» Wed May 23, 2012 5:47 am
@Mr.Moe7 - I don't believe it will affect the vamipire spells. I added a keyword to the destruction spells and it uses that to determine which spells to scale up.
@Ryuujin_0 - yes, I'm sorry. The alteration duration bonus was applied to anything tagged as an alteration spell by Bethesda, which apparently includes several non-alteration magic effects like certain shouts. I copied and pasted the conditional from the Stability perk, so I bet it increases the duration of the shouts too. Why'd they do it that way? I have no idea. I plan to fix this in the next update.
@Integrator - From what players have told me, some enemy mages might be slightly harder, some might be slightly easier, and most people didn't notice a difference. It honestly depends which spells and perks the NPC has. (Yes, apparently NPCs can have perks too)
@Azuron - the displayed armor is just the base amount of the protection if you were already in full armor. If you are in cloth, it's actually MUCH higher - something like 670 which should put you at the soft cap. (Armor wearers get 100 armor that is not displayed - 40 for the chest, and 20 for each other piece, which is why the number is higher than the usual armor cap.) I have been informed that Dragonhide used to stack with the soft cap for armor wearers, so someone in smithed heavy who was already getting the 80% reduction could cast dragonhide and get that remaining 20% reduced by another 80% so they were only taking 4% damage. I'll be re-working Dragonhide for the next update so hopefully more people will be happy with it.