Bethesda, why must we rebalance your game for you? (part2)

Post » Tue May 22, 2012 8:11 pm

Sure, in Oblivion you could break the game with the spellmaker, so Bethesda removed it.

Too bad they added the gearmaker to break the game all over again.
ha ha ha, they never learn,,,
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Tue May 22, 2012 6:37 pm

Too bad they added the gearmaker to break the game all over again.

If they hadn't, this forum wouldn't be blasting with 1700+ pages, half with complains about smithing.

It's all part of the plan :)
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Wed May 23, 2012 12:16 am

You can break Morrowind in minutes.

Do the quest where you are ambushed by two bandits, one wearing a chameleon amulet. Get that amulet.
You are now in possession of a 80% chameleon amulet, capable of being nearly completely invisible while doing everything, like emptying the Ghostgate getting a full Glass set of equipment without any skill whatsoever.

And equipment scaling is bad too huh?
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Wed May 23, 2012 2:38 am

Also, even if you fancy yourself a roleplayer, the idea that a smith/enchanter is the most powerful possible character because he can make a set of weapons for himself exclusively that is orders of magnitude better than anything else that exists in the world including artifacts created by gods is still absolutely absurd.
From a gameplay perspective, it makes perfect sense. What would be the use of smithing/enchanting if you can simply buy or loot the best possible equipment/enchantments? For roleplay, there's many ways to explain it.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Wed May 23, 2012 10:30 am

You can break Morrowind in minutes.

Do the quest where you are ambushed by two bandits, one wearing a chameleon amulet. Get that amulet.
You are now in possession of a 80% chameleon amulet, capable of being nearly completely invisible while doing everything, like emptying the Ghostgate getting a full Glass set of equipment without any skill whatsoever.

And equipment scaling is bad too huh?
No you cant,playing game for the first time you would never know how to do it,and it normally takes 200+ hours to finish whole game for the first time.Playing for second time after beating main quest already surely you can,cause you would know how to do it,but why would you do that? lame post..
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Wed May 23, 2012 6:46 am

No you cant,playing game for the first time you would never know how to do it,and it normally takes 200+ hours to finish whole game for the first time.Playing for second time after beating main quest already surely you can,cause you would know how to do it,but why would you do that? lame post..
Again, I found the thing by sheer chance, on my very first character, just by following the road...
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Wed May 23, 2012 7:41 am

No you cant,playing game for the first time you would never know how to do it,and it normally takes 200+ hours to finish whole game for the first time.Playing for second time after beating main quest already surely you can,cause you would know how to do it,but why would you do that? lame post..

Well, I am playing skyrim as my first TES game, and I have 30-40 hours clocked in on expert, I don't find it imbalance, I don't have thousands of gold people were talking about that allows me to buy irons to make daggers to level up blacksmithing. When I find an "elven helmet of Destruction" I feel accomplished because I can finally upgrade my helm.

You guys must be playing it different than me, cause after 30-40 hours, I only killed my 2nd dragon. There are bugs but I don't find it all that bad.

And this is from a first time TES gamer's point of view.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Wed May 23, 2012 4:27 am

Rogue4ever, i take it from your post that you play destruction. What level are you?

Destruction will feel fine until level 40+. Thats when it all goes to [censored], because your damage never goes higher then what you did at lvl 35, while everything's hp does.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Tue May 22, 2012 7:09 pm

I was happy for a long time, but after 100 hours these problems OP mentions are becoming more and more obvious.
The game looks good, it's huge and alot of fun at first, but it seems like Bethesda completely ignored the balance side of the game and it really hurts the longevity and replayability of the game.
Poor balance reduces options and sandbox game like Skyrim with limited options and limited playstyles is just bad.

Massive modding needed.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Wed May 23, 2012 2:01 am



I'm sorry that destruction magicians aren't walking nukes


Any excuse as to why they do the least dps, and have the least efficiency, and require the strictest utility reliance in the game?

