Champion Of Cyrodiil vs Dovahkiin!

Post » Mon Jun 11, 2012 10:24 am

You're scoffing at 10 seconds? Per cast?

Kk picture this.
CoC and Dovahkiin face each other. CoC stops time for everything but himself. With this he can dodge any arrow and work his way around behind Dovahkiin.
Mehrunes' Razor. Dovahkiin has piss poor magic resistance, so there's no risk of using it on him. The Dovahkiin CANNOT use Mehrunes' Razor on CoC because there's a risk it'd reflect and kill himself. He just keeps freezing time and attempting with the dagger until it works.

Besides this, what Dovahkiin's capabilities are to smithing is like CoC's capabilities to magic. CoC can buff his speed stat to a ridiculous degree; I've played Oblivion before with a buffed enough speed stat that the world wasn't loading fast enough. The exact same can be done for magic damage debuffs as well. Freeze-time, debuff number one, debuff number two, etc etc until a single shot will drop him.

So we're talking about Dovahkiin trying to hit a permanently invisible fast-as-hell (in every direction; can also jump high as hell thanks to Acrobatics) target that reflects all magic damage and can stop time....with a bow shot. And the MOMENT time is stopped, CoC has him exactly where he wants him and Dovahkiin is completely at his mercy.
Picture this:
CoC and Dovahkiin face each other. CoC stops time for everything but himself. Dovahkiin uses Become Ethereal. With this he can be invincible during the time slow down. Dovahkiin has 100% + magic resistance, so there's no effect of CoC using Mehrune's Razor on him. He just keeps freezing time and attempting with the dagger until he runs out of uses for both.
And the Dovahkiin can
1. use "Become Ethereal" for all damage to him to become void.
2. Slow Time
3. Storm Call
4. Call Dragon
5. Whirlwind Sprint
6. etc..
All of which he can use one right after another. And Dovahkiin has millions of heal, stamina and magicka and does millions of damage on every weapon, no enchantments needed on the weapons. So, CoC about to slow down time? Become Ethereal. Invincible during time slow down. CoC super fast? Slow Down Time. One shot him with a bow, slow down time even more by zooming in. Call Dragon for Odahviing to rain death upon him. Storm Call for lightning death too. Whirlwind Sprint to dodge. Just having Dragon Shouts don't make him win but they do help a helluva lot.

EDIT: THIS NEXT THING ENDS YOUR WHOLE ARGUEMENT. Taken from the page on the Staff of Sheogorath: "...and no target affected by the staff can be damaged by attacks." http://uesp.net/wiki/Shivering:Staff_of_Sheogorath
So... yeah.
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Samantha Jane Adams
 
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Post » Mon Jun 11, 2012 4:32 am

My Mage from Oblivion has destruction spells that could one-shot my Dovahkiin because Destruction was actually good in OB. Shouts don't mean [censored]... CoC every time.
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xx_Jess_xx
 
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Post » Mon Jun 11, 2012 10:06 am

Picture this:
CoC and Dovahkiin face each other. CoC stops time for everything but himself. Dovahkiin uses Become Ethereal. With this he can be invincible during the time slow down. Dovahkiin has 100% + magic resistance, so there's no effect of CoC using Mehrune's Razor on him. He just keeps freezing time and attempting with the dagger until he runs out of uses for both.
And the Dovahkiin can
1. use "Become Ethereal" for all damage to him to become void.
2. Slow Time
3. Storm Call
4. Call Dragon
5. Whirlwind Sprint
6. etc..
All of which he can use one right after another. And Dovahkiin has millions of heal, stamina and magicka and does millions of damage on every weapon, no enchantments needed on the weapons. So, CoC about to slow down time? Become Ethereal. Invincible during time slow down. CoC super fast? Slow Down Time. One shot him with a bow, slow down time even more by zooming in. Call Dragon for Odahviing to rain death upon him. Storm Call for lightning death too. Whirlwind Sprint to dodge. Just having Dragon Shouts don't make him win but they do help a helluva lot.

EDIT: THIS NEXT THING ENDS YOUR WHOLE ARGUEMENT. Taken from the page on the Staff of Sheogorath: "...and no target affected by the staff can be damaged by attacks." http://uesp.net/wiki/Shivering:Staff_of_Sheogorath
So... yeah.

