WELL.... I have to say, obsidian did an amazing job re-balencing fallout new vegas. That game, like skyrim, was epic in many ways, but started off with bad, some times game breaking bugs, and had awfull balencing.(Im about to talk about FNV, but bear with me, Im making a point here

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Here was the prob, Guns was the only practical choice to use, they were every where, ammo was cheap, and all the best perks for it came at early lvls. The 2nd best combat skills were, oddly, melle, and unarmed. I know,in a world filled with guns and explosives, kinda wierd. While many of the weapons in these classes were useless, some stood out,did tons of dmg, and were easy to get,the only prob was that the few perks for theses skills were at least 60+. The third tier was energy weapons. They were horrible. Before dlc,or balencing patches, there was not a single, practical energy weapon. Any energy weapon that wasnt extreamly weak, was extreamly stron, and used tons of ammo per shot, which was very expensive.It only had a 2 or 3 perks, and most of them were awful. Lastly, explosives.

These started off terrible.They were hard to use, weak(odd for explosives), and expensive.
The combat in vinila was prity bad, VERY UNBALENCED. BUT>.. One thing they did outstandingly well was the no-combat/crafting skills.Barter,meh, I could do with out most of the time, I scraqed through as far as getting caps went. What realy impressed me was speech. In allmost every quest, you could put your silver tounge to work, and either find a non violent solution to the problem, or gain extra bonuses/caps afterwards. It was very well done, and Im kinda dissapointed TesV didnt make these skills(or just speech, since they are a hybrid) more like FONV. As far as the crafting went, they had excelent perks, and speech checks, so they worked well too. I realy think lock picking should go back to the skill check,(0 very easy,25 easy,50 med.,75 hard, 100 very hard, or there counter part tes names). You shouldnt have to take perks in the tree to pick these, they should just make it easier to pick locks,but your skill should determine if you can or cant.
So why the wall of text?FONV had some major balencing issues in the combat before all the patches and the dlc. FONV had very usefull non combat skills from the begining. Skyrims combat skills are a desastor as far as balencing goes.Skyrim has some good(to some people to good) crafting skills, and some that dont have as obvious a s a benifit, but help the game.
Obsidian did a great job balencing the game, but it took a long time(all most a year!) ,and started off rocky. Im hoping it will be the same with skyrim, bethesda just needs to get there act togather, and do it.
Edit:sorry about the mistakes in it, as you can see, I had a lot to say, so I went kind of fast.