I've recently started a new non-mage character, and I'm noticing an annoying trend where destruction staves seem to do pathetic amounts of damage. I just killed Krosis at level 22 and looted a Staff of Fireballs that does an amazing 18 points of damage. Without the mod it goes back to the normal 40. It seems counterproductive to keep the mod activated if I'm not playing a mage.
You're playing a mage with low destruction and high enchant skill, aren't you? The mod ties destruction skill to (destruction) staff damage output, while vanilla (IIRC) ties enchant skill to staff damage.
Hey so does this mod make Alchemy level like seriously slow? I am spending all my money on trainers, I come in with bags full of ingredients and I get maybe 2 skill raises out of making potions with them.
I've noticed an apparent slowdown in Destruction, but not in Alchemy. Is your skill very high, like around the 90s? It's supposed to be slower at high levels. Also, do you have any other mods installed, especially later in your load order, that might be causing the slow down?