How is he supposed to cast Become Ethereal if time has stopped? And what's keeping CoC from waiting for Become Ethereal to wear off?
And I know you can't damage anything when time is stopped, but all you have to do is stop time, count to ten, use the dagger, rinse and repeat.
And not that it matters, but how the hell will he ever get a chance to use ALL those shouts? Hell, it's debateable if Storm Call would even work, seeing as Sheogorath (and the now CoC) can manipulate the weather himself.

And again, taken from the wiki, referring to Skyrim:
Resist Magic gives the target % reduction in the damage inflicted by offensive spells. Resist Magic is capped at 85%, i.e. you can not gain magic immunity.

Dovahkiin cannot get 100% magic resistance. He's vulnerable to the Razor.
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Caroline flitcroft
 
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Post » Mon Jun 11, 2012 1:07 pm

did we play the same game?? becoming sheogorath was in name alone... you got a few cool powers that mainly svcked. Also a castle of protectors... "in another realm" Being someone who used the crafting system in oblivion alot... how in the hell do you get 100% reflect dmg... WITH 100% absorb magic... ANND 100% invisible... without exploits?? you only have so many rings and articles of clothing... spells?? limited. Shouts win... Dovahkiin wins.

Unique items, not crafting when it came to reflect damage/spells. 100% chameleon would have to be a different set of gear or a spell.

Mundane Ring, spell breaker, Necklace of swords, etc stacked a few other items and you're set.

P.S. Small point, the razor may be potentially deadly, but it's a crappy overall weapon and incredibly unreliable. It could even be reflected back at you in oblivion.

EDIT: To be perfectly fair, a lot of the repute CoC has is because of DLC, if we wanna make this fair it has to either be with vanilla CoC and Dovahkiin (which is boring) or with both with all their DLC.
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Flash
 
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Post » Mon Jun 11, 2012 11:50 am

He casts Become Ethereal a CoC is about to slow down time. It lasts for 18 seconds, Staff lasts for 15. So Dovahkiin has 3 seconds to sprint away, then whirlwind sprint for more distance. CoC never gets the chance to use the Razor. And with Dovahkiin 80% spell absorption as well as 85% magic resist, the already small chances of the Razor working are even more dimmed to almost naught.
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sally coker
 
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Post » Mon Jun 11, 2012 2:49 am



How is he supposed to cast Become Ethereal if time has stopped? And what's keeping CoC from waiting for Become Ethereal to wear off?
And I know you can't damage anything when time is stopped, but all you have to do is stop time, count to ten, use the dagger, rinse and repeat.
And not that it matters, but how the hell will he ever get a chance to use ALL those shouts? Hell, it's debateable if Storm Call would even work, seeing as Sheogorath (and the now CoC) can manipulate the weather himself.

And again, taken from the wiki, referring to Skyrim:


Dovahkiin cannot get 100% magic resistance. He's vulnerable to the Razor.

1. The Staff of Sheogorath makes targets invulnerable, which makes sense if you think of it since each atom is immovable.

2. Dovahkiin can get 100% magic absorb so it's the same thing.

3. Kill animations = 100% Mehrunes with larger range. The second time stop wears off, Dovahkiin will do a kill animation on the COC if he tries to get close for a hit.
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Chloe Lou
 
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Post » Mon Jun 11, 2012 3:50 am

The Dovahkiin at his peak, is a nightingale, werewolf, cannibalistic, emperor assassinating, dragonborn. I've played oblivion, and I think skyrims main character is the tougher guy. The fact that he can use shouts is more than enough for an advantage.
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Jeremy Kenney
 
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Post » Mon Jun 11, 2012 5:40 am

Dovah may be able to use shouts, but CoC can silence him, Shouts won't do much if you can't talk
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Dustin Brown
 
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Post » Mon Jun 11, 2012 6:25 am

Lets see... (will use lore view because I find gameplay view to be plain ridiculous)

Eternal Champion and Uriel's Agent are weaker than the future heroes so I won't consider them...

