attention! saves arent missing!

Post » Tue Mar 29, 2011 11:11 pm

Just saw steam update Fallout...can anyone confirm if this fixes their issue?


I can confirm that it doesn't.
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Sweets Sweets
 
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Post » Tue Mar 29, 2011 11:12 pm

Using Quicksaves and Autosaves on Gamebryo engine is just asking for trouble. Manually save (via console or main menu) until someone releases a savegame mod (IE CASM, etc). Overwriting a previous save [via any method] will corrupt your savegame eventually. The more unstable the engine is, the more you quicksave, the more likely your save will be corrupted, the more crashing you will encounter, repeat ad nauseum.
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Elina
 
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Post » Tue Mar 29, 2011 9:44 pm

To those that are still having the save issue, make the .bat file as described on the first page of this thread.


Here's a much more robust batch file for you all. This fixes my problems with autosave and quicksave, and will probably solve people's issues with their ini resetting, too, although I never had that problem. I edited the ini in order to disable mouse acceleration and it has never come back for me. But my quick/auto saves gets messed up every time I quit and relaunch the game.

Anyway, here's the batch file. It's better because you can save it anywhere you want, it doesn't have a bunch of excessive "cd .." cd..", and it works no matter where you chose to install Steam.

It's pretty clear what you have to change to personalize it: those two variables near the top.

NOTE: There must not be any spaces around the = signs. The steamFolder variable should not end in a slash. There are quotes around the steamFolder value in case your path contains spaces like "Program Files". My path does not as you can see, so I didn't need the quotes, but I added them anyway to make it easier for you all.

Just like the other one, open Notepad or any text editor, paste in the lines below, change the two values for steamID and steamFolder, and save it as WhateverNameYouWant.bat (For instance: NewVegas.bat) Save the file wherever you want, like on your desktop.

@echo offsetlocal set steamID=555555555set steamFolder="Y:\Steam"del "%steamFolder%\userdata\%steamID%\22380\remote\*.fos"del "%steamFolder%\userdata\%steamID%\22380\remote\*.ini""%steamFolder%\steamapps\common\fallout new vegas\FalloutNV.exe"

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Rach B
 
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Post » Tue Mar 29, 2011 8:23 pm

Thanx for the support :)

Along with everyone else who has thanked me.

Happy hunting in the wastes!


This was definitely a partial life saver. The stupid update borked my saves too, but the .bak save was the one I needed and let me start at the right spot with some effort. Still, I just now black screen crashed and lost 90 mins of work. Now I'm back to that same exact save again. :swear: :banghead:
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Robert Bindley
 
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Post » Wed Mar 30, 2011 5:01 am

i didnt pay 50 dollars to edit files.



Pretty much, I think ill give this game a rest and jump into the g.e.c.k until they get this mess sorted out. It's hard to immerse yourself into a game when it keeps breaking on you.
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David Chambers
 
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Post » Wed Mar 30, 2011 8:32 am

So to recap - what exactly do we know about the issue? What has been attempted and so forth?

The only quick/auto save games listed in the game were from the very beginning. Like others stated, it seems to save the first quick/auto save you do and that's it. Well, I have the latest update. I disabled Steam Cloud via Steam/Settings and restarted Steam completely. I looked at the properties of Fallout: New Vegas and noticed it was still checkmarked as being enabled, with no possible way to disable it, despite it still being disabled in the main Steam settings. The game HAS to use it, it's as simple as that.

So I deleted the quick/auto save files from the steam/userdata/ subfolders and restarted the game, loaded my recent hard save and performed a quick save, along with leaving the area, resulting in creating an auto save. I then exited the game and relaunched it, to find that the ones I just did were now selectable and was able to load the game from them successfully.
I then proceeded to make another quick/auto save file and again, exited and relaunched the game -- but this time, it was still showing the ones from before and not the ones I just did.

The problem lies in the Steam UserData folder. If you clear the quick/auto save files from that folder and load a hard save game, then the first quick/auto save game created WILL work. But any future saves will not. The reason the hard saves seem to work (mostly) is because it's being read from the Documents/My Games/FalloutNV folder and is not being interfered with by Steam whatsoever. But for quick/auto saves, Steam has trouble updating. I believe the quick/auto saves that I find in my Documents folder are my most recent ones, yet they will still not show when placed or copied in the UserData folder.

I know most will already know all this information, I was just summing it up for those not wanting to read all the pages and such. Good luck everyone, let's hope a solution is found soon!
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Angelina Mayo
 
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Post » Wed Mar 30, 2011 12:10 am

Here's an easier fix than the batch file. In the ...Steam/userdata.../22380 folder, delete the contents of the /remote folder, then turn off Write Access (for all users and administrators) for the /22380 folder in the Properties/Security tab. That way, no new autosaves or quicksaves get backed up there, and there is nothing for your saves to revert to.