Even conjuration and illusion will give you superior Master difficulty performance, destro over bow will actually considerably slow you down unless you exploit enchanting.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Wed May 23, 2012 4:33 am

Again, I found the thing by sheer chance, on my very first character, just by following the road...
You found what?An amulet? And you knew where Sunder,Keening,Wraithguard were,you knew where Dagoth Ur was and completed main quest in "few minutes"? Impossible for first time playing.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed May 23, 2012 1:41 am

I hate doing the piece by piece posts, so I'll just adress everything together.


I am not even 100 in any single skill on my 2nd character, and I quit the first one after overpowering it purely by mistake. I was an Orc 2h warrior and, being a typical RPG player, I figured "what goes best with mah big sword... oh right, something that lets me make a bigger sword, and something that'll let me enchant it i guess since there isnt anything else combat-related that fits with the build...".

Well first thing I know, I am hitting 100 smithing by farming (I dungeon delved for the first 20 hours I played, just cause I couldnt get enough of how beautifull the world was, I wanted to explore it) and all a suddent I have to switch difficulty from Expert to Master. Get my mats and craft my Daedric weapon (bought a few ebony ingots here), and suddently even in "Master", I am 3 hitting dragons. All I had was + fire damage on my sword and 3 +2h enchanted pieces, one I had gotten as a drop actually.

This line about how the difficulty slider is an ennemy is just silly... the difficulty slider is there to set the difficulty setting. Its straight up common sense. Its its very definition. It is that which sets the difficulty. What I am saying is that if I set it on a hard difficulty, I would expect the game to be hard, just as if I set it on an easy difficulty, it should be easy.

Now of course, it is impossible to please everyone. Someone may want to play the game with purely non-offensive skills (heavy/block/restoration/alteration) and will find the game more challenging then a heavy/2h/smithing warrior, that is normal. But at the same time, there is a certain margin of... shall we call it "acceptability"? It is acceptable for some outliner build to be somewhat more challenging. It is not acceptable for two mainstream builds (DW warrior vs Destruction mages) to be at a 500:1 damage ratio. It is not acceptable for some trees to completely trivialize every single aspect of the game simply by putting points into it.

It is not acceptable to be this unbalanced, so much so that the difficulty slider becomes completely incapable of actually setting the difficulty.

As for the rest of your post, you seem just confused... I do not have any kind of compulsion, nor am I looking for any sort of grind. Yes, I enjoy character developpement a lot, what of it? What I am saying is that by playing completely normally, the game becomes so unbalanced that my choices in terms of character developpement becomes actually extremely restricted, and I end up building my character with how hard I want the game to be in mind, instead of how I would like to play it. And yes, to me at least, that is a problem.

Your contempt for anyone not playing soleley for the roleplaying is not welcome here. It is not a crime to enjoy overcoming challenges when playing a video game - in fact one could argue it is what most players play for.

So basically you don't like game mechanics that have been in place since Morrowind...
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Wed May 23, 2012 5:24 am

That's exactly a counterargument. They could have learned from the past.
I haven't played Morrowind, but I suspect players' expectations regarding game mechanics were not so high at that time.

The difference is that it was an embraced game mechanic in Morrowind, and now it's a "broken" mechanic in Skyrim.

I also don't feel much sympathy for people who power level the crafting skills to 100 ASAP, and then complain that the game is "too easy"

And for those talking about how "easy" it is to level Smithing - I would like to see just how easy it is to level Smithing without going out of your way to power level. I have used Smithing in a natural capacity (creating new armor when needed, and upgrading new armor when I find it) and my Smithing level hasn't skyrocketed.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Wed May 23, 2012 6:52 am

It should not be possible to craft one low level item to get to master level in any trade.

This is one change I would make. Simple

:D
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Wed May 23, 2012 5:51 am

It should not be possible to craft one low level item to get to master level in any trade.

This is one change I would make. Simple

:D
+ You shouldn't be able to get hands on material for higher level gear before you reach certain level.
User avatar
Eileen Müller
 
Posts: 3366
Joined: Fri Apr 13, 2007 9:06 am

Post » Tue May 22, 2012 7:46 pm

+ You shouldn't be able to get hands on material for higher level gear before you reach certain level.


