Constant removal of features, what is next?

Post » Thu Jun 07, 2012 6:20 pm

Yeah I know I just feel like what was taken away was not really replaced by anything more complex. I still like the game but I feel like they should have just added a bunch of stuff rather than remove attributes.

In fact they should have added 3 sub levels to each attribute.

Let's just imagine there is a skill in a game called agility. If I were to make the game then that skill would have 3 sub levels. Like --> AGILITY - [Dexterity] - [Equilibrium] - [Rhythm].

EDIT: I would do this for every single attribute so instead of removing attributes you would have 3 times the amount! With all sorts of positive (and negative effects)! Yeah negative effects of raising attributes like maybe some have inverse relationships.

Surely that would make things too complex. I've never been one for pure RPGs, but the game shouldn't be about number crunching. There's just too many things to keep track of with 3 branches of every attribute.
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Sheeva
 
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Post » Thu Jun 07, 2012 10:26 pm

Morrowind's entire combat system was based on skills and evasion that was determined by agility/willpower depending on melee or magic. Not to mention multipliers you had to be careful about when leveling. The previous games were definitely more complex, whether or not this is an issue for you is your opinion however.

Personally I feel that mechanically the games have improved because there was always an awkwardness in the mechanics for being a action RPG and it should of gone one way or the other to make more fluidity (in the case of Skyrim, they made the general gameplay mechanics go more towards Action.) What's irritated me though, is not the simplification of mechanics, but that the writing quality has stayed the same (for quests, the books are awesome.) but the quantity of writing has gone down. Our journal is no longer a journal, it's an objective log.

the journal in morrowind was f'n awesome.... it was just a day to day journal....
awesome.
the one in skyrim is prob my least fav aspect of skyrim.
also morrowinds fighting and everything else was awesome i agree.
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Stephanie Valentine
 
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Post » Thu Jun 07, 2012 11:19 pm

the journal in morrowind was f'n awesome.... it was just a day to day journal....
awesome.
the one in skyrim is prob my least fav aspect of skyrim.
also morrowinds fighting and everything else was awesome i agree.
how was morrowinds fighting mechanics awesome? the dice roll mechanics made me so mad and it could easily be broken with enchanting and alchemy
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Chloe Mayo
 
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Post » Thu Jun 07, 2012 9:30 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.

people like you make me sad
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darnell waddington
 
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Post » Thu Jun 07, 2012 4:11 pm

I will tell you right now where all the attributes, except luck went

Agility - was merged with your Stamina bar, the damage it provided to bows was merged with the bow skill, and the reduction of stagger went into armor and block skills

Endurance - merged with your stamina bar, and the health it provided went into the health bar level ups

Int - merged with you magicka bar as thats all it afected anyways

Personality - the better prices bonus was merged with the speech skill

Speed- Merged with your race/gender combonation

Str - merged with fatiuge bar, damage done by melee weapons bonus was moved into the melee weapons skills

Willpower - split and merged with your magicka and stamina bars



All the atributes and thie bonuses they provided, excecpt luck are still in the game.
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Jonny
 
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Post » Thu Jun 07, 2012 5:00 pm

I will tell you right now where all the attributes, except luck went

Agility - was merged with your Stamina bar, the damage it provided to bows was merged with the bow skill, and the reduction of stagger went into armor and block skills

Endurance - merged with your stamina bar, and the health it provided went into the health bar level ups

Int - merged with you magicka bar as thats all it afected anyways

Personality - the better prices bonus was merged with the speech skill

Speed- Merged with your race/gender combonation

Str - merged with fatiuge bar, damage done by melee weapons bonus was moved into the melee weapons skills

Willpower - split and merged with your magicka and stamina bars



All the atributes and thie bonuses they provided, excecpt luck are still in the game.

Actually there are two lockpicking perks that provide luck's benefit.

