Bethesda, why must we rebalance your game for you?

Post » Tue May 22, 2012 12:00 am

pft.
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Paula Rose
 
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Post » Mon May 21, 2012 11:29 pm

^ You really arn't helping man. You are just being selfish here.

If you want a challenge, you should be able to get one, but if you want to breeze through it, you should also be able to. Thats what TES is about. They even already have a way to do it: its called a difficulty slider.

Yes, I personally agree with you about the difficulty slider.

However, on being selfish, that's the whole point I'm trying to make. Of course I'm being selfish. Everyone in the thread is being selfish. They are putting forth their personal vision of what makes a good/fun game, based on the way their brain works and the way they see games and the way they have fun.

It's a bunch of BS for people to hide behind this facade that they know the 'right' way of making games and that they are somehow arguing from an 'objective' position. That's crap.

Everyone is selfish. Everyone will express what they want. That is totally fine. If a discussion is going to get anywhere we need some honesty.
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Brandi Norton
 
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Post » Mon May 21, 2012 7:43 pm


-At least some parts of the game that will challenge ANYONE, even if they took every possible means to increase the power of their character.


You can give yourself weps that don damage in the thousands, and armour in the thousands. Great. Beth should add a dragon that does 50,000 damage with frost, and have 1,000,000 hp, just to give them a challenge.

Don't be absurd.


Not a bit, either you'r "maxing out" your weps, or you play bad advised. Both isn't fun.

Nope. I don't use the "exploit". I have the choice to use it, but don't. That's my CHOICE!

All the time, I see the same repeat posters talking about having choices, options, wanting a challenge. Well you HAVE that choice. We all do. Head out into the world wearing nothing but an iron dagger strapped to your hip and a smile!

Anyone who complains about the game being unbalanced, but doesn't want to make those choices, well, that's nothing but a cop out.
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c.o.s.m.o
 
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Post » Mon May 21, 2012 7:30 pm

You can give yourself weps that don damage in the thousands, and armour in the thousands. Great. Beth should add a dragon that does 50,000 damage with frost, and have 1,000,000 hp, just to give them a challenge.

Don't be absurd.

It isn't absurd at all. You personally find it absurd, but that is your opinion. There have been plenty of games with incredibly hard bosses that people loved to death. Every play Final Fantasy 7? Ruby weapon was an insanely hard optional boss that the vast majority of players never beat. And FF7 is one of the most beloved games of all time.

So don't try to tell me really hard bosses are absurd. They are absurd to you, I accept that. But your opinion is not fact.
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Chantelle Walker
 
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Post » Tue May 22, 2012 4:01 am

i think though if you didnt read how to "unbalance" the game on this forum, and had just played it through, you probably would have been fine. when you just sit down and play the game without comparing notes with everyone else, its actually balanced pretty well, and that's why i don't think they'll change it.

Oh trust me, I noticed it quite fast enough when my destruction mage started needing a full mana bar and 2 minutes to take out a single ennemy. Mind you the forums did make me scrap my orc, but thats because I hate having to -not- play to the best of my capacities. Its like... I want a challenge, not a handicap.
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Marie
 
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Post » Mon May 21, 2012 11:51 pm

Nope. I don't use the "exploit". I have the choice to use it, but don't. That's my CHOICE!

All the time, I see the same repeat posters talking about having choices, options, wanting a challenge. Well you HAVE that choice. We all do. Head out into the world wearing nothing but an iron dagger strapped to your hip and a smile!

Anyone who complains about the game being unbalanced, but doesn't want to make those choices, well, that's nothing but a cop out.

You know, it seems to me from reading this that your argument can be summed up as "You have the choice to restrict your choices!".

Isnt that kind of... ironic?

The problem is that you would be right if I needed to actually exploit some game mecanics, but I dont, all I have to do is select the crafting trees to spend my perk points into. Thats not "exploiting", thats normal use of normal game mecanics.

The answer, therefore, is not to "not exploit". Its to not use those options, ergo, to restrict your choices, which are what the game is supposed to be all about.

An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers
http://en.wikipedia.org/wiki/Exploit_(online_gaming)
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Guy Pearce
 
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Post » Mon May 21, 2012 3:57 pm

You guys make extra rules for yourself when you play this game? Really? And you guys have played Morrowind and Oblivion right? Cause I seem to recall there is always one thing or another that is unbalanced in those games whether its Destruction, Alchemy, Sneak...whatever. I just don't get it but what I hope doesn't happen is that your complaints change the game for those of us that are enjoying it. If you don't like this or that then don't use it, make a mod that changes it instead of asking developers to make changes for you. I have problems with the game too, mine are more plot related, but I'm not going to ask anyone to change it for me...except maybe modders that know more about specific coding.
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D LOpez
 
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Post » Mon May 21, 2012 4:16 pm

I just don't get it but what I hope doesn't happen is that your complaints change the game for those of us that are enjoying it.

