Bethesda, can we get any sort of timeline for a patch?

Post » Fri Nov 16, 2012 12:34 pm

Great point. Hence.... http://www.gamesas.com/topic/1417524-doom-3-bfg-edition-xbox-360-version-needs-a-patch/
rip means for pc players on multiplayer issues on pc but i hope you console players get your fixes aswell ! ded servers were in the original doom 3 on pc big question is -why did they remove them from the pc version ??? srry lil off topic but is good question.
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RAww DInsaww
 
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Post » Fri Nov 16, 2012 9:08 am

... I don't understand all these complaints myself. Many of you guys act like the game is broken. Single player is very much playable at this point. Please let Bethesda focus on real problems... Let's focus on real problems and let the petty stuff get fixed later guys.... :down: :shakehead:
How many times do I need to explain the importance of what controls mean to the actual playability of the game?

When they svck?

When you can't remap them at all?

When right bumper is the only way to switch between weapons... In 2012?

When you need to hold down the left thumbstick to crouch? When you can't even TOGGLE crouch?

When activate, for some reason has it's own button (when others could actually be there, and have far more use), when you could just use the fire button?

Or how about periods that TAKE people out of playing the game? Such as the big SAVING banner that pops up at all the wrong times and completely interupts gameplay, and cannot be turned off?

Or, do I need not to, because some of you guys are used to rushed games and your mind has already adapted to not feeling any discomfort the moment you press start?

You want a patch, we want a patch. People found problems you didn't. That's how the patch process works.
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El Goose
 
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Post » Fri Nov 16, 2012 12:30 pm

Or, do I need not to, because some of you guys are used to rushed games and your mind has already adapted to not feeling any discomfort the moment you press start?

The reason why games are rushed is games cost more to make than they did even a few years ago, and it's a growing trend. So you have to get the same amount of work done in a shorter time it's just the way it is.
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Reanan-Marie Olsen
 
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Post » Fri Nov 16, 2012 8:45 am

To the people expecting dedicated servers, time to pack it up and except your loses, it wont be happening.

Games are moving away from dedicated servers back to the stone age P2P design that was used in the age of dailup, Why? Because of consoles, it is their mode of multiplayer and and since all games are made on consoles these days any port of them to the PC will have the same thing. P2P is just as flawed as it was back in the day and it has already killed what might have been profitable multiplayer games on the PC since the change. The future of multiplayer on the PC is dead, save for all the MMOs.
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Sarah Knight
 
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Post » Fri Nov 16, 2012 7:36 am

That's not the best route, remember there is Cuda/OpenCL so you can bypass a lot of the API problems yourself by having direct access to the GPU.

I know this is the better way for numbercrunching but how reliable is this and how dependant on driver quality?
Reliabilty/compatibility is my main concern. Performance and effects are less important.
I don't program games. I do visualizition software for business purposes. I work alone...
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Bambi
 
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Post » Thu Nov 15, 2012 11:49 pm

To the people expecting dedicated servers, time to pack it up and except your loses, it wont be happening.

Games are moving away from dedicated servers back to the stone age P2P design that was used in the age of dailup, Why? Because of consoles, it is their mode of multiplayer and and since all games are made on consoles these days any port of them to the PC will have the same thing. P2P is just as flawed as it was back in the day and it has already killed what might have been profitable multiplayer games on the PC since the change. The future of multiplayer on the PC is dead, save for all the MMOs.

Ugh, there's that old "it's always the consoles' fault" prejudice. And it couldn't be more wrong.
Gears 2 and 3 on 360 are running on dedicated servers for example.
And this works so well, you can play with lots of different people from different areas in the world at the same time and get the impression you're playing on LAN.
I never played a pc game multiplayer (dedicated or not) that worked as well as Gears 3 on xbox live.

Doom3 is an 8 year old game.
Don't expect major multiplayer support for a re-release of an old game that put's it's main focus on the single
player campaign.
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saxon
 
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Post » Fri Nov 16, 2012 1:40 pm

on pc p2p is total crap man i watch the pings of players 0 is host and everybody else is in the 200 -300 sometimes even higher range if the codes there for ded servers use it or atleast use the old d3 and update it to run ded bfg servers i could care less about all the fixes you guys are gripeing over minor things in my book and very non game breaking but they do need fixing ,whats game breaking is strafeing along and getn killed and never saw who did it

-hit detection / slamming a guy with 5 rockets and 30 rounds of chiangun ammo and he dont die as he should

-weapons fireing faster then they should sometimes/ this is seen in non host players

-fireing more then they should /(example) fire rocket 1 time 2 rockets come out

-items not spawning properly/daddy needs chaingun ammo

-gravity dureing rocket jumps of non host players increased/host rocket jumps are normal non host go way to high for a normal rocket jump touch very top of edge 2 in center easy.

