I think there is a major problem here with some people, and the problem itself it's pretty simple.
They took this game as if it was some kind of common game where you just play while being limited (or guided) by the game mechanics. Let's say Crysis, or Far Cry.. with the addition of "some skills to improve your character", but hey (ironic mode on).. with increasing difficulty over time to be a challenge so the player has to retry the same battle even at different days because it's so challenging that only those really capable, or those setting on "Easy" difficulty, are able to kill.
This is an open world, sandbox and most importantly, RPG. Maybe not as "real rpg" (or as good), as some older or future games. But it's an RPG that gives you some tools, and you use them accordingly. I've never played real world RPG games (table, or whatever you call them), but as far as I know there is a "master" that defines what you can do, how far you can train... basically, your limits. In Skyrim YOU are the master.
For instance I'll pick Ultima Online. Because it's ONline, the system has to set some limits... there were no classes, and you could have a character that could be a Master in begging, cooking, swords, magic and hiding. But it was non-sense at all, because the skill tree was limited to certain skill points, basically to AVOID exploiting and overpower.
You could be a warrior and blacksmith, but in order to be a good warrior, there wasn't room for the smithing skill.
But obviously, if this same game (UO) was OFFline and you were allowed unlimited skillpoints, there wouldn't be a sense on people complaining about the game being too easy because "I have a warrior able to do uber weapons, add them magic, protect myself with spells, i can heal with magic and also alchemy potions that I also do myself (uber potions too), and bandages also tailored by myself.. This is clearly unbalanced!! it's broken!!.. no sense to kill a demon in a few hits without even being touched..".
It's as easy as setting yourself some limits. To define a character. Want a warrior? Well, focus on the armor type you want, weapon, and a couple of secondary skills to focus your perks on. Now... does a secondary skill that you didn't plan go up while you play? Well... don't invest perks on it.
I'm not saying that this is a complete solution for any unbalance. There may be unbalance on certain things that I still haven't played. I just say that I think some people are just "beating the game", training, leveling and picking perks here and there, without any limitations, and that's basically the main error.
Hmmm interesting, I agree in areas and disagree, but maybe I wasn't understadning your last part about people are beating the game by maxing out? As in, level their char up fast, and exploit the strongest perks, and because they didn't limit themselves, it's a problem? As in they are the creator of the difficulty and they are making it easy on themselves? Was that your point?
Cause the debate starts here if it is! Your one commment here about being a uber mage, warrior, potionist master would clearly make a game feel broken and unbalanced.... Well I think this is the big problem that you and most these people are missing when saying stuff like, limit yourself so the game feels limitless, makes no sence at all... Did you play Oblivion... My guy is 70, through leveling only 7 major skills, but i got mulitplyers by hitting secondaries every level. Potentially maxing out all my Attributes to 100 (str, int, agi etc...). Is this considered an exploit when they INCOURAGE multiplyers and put them in for that very reason.... There were alot of "exploits" in oblivion, BUT! Getting up to 70, maxing all attributes, having the ability to cast spells you made, WHILE attacking with a sword, in heavy armor, while drinking potions... All that WAS possible in oblivion. And guesse what, the game compinsates for any and all combinations. I exploited and got strong, a master, but on the hardest difficulty, I was forced to use my crowd control skills, my heals, my destruction, my weapons and gear etc. etc... Every single exploit I used, the game through in another level of difficulty. I [censored] you not, 3 vs 1 in my game is impossible. A 1 v 1 arena duel is a very stimulating exciting challange, a back and forth 5 minute fight.
Looking back at that formula. I came to Skyrim and find that hey, If I level up 1 handers to 100, I DO NOT gain enough perks to fund itself!. The way the game works now, you must max 3 skills to 100, to fully perk 1 skill tree. 18 skills devided by 3 = 6, thats the common thing you see for players lvl 50-60+ 6 maxed trees.... Going into the game with limiting yourself to say leveling up roughly 6 things. you will only perk our 2 of the 6.... Who goes into this game thinking, im gunna max out a sword and armor only! yahh!!!!.... Eventually you will INSTINCTIVELY start leveling up secondary skills outside of your "class" just to get the perks you want within your "class build". And in oblivion you got all your "perks" just from leveling up your 7 major skills. Skyrim asks you for 18 skills maxed to 100 to achieve the same thing 7 did in oblivion, and when people accomplish that, they are frowned apon and said they "exploited OP'ness". When that is actually just a common oblivion build that would LOSE on HARD.
Back in Oblivion days, your major skills allowed you to say hey, im not going to level up my secondaries, cause I don't feel I need them once im a 70 warrior from my 7 majors. BUT, the options there and it does not by any means make your char OP. Skyrim we are seeing a pattern of people accidentally getting OP, the main issue here is not the players fault for not limiting themselves... Bethesda clearly set the the difficulty bar too low... In Oblivion, Id like to see you try and make an all mighty character who is actually Max level, (not a level 1 with maxed secondaries to exploit) and not get your ass totally handed to you by a mudcrab on hard.... (ok, not a crab, but you get my point).
Poeple are coming right off of 5 years of Oblivion with such characters that had a limited play direction, and others with maxed stats or exploited stats at low levels, but in the end. These were HARD things to pull off, and the difficulty slider ALWAYS kicked your friggin butt!!!... The option was there, and I think this whole, the players arn't limiting themselves enough stuff is BS.
This is the comparison in a real life situation: We are pool sharks coming in on kiddy pool tables, and the kiddies are saying, to make it fair, you should call all your shots and only sink with bank shots.... That should make this game fun! And you know what, as a shark myself, The kiddy is absolutely right! And I do end up playing the game that way, to make it more challanging. But CMON, who wants to play pool with children when your a shark!!!
That's the real problem. We got a kiddy swimming pool and us sharks are screaming for DEEP WATER!!, SINK OR SWIM!! throw us in there and make it so ANY and ALL exploits do EFF all!! And now your playing in the big league's! And now Bethesda has a game people can't complain about being to hard or easy. When people find out they can set the bar high, compitition starts, those exploited builds would have potentially been really fricken sweet to play, as they maybe the only thing possible to even stand a chance on the hardest difficulty. Like Oblivion. The game took a kiddy corner direction just like Fable 2 threw armor out the window and said lets make this into a dress up game for girls and boys...
THATS the problem...
But, im sure not picking skills, and taking less options, makes for decent longevity, adds solid stratigy to gameplay and challange..... "face palm" (case closed)