But no one invests in lockpicking.
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Marquis T
 
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Post » Thu Jun 07, 2012 9:55 pm

...except the merge wasn't needed ...
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Nicole Elocin
 
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Post » Fri Jun 08, 2012 12:39 am

...except the merge wasn't needed ...

Merging them changed nothing as they are all there.

What they did is they took Oblivions 12 appels that weight 1 pound and combined them into 3 appels that weight 4 pounds.

You lost nothing but a meaningless and arbitrary label.



Caring about meaningless labels insted of the actuall gameplay benfits they provdied is silly.
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Aliish Sheldonn
 
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Post » Thu Jun 07, 2012 3:12 pm

Surely that would make things too complex. I've never been one for pure RPGs, but the game shouldn't be about number crunching. There's just too many things to keep track of with 3 branches of every attribute.
Surely that would make things too complex. I've never been one for pure RPGs, but the game shouldn't be about number crunching. There's just too many things to keep track of with 3 branches of every attribute.

No way. It would be awesome. It would be very difficult to balance though but it would awesome. Most people probably wouldn't even make it past character creation though. The character sheet would be at least 7 pages. There would be no in game map unless you had cartography skill, or bought a map from a vendor. Those maps would be like in Gothic 1 and 2 where you character just held out a map in their hands. Cartography skill would allow you to make more detailed maps and offer your service as a cartographer to libraries and merchants. There would stages of renknown for each skill, so a high cartography skill would give you reknown as a cartographer and as an explorer so you would be more likely to be hired a guide or a scout or a political advisor.
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James Hate
 
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Post » Thu Jun 07, 2012 4:40 pm

other then the spell creation there wasn't much taken away that i would even find worth mentioning.
attributes in oblivion were stupid. perks are good
worthless skills from oblivion merged with other skills or removed.. armorer was lame wasted space carrying around hammers, and it was very annoying to level up.

even then, the fact that the cities feel smaller is a bigger complaint then the spell creator for me.
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Nathan Hunter
 
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Post » Thu Jun 07, 2012 10:22 pm

how was morrowinds fighting mechanics awesome? the dice roll mechanics made me so mad and it could easily be broken with enchanting and alchemy
never used enchantment....
aside from that it was awesome because it replicates rolling dice, which is a simple concept to understand but so many people just dont.
also it made you think about your character when first designing him.. and while progressing. if you svck with weapons, you svck with weapons... if you want to pull out a spear and kill something especially early on you need to be good at it.
so many people play morrowind and dont put enough emphasis on being able to kill things.... then they get killed... well thats theyre fault, its a dangerous world (thats what i expect from monsters)... anyway. i make my characters able to fight from the begining and well they do just fine.
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Trevi
 
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Post » Thu Jun 07, 2012 11:43 pm

Merging them changed nothing as they are all there.

What they did is they took Oblivions 12 appels that weight 1 pound and combined them into 3 appels that weight 4 pounds.

You lost nothing but a meaningless and arbitrary label.



Caring about meaningless labels insted of the actuall gameplay benfits they provdied is silly.

Not true. Now we don't get to add points individually to those Attributes which could further differentiate our characters. Also merging them into racial bonus removes their ability for other races which is a loss to those races. Whether or not you care about these changes doesn't alter the fact that there is a loss and it isn't just an arbitrary label no matter how hard you try to make yourself believe.
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Catherine N
 
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Post » Fri Jun 08, 2012 12:37 am

They are going to cut back the combat, make the game 90% cutscenes and make all the characters look like pretty women, even the men...



...oh wait, that's what happened to the Final Fantasy series.
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Jessica Phoenix
 
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Post » Thu Jun 07, 2012 10:35 pm

What deeper more complex feature replaced spell creation? And staves/spears?
So Spellcrafting was replaced by what deeper mechanic?

Removed Skills were replaced by ...?

Attributes were replaced by ...?
The new spell system is not deep or complex. The new marriage feature is not deep or complex. The available "jobs" are not deep and complex. The storyline is not deep and complex.