I agree. I want balance, and balance can be achieved without screwing things up for people already happy. But that takes a lot of effort.

Like I said in another thread, the only downside to balance is that it takes a lot more work (if you do it right).
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Genocidal Cry
 
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Post » Tue May 22, 2012 4:29 am

You guys make extra rules for yourself when you play this game? Really? And you guys have played Morrowind and Oblivion right? Cause I seem to recall there is always one thing or another that is unbalanced in those games whether its Destruction, Alchemy, Sneak...whatever. I just don't get it but what I hope doesn't happen is that your complaints change the game for those of us that are enjoying it. If you don't like this or that then don't use it, make a mod that changes it instead of asking developers to make changes for you. I have problems with the game too, mine are more plot related, but I'm not going to ask anyone to change it for me...except maybe modders that know more about specific coding.
Here is my question to you:

Say you like playing god mode dual wield. Why does it need to be in Master difficulty? Wouldn't a regular (non broken) build in novice mode play, literally, exactly the same? (all difficulty is in this game is mob hp/damage +-)

That being said i'm sick of the debate being reduced to the crafting loops. There are a lot of other bigger problems, like the mage situation. Its a thing to not have a challenge, its another to not be able to play an entire playstyle (nuker) because the game wont allow for it even on lower difficulties.
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Anna Krzyzanowska
 
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Post » Mon May 21, 2012 6:39 pm

Oh trust me, I noticed it quite fast enough when my destruction mage started needing a full mana bar and 2 minutes to take out a single ennemy. Mind you the forums did make me scrap my orc, but thats because I hate having to -not- play to the best of my capacities. Its like... I want a challenge, not a handicap.
of all my friends that bought this game, i'm the only one who really participates in the online discussions. they all just play it - mages, thieves, warriors and hybrids alike are having a whale of a time and aren't even aware of things like cross-crafting exploits, endgame dps rates and the like. there are loads of fun quests and dungeons, they can kill the baddies, some fights take longer than others but they whoop and cheer all the more for it when they win
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D IV
 
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Post » Tue May 22, 2012 2:59 am

The imbalances prevent people from being able to freely use all skills in the game. They become off limits, people have to strictly limit their character builds to avoid overpowering themselves.

I freely use all the skills in the game that my character needs according to the role that I play. Whether I buff those up to max or not is my choice.


WRONG!!!
If I want to play one specific playstyle, but it's the one that's underpowered but I don't *want* to be underpowered in such a way, IS THAT MY CHOICE? No! I wanted to play this playstyle but not have it really hard on me but the GAME DOESN'T ALLOW THAT!


Sure you can use the console to uberfy yourse- wait no this guy is on the Xbox. No he can't.
Again...what you say is wrong in some cases.
/endrant

Playing the game with an underpowered character is one of the most fun choices to make. However, with any skill set you can think of, this game can be played, it just requires you to choose different tactics and strategy. A pure thief is one of the hardest ways to play the game. Also, one of the most thrilling. By pure thief, I mean you don't kill anyone. Try that sometime.

However, you missed my point even though you quoted my post. If you choose to make an over powered character, then that is your choice, if you choose to make an underpowered character, that is your choice. The game lets you do both. Or, something in the middle. It is all in how you play it.


For the sake of the game's integrity, if you choose a certain difficulty, then the game should strive to maintain that difficulty as much as possible regardless of how you build your character. It's common sense. If you want to feel overpowered, you can always opt for the novice difficulty. But those that enjoy balanced gameplay have no recourse because even on master many builds can one-shot monsters.

Difficulty and skill choices are not the same thing. Increasing difficulty increases the amount of damage an enemy deals out and how much I deal out. It does not change how I deal the damage or protect myself. To use my above example of a Thief, it is more imperative that I sneak successfully when I am playing at a higher difficulty, but it does not change the fact that I have to Sneak to fit that play style. And, even under that scenario, I can choose to have a character that is not that skilled in sneaking if I want to. Kind of the Jerry Lewis of Thieves if you will.

When the OP said he can not handle the choices, that means I must limit my choices to fit his gaming style? Balderdash.
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Roddy
 
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Post » Mon May 21, 2012 6:29 pm

I guess you didn't read my public service announcement in the 2nd post of the thread.

For some people having to self limit reduces enjoyment of the game.

You can't argue this. It is a fact. We enjoy games differently than you. You can't just say "no really, self limitation is totally fine" and the way our brains work will magically change. It is fine for you. You are not us. It is not fine for us.

Get this through your heads people.

Yeah I just want to quote this...

Not trolling here... But people here defend imbalance saying, "hurrrrr what are you complaining about, you don't HAVE to enchant, fast travel, exploit, etcetera...

So I first need to read a manual on how to NOT make the game to easy?

