Hello Skyrim lover / haters,
I am about 120 hours into my Skyrim game playing a level 69 "paladin" (1 handed, block, smithing, enchanting, restoration, alteration, speech, w/ 200m / 500hp / 400 stam).. BTW frick'n fun build!! good resistances from alteration and you can heal your stam / hp while fighting with your shield or blocking...
I started noticing bugs, and balancing issues, so I came here and started reading....
Here's my 2 septims on this topic.
First look: Playing on my 360 and a big screen, first thing i noticed was the shotty polygon chins, noses, and lack luster of polished conversion in the normal maps. First day of release, some Joe blow fixed the issue with a mod for pc.. Faces are now more detailed with smoothed polygons! Bethesda couldn't do that?.... I'm over it, let's move onto gameplay!
First few hours: killed about 4 dragons and explored many many caves. Came to town with all my goodies and uppgraded my blacksmithing to about 40ish.On that note, 120 hours in now, and only 60 alchemy and 90 enchanting in comparison of skill gain difficulty, my general stats say over 1500 potions made for 60 skill ups, and 300 daggers made for max blacksmithing.... I was shocked to say the least, and im sure you see why..... I only had enough materials to get the steel gear, so I didn't feel like I was getting to far ahead... (I really like to keep the progression of my RPG's smooth, and jumping into dwarven armor would have made me upset).Well 5 hours later im in Orcish armour and havn't even collected enough for a dwarf set... What happened I thought?! (screams) OH well, moving on with 97 armor smithing after 2 smithing stops in only 10-15 hours gameplay. Got a bit more money came back and upped the last 3 points and had enough dragon mats (from my first 3 hours of gameplay!), and made a full set of dragon armor minus the shield. First thing I thought was, "with unlimited dragons in the game, 4 dragons should be enough for like half a helmet!".... I was extremely excited, and "lamely" disapointed all at once. "Look! im a cool dragon born warrior! Oh wait, I just started this game last night?!"
Here I am now, don't even have enough mats for a dwarven or ebony set, not to mention havnt even seen a deadric ore or anything like that yet, and im in the top armour in the game? Well, I still have plently of perks to pick, weapons to make, enchants to do, let's move on (all things that are considered "exploits" to half you people here debating). So my adventures end up taking me another 90+ hours into the game (wearing dragon armor the entire time! ZZzzZZ.z.zZZzzz). And I must say, the quest lines and areas are much more improved. I'm not finding I NEED a break after a few caves, infact, I want to persue more! So ya, I think the games storyline, lore, pathing, is all amazing stuff. I really enjoy it!

What I havn't enjoyed:
As far as this topic I hear alot of talk about difficulty and how it varies depending on play style choices and the "slider bar". I would consider myself a very knowledged and skilled gamer when it comes to TES, and even I was losing battles on adept until my dypers changed into dragon armor over night.... This personally got me bummed out, but I saw some guy whining on this thread that his dragon armor is worse than his deadric set.. From my point of view, THANK GOD!!!! I have a 4th set of armor to progress into! Yay!! no more dragon crap! lol..
So the game became alot easier after obtaining the dragon stuff, and I fealt the need to up the difficulty. I got smashed by a fireball or something and thought, oh damn, my guys only "OP" in one area (taking a beating from little creatures on Master)... haha.
I'm finding Master challanging in one area, magic. Once I have my alteration resistances, and enchants, it should be fairly easy and I have achieved Master status... But wait, I just played Oblivion on master and a bear 1 shot me on a level 70 character with maxed skills and created spells.... WHAT??!!!!! First thing I thought was, this game needs a Godly or hardcoe mode for people like me... A damn near impossible mode. (and if your a gimped mage, that damn near impossible mode would be Master...) Now were all happy... lol.
