to get glowing textures to work, but you do need to specify a glow map in the third field of the BSShaderTextureSet, and probably specify an emissive color in the BSLightingShaderProperty. You could compare .nifs for gems (which don't glow) to .nifs for soul gems (which do glow) to see exactly what's different (the only other difference I see besides the glow map and emmissive color is the addition of SF_15 to Shader Flags 2, though I haven't been able to find out what that does.) Also, KSG recently released a mod to make full soul gems glow over in http://www.gamesas.com/topic/1321385-req-glowing-full-soul-gems/page__st__30, so he should have a pretty good idea of what steps are involved.
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Cagla Cali
 
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Post » Sun May 20, 2012 9:48 am

http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Steel-Longsword.png

Well, this is a simple recolour, but this is what I meant by highlighting the hilt (steel sword). Note: steel, actually, has wide array of possible colours, depending on it's type and composition.
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Siidney
 
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Post » Sun May 20, 2012 10:14 am

http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Steel-Longsword.png

Well, this is a simple recolour, but this is what I meant by highlighting the hilt (steel sword). Note: steel, actually, has wide array of possible colours, depending on it's type and composition.
But then multiply that by the hundreds of items Baratan has done. In vanilla Skyrim there are 9 different types of unenchanted, non-unique daggers. This mod will have 81. I suppose that's not much work at all????????? :shrug: I think I'm confused so I'm just gonna strike that out...

Downloaded the new version and going to check it out as soon as I fix my game, something weird happened while playing with some settings. :brokencomputer:
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Phoenix Draven
 
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Post » Sat May 19, 2012 11:16 pm

Need your opinions.

I use Realistic Lighting and FXAA. Looks really good. Not out of place at all. After installing the mod I first did not recognise the new textures on the ancient weapons. When I took a closer look it was obvious but they fit nicely in. This is true for all the weapons with my settings.
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leigh stewart
 
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Post » Sun May 20, 2012 6:37 am

http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Malachite-Longsword.png
http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Malachite-Longsword-Hilt.png
http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Orichalcum-Longsword.png
http://i270.photobucket.com/albums/jj111/JackKetch_photos/WIPs/Steel-Longsword-1.png

Well... this is what I meant. Once again, it's just an opinion.

Also, can someone point me to artifact descriptions? Or give me a list of artifacts that need them?
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Beth Belcher
 
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Post » Sat May 19, 2012 10:43 pm

I think that the way they look now is great, you could tweak and tweak forever, but I think that you should continue on to the next weapons.

As for the daedric it would be cool to have a little glow in there but I enjoy it as is now.
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Nina Mccormick
 
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Post » Sun May 20, 2012 6:13 am

Any in-game experience reports? :P
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Pat RiMsey
 
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Post » Sun May 20, 2012 8:11 am

I noticed that the Ancient Nordic Bow and Ancient Nordic Arrows don't have preview models - they show up on the character, but not in the inventory. I do use SkyUI, so maybe that is the issue, though I would guess its a typo in the .nif file's path.

Other than that? Fan-freaking-tastic! I love this mod!
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Hussnein Amin
 
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Post » Sun May 20, 2012 9:56 am

I noticed that the Ancient Nordic Bow and Ancient Nordic Arrows don't have preview models - they show up on the character, but not in the inventory. I do use SkyUI, so maybe that is the issue, though I would guess its a typo in the .nif file's path.

Other than that? Fan-freaking-tastic! I love this mod!

I'll take a look at that. Thanks.
Those ones weren't displaying because they were being directed to an imaginary folder, lol. Both fixed. :)
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Rusty Billiot
 
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Post » Sun May 20, 2012 6:33 am

http://www.skyrimnexus.com/downloads/images/2933-1-1326206556.jpg
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Rachel Briere
 
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Post » Sat May 19, 2012 11:39 pm

http://www.skyrimnexus.com/downloads/images/2933-1-1326212667.jpg
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roxxii lenaghan
 
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Post » Sun May 20, 2012 8:52 am

http://www.skyrimnexus.com/downloads/images/2933-1-1326216749.jpg
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Benjamin Holz
 
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Post » Sun May 20, 2012 10:17 am

are there any plans for adding/altering the bows in the game? i can't stand the glass bow, looks just like the dwemer bow but with a green line. :down:

also, i really enjoy how the weapons are re-worked in this mod. weapon type based on "styles" not materials used in construction.
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Sebrina Johnstone
 