-doors not opening on time like they should / needed for map control

-getn stuck on textures dureing a fight (example) this was a bug on old d3 the ledge above backback on edge 2 another is also on lift of edge 2 first rail you pass on lift you can get stuck and not be able to move

these are gamebreaking in the multiplayer and i can get a list of doom 3 players all saying the same things i am on the above issues i posted!
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Lucy
 
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Post » Fri Nov 16, 2012 4:39 am

This isn't about console bashing or about the age of the game or a game that was meant for single player only. Doom3's multiplayer was [censored] the day it was released in 2004 even with dedicated servers. And that hasn't changed one bit with the rerelease, I was just stating facts, this is how things are in this day and age.
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Tyrel
 
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Post » Fri Nov 16, 2012 12:30 pm

This isn't about console bashing or about the age of the game or a game that was meant for single player only. Doom3's multiplayer was [censored] the day it was released in 2004 even with dedicated servers. And that hasn't changed one bit with the rerelease, I was just stating facts, this is how things are in this day and age.
not console bashing man just putting out whats really game breaking some particles and textures are not gamebreaking all im saying my issues i posted those are gamebreaking!
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brian adkins
 
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Post » Thu Nov 15, 2012 11:37 pm

My post was addressing StahlFaustus's post not yours :tongue: probably should have used quotes
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Kelly James
 
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Post » Fri Nov 16, 2012 8:10 am

@http://www.gamesas.com/user/708343-stahlfaustus/ if there not gonna support multiplayer then they should of never added multiplayer to the game !!!!!! and for a 8 year old game that still has servers http://www.gametracker.com/search/doom3/ ive rented servers before and if bfg gets ded servers il rent them again.
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Manuela Ribeiro Pereira
 
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Post » Fri Nov 16, 2012 7:04 am

Games are half-assed these days, so this kind of thing doesn't surprise me
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Karl harris
 
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Post » Thu Nov 15, 2012 11:01 pm

This isn't about console bashing or about the age of the game or a game that was meant for single player only. Doom3's multiplayer was [censored] the day it was released in 2004 even with dedicated servers. And that hasn't changed one bit with the rerelease, I was just stating facts, this is how things are in this day and age.

understood. your post before gave me a different impression.

According to id, the multiplayer code of Doom3 has been scrapped and exchanged with the Rage code.
I noticed that with both games, Rage and Doom3 bfg, there's almost no lag (even when ping shows 200) when you're playing with lots of people that are quite close to you. The number of players doesn't seem to make that much of a difference.
The distance does.
I can play on 360 with 3 people here in germany when the ping says 200 and don't have any lag.
This changes immediately when i play with poeple overseas although ping is the same.
It's either the ping counter that shows false results or there's some form of timeout that makes problems when the distances get too large.

I noticed the same with Rage.

The Rage multiplayer code works flawless at low distances but fails when connecting to overseas.
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Janette Segura
 
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Post » Thu Nov 15, 2012 11:36 pm

understood. your post before gave me a different impression.

According to id, the multiplayer code of Doom3 has been scrapped and exchanged with the Rage code.
I noticed that with both games, Rage and Doom3 bfg, there's almost no lag (even when ping shows 200) when you're playing with lots of people that are quite close to you. The number of players doesn't seem to make that much of a difference.
The distance does.
I can play on 360 with 3 people here in germany when the ping says 200 and don't have any lag.
This changes immediately when i play with poeple overseas although ping is the same.
It's either the ping counter that shows false results or there's some form of timeout that makes problems when the distances get too large.

I noticed the same with Rage.

The Rage multiplayer code works flawless at low distances but fails when connecting to overseas.
no lag you playing on a console or pc ? hop on the pc and tell me theres no lag then! i play a buddy 1 state over and theres lag like hell !!
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Laura Tempel
 
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Post » Fri Nov 16, 2012 7:28 am

Before Rage's release, Carmack had mentioned something about implementing P2P multiplayer in Rage. So this goes way back to then, and back then I was surprised that a smart guy like Carmack would do this. Now it makes sense, it was pressure from the console centered Bethesda that forced this change. Because it doesn't make sense to write P2P stuff for consoles and then client/server for PC, while this saves time and money it will kill multiplayer on the PC and thus stunting sales on that platform.
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LijLuva
 
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Post » Fri Nov 16, 2012 4:50 am

@http://www.gamesas.com/user/708343-stahlfaustus/ if there not gonna support multiplayer then they should of never added multiplayer to the game !!!!!! and for a 8 year old game that still has servers http://www.gametracker.com/search/doom3/ ive rented servers before and if bfg gets ded servers il rent them again.

I tried multiplayer with the Doom3 pc original at the end of last year and i had a very hard time to find any games.
I remember connecting to a server for some time to play against a clan from NY. But the ping was to high to be competitive.
Other than that, there were no Doom3 multiplayer games running. None at all on all of the internet!

Finding populated Quake3 servers is still easy although that game is 6 years older.
That's my point: Doom3's deathmatch was never popular....
I doubt the BFG release will change this.
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Eileen Müller
 
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Post » Fri Nov 16, 2012 8:50 am

no lag you playing on a console or pc ? hop on the pc and tell me theres no lag then! i play a buddy 1 state over and theres lag like hell !!

Playing on 360 in germany.
DSL 6000 k/bits.
Using dual antenna 360 wireless adapter.

Sounds slow but works pretty well with 95% of all xbox multiplayer titles when you don't go beyond 8 players.

