Well first thing I know, I am hitting 100 smithing by farming (I dungeon delved for the first 20 hours I played, just cause I couldnt get enough of how beautifull the world was, I wanted to explore it) and all a suddent I have to switch difficulty from Expert to Master. Get my mats and craft my Daedric weapon (bought a few ebony ingots here), and suddently even in "Master", I am 3 hitting dragons. All I had was + fire damage on my sword and 3 +2h enchanted pieces, one I had gotten as a drop actually.
First of all, I one lined because I must have written numerous essays on this subject by now, and I apologise if it seemed petty. So I will address points by points. I completely agree with you that there is a certain method of approaching the game which does make it easier, however, I do disagree that your approach was natural in any way. You clearly know the series, and it must have occurred to you that dropping all your levels into smithing perks and smithing skill to obtain the obtain the best kit the game could offer would give you an advantage beyond your skill level. The standard argument that "but it LET ME" does not engender sympathy, and maybe you're right, a problem Oblivion tried to solve with a sledgehammer by introducing new armour at certain skill points and really hurt the game experience.
Oddly enough it was the first thing that occurred to me when I looked at Smithing perks for the first time, however I wasn't having any trouble at that point, so I had no motivation to get into an arms race with the game. Obviously you felt motivated to do so, and were rewarded with the best items in the game and ploughed through it all. Personally I think its great that this is always an option, but not one that appeals to me, or many others. I'm gratified that we've gotten past calling it a bug, and moved onto "poor game mechanics" at least, but until we see a solution that does not punish the casual smither I will remain opposed to the idea that this is an issue that needs to be fixed.
This line about how the difficulty slider is an ennemy is just silly... the difficulty slider is there to set the difficulty setting. Its straight up common sense. Its its very definition. It is that which sets the difficulty. What I am saying is that if I set it on a hard difficulty, I would expect the game to be hard, just as if I set it on an easy difficulty, it should be easy.
But the game IS hard on Master. What is the point of a difficulty setting that can only be beaten by focusing a character on a certain combination. As I'm sure you're the first to attest to, not all classes are created equal, and thats a discussion all in itself.
Now, I freely confess I haven't tried Master, but I very much doubt its a walk in the park at high levels with just daedric armour and no other combinations. If you can freely tell me Master is a cakewalk for a magic focused, or stealth focused character as much as a fighter/alchemist/enchanter, you have a convert and I will agree the combat difficulty slider needs work, or at least, further gradients until we have uber-1hit kill mudcrabs.
From my point of view, what you are asking for, is that the difficulty slider is adjusted dynamically depending on the skills you have opted to focus on, and the programming required for that makes my eyes water. Of course they just make things hit harder and take more.. I'm sure you are not asking for that.. so what are you asking for? For absolutely every other permutation of character to be unable to compete at that difficulty? Even a pure mage is capable of taking on Master as it is, but its very hard work, and involves a lot more skill. But is doable. The fact remains, you focus a character on taking advantage of every ability to increase damage and take damage, and thats what you achieve.
It is not acceptable for two mainstream builds (DW warrior vs Destruction mages) to be at a 500:1 damage ratio. It is not acceptable for some trees to completely trivialize every single aspect of the game simply by putting points into it.
I actually agree with this to a certain degree, only that it is a little absurd to use the most min/maxed statistics as a comparison. Its the worst kind of statistical argument because it ignores the average, and focuses on extremes and combat only. I don't really think, myself included that we feel the warrior was doing 500:1 damage as opposed to a magic user.. they clearly aren't unless its pushed to extremes.
Exactly what tree trivialises every single aspect, can you honestly not imagine having a character who doesn't focus on one skill to the exclusion of all others?
As for the rest of your post, you seem just confused... I do not have any kind of compulsion, nor am I looking for any sort of grind. Yes, I enjoy character developpement a lot, what of it? What I am saying is that by playing completely normally, the game becomes so unbalanced that my choices in terms of character developpement becomes actually extremely restricted, and I end up building my character with how hard I want the game to be in mind, instead of how I would like to play it. And yes, to me at least, that is a problem.
I would argue that your description of the compulsion your character felt to chase smithing down to "ultimate in mortal ability" level at a lower level clearly does show some form of compulsion to exult the characters abilities beyond the requirements of the world. You didn't NEED enchanted daedric to meet your challenges, you simply assumed that there would be something to cause you difficulty, and prepared for it, which while logically sound, is akin to ensuring you've developed nuclear bombs before trying to conquer the indians just in case they've developed nukes.. its contrary to the evidence present (I can do extreme examples which figure poorly anolytically too). I must confess, my wording was offensive, as nobody likes to believe they are compelled by their own character to do something which causes them discontent.
Your contempt for anyone not playing soleley for the roleplaying is not welcome here. It is not a crime to enjoy overcoming challenges when playing a video game - in fact one could argue it is what most players play for.
Not playing solely for roleplaying. In a roleplaying game. Think about it. You overpowered naturally, because you applied a focus on beating the game rather than use the game for its intended purpose and quite honestly, you got exactly what you wanted, you beat the game.. at its highest difficulty.. well done. By your own admission you miss the point. Difficulty is relative, and frankly unimportant.
Without the sentient intelligence of a GM, or DM or Ref to dynamically impose difficulty based upon a players ability it is up to the player to focus the difficulty to their satisfaction. This is not a game to be beaten, or a MMO where wizards have to be able to stand toe to toe with a warrior. There is no RPG where you play a single character capable of several different roles, and have every role equivalent to each other in potential to "beat the game".
If your criticism is based upon the game not being what you want it to be.. thats not really Bethsedas fault. Its certainly not without fault and I could fill an essay with my own criticisms, and every single one of your points has an element of truth
in moderation I do not deny, but when everything is taken from the element of extremes, or maxed out skills, again, the ultimate in mortal achievement.. its a little weak. Its not nearly so bad as you would have people believe, and the ferocity of arguments requries the counterarguments to be equally extreme, and I'm as guilty as you are of that.
My experiences however, have concurred with popular reception so far, and I am blown away by this title. Nothing perfect, nothing ever is, and we can completely agree and shake hands on the fact it can't be made perfect for everyone, and its a shame its not what you wanted, but its arrogant to demand it is changed to the tastes of a vocal minority to the exclusion or detriment of those who enjoy it.
If, an unbiased poll showed that a majority of purchasers shared your issues, rest assured Bethseda will listen in order to sell more units next time.