Bethesda, can we get any sort of timeline for a patch?

Post » Fri Nov 16, 2012 5:04 am

I would realllllly like to play the game I paid for, but I refuse to until you guys patch all the problems. So it would be much appreciated if we could have some sort of estimate as to when a patch might be released.
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SamanthaLove
 
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Post » Fri Nov 16, 2012 11:27 am

I would realllllly like to play the game I paid for, but I refuse to until you guys patch all the problems. So it would be much appreciated if we could have some sort of estimate as to when a patch might be released.

I'm curious about the estimate for the patch release, too.

However, you're really missing out on a fun experience by not playing it now. If I waited for every game I bought to get patched before I played it I'd hardly ever play.

There's nothing game breaking here. Give it a chance.
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Nitol Ahmed
 
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Post » Fri Nov 16, 2012 6:47 am

Don't want them to rush the patch like they rushed the game, give them time to do stuff properly this time
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Wanda Maximoff
 
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Post » Fri Nov 16, 2012 12:28 pm

I'm curious about the estimate for the patch release, too.

However, you're really missing out on a fun experience by not playing it now. If I waited for every game I bought to get patched before I played it I'd hardly ever play.

There's nothing game breaking here. Give it a chance.

I've got tons of other ways to play Doom 3 and RoE. I am really holding out on the patch so I can play Lost Mission. The issues with the game for me are serious enough to hold off playing it.
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Nadia Nad
 
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Post » Thu Nov 15, 2012 11:48 pm

I've got tons of other ways to play Doom 3 and RoE. I am really holding out on the patch so I can play Lost Mission. The issues with the game for me are serious enough to hold off playing it.

You speak like the game is impossible to play with.

As for the lost mission i have read other peoples opinions that the game KICKS ASS !!!!!!!
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cosmo valerga
 
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Post » Thu Nov 15, 2012 11:42 pm

play the game puss boy, stop b!tching

its a great game these "problems" u speak of are not that big of a deal

when its patched, its patched and itll be nicer but until then it doesnt ruin the game at all
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Darlene Delk
 
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Post » Fri Nov 16, 2012 10:42 am

You speak like the game is impossible to play with.

As for the lost mission i have read other peoples opinions that the game KICKS ASS !!!!!!!

It's not enjoyable for me when I know the pc version and in some ways the xbox 1 version is better.
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Myles
 
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Post » Fri Nov 16, 2012 2:48 am

It's not enjoyable for me when I know the pc version and in some ways the xbox 1 version is better.

The PC nersion and any PC version will always be better because the hardware limeted specs of any consiole out there, and you know that for sure ( a guess anyway).

Because otherwise nobody would play the same game on a console but only the pc version instead, and that's not fair i guess !!!!!
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naomi
 
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Post » Thu Nov 15, 2012 10:55 pm

Play the original Doom 3 if you have it? It'll always be superior to BFG Edition.
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Marquis T
 
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Post » Fri Nov 16, 2012 3:21 am

It's not enjoyable for me when I know the pc version and in some ways the xbox 1 version is better.
All i seem to hear from you is the same whiney excuses and [censored]. Quit trolling go play doom 3 on your pc or xbox then and try to be alittle more productive with your posts and not [censored] about this or that. You really bring out the negative energy in the forums.
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Kim Kay
 
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Post » Fri Nov 16, 2012 3:01 pm

All i seem to hear from you is the same whiney excuses and [censored]. Quit trolling go play doom 3 on your pc or xbox then and try to be alittle more productive with your posts and not [censored] about this or that. You really bring out the negative energy in the forums.
decayedmatter is doing something that in the end will help everyone who owns or will own the game, and has brought many, many valid points. Is that not preductive enough for you?
You really bring out the negative energy in the forums.
I'd recommend going through the Rage forums and seeing what "negative energy in the forums" is...
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john page
 
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Post » Fri Nov 16, 2012 10:54 am

decayedmatter is doing something that in the end will help everyone who owns or will own the game, and has brought many, many valid points. Is that not preductive enough for you?

I'd recommend going through the Rage forums and seeing what "negative energy in the forums" is...