Nerevearine: Dragonborn, blessed by Daedra Lord Azura and Talos, good with words, slayed two half-gods and defeated the avatra of a Daedra Lord Hircine

Champion of Cyrodiil: blessed by the Nine, reincarnation of Pelinal Whitestrake and thus possibly another reincarnation of Lorkhan/Shor, god of mortals, killed the Dragonborn trio of Mankar Camoran and his children in their own pocket realm and that after fighting his way through Daedra, defeated Daedric Prince of Order who, in Dawn Era, almost conquered entire oblivion and the CoC is now Sheogorath, god of Madness and one of most powerful Daedric Princes

Dovahkiin: Dragonborn, blessed by Akatosh and Kyne, slayer of Alduin the World Eater, master of Odaahviing, Alduin's right Hand and thus one of most powerful dragons, either Leader of the resourceful and powerful Blades OR friend of Paarthurnax, Alduin's brother and new king of dragons, able to summon most powerful Nordic heroes from Sovngarde

Battle-wise, I'd say CoC beats Nerevearine who beats Dovahkiin.
Overall Power-wise Dovahkiin (has powerful allies and his story still ain't finished) beats CoC (who is no longer person he once was and can only influence Mundus now due to Martin's victory) who beats Nerevearine (who was Azura's puppet to the point that he left Morrowind when the Red Year phase of her plan got near)
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abi
 
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Post » Mon Jun 11, 2012 3:06 am

peen cheese
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Eliza Potter
 
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Post » Mon Jun 11, 2012 9:28 am

not to mention the Imperial Dragon Armor.

You could have at least use better items, Imperial Dragon armor svcked. :P

In the red corner :
100% reflect magic, reflect damage, DoT on touch multi-element spells with weakness stacking, serious poisons, detect life items so the Dovahkiin can't even pickpocket that Mundane Ring, fortified speed and athletics, enchanted arrows, 100% chameleon, potions with restore health, restore stamina, restore magicka loads per second, for loads of seconds, 85% armour in a dress and some nice green shoes.

In the blue corner :
Shouts, smithing a sword to do 10,000 damage.

And that 10,000 damage can be 100% reflected. I'll put a few bob on the CoC.

Why bother hitting CoC at all? Just fus it down the cliff.
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abi
 
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Post » Mon Jun 11, 2012 3:42 pm

Dovah may be able to use shouts, but CoC can silence him, Shouts won't do much if you can't talk
I don't think Shouts quite fall into the same category as other spells.
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sophie
 
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Post » Mon Jun 11, 2012 5:07 am

Silence effect doesn't exist in TES5: Skyrim.
Thus, Dovahkiin can't be silenced as there is no effect to make him unable to shout... or unable to cast spells for that matter... thus he is immune to that spell effect :tongue:
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Steven Hardman
 
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Post » Mon Jun 11, 2012 10:00 am

The hell, this is still going? :lol:
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joeK
 
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Post » Mon Jun 11, 2012 12:28 pm

I think we need to wait for the Skyrim DLC's to come out. I mean at the moment the most valid arguments against Dovahkiin lore-wise is that CoC os Sheogorath, but we seriously have no idea what Bethesda is planning. After all DLC's are out then this will become a fair battle.
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michael flanigan
 
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Post » Mon Jun 11, 2012 5:58 pm

I don't think Shouts quite fall into the same category as other spells.
"Silence" as in the inability to speak? you can't shout if you can't talk
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Emma
 
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Post » Mon Jun 11, 2012 2:19 pm

"Silence" as in the inability to speak? you can't shout if you can't talk
I don't think the spell effect "silence" literally makes you unable to speak. Silence, like, your magic ability is silenced.
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Alexander Lee
 
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Post » Mon Jun 11, 2012 11:55 am

I don't think the spell effect "silence" literally makes you unable to speak. Silence, like, your magic ability is silenced.
actually that is exactly what it means. in early RPGs a character would have to speak to be able to cast spells. then eventually developers made it so the caster does not what to chant, but they Kept the name for the debuff "Silence" as a silent tribute to the RPGs of old (D&D anyone).

wow, no wonder people call me sheldon....
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gandalf
 
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Post » Mon Jun 11, 2012 5:38 pm

Magic is immaterial. Slience can be absorbed by a vampire-necromage's 100% magic absorption. Both COC and Dovahkiin are effectively immuned to targeted magic.
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Mark Churchman
 
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Post » Mon Jun 11, 2012 9:42 am

I just remembered one attack that the Dovahkiin can use to win for sure. This will finally put an end to the whole thread.