It's like playing mario kart against the cpu and there are thousands of power-ups scattered on the road, which you have to carefully avoid or the game is to easy...
The "special people" here will just say: "HURRRR YOU CHOSE TO PICK THEM UP, SO YOU ARE COMPLAINING WHINER, HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"

Or tetris, where you only get 4x1 blocks... People here will say: "YOU CHOOSE TO LINE THEM UP PERFECTLY TO FINISH THE GAME IN A BREEZE HURRRRRRRRRRRRRR, YOU DON'T HAVE TO LINE THEM UP, URRR URRRR URRRRRRRRR"

Don't get me wrong, I'm liking this game, but the fact that I need a manual to avoid overpowering the character seems bad...

Already I don't understand why they spend so much time on a large amount of perfectly detailed foods when your health is automatically restored...

And auto restoring mana???? REALLY???

I love rpg's and I will take this game for what it is...

But in my opinion, it's extremely [censored] to perfectly texture and craft foods you don't even need to use because of regeneration... At least make mana and mana potions rare...

Really... Now that I'm thinking of it... Regeneration in mana is really an unforgivable blasphemy in rpg gaming... But the 12 year old herp a derps will defend the devolution of rpg's...

The dev's will pay karma for their money grabbing, and meanwhile I'm gonna enjoy the game. :)
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Eileen Müller
 
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Post » Mon May 21, 2012 9:32 pm

Crafting is out of control: If i want to make a warrior and still have a challenge, I can't use all three crafting professions (and even 2 is iffy). The synergies between them are so powerfull that they make the very idea of min/maxing as a type of gameplay completely absurd. You cannot take the best character developpement decisions, the ones you know you need to be the best at what you are doing, without turning the game into Hello-Kittie-Adventure as far as difficulty goes.
I am not as upset as you are with this issue. Is it way over the top powerful? Yes. Does it break my game? No, I just don't use it.
Destruction is a flippin' joke: The tree does not scale! That means that, unlike every single other combat ability in the game, there is a point after which you will -never- hit harder, while everything keeps scaling up. What that means is that we have a situation where a destruction mage, at a certain level, will actually do more damage with -unperked- bows then with -fully perked- destruction spells. Now it wouldn't be a that big a deal if that level was very late, but that level is 35. On a game with 81 levels in total, you will always hit as hard as a level 35 mage.

What that means is that mages are forced to turn themselves into summoners by taking up conjuration, effectively completely changing the gameplay and restricting their possible options. And guess what: Even that doesn't scale!

This is the big one for me. There is no option to make the destruction tree playable at higher levels. Same with a good bit of the conjuration spells. This ... svcks. I'm level 41 on my mage. I had this grand vision of a glass cannon elementalist type character in my head. Now I'm starting to work on the 1h tree just to survive fights. I'm going to finish the MQ as soon as possible and start on my archer type sneaky character. I was going to do both and probably a big 2h warrior type as well anyway, so it's not that big of a deal. I am kinda sad that my mage is pretty underpowered at higher levels. Like you said, it would have been so easy to make the destro/conj spells scale. I just don't get it. Oh well off to play my all powerful archmage who bends the elements themselves to his will aaaaand hit stuff with my sword. Looking forward to my archer.
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steve brewin
 
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Post » Tue May 22, 2012 2:33 am

It isn't absurd at all. You personally find it absurd, but that is your opinion. There have been plenty of games with incredibly hard bosses that people loved to death. Every play Final Fantasy 7? Ruby weapon was an insanely hard optional boss that the vast majority of players never beat. And FF7 is one of the most beloved games of all time.

So don't try to tell me really hard bosses are absurd. They are absurd to you, I accept that. But your opinion is not fact.

I'm not talking about your standard "hard boss". I'm talking about you wanting to add a challenge into the game for those using the alchemy/enchanting loop.

To add a boss in to give a challenge to those who have armour and weapons that are, IIRC, able to be crafted to some 8,000% better than the standard weapons and armour without using "exploits", yes, that would be absurd.
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Ridhwan Hemsome
 
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Post » Tue May 22, 2012 3:56 am

I'm not talking about your standard "hard boss". I'm talking about you wanting to add a challenge into the game for those using the alchemy/enchanting loop.

To add a boss in to give a challenge to those who have armour and weapons that are, IIRC, able to be crafted to some 8,000% better than the standard weapons and armour without using "exploits", yes, that would be absurd.
lol, the poor casual gamers would be so confused by this boss
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luis dejesus
 
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Post » Mon May 21, 2012 9:58 pm

When the OP said he can not handle the choices, that means I must limit my choices to fit his gaming style? Balderdash.
1) When did I say that?
2) When did I say that?

Who's choices am I limiting? Please, do tell me. Who exactly is a balanced game going to hurt. I keep seeing this thrown at me, but no one bothers to point out where it is exactly that I am trying to limit your choices?