You can do this. Why do you need a developer to institute a mechanic to employ this solution.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Wed May 23, 2012 4:33 am

Amusingly, I avoided putting any points in a crafting skill since I feared leveling up on non-combat skills would gimp me (as in Oblivion). I'm now level 30 after 92 hours. Hardly a min/max build. I've put perks in light armor, destruction, one-handed, alteration the first two alchemy and now the first two in enchanting. My enchanting skill is still in the mid-40s I believe and I notice a massive difference in the difficulty now. Before I was pwned by cave bears, draugr overlords and bandit bosses. Now with just the increased enchanting on a couple of items I find a marked difference.

I'm not overpowered or godlike by any means, but it is noticeable that gameplay has shifted. It's obvious if I were to continue down the enchanting path I could make myself greater than any enemy I'd face. I shudder to think what havoc I'd wreak if I put perk points in smithing as well. This is disappointing and now I am avoiding crafting anything other than a bit of jewelry to sell and relying on bound swords rather than enchanting weapons.

I can't wait for mods to dampen the crafting as it really is accidentally overpowering. I also don't see the point in the lockpicking or pickpocket perks; surely these should offer some real benefit and I shouldn't be able to open an expert chest with a handful of picks and low skill. I love Bethesda games. I'm a massive TES and Fallout really devoted fan but the OP is right, this isn't balanced. This requires an effort to not use what is intuitive and natural in order to keep the game from being a cakewalk.

edit: lol, 'fan boy' is censored? And I didn't even touch on my disappointment with the magic system and destruction in particular. Suffice to say, aside from an overly contentious thread title, I completely agree with the OP.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue May 22, 2012 10:59 pm

Well first thing I know, I am hitting 100 smithing by farming (I dungeon delved for the first 20 hours I played, just cause I couldnt get enough of how beautifull the world was, I wanted to explore it) and all a suddent I have to switch difficulty from Expert to Master. Get my mats and craft my Daedric weapon (bought a few ebony ingots here), and suddently even in "Master", I am 3 hitting dragons. All I had was + fire damage on my sword and 3 +2h enchanted pieces, one I had gotten as a drop actually.

First of all, I one lined because I must have written numerous essays on this subject by now, and I apologise if it seemed petty. So I will address points by points. I completely agree with you that there is a certain method of approaching the game which does make it easier, however, I do disagree that your approach was natural in any way. You clearly know the series, and it must have occurred to you that dropping all your levels into smithing perks and smithing skill to obtain the obtain the best kit the game could offer would give you an advantage beyond your skill level. The standard argument that "but it LET ME" does not engender sympathy, and maybe you're right, a problem Oblivion tried to solve with a sledgehammer by introducing new armour at certain skill points and really hurt the game experience.

Oddly enough it was the first thing that occurred to me when I looked at Smithing perks for the first time, however I wasn't having any trouble at that point, so I had no motivation to get into an arms race with the game. Obviously you felt motivated to do so, and were rewarded with the best items in the game and ploughed through it all. Personally I think its great that this is always an option, but not one that appeals to me, or many others. I'm gratified that we've gotten past calling it a bug, and moved onto "poor game mechanics" at least, but until we see a solution that does not punish the casual smither I will remain opposed to the idea that this is an issue that needs to be fixed.

This line about how the difficulty slider is an ennemy is just silly... the difficulty slider is there to set the difficulty setting. Its straight up common sense. Its its very definition. It is that which sets the difficulty. What I am saying is that if I set it on a hard difficulty, I would expect the game to be hard, just as if I set it on an easy difficulty, it should be easy.

But the game IS hard on Master. What is the point of a difficulty setting that can only be beaten by focusing a character on a certain combination. As I'm sure you're the first to attest to, not all classes are created equal, and thats a discussion all in itself.

Now, I freely confess I haven't tried Master, but I very much doubt its a walk in the park at high levels with just daedric armour and no other combinations. If you can freely tell me Master is a cakewalk for a magic focused, or stealth focused character as much as a fighter/alchemist/enchanter, you have a convert and I will agree the combat difficulty slider needs work, or at least, further gradients until we have uber-1hit kill mudcrabs.

