Gods... I have never seen such an arrogant and unfriendly attitude coming from any mod author, before. Wednesday17 started their post by explicitly stating that they really like your work, followed by a couple of questions and concerns, and is met with this kind of behaviour. The post actually read, to me, like someone who might even be eager to support and endorse your work. You have to keep in mind that you, as the author, most likely possess a significant amount of experience when it comes to mods and their compatibility with other mods; to the average user, such matters are not easily grasped all the time, and they must therefore rely on the word of the various mod authors (such as yourself).
This leads to the matter of Wednesday17's kindly-phrased request (that which you seem to read as a demand): I sincerely doubt they meant to ask you to test out every single mod on the Nexus and include in your mod description which are and which are not compatible with 'Crafting 300 - Armoury of Tamriel;' I think it is more a matter of asking for clarification on which
type(s) of mods that may or may not clash with yours. You write in the comments that there is no reason whatsoever to think that any of the mods Wednesday17 mentioned could in any way be incompatible with this one, yet I find this hard to accept at face value. To the average user (you can count me in among these), it would immediately raise a red flag in their mind, if they stumble across a mod like this one, that affects crafting lists and various weapons and resource names (to whatever extent), when they already have one or more
other mods that affect either the same or identical lists and resources within the game. It is not such a ridiculous notion to wonder about this new mod's compatibility with the old, if you are in a situation such as the one I have just described; nor is it such a ridiculous notion to turn to the mod author, asking for some input regarding this.
Now, I will ask you myself, very friendly-like, if you think that this mod of yours (which looks amazing, by the way - good stuff!), could in some way be problematic to use together with other mods that in one way or another tamper with crafted items and resource lists in regards to weapons. Aside from re-texturing certain vanilla weapons, are you simply adding
more items to the resource lists of the game (or whatever you call them - mind, I've not explored any of Bethesda's constructions kits, so I don't know how things look in there when you start digging around), in which case the worst case scenario would be that some items may appear several times when crafting, for example? I am aware that this is something I will most likely have to try out for myself, but both this mod and the others I'm using (that I feel are at least related in terms of what game resources they affect) contain a whole bunch of stuff. I figured that before I get going on that, I could at least ask you for some quick input on this; if there's something in particular I should be aware of, or if you think that there's generally nothing to be concerned about.
Until then, thanks for what looks like a fantastic modification project. I can tell you've put a lot of work into it, and the result seems very promising.
Wednesday17 clarified the "crazy demand" nicely, as I was writing my post.
basic information about which files are being modified and which kinds of mods are most likely not compatible, seems not so unreasonable to me.
Nor does it seem unreasonable to me. I would even go as far as to say that it could be considered a common courtesy, or at least a nicety, to include such information. You know, for that average user I wrote about earlier.