So reading on through here more, I find out that people use alchemy to boost enchanting, then enchanting to boost alchemy and rinse and repeat?!! Well noooo wonder there is talk of OP'ness!!! that's a fricken bug loop exploit, if I ever heard of one. I don't even have enchants yet, cause I didn't want to waste crappy enchants on good gear.. And im starting to find it EASY on MASTER. I fought a dragon, 2 giants, and a mamoth, all at once, while on master.... And won... I figured since it was a frost dragon, and im a Nord (resistance), I got lucky?... No maybe this games just catoring to the new TES fans... Who arn't used to spending the first 100 hours to make a character who isn't gimped... Now most builds are viable, even the lockpick, sneak, pickpocket guy with 1 point into 1 handers can cruise the games craziest epic battle moments, without having to restart the game cause he failed so hard... That's the Era we game in, you want challange, you buy daggerfall!!

(which im going back to after cause im dying for a challange here)
I am not going to sit here and let poeple say, "YOUR MAKING THE GAME EASY THROUGH EXPLOITS!". Cause no, I'm not, infact im enchantless! It's called, playing TES series since 1994 and im ready to slay frickn impossible dragons now! BRING IT!!! Infact, the skeletons scared me more in daggerfall... I want that old NES impossible setting turned on if I choose too. THE OPTION IS NOT THERE!~ or wait, it's sorta half there if you play a mage...
I get it, dilly dally and mopey moppin your marry roll playing way, tralallala-ling through these happy joyful quests, helping all the people in this dark, cold, dangerious, land... Wait, what?! Tell me a dragon swoops down and messes up all my quests, murders my NPC family and burns down whiterun, UNLESS your OP, and can actually do something about it??!!! That's what I want! A reason to be OP!!!! so I never lose my family and house again in my 2nd play through..... (yells out cursed words, can somoene deliver a game I can lose?)
That's what most these people are complaining about. Sure we like to dilly dally and roll play too.. But, when the time calls, we also like it when our hands our shaking from fear, and our characters at 10hp, and there's nothing but dead bodies everywhere from an epic 5-10 minute battle! Something the master setting is failing to deliver. ATLEAST Fallout had hardcoe as an OPTION. <3
I was capible of playing through most of daggerfall as an eight year old boy (1995), I think I can handle critical, devistating, hardcoe loses, in a serious dragon slaying 2011 tittle.. No one held my hand through daggerfall, why are you deciding I need it now, when the game isn't AT ALL vague in comprehension.
People talk about this being that roll playing game where combat isn't important to them. blah blah blah... Well did those people play daggerfall? Morrowind? Cause im pretty sure the REAL fans enjoyed building hardcoe characters, because the games themselves fealt "OP". There should be no such thing as "OP" in a game like this, unless it's the dragon who's the OP (or well earned).
The whole synergy thing about the 3 crafting skills combined. That's Bethesda's fault for not thinking. It's called negating something in order to power something else. In otherwords, if im playing any other RPG, I most likely have to "give up" something if I want something else. In this case, if a player enchants a sharpened weapon, the effect should be a -50% result due to the fact it's already upgraded. Now take your pick, raw ELEMENTAL dmg, or raw PHYSICAL dmg, or half of both! Add in posions and we are working in 3rds. Now you'll think twice before spending those perks, as your not getting the full bang for your buck... If anything your getting handouts already...
Perks / Skills system: In the previous TES series, we were to pick our major and minor attributes which determined how we leveled... This making sence, as a warrior should not be practicing destruction to level up his sword. Well guesse what, In skyrim, you will level up destruction, just to perk out your 1 hander! So here I am, practicing fire balls so I can one day power slam with my mace! WTF?! They totally just threw-out THE FORMULA of success! The point was to play one play style, not all "three".... Unless you CHOOSE too!! My warrior in oblivion capped out destruction and made his own spells. infact, i maxed out a warrior under the birth sign of mage, and I was a high elf!... I played stratigically to make an arcane warrior, by choice!..
here's the options of skyrim now:
I can't be an arcane warrior due to not being able to cast with a weapon out and being anoyed with the slow swapping and crappy 2 keybindings apposed to 8! (console)
I can't play min/min a warrior without having to also play a mage and thief to max out my warrior. So replay value drops as I feel like I played each class 3 times in order to try them all once.... Make sence?