From my point of view, what you are asking for, is that the difficulty slider is adjusted dynamically depending on the skills you have opted to focus on, and the programming required for that makes my eyes water. Of course they just make things hit harder and take more.. I'm sure you are not asking for that.. so what are you asking for? For absolutely every other permutation of character to be unable to compete at that difficulty? Even a pure mage is capable of taking on Master as it is, but its very hard work, and involves a lot more skill. But is doable. The fact remains, you focus a character on taking advantage of every ability to increase damage and take damage, and thats what you achieve.

It is not acceptable for two mainstream builds (DW warrior vs Destruction mages) to be at a 500:1 damage ratio. It is not acceptable for some trees to completely trivialize every single aspect of the game simply by putting points into it.

I actually agree with this to a certain degree, only that it is a little absurd to use the most min/maxed statistics as a comparison. Its the worst kind of statistical argument because it ignores the average, and focuses on extremes and combat only. I don't really think, myself included that we feel the warrior was doing 500:1 damage as opposed to a magic user.. they clearly aren't unless its pushed to extremes.

Exactly what tree trivialises every single aspect, can you honestly not imagine having a character who doesn't focus on one skill to the exclusion of all others?

As for the rest of your post, you seem just confused... I do not have any kind of compulsion, nor am I looking for any sort of grind. Yes, I enjoy character developpement a lot, what of it? What I am saying is that by playing completely normally, the game becomes so unbalanced that my choices in terms of character developpement becomes actually extremely restricted, and I end up building my character with how hard I want the game to be in mind, instead of how I would like to play it. And yes, to me at least, that is a problem.

I would argue that your description of the compulsion your character felt to chase smithing down to "ultimate in mortal ability" level at a lower level clearly does show some form of compulsion to exult the characters abilities beyond the requirements of the world. You didn't NEED enchanted daedric to meet your challenges, you simply assumed that there would be something to cause you difficulty, and prepared for it, which while logically sound, is akin to ensuring you've developed nuclear bombs before trying to conquer the indians just in case they've developed nukes.. its contrary to the evidence present (I can do extreme examples which figure poorly anolytically too). I must confess, my wording was offensive, as nobody likes to believe they are compelled by their own character to do something which causes them discontent.

Your contempt for anyone not playing soleley for the roleplaying is not welcome here. It is not a crime to enjoy overcoming challenges when playing a video game - in fact one could argue it is what most players play for.

Not playing solely for roleplaying. In a roleplaying game. Think about it. You overpowered naturally, because you applied a focus on beating the game rather than use the game for its intended purpose and quite honestly, you got exactly what you wanted, you beat the game.. at its highest difficulty.. well done. By your own admission you miss the point. Difficulty is relative, and frankly unimportant.

Without the sentient intelligence of a GM, or DM or Ref to dynamically impose difficulty based upon a players ability it is up to the player to focus the difficulty to their satisfaction.

This is not a game to be beaten, or a MMO where wizards have to be able to stand toe to toe with a warrior. There is no RPG where you play a single character capable of several different roles, and have every role equivalent to each other in potential to "beat the game".

If your criticism is based upon the game not being what you want it to be.. thats not really Bethsedas fault. Its certainly not without fault and I could fill an essay with my own criticisms, and every single one of your points has an element of truth in moderation I do not deny, but when everything is taken from the element of extremes, or maxed out skills, again, the ultimate in mortal achievement.. its a little weak. Its not nearly so bad as you would have people believe, and the ferocity of arguments requries the counterarguments to be equally extreme, and I'm as guilty as you are of that.

My experiences however, have concurred with popular reception so far, and I am blown away by this title. Nothing perfect, nothing ever is, and we can completely agree and shake hands on the fact it can't be made perfect for everyone, and its a shame its not what you wanted, but its arrogant to demand it is changed to the tastes of a vocal minority to the exclusion or detriment of those who enjoy it.

If, an unbiased poll showed that a majority of purchasers shared your issues, rest assured Bethseda will listen in order to sell more units next time.
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Wed May 23, 2012 9:55 am

I keep reading on this forum about how the game is supposed to be about Choice...

Then why is it that every time someone brings up any of these points they are told to just not use them?