I've been testing this all evening, and it seems to be a reliable solution.

Edit: I haven't lost any manual saves, so I can't say what's happening there. It may be an issue of overwriting manual saves (perhaps that causes a backup to the remote folder), so maybe use new slots and don't overwrite manual saves until they sort this out?
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ashleigh bryden
 
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Post » Tue Mar 29, 2011 10:10 pm

We're still working on some issues relating to Steam cloud and saves -- I hope to have more information to you soon.

In the meantime, I'd definitely recommend using manual saves.
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Oscar Vazquez
 
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Post » Wed Mar 30, 2011 12:23 pm

Lefty666, I can confirm that what you suggested also works for me!

I deleted the save files in my 'remote' folder. I then selected 'deny' for the 'write' option in the security settings of that folder. I loaded the auto/quick save games that were already on the game, went elsewhere on the game and made another quick/auto save game. Came off, went back on, and sure enough the new saves were there. I did this 3 times to confirm if it was working and all 3 times, 3 new save games.

Temporary fix works!

Bethesda, you should hire some of these people....
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Alan Whiston
 
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Post » Wed Mar 30, 2011 11:06 am

I just wish I hadn't had to spend my first two evenings with the game troubleshooting instead of playing.

Anyway, between the d3d9.dll fix and this temporary quicksave solution, I now have my game in a playable state, so I think I'll go back to first exiting Doc Mitchell's house (manual save #1) and start again.
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Ricky Meehan
 
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Post » Wed Mar 30, 2011 4:10 am

So yesterday I lost 10 of hours of progress, today the patch wiped out another 8 hours of MANUAL saves. My entire save folder was wiped when the patch installed. I sure as hell hope Steam will refund my money for this garbage. This was my most anticipated game of the year by far but this save issue is absolutely gamebreaking. The crashes, glitches and other oddities are not things I would have ever dreamed of making an account and complaining about on the forum but I have no choice after having issues with the one thing that HAS to work.
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Dawn Farrell
 
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Post » Wed Mar 30, 2011 9:50 am

Glad this worked for some people.

I just had my (second) crash to desktop and now I'm suffering from lost saves. Tried the steps here and it looks like I'm one of the few who completely lost out and can't get his quicksaves back.

Think I'm gonna let the game collect some dust while Obsidian gets their act together.

Factoring in the technical stability of the game, it's dropped from day 1 78/100 to about a score of 66/100. Amazing array of technical problems in this game.
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Hussnein Amin
 
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Post » Wed Mar 30, 2011 4:40 am

Thank you! I just lost a few hours of play thanks to this - deleting the originals and replacing them with the .bak files didn't work to restore the saves, either. It just overwrote them. :(

Bethesda/Obsidian/whoever's responsible for this stuff: FIX THIS A.S.A.P! I try to take a lighthearted attitude to your two companies' histories of buggy games, but a bug that deletes data is unacceptable.
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Andrew Lang
 
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Post » Wed Mar 30, 2011 6:53 am

Disabling steamcloud wont fix the problem. It still auto-syncs saved games for achivements and such and will continue to over-write. either use lady's sugestion, restore your old game with my sugestion, or hardsave a lot. Those are really your only options till they patch this crap

This is a pretty serious bug NOT to fix in the first "emergency" patch!!!
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Darian Ennels
 
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Post » Wed Mar 30, 2011 9:44 am

If this product was a morning after pill, we'd have a lot of unhappy mothers-to-be.

I've not once in my life complained about a product. Generally, if the cheese is moldy, I'm willing to cut off said mold and eat the cheese anyway. But, after loosing a day's worth of playtime, and watching my hard earned guns, hard won battle spoils, and easily gotten (but STILL hard to find) companion vanish in a puff of savegame rollback smoke, I'm here to rabble alongside you.

I am more disappointed then anything else. As someone who really enjoyed Fo3 and even attempted to replicate the immersive world in my own mods (See!?) this is just unacceptable work. I tried to ignore the fact that my top of the line graphics card still left me with flickering trees and random (sometimes when I'm practically on top of them) renderings, and still found myself enjoying things despite it all, but to loose all my work just killed it. My character has died, and so has what attachment I had to this game world.

This needs to be fixed, because I don't want another player to experience such defeating deletion. Just not cool, guys.

-G
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Vickytoria Vasquez
 
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Post » Tue Mar 29, 2011 10:05 pm

Here's an easier fix than the batch file. In the ...Steam/userdata.../22380 folder, delete the contents of the /remote folder, then turn off Write Access (for all users and administrators) for the /22380 folder in the Properties/Security tab. That way, no new autosaves or quicksaves get backed up there, and there is nothing for your saves to revert to.

