In my opinion they think that the player is to decide how to proceed in playing the game. This is key. You want to the developers to tell you how to play or lead you down a path on how to play. I think, and I'm only surmising, players like having control over how they interact with the game, even if it means somethings are imbalanced. They like having the control of being able to break the game if they choose. They like having the control of being able to make it more difficult if they so choose. Despite the obvious core game design of TES towards this idea, you do not like it and rather the developer take more control over what you can or can not do and limit what you can or can not do based your skill level rather than a players choice. This is why you hear these arguments when you suggest restrictions and control measure to "balance" the game as it limits the player for making that choice him self.
I refute the premise. You are of the opinion that "a lot of people" want change. I'm of the opinion "a lot of people" do not want change.
We disagree and neither one of us can prove our opinions. With that said you are asking me to answer a question that has an implied fact of a lot of people want change when simply you can not prove it. Further, you can not quantify how many "a lot of people" are nor can I. I also do not subscribe that "a lot of people" would think "it doesn't matter". You are asking me to accept these things as fact, when clearly I do not, when asking this question. So in order for me to answer that question under your terms, prove to me how many people want change. "a lot" is not a fair assessment to draw a conclussion. You are suggesting that "a lot of people it doesn't matter" when you can not prove this either. If you can prove to me that " a lot of people would not care", I might be able to answer this question. So I refute the premise of the question. Try asking question with out sneaking in your preconceived "facts" which are nothing more than opinions. For some reason you have a issue of turning your perception into facts with no real way to prove and insist other people accept those premises you present with the question you ask.
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