The "Well just don't use it argument" for crafting is so flawed. This isn't the same as people going out of their way to get a 100% chameleon armour/clothes/jewelery set or a 100% reflect damage or 100% spell absorption set like in Oblivion. This is people just playing the game and breaking it through making it too easy for them, even with the difficulty slider maxed, by using the crafting skills as they are now.
Hmm, my problem is, that after playing this game from different perspectives, I have never once come close to maxing out a skill by "accident" until many levels in the future. I simply cannot comprehend how you could max 100 smithing, enchanting, alchemy. Maybe if I experience this I will have an epiphany regarding this issue, but I suspect, its a non-issue for most people, but hopefully you can understand why, in conjunction with my post a few posts ago why I don't see it needing to be fixed. Its only a problem if you trying to grind it as far I can see. As noted earlier, reports that a bit of dungeon crawling and they maxed it out, doesn't match my own experiences.. you'd have to be carrying a LOT of iron there, last time I checked it was close to 500.
So you accidentally, brutally crafted 500 daggers, disenchanted and enchanted an absolute ton of items, and thousands of potions and broke your game before level 20. Excuse me if I take this with a pinch of salt. Theres nothing particularly wrong with the diminishing returns argument, and to a certain extent I wouldn't be upset if they implemented, I just don't feel it affects as many people as it is being made out to be.
Then we move on to "I don't want to bind myself with articificial restrictions", and yet ask for a harder difficulty level which is even MORE artificially restrictive by having uber mudcrabs of death than simply not using the best weapons. Its just a difference in the devs restricting you, and yourself, and frankly I trust myself to build my own experience than someone who doesn't know me.
And conversely with the destruction magic issues the "Well boost your enchanting by making 1000 iron daggers and enchanting them for a 100% spell reduction set" is just as stupid. For exactly the same reason, it makes the game too easy and people like a challenge.
Can you elaborate, because any response to this is going to sound strange.
"Destruction magic is not powerful enough, making my game too hard, but could you not make the game any easier because I like a challenge".
I know that sounds dismissive, so please clarify before taking that above sentence literally. But I do refer to my earlier post in regards to "balancing skills" if its just a matter of "butttt, my warrior does more damage than my mage at level massive+"