I've been testing this all evening, and it seems to be a reliable solution.

Edit: I haven't lost any manual saves, so I can't say what's happening there. It may be an issue of overwriting manual saves (perhaps that causes a backup to the remote folder), so maybe use new slots and don't overwrite manual saves until they sort this out?


Just tried this workaround and after a few saves and restarts, seems to be working well. Thanks dude!

But ffs...how could they not notice this when they were testing the game out???
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Silencio
 
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Post » Tue Mar 29, 2011 10:31 pm

Lefty I just want to say thank you, that absolutely solved my problem, game (and autosaves) now work great.
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CHARLODDE
 
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Post » Wed Mar 30, 2011 12:35 pm

*hugs OP fervently*
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Jason King
 
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Post » Wed Mar 30, 2011 12:11 am

I'm on XP and this didn't work for me. I thought it might, since the .bak files were about 600k larger than the original ones but no go. Looks like I'll be stuck at Nipton house reliving Groundhog Day till they fix this.

:sadvaultboy: :spotted owl:
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Jose ordaz
 
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Post » Tue Mar 29, 2011 8:13 pm

Unfortunately, this issue coupled with the ridiculous number of hard crashes per play session creates an laughable situation for a game released this decade. It's so frustrating it's funny.

I just had the last hour of my progress removed because the game crashed to desktop on me while I was scrolling through the pipboy. Not that it matters really, compared to those that lost their entire character, my situation is mild.







I manually go in and hard save every hour... I had recently crashed to desktop so I figured I wouldn't crash for another couple of hours. What makes me giggle now is that my last autosave was 16 hours ago, back when I left the Doc's house. My hard saves are way into the storyline.

But rest assured folks, their are patches coming. I read all the major reviewes for the game so far and all of them state the developers know about the many bugs and have patches in the works. Lets just hope for frequent patches until all of our issues are fixed.
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Alexandra Ryan
 
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Post » Wed Mar 30, 2011 10:35 am

This worked perfectly for me, and all I have to say is the only thing dumber than letting Obsidion push out this buggy mess is not stickying this thread.

Good job, OP, you are a King among men.
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Project
 
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Post » Wed Mar 30, 2011 11:30 am

Unfortunately, this issue coupled with the ridiculous number of hard crashes per play session creates an laughable situation for a game released this decade. It's so frustrating it's funny.

I just had the last hour of my progress removed because the game crashed to desktop on me while I was scrolling through the pipboy. Not that it matters really, compared to those that lost their entire character, my situation is mild.







I manually go in and hard save every hour... I had recently crashed to desktop so I figured I wouldn't crash for another couple of hours. What makes me giggle now is that my last autosave was 16 hours ago, back when I left the Doc's house. My hard saves are way into the storyline.

But rest assured folks, their are patches coming. I read all the major reviewes for the game so far and all of them state the developers know about the many bugs and have patches in the works. Lets just hope for frequent patches until all of our issues are fixed.


What do you mean by "hardsave"? I have made saves up to 16/1000 but only 10 are actually saved.

I might just start a new character anyways.
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Rach B
 
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Post » Wed Mar 30, 2011 8:52 am

For XP users, I notced some anomalies, and this can get you to a recent save, though not your most recent one unfortunately. I'm better at explaining things with pictures:
http://tesseract.ca/images/Misc/FONV_SaveIssue_XP.gif
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dean Cutler
 
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Post » Wed Mar 30, 2011 4:15 am

Hi and thanks so much for this help as this is exactly why I just came here. Only one small thing though. In making up the new file that the good Lady Nimbenay has so graciously provided and the putting in of the uidnumber, when I looked into the Steam/userdata/uidnumber place there are a bunch of files that all have numbers on them so do I use the topmost file that has a number for a name with today's or yesterday's date rather than any of the other numbers? Thanks in advance! I started to try and play this game today a couple of hours ago and when I noticed that for the second time now that i had to either start at the same place I had started the time before I knew I had better stop and go looking for a fix.

RIGHT ON!!! Just went back in and did what was originally suggested and then what lefty there said and I am as we (I) speak now back into where I stopped at Level 3 so 9 hours of play is now reinstated and I am using a retail disk not steam DL. YIPPEE YI YEA!
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Ebou Suso
 
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Post » Wed Mar 30, 2011 7:33 am

ugh, I f**king tried everything in this thread to get my saves back but the last save I was able to recover was at level 2(I was @ lvl 13 and far into the main quest). I don't even want to play this damn game anymore all my hard work and weapons that I went to hell and back for -- lost!


Thanks for trying to help though, I was just the unfortunate victim of a buggy ass released game, inexcusable.
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Mari martnez Martinez
 
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