Um..... that's kind of the definition of "choice". You CHOOSE to powerlevel & synergize your Crafting skills. Or you CHOOSE not to.

If you stack a million different recursive Enchanting/Smithing/Alchemy bonuses and use them to turn out fantastically overpowered items, I'm not sure how you have any leg to stand on in complaining about it - because it was (there it is again) your CHOICE to do so. Nothing in the game (or out of it, for that matter) forced you to do so, it was entirely voluntary.


Choice.?


:shrug:
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Wed May 23, 2012 9:59 am

I don't see any problems with Skyrim and if you are having trouble then you need to focus on your main combat skill, whether that's One handed, Two Handed, Archery, and Destruction.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Wed May 23, 2012 4:48 am

SINGLE PLAYER GAME

NONE OF THIS MATTERS.

END.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Tue May 22, 2012 10:34 pm

SINGLE PLAYER GAME

NONE OF THIS MATTERS.

END.

Maybe it does not matter to you, but it matters for a lot of players. Some don't play a game only to compete against other players, they play to compete against the challenge offered by the developers. And this single player "competition" requires well balanced mechanics, yes.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Tue May 22, 2012 9:24 pm

Maybe it does not matter to you, but it matters for a lot of players. Some don't play a game only to compete against other players, they play to compete against the challenge offered by the developers. The this challenge requires well balanced mechanics, yes.

The game is balanced against "normal" play.

Its not balanced against min/max play.

If you min/max, which btw, the purpose of doing is to BECOME overpowered, then you break the balance. Big damn surprise.

The game gives you the FREEDOM to break it, and you're upset about it. With freedom of game play, there is the possibility to exploit, its the character of the player that determines how often and to what extreme these exploits are used.

Personally, I love the freedom enough to appreciate it for what it is. I have 3 characters, all feel pretty powerful, I've had no issues with magic, melee, or archery. I set "rules" on my character so that they develop the way I want them too...thats what you do in a game that gives you complete freedom, you take it upon yourself to narrow down certain things as to make that characters experience unique and interesting.

If you take 1 player, and do everything in the game with him. IMO you aren't getting the best game experience.

Even more simply: You played how you wanted to play, and the game let you do it. I didn't play like you did at ALL, and the game didn't punish me for it. That sounds fairly perfect to me. Contrary to popular belief, maxing out all your crafting skills is NOT required.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Wed May 23, 2012 12:13 am

Yeah I have to agree that the game has problems. It gives the illusion that the enemies are based on the same stats as you but then you actually crunch the numbers and you find that a person 1 hit killing you (base difficulty) with a falmer bow even at max stats while you are wearing heavy armor is just flat out impossible so the enemies are seperate stat based and they scale which is still annoying and if you are like me you don't want to throw your points away into armor but if you want to survive you have to. Skill trees should never be punitive if you don't invest in them when your game is set up like Skyrim.

Some of the other skills are just underused like speech aside from the rare encounter you barely ever use it and its time to shine in the main quest with the certain mission (I'm sure you can figure which One I'm referring too) is just not used. In fact several quest lines where it could have been used (The Kill Paarthurnax one in particular) is just unacceptable. So Speech is pratically useless outside pricing and shopping.

Bears are way over stat buffed.

But I love this game and these flat out noob programing mistakes (many I have not listed) just make me sad.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Wed May 23, 2012 10:02 am

Yeah I have to agree that the game has problems. It gives the illusion that the enemies are based on the same stats as you but then you actually crunch the numbers and you find that a person 1 hit killing you (base difficulty) with a falmer bow even at max stats while you are wearing heavy armor is just flat out impossible so the enemies are seperate stat based and they scale which is still annoying and if you are like me you don't want to throw your points away into armor but if you want to survive you have to. Skill trees should never be punitive if you don't invest in them when your game is set up like Skyrim.

WHAT?!

So let me get this straight.

You're having trouble with surviving hits, but the skill that helps you survive hits is a "waste"? Is that what you just said?

Excuse me, I can't stay here anymore. I'm going to go enjoy the F**K out of this game while you people attempt to out-stupid each other.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

PreviousNext

Return to V - Skyrim