PC games usually have more lag with this setup!
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matt oneil
 
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Post » Fri Nov 16, 2012 7:01 am

Quake3 is actually 13 years old :biggrin: it was released in December 1999

Take a look at Quake Live which is the F2P version of Quake3, its all P2P multiplayer as well and its not even a console title!! Everything is going down the crapper, PC gaming has gone to hell and now with Windows 8, PC's in general have now hit the bottom. They are making a serious effort to kill the PC and gaming on it.

People wonder why PC users have such a chip on their shoulders, THIS IS WHY!!
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Victoria Bartel
 
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Post » Fri Nov 16, 2012 4:38 am

I tried multiplayer with the Doom3 pc original at the end of last year and i had a very hard time to find any games.
I remember connecting to a server for some time to play against a clan from NY. But the ping was to high to be competitive.
Other than that, there were no Doom3 multiplayer games running. None at all on all of the internet!

Finding populated Quake3 servers is still easy although that game is 6 years older.
That's my point: Doom3's deathmatch was never popular....
I doubt the BFG release will change this.
ny server hmmm scarecrows place was my server you said you was in germany so that explain your ping/lag but its still playable i know i venture into euro servers on old d3 with 150 ping and can still play competitive there a list of players i know who will play this multiplayer competitively you wont see us playing noobs on a server on ol d3 really we prefer a challange which will never get at the way current multiplayer is in bfg!
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[ becca ]
 
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Post » Fri Nov 16, 2012 9:13 am

Before Rage's release, Carmack had mentioned something about implementing P2P multiplayer in Rage. So this goes way back to then, and back then I was surprised that a smart guy like Carmack would do this. Now it makes sense, it was pressure from the console centered Bethesda that forced this change. Because it doesn't make sense to write P2P stuff for consoles and then client/server for PC, while this saves time and money it will kill multiplayer on the PC and thus stunting sales on that platform.

It's not just Bethesda that's console centered. It's everybody! And it's not the consoles killing the pc, it's the better profit possibilities on different systems.

I'm sure, the next console generation will be the last.
And then everybody and their neighbours will play games on cell phones only.
And then all console gamers will complain that the cellphone killed the console....
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Louise
 
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Post » Fri Nov 16, 2012 3:06 pm

Ya, exactly. Things are changing so fast, I'm getting too old for this crap.
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Pants
 
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Post » Fri Nov 16, 2012 9:02 am

Quake3 is actually 13 years old :biggrin: it was released in December 1999 Take a look at Quake Live which is the F2P version of Quake3, its all P2P multiplayer as well and its not even a console title!! Everything is going down the crapper, PC gaming has gone to hell and now with Windows 8, PC's in general have now hit the bottom. They are making a serious effort to kill the PC and gaming on it. People wonder why PC users have such a chip on their shoulders, THIS IS WHY!!

Time flies when you're having fun. Makes me mix up years... lol

Ever thought about why Windows 8 looks like a cellphone OS ?
Because it's the damned smartphones which are killing everything sooner or later.
Microsoft has understood this quite well and that's why Windows 8 is what it is.

This is a generation change....
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Wayne Cole
 
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Post » Fri Nov 16, 2012 8:45 am

ny server hmmm scarecrows place was my server you said you was in germany so that explain your ping/lag but its still playable i know i venture into euro servers on old d3 with 150 ping and can still play competitive there a list of players i know who will play this multiplayer competitively you wont see us playing noobs on a server on ol d3 really we prefer a challange which will never get at the way current multiplayer is in bfg!

Higher pings already limits your weapons of choice in the original. Grenades, rockets or plasmagun svck then.
I always preffered the sub machinegun when playing D3 at higher pings.
Q3 never was that sensitive to distance.

But as i said: the BFG edition seems to svck even more than the original when players have to cross large distances no matter what ping.
Unless that ping counter is showing false results...

A 2 on 2 match germany / usa works but we tried 3 german players connecting to a us game and that was totally unplayable.
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JAY
 
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Post » Fri Nov 16, 2012 1:19 pm

ive had no problems in old d3 with weapons other then learning to aim lil higher and more over becuse the lag i had which made high ping play managable doors opened on time so map control was still possible hit detection was messed up sometimes in old d3 but not as bad as bfg is old d3 items spawned normally after 60 hours of d3 bfg i can say that items will not spawn sometimes and ive spent enough time on pc multiplayer to hear all the other players say how fun this game would be if it wasnt so laggy i wish those players would voice there words as i am on this laggy p2p crap bethesda/id stuck us pc players with !
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GPMG
 
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Post » Fri Nov 16, 2012 12:54 am

ive had no problems in old d3 with weapons other then learning to aim lil higher and more over becuse the lag i had which made high ping play managable doors opened on time so map control was still possible hit detection was messed up sometimes in old d3 but not as bad as bfg is old d3 items spawned normally after 60 hours of d3 bfg i can say that items will not spawn sometimes ...

As i said: The multiplayer code has been swapped with the Rage code.
This obviously leads to some new bugs like you mentioned with items not spawning.
I'd say let's wait for the upcoming patch to give the bfg multiplayer our final judgement.
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Shiarra Curtis
 
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