The truth is that Bethesda clearly designed the game mechanics thinking only about roleplaying. And I have to say they are really good on that, I'm really enjoying the game even with the balance issues. But I believe we reached a point in the game industry where you can't be naive enough to think your players won't notice if you haven't tested some mechanics, skills, character development, etc. Some players will for sure enjoy getting perks in the speech tree for roleplaying reasons, and this is great. But I bet most will think "Why? I'm rich already".
I really think that for a modern game with years of development can't be so hard to please both sides.
Nobody's been able to "please both sides" for the past 400,000 years.
Stealth gameplay is designed to be
completely different from Combat gameplay: Why the heck is your "thief" smashing through dungeons anyway? He should be hanging out in the bedrooms of the upper classes, and finding work-arounds to taking out hostile forces during quests: poisons, traps, and backstabs for targets that absolutely
must die, and sneaking past under the noses of those that would be "in the way" of other character builds. Dual-wielding swords is
not a Thief gameplay tactic.
I agree that destruction is underpowered. I'm not sure how the lack of scaling slipped past the developers. But, the other schools are functional.
Also, I'm not seeing how enchanting and alchemy are "overpowered". Honestly, I can't even figure out how enchanting "works" (I can only get 1 or 2% effect from anything I try to enchant), and can't be bothered to mess around with alchemy to craft one-use bonuses I forget to apply anyway. I'm pretty sure I'm not the only one who can't figure them out.
The lockpicking perks are poorly designed, IMO: Instead of a perk for each lock difficulty branch, they should have made the first Lockpicking perk be one that increased the size of the "target area" for
all locks over five tiers, so that four-out-of-five perks aren't absolutely useless. I kinda wish lockpicking was merged with Pickpocketing (The ability to loot bodies without even killing the target).
Another thing. Wby the heck did they take spell making out? If they thought it was broken, then they should have fixed. Ann don't give me that "it wouldn't work wigh the current magic system crap". It would. They were just too lazy so they cut it. Just like they cut an entire school of mysticicm and athletics and acrobatics.
Oh FFS, they did
not cut Mysticism: they simply merged the effects with Alteration, Conjuration, and Illusion.