No i mean, im 100% serious: I am begging you, or anyone, to explain to me how making each build of an equivalent power is limiting anyone's choices.

I get the feeling that the only answer I'll get is "because I want my god mode to be done in Master difficulty", but by all means, prove me wrong.

The current situation is what limits a lot of people's choices. And ironically, the only argument so far was "you can choose to restrict yourself!", which was my point to begin with: why are my choices limited by how hard I want the game to be instead of how I want to play my character?
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Gracie Dugdale
 
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Post » Mon May 21, 2012 6:52 pm

I paid for the game and I used codes , uber weps, crafting, carry weight set to 4000. Played it on master and kicked it ass. Then played the game again with none of these. Had a just a good a laugh. I have played a 1 handed pala chracther, a ranger chracther, mage . I wasnt expecting the game to be uber in all departments, Coming from Morrowwind to Oblivion to Skyrim, And all have had the same results. Anyone remember Morrowwind being just as bad in its own way. Oblivion had probs too, So what if Skyrim has got probs too. Eventually they'll throw a few patches at it and the Mod community will take the game over. The point am getting at is when we go to a resturant and order a steak, we dont call the manager over and complain " where was my blwjob to go with my steak? " . To which the manager can reply u never ordered one. Back up ya files if u like the game as it is and save it, or wait for the patches / modders.
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Lori Joe
 
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Post » Tue May 22, 2012 6:35 am

This topic is new.

Protip... quit maxing out your weps by using alchemy and enchanting to give yourself uber-weapons.

The choice is yours....

So if there was an unbalanced gun in Battlefield/Call of Duty, you'd simply tell people not to use it?
The option shouldn't be there in the first place.
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Hayley Bristow
 
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Post » Mon May 21, 2012 4:38 pm

Or tetris, where you only get 4x1 blocks... People here will say: "YOU CHOOSE TO LINE THEM UP PERFECTLY TO FINISH THE GAME IN A BREEZE HURRRRRRRRRRRRRR, YOU DON'T HAVE TO LINE THEM UP, URRR URRRR URRRRRRRRR"

Oh man, this is amazing.. LOL

But seriously speaking, your point is exactly as mine. How can you have fun trying to overcome a challenge when you are the one creating that challenge for yourself?


EDIT: Don't get me wrong. The game is great and there are many many ways to have fun. But making a strong build to overcome the enemies is really not one of the them. Which is the whole point of this thread I believe.
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Jay Baby
 
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Post » Mon May 21, 2012 10:43 pm

I see a lot of people's points and I figure I'll throw my 2 cents in:

-- Skyrim is a very good game. The way I'm playing I enjoy myself. I'm L41 and nowhere near as uber as many folks but I'm not playing on MASTER difficulty either.

-- You can build a superman and that's cool ... some folks like walking around & pwning everything. Good for them

-- You can gimp yourself if you'd like extra challenge. There are always folks that try to get by with less. Good for them

-- Some systems seem silly [to me .. YMMV] for no good reason. Getting the same XP for crafting an iron dagger or glass armor or a daedrik sword seems silly. Scaling XP based on cost / item tier / etc. would seem more reasonable to me

-- It should be harder to gimp yourself than it is currently. Whether this has to do with level scaling ; some spells / spell schools that don't seem to scale well ; etc. is up for debate. None of the characters that I have in mind should end up this way [yes I've played these games before] but I can see folks having some somwhat legit gripes.
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casey macmillan
 
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Post » Mon May 21, 2012 5:32 pm

lol, the poor casual gamers would be so confused by this boss

Everyone would be. It'd be a boss that's built for armour and weps 80x greater than what's available "normally", ie without alchemy/enchanting loops.
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Gavin Roberts
 
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Post » Tue May 22, 2012 3:21 am

when we go to a resturant and order a steak, we dont call the manager over and complain " where was my blwjob to go with my steak? " . To which the manager can reply u never ordered one.

lol wtf?
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maria Dwyer
 
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Post » Mon May 21, 2012 10:19 pm

Oh man, this is amazing.. LOL

But seriously speaking, your point is exactly as mine. How can you have fun trying to overcome a challenge when you are the one creating that challenge for yourself?

Doesn't sound like fun at all :sadvaultboy:
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Peter lopez
 
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Post » Mon May 21, 2012 3:55 pm

I disagree with the OP, the game is perfectly balanced, I wouldn't change it at all.
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Silencio
 
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Post » Tue May 22, 2012 5:21 am

So if there was an unbalanced gun in Battlefield/Call of Duty, you'd simply tell people not to use it?
The option shouldn't be there in the first place.

The problem with your example isn't that there's an unbalanced weapon as standard, they have to be specifically made, by you, by looping potions and the enchanters table. It's a lot of work, and not something that's done by accident.
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Annika Marziniak
 
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