Kill animation. It bypasses most normal defense mechanisms as long as your damage is greater than his health. The attack is a scripted death so there is no reflect damage nor physical immunity that can save COC. As mentioned, Dovahkiin can have health and damage in hundreds of millions. So COC + Mehrunes (chance based and assuming it can work on players) isn't going to work quite as well as Dovahkiin + Kill animation which has a much bigger range if I might add.

As for Nerevarine, without an instant kill mechanism, he is just a pest. A flying gnat that can keep raining fireballs that deal no damage. Up until Dovahkiin puts a 42565356544 damage arrow in him.

I guess I can allow myself to play this game we are playing here and participate in the mechanics discussion of this thread.

The Nerevarine does not need to fly. In Morrowind we had a little something called "Sanctuary" and if you had 100 of it then you basically dodged every single attack, arrows too. And with 100% in either spell resistance or spell absorption no magical nor physical attack can ever touch you. And if the kill animation would ignore sanctuary then the Nerevarine can still fly up and reign death from above :tongue:
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Adrian Morales
 
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Post » Mon Jun 11, 2012 3:25 pm

Just 1 point to add, even though you could phrase it so Dovahkiin's actions seem more epic, when you actually consider the things you did as CoC in the main campaign it was really way more impressive.

You literally went to a Daedric Lord's realm (which basically resembles hell), took on a HUGE amount of enemies (a lot of them at once too) like Dremora, Xivilai, Spider Daedra, etc all the way up a tower in order to collapse that gate.
Fighting dragons was badass, and I've certainly had awesome stuff happen to me in Skyrim where I was even fighting more than one dragon (though that was a bug), but when you consider the fact that the CoC would fight a small army of daedra every time he went inside a gate, dragons don't seem as problematic.

And the fact is (and this is one of the ways you could look at this question), if my Oblivion guy fought my Skyrim guy -even though I love my Skyrim guy more- my Oblivion guy would destroy him. Dovahkiin might have an advantage in melee combat, but CoC's magic and enchanting (anyone remember the stacking weakness spells?) would be damn near overwhelming.
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OnlyDumazzapplyhere
 
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Post » Mon Jun 11, 2012 8:46 am

I guess I can allow myself to play this game we are playing here and participate in the mechanics discussion of this thread.

The Nerevarine does not need to fly. In Morrowind we had a little something called "Sanctuary" and if you had 100 of it then you basically dodged every single attack, arrows too. And with 100% in either spell resistance or spell absorption no magical nor physical attack can ever touch you. And if the kill animation would ignore sanctuary then the Nerevarine can still fly up and reign death from above :tongue:

It is quite safe to say Kill Animation will ignore sanctuary because the concept of dodge is not present in Skyrim and therefore does not factor in the calculation for triggering.

It will be a stalemate at most because raining zero damage fireballs at someone don't do much except messing up his picnic spread. Been forced to levitate at a distance forever has it's problems, namely the Dovahkiin can loot your house and poo on your bed.
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m Gardner
 
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Post » Mon Jun 11, 2012 3:25 am

My Mage from Oblivion has destruction spells that could one-shot my Dovahkiin because Destruction was actually good in OB. Shouts don't mean [censored]... CoC every time.
100% resist magic dovahkiin though.


But, CoC wins if we look purely at what the games offer: 100% reflect damage and reflect spell for CoC, 100% chameleon. 100% resist magic for dovahkiin. CoC kills dovahkiin because dovahkiin can't see him or hurt him, while CoC's normal attacks do damage the dovah.

The hell, this is still going? :lol:
Purely looking at what the game offer, CoC wins. Dovahkiin can't hurt him in any way, but CoC can hurt dovahkiin.
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Rachel Hall
 
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Post » Mon Jun 11, 2012 3:39 pm

Dovahkiin. Shouts serve as an advantage, and the eater of worlds surely ruin CoC in a short and quick fashion.
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IM NOT EASY
 
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Post » Mon Jun 11, 2012 10:26 am

Before CoC even has time to grab the staff Dovahkiin would have fus-ro-dah'd him off a cliff.
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Britta Gronkowski
 
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