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Post » Sat May 19, 2012 10:48 pm

Armoury of Tamriel, 0.5.2
Dwemeri Broadswords & Imperial Spatha added to crafting.
Crafting now includes all varieties of:
-Basic Longsword
-Nordic Longsword
-Dwemeri Broadsword
-Imperial Spatha

Flavour Text & enchantment information Added for all Unique Weapons, old & new.
(Thanks, Albatross & wiz0floyd)

0.5.2 Uploaded!
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Javier Borjas
 
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Post » Sat May 19, 2012 10:59 pm

are there any plans for adding/altering the bows in the game? i can't stand the glass bow, looks just like the dwemer bow but with a green line. :down:

Bows are already included.
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Carlos Rojas
 
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Post » Sun May 20, 2012 3:12 am

What do you guys think of 'Narrower Glass & Elven Swords'? http://www.skyrimnexus.com/downloads/file.php?id=5859
Should I go with something like that, or keep the original geometry?
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Cash n Class
 
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Post » Sun May 20, 2012 1:10 am

I like the glass longsword and dagger. All the other ones seem too narrow.
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Chelsea Head
 
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Post » Sat May 19, 2012 9:29 pm

I like the glass longsword and dagger. All the other ones seem too narrow.
Maybe about half as narrow in that version?
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Bellismydesi
 
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Post » Sun May 20, 2012 11:36 am

What do you guys think of 'Narrower Glass & Elven Swords'? http://www.skyrimnexus.com/downloads/file.php?id=5859
Should I go with something like that, or keep the original geometry?

I think it looks really bad on the glass weapons and on the elven greatsword. I can't see a difference on the elven dagger.

The elven longsword is the only one I don't immediately balk at, but that's not so much the blade (I like the leaf-shape that the glass and elven weapons have; no idea how practical it is in realistic terms, but I think it looks very elegant) as the... tumorous mass of metal where the crossguard is supposed to be. I've always though that part of the elven sword looked disgusting.
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Danny Blight
 
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Post » Sun May 20, 2012 1:57 am

Maybe about half as narrow in that version?
If you mean in between that and vanilla then yes. :D
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Anthony Rand
 
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Post » Sun May 20, 2012 3:37 am

If you mean in between that and vanilla then yes. :biggrin:

Yeah. Half as narrow as that & vanilla. How about that? Or just stick to Vanilla?
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Crystal Clarke
 
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Post » Sun May 20, 2012 2:47 am

Oh God, I love this project. Very thorough overhaul.
But I'm still using version 0.4.0 because I'm afraid that the newer versions will be incompatible with like a third of my other mods. Definitely not compatible with Better Sorting and most probably none of my crafting mods... Ore Mining mods, Vals Crafting Meltdown, even JewelCraft might be a problem...  <img src=' />
Could you maybe provide a Compatible/Incompatible section in your readme?

You're assuming an awful lot about incompatibility. How about try it out before you assume the worst?
It's not incompatible with better sorting, better sorting just won't apply to these weapons.
Why wouldn't it be compatible with another crafting mod? Because it has crafting in the name? This mod changes 0 existing recipes. Has no affect or influence on mining or ore whatsoever. Again, more assumption than anything else.
There's no reason to believe that it is incompatible with either Val's Crafting Meltdown or JewelCraft.
Before you assume somethings "incompatible", try it.

Also, hell-no am I going to provide a compatible/incompatible section. That's got to be one of the craziest requests I've seen yet. :P

So then it will not be possible with
Greatsword sheaths and scabbards http://www.skyrimnexus.com/downloads/file.php?id=5624
maybe talk to such modders to cooperate and put such mods together?

Would be nice to see 3 or 4 great mods compiled together instead of 50 nice mods  <img src=' />

What do you mean, it will not be possible with? I don't know how to answer that. Is that a question?
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Nicholas
 
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Post » Sun May 20, 2012 3:55 am

I think I like the fat (vanilla) glass weapons, but the narrow elven ones.

*Edit - Looking at the scabbards mod, it says it alters the greatsword meshes, so it probably would be incompatible. The sorting mod would probably conflict (both mods edit weapon data) but the other three mentioned wouldn't.
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Kelvin
 
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