I can't make my own spells as a mage, and I can't kill anything with destruction - Total reason you have to play oblivion if your new to the series and like mages. In otherwords, I'll wait to get this on PC so i can keybind and mod the game so a mage is even a viable class... (not viable on console)
I can't play my warrior to his full potential. In the series, my warriors had the oppertunity to try out several styles of gameplay. In skyrim you pick a weapon and lock into that choice pretty much before level 20...
I never once got to try out a perked out 2 hander, perked out duels, or even a sword! (I picked maces) I'll never get to feel the crit of a sword, unless I reroll and re-perk up. There is no option to spend YOUR time, to invest in something "extra" so that you may have the CHOICE to use it. if you want to try the differant warrior styles, play three warriors, OR don't spend perks for 20 levels, save reload and try them out for 5 minutes or so...
I can't pick these perks, cause they feel pointless and a waste of time... WHY have them?! Alot of these perks are cop-out fillers for a lack luster of ideas in the design department. I can think of a million cool ways to improve destruction alone. Bethesda comes up with 50% less mana reductions perks, 5 times over! One word of advice: Go watch the Blizzard WoW Talent tree rehaul video's (I don't play wow, so don't even comment on it, I watch design philosophy to improve my knowledge as a game designer period) . Watch the logic they put into the thought process of the players choices.
An Example: A player wants to pick the obvious 3 perks for 100 storage increase in the speech tree. But i'm sure they are tempted to get some useless 5% increase elsewhere (for the same price)... You need to present all the available options as equals, and the player finds himself biting nails... We still enjoy upping %'s, but not when they compete with viable mechanics or long term benefactors....
In the end, and beginning actually, I found myself saying I CAN'T in Skyrim alot, I fealt robbed of choices compared to oblivion, and even daggerfall.... Which is the opposite of what they promissed to deliver... MORE CHOICES!!! Guesse what?! you can duel wield now, but that's your ONLY choice for weapons, so CHOOSE CAREFULLY!!.... There is waaay more choices, but less to make....
MY anology of skyrim vs other TES: Pick any ONE of these HUNDRED pretty ladies to take home with you (skyrim). OR, pick any FIVE of these TWENTY pretty ladies to take home (other TES).... Not only does the 2nd option gives me more choices to bag, and less room to regret a wrong choices! IT also allows for a whole lot less time spent thinking about it, as I know i'll be satisfied with whats at hand. But when im presented 100 more options and only get to pick one, im going to plan it out, think on it, waste time, and most likely see that later on, other options were a bit more "perky" than the "one" I am officially stuck with... I am sworn, to carry your burdans......(such a happy choice:)
However, Skyrim makes up for the stats system crappyness, with good quests and interesting storyline. A real disapointment to those who look for 10+ possible character builds in there RPG's. You really have three choices with basically three very minor game changing subchoices. Play this game with the desire to learn about TES lore, as TES series has done a very good job at keeping the universe very cohesive. That's the one thing you can always count on, if your disapointed elsewhere. And alteast that will deliver behond your full expectations and deliver you with a "wow" feeling in some way or another...