So yeah, what exactly did they add that was deep and complex? Oh, and wasn't in Morrowind? Just because they removed it for Oblivion and added it back in for Skyrim doesn't mean it's innovative or amazing. It's expected.

This is too easy. Obviously a bunch of people who don't pay attention to the very game they are bashing.

1.) Spell Effects / Spellmaking
-Replaced my new, upgraded spell casting mechanics that allow for all new effects that we've never had before, and all new spell casting styles that we've never had before. Previous games did not allow for Ward spells, Rune spells, Stream damage spells, reanimating undead spells...

Spellmaking was not "deep" nor "complex", is was tweaking effects that were already in the game, something that can be done with the current dual casting system.

But I'll concede that we did lose a lot of spell effects. And that svcks. So half a point for the detractors.

2.) Skills
-What skills did we lose? Mysticism? It's in the game - it's spells are now part of Alteration and Conjuration. Not removed. Armorer? Replaced with a fully fleshed out and more complex armor and weapons crafting system. Improvement. Mercantile? Has it's own entire perk branch in Speech. Not removed. Unarmored? Not in Oblivion even, but given a perk in Skyrim to allow for specialization in that playstyle. Hand to Hand? Has it's own perk to allow specialization in that playstyle. What did we -really- lose? We lost Athletics and Acrobatics. Literally, the skills of "running" and "jumping". And what replaced them? More fleshed out skills like Enchanting and Pickpocketing. Spears were not "deep", although they did offer a nice choice that we don't currently have. But skills in general are now far deeper and more customizable than ever before with perks, which allow for far more specialization than generic skills did in past games. The skills in general are a vast improvement over the past.

3.) Attributes
-Attributes focused heavily on Health, Magicka, and Stamina, which is still in the game. The other things that Attributes did, such as damage, ability to not stagger, magicka regen, etc. are all now taken care of through perks. Thus, they were not removed.

Marriage did not replace a removed feature. It is simply a new feature that didn't exist before. Jobs did not replace a removed feature. It is simply a new feature that didn't exist before.

Adding content that didn't exist previously is by definition making the game deeper and more complex, and thus, not dumbing down.

Changing the method of reaching a goal, but still keeping the same end goal (I.E. Attributes vs. Perks) is by definition not dumbing down. The content still exists.

Making previously existing content deeper and more complex than before (I.E. Skills) is by definition making the game deeper and more complex, and thus, not dumbing down.
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Alycia Leann grace
 
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Post » Thu Jun 07, 2012 6:24 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.
Agree, in terms of what we have lost, we have gained a lot.
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yermom
 
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Post » Thu Jun 07, 2012 3:24 pm

Not true. Now we don't get to add points individually to those Attributes which could further differentiate our characters. Also merging them into racial bonus removes their ability for other races which is a loss to those races. Whether or not you care about these changes doesn't alter the fact that there is a loss and it isn't just an arbitrary label no matter how hard you try to make yourself believe.

I find it more easy to make my characters diffrent with the perk system then I did the attribute system

In Morrowind and Oblivion all my characters regardless of race or class all ended up with 100 in attributes and 100 in all skills.

In skyrim however I may have 100 in all skills but the perks are diffrent making each one diffrent.
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Add Me
 
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Post » Fri Jun 08, 2012 1:17 am

While I love Skyrim, I think the game mechanics are as skinny as they need to be. Any more features removed, and I don't think it will fall under the genre of RPG. I just recently played Morrowind after years of not touching it just to compare it with Skyrim and what a world of difference! Despite some of it's issues, Morrowind really is the flagship RPG in the Elder Scroll series and possibly of all RPGs, but that wouldn't be a fair statement as I haven't played every RPG out there. Skyrim allows for exciting combat and wonderful exploration, but in terms of interacting with the world and actual RPGing, it falls a little short. So I hope the next installment doesn't cut anymore features. Instead, I wish Bethesda would focus more time on creating a deeper experience while retaining many of the wonderful elements Skyrim already has. Graphics, animations, and combat are all top notch, we don't need anymore of that, let's bring back in-depth conversations and character development for a more immersive experience.
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Wayne W
 