You guys are feature peddling :), and in any case he hasn't brought any good points besides "I don't like this version".
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Ilona Neumann
 
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Post » Fri Nov 16, 2012 12:48 pm

decayedmatter is actually behaving as though he expected the game to be designed around what he wanted it to be, and nothing else. It's good to bring up flaws for sure, but the point has been made and repeating the same thing over and over in as many places as possible is not going to lend his position much weight - he comes across more as a whiny kid than as someone seriously reporting issues by doing that. There's an element of "are we there yet, are we there yet" in it, you know.
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Krista Belle Davis
 
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Post » Thu Nov 15, 2012 11:55 pm

decayedmatter is doing something that in the end will help everyone who owns or will own the game, and has brought many, many valid points. Is that not preductive enough for you?

Yes, but patience seems to be missing.
Reporting bugs is a good thing but permanently moaning about them doesn't help at all.
It's hard to prevent bugs before release with these complex game engines and fixed release dates today.
Releasing a patch is cost intensive and time consuming.
Fixing as many bugs as possible with one patch is easier for the game programmer, cheaper for the company and also more comfortable for the consumer.
Imagine having to apply single patches for every bug.
It also takes some time for most bugs to appear.
The "slowdown bug" or the "can't get of ladder bug" seems to happen quite rarely, so it takes some time for those to be noticed and reported.
Releasing a patch after the first bug showed up and got reported only for this single bug is non profitable.
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Queen
 
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Post » Thu Nov 15, 2012 10:56 pm

There's an element of "are we there yet, are we there yet" in it, you know.

Yup! :biggrin:
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Rob Smith
 
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Post » Fri Nov 16, 2012 3:27 pm

Considering how much "outrage" a flashlight and the respective effects that come with it can create, it would have been a wise decision to completely scrap that damn thing!

I can remember reading something in 2004 in a magazine (no link questions, it was on paper! lol) that Carmack was strongly opposing the idea of the flashlight but got talked into it by id's designers.
I guess he must have regretted giving in to this concept a thousand times by now.

Especially since Doom3 works great without the flashlight. The shadows generated by and on the environment are 100 percent solid and convincing whereas the shadows generated by the flashlight always were a reason for discussion even in 2004.
Back then, several friends i showed Doom3 in action were making remarks about the strange shadows when using the flashlight, which made us walk through my darkended home with a real flashlight to check out the real thing. :biggrin:

Aside from this, the escort mission with the scientist carrying a lamp and the ultra dark section with the glowing imp canisters moving through a dark tunnel in Delta Labs make more sense without having a flashlight.
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Nina Mccormick
 
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Post » Fri Nov 16, 2012 1:29 pm

Considering how much "outrage" a flashlight and the respective effects that come with it can create, it would have been a wise decision to completely scrap that damn thing!

Never would have considered it and I doubt they would have either.
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Kelvin Diaz
 
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Post » Fri Nov 16, 2012 3:22 pm

What I meant is the guy could be the only reason id would find so many bugs to fix :tongue:
He's showed many bugs.
If you'd been following along you would've noticed.
Id obviously didn't care about testing, and it's hard to imagine them not missing a lot of bugs unless people on the forums say something, not to mention they would never mind patching anything if people didn't complain.

Also, asking for an estimated time is far from unreasonable, considering how slowly id has worked to get things done lately. Lately their take on "when it's done" seems a little overboard.

There's alot more here from everyone at least slightly dissappointed besides "I don't really like it." Lots of people were disppointed and of course you can't expect to find them here. There are many bugs in the game that need fixing.

Sure, a flashlight is something I can look over, but try looking at things like the PS3 loading times. If that's not game-breaking I don't know what is.
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Amy Masters
 
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Post » Fri Nov 16, 2012 12:22 pm

Off topic posts/flamebait have gone away. Please stay on topic and don't be rude.
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Hayley O'Gara
 
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Post » Fri Nov 16, 2012 12:34 am

Sure, a flashlight is something I can look over, but try looking at things like the PS3 loading times. If that's not game-breaking I don't know what is.

Whats the load times on the ps3?
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Charles Weber
 
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Post » Fri Nov 16, 2012 11:36 am

decayedmatter is doing something that in the end will help everyone who owns or will own the game, and has brought many, many valid points. Is that not preductive enough for you?