Skyrim Is buggy as heck: NPC's forget they gave you quests (important ones!, game reloaders / breakers), tuns of collision bugs especailly noticable when using knock downs, mobs fall through the ground, important quest mobs too! (lol, reload and use less fun skills to avoid bugging a boss). And my PET PEEVE OF ALL PET PEEVES!! YOU CANT OWN A HOUSE IN SKYRIM!!! Ok, I lied. It just explodes when you enter or leave... All your long hard adventures and collections to show off are in pile on your floor... Never fails, all my houses do this. And a common Bethesda bug is, houses CRASH. Fallout 3 I wasn't able to go in my house without a crash, and all my stuff was locked inside, I QUIT!... Guese what, in skyrim, I CANT LEAVE my house in Riften, that's right. Once I enter, I cannot leave, the game freezes. Luckily I am willing to sack everything inside (just moved in) including the NPC house carl and move on with my game... I really wanted to beable to decorate my house like I did in oblivion... Not yet, and sadly to say, maybe never for console gamers (never got fixed in fallout 3). It seems like most people will have to mod this game for pc in order to fully enjoy it as a "10 / 10" title. I didn't care to get it on PC cause I figured I'd be happy with the game itself. Well the game itself will not even allow me to properly own a house...
Fix these 2 things for me and I will forgive the rest, (I will greatfully forget the broken perk system) and rate this a 9.5/10....
1) make the fireplace in the house SAVE STATE on all current objects in the house, A LOCK feature or something. GAWD. So even if they fix that damn house exploding bug, my damn house carl wont knock over my basket of red rubies, lol....
2) Allow ME to set the rally point, and default clothing on followers. Example: I tell Sven to wait here (click a chair) in my house. Then say it's time for us to part. He goes and sits in my chair and waits there. And he DOESNT flip to his old shabby robe when hes WEARING full orcish armor.... That way, I can get my house carl in a sixy suit, or a chef suit, and still have my homeboy Khajit following me around, And maybe even have a couple other of my old followers kinda hanging out in my house in differant armor types. Almost the like Maniquins you get to armor up and have hanging out at home. I prefer real people!
3) actually 1 more: I need something to spend my money on and save up for. Don't let me buy a DLC castle with REAL money. Just add a 500,000 septim castle into the game with the ability to move in all your NPC homeboys, give them rooms, and have a hall of (20+) maniquins, cause I never got to actually craft all the armor types since dragon armor is so damn easy to get, Atleast my maniquins will get to try them on...... ATLEAST!!!! <3
I'll give it a 7.5/10 since ALL my houses are broken, i lost alot of stuff and time due to game breaking bugs, and I really havn't gotton overwhelmed in combat yet (since lvl 20, prior dragon gear), in a heavily combat orientated game. I didn't even take off points for a half ass lazy perk system which looks exactly like a cheap American version of FFXIII's upgrading system... If your gunna copy Square Soft, do it right.... lol. Funniest part of all, they broke the games true stat formula to make a crappy version of FFXIII, and even worse off, they called the points "perks". OMG, CMON!!!!! You guys are taking your little fallout side projects a little to seriously now.. (Skyrim was unique, why tie them together in anyway shape or form) Notice how everything from fallout got poored into Skyrim... Followers, Children, work benches (oh the poor smithy), and now perks too!? Cmon, you could have chose anything else, but they did it as a darn marketing scheme for all those fallout fans. You hear the director say the new "perk" system, and your ears "perk" up cause you played fallout and liked it!. OMG PERKS!! I GOTTO GET THIS GAME NOWWWWW!!!!!!!!!!!
I'm totally forgiving on the broken perk system, it is what it is, let people mod it and play around with it, to make it seem more balanced, that's all fine. Bethesda knew they can rely on us, this forum was expected when they saw these issues in play testing...Who cares, they don't, we do! So let's fix it, Eff em... What I NEED from THEM is to fix my damn broken houses and lame NPC's, and possibly add in a hardcoe difficulty to give us TES pros a challange, without having to play daggerfall... The things we can't mod, let's address those first! Cause console gamers want a bug free game, not improved features in an already broken glitchy game.
Skyrim as is - still an 8 / 10 - (A generious score to say the least, but it's TES (lore/story/histroy) that saved the day here) I gave my reasons why, ask me to re-review my modded version for pc 6 months down the road, hopefully I should beable to bring this game up to par (9-9.5) with the help of all those who agree with this article!