I'd recommend going through the Rage forums and seeing what "negative energy in the forums" is...
i dont know how much good complaining about the same issues over and over again when you know they adressed these thing an a patch is coming out. And I have been to the Rage forums. Havent been back because its all rubbish. The ending to Rage svcked i give you tha but over all great game best ive played in recent years.
What I meant is the guy could be the only reason id would find so many bugs to fix :tongue:
He's showed many bugs.
If you'd been following along you would've noticed.
Id obviously didn't care about testing, and it's hard to imagine them not missing a lot of bugs unless people on the forums say something, not to mention they would never mind patching anything if people didn't complain.

Also, asking for an estimated time is far from unreasonable, considering how slowly id has worked to get things done lately. Lately their take on "when it's done" seems a little overboard.

There's alot more here from everyone at least slightly dissappointed besides "I don't really like it." Lots of people were disppointed and of course you can't expect to find them here. There are many bugs in the game that need fixing.

Sure, a flashlight is something I can look over, but try looking at things like the PS3 loading times. If that's not game-breaking I don't know what is.
He does come off as whiney though. Ive been a beta tester for many products one being The original painkiller. and i know about bug testing and his is more like complaining not reporting. Watched his youtube video on this. really the shotgun dont leave all the bullet holes in the wall so this is gamebreaking. get a life kid be glad you get to have all those games you got when the damn economy is collasping around us. Big picture there are more bigger things to worry about then some blood splatter missing.
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Enie van Bied
 
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Post » Fri Nov 16, 2012 2:55 pm

The ending to Rage svcked i give you tha but over all great game best ive played in recent years.
Oh there was much more going on than that, lol. Much more than the ending svcking.
But yeah Rage was a good game.

Watched his youtube video on this. really the shotgun dont leave all the bullet holes in the wall so this is gamebreaking
I think maybe what he's mad at though, is not that it's there, but the fact that it wasn't there before, in 2004. Sure every game has bugs, but it can throw someone off to see more bugs in a "re-release" that weren't there before, and are things that even five minutes of playtesting would've found, you know?

Basically, there's more making the BFG edition looking inferior than remastered. It looks slightly worse than the original (textures, lighting, camera fov, etc...), and you might say "slightly worse isn't anything to complain about," but there's also no reason to celebrate such a "remaster."

Edit: But okay, I will admit there's more complaining than information. There should be 1 thread going on about the problems, and only 1.
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Bellismydesi
 
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Post » Fri Nov 16, 2012 1:37 am

I think maybe what he's mad at though, is not that it's there, but the fact that it wasn't there before, in 2004. Sure every game has bugs, but it can throw someone off to see more bugs in a "re-release" that weren't there before, and are things that even five minutes of playtesting would've found, you know?

This is a critical point as it looks like a plain re-release but in reality there's some important changes under the hood to enable VR and 3D stereo.
They said that they adjusted time outs for blood and body vanishing to keep rendering speed constant for VR (Motion detection is an important point here for constant movement).
That might have lead to misunderstandings between developers/bugtesters as they were expecting fewer decals and bloodsplatter and thought that the missing of effects was intended.

We had this before: They should have laid more emphasis on the VR thing marketingwise.
Carmack did a good job with his VR presentations but the "3D compatible" logo just takes up less than 5% of the games cover artwork although i'm sure the BFG edition is mainly optimized for that purpose.
They should have called it "Doom 3 - 3D edition".
I guess this would have made some changes easier to understand for the fans of the original release.

If you play the BFG edition the oldschool 2D way, it's understandable that some performance optimizations for VR make the game look worse.
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dav
 
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Post » Fri Nov 16, 2012 8:39 am

Never would have considered it and I doubt they would have either.

I meant to scrap the flashlight during the development of the original 2004 release.
Nobody would have missed it when it never had existed.
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Dawn Farrell
 
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Post » Fri Nov 16, 2012 6:19 am

They should have called it "Doom 3 - 3D edition".

If you play the BFG edition the oldschool 2D way, it's understandable that some performance optimizations for VR make the game look worse.
Bingo, and that's the problem, that's pretty much the experience people are getting, and the VR isn't even out yet, so no one has anything first hand to understand these "downgrades."

Still, again this is the developers' fault. They can make a config for 2d and one for VR, both of which would interchange through a setting on the menu, in the form of switching from normal 2d to VR.

Edit: And what really bugs me about this lazyness is that I don't know if it's because they're busy with Doom4, if they're just going to be like this from here on out. I'm worried Doom4 might have alot of limitations placed on it because of consoles and anything they can think of.
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jodie
 
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