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Post » Thu Jun 07, 2012 4:55 pm

Not true. Now we don't get to add points individually to those Attributes which could further differentiate our characters. Also merging them into racial bonus removes their ability for other races which is a loss to those races. Whether or not you care about these changes doesn't alter the fact that there is a loss and it isn't just an arbitrary label no matter how hard you try to make yourself believe.

No, now you just invest perks in them to further differentiate your character. And since perks are limited, and you can't max out every skill, you become even further differentiated from other characters.
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Alister Scott
 
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Post » Thu Jun 07, 2012 12:01 pm

While I love Skyrim, I think the game mechanics are as skinny as they need to be. Any more features removed, and I don't think it will fall under the genre of RPG. I just recently played Morrowind after years of not touching it just to compare it with Skyrim and what a world of difference! Despite some of it's issues, Morrowind really is the flagship RPG in the Elder Scroll series and possibly of all RPGs, but that wouldn't be a fair statement as I haven't played every RPG out there. Skyrim allows for exciting combat and wonderful exploration, but in terms of interacting with the world and actual RPGing, it falls a little short. So I hope the next installment doesn't cut anymore features. Instead, I wish Bethesda would focus more time on creating a deeper experience while retaining many of the wonderful elements Skyrim already has. Graphics, animations, and combat are all top notch, we don't need anymore of that, let's bring back in-depth conversations and character development for a more immersive experience.
If Morrowind had better combat then maybe it would be better then Skyrim but sadly that's not the case.
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Nauty
 
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Post » Thu Jun 07, 2012 10:12 pm

While I love Skyrim, I think the game mechanics are as skinny as they need to be. Any more features removed, and I don't think it will fall under the genre of RPG. I just recently played Morrowind after years of not touching it just to compare it with Skyrim and what a world of difference! Despite some of it's issues, Morrowind really is the flagship RPG in the Elder Scroll series and possibly of all RPGs, but that wouldn't be a fair statement as I haven't played every RPG out there. Skyrim allows for exciting combat and wonderful exploration, but in terms of interacting with the world and actual RPGing, it falls a little short. So I hope the next installment doesn't cut anymore features. Instead, I wish Bethesda would focus more time on creating a deeper experience while retaining many of the wonderful elements Skyrim already has. Graphics, animations, and combat are all top notch, we don't need anymore of that, let's bring back in-depth conversations and character development for a more immersive experience.

QFT.
Also, for me Morrowind wasn't about combat. It wasn't like every quest was a hack-and-slash, whereas in Skyrim, the emphasis is clearly on the combat. I don't particularly like Morrowind's combat system, but I don't hate it either.
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rebecca moody
 
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Post » Thu Jun 07, 2012 3:11 pm

Please all of morrowinds quests were eather

A. guard guy from Point A to point B
B. Kill guy at lcation B
C. Bring guy at location A item B

Ive seen all 3 of those in Skyrim.
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Timara White
 
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Post » Thu Jun 07, 2012 11:00 pm

If Morrowind had better combat then maybe it would be better then Skyrim but sadly that's not the case.

And that's fine. I certainly won't sit here and say Skyrim should be Morrowind in 2012. I think most game development time has been spent on ramping up the graphics and making engines more efficient, which is wonderful, but now let's say to ourselves, "okay, we've got a great engine, let's now add more depth to the world by giving the player more options." And I don't mean superficial options, like killing whoever you want or flying spells, but how about adding more opportunities to change NPCs attitudes and give numerous directions in quests.
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Lance Vannortwick
 
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Post » Fri Jun 08, 2012 12:08 am

Luckily for us, there isn't a whole lot of RPG left to cut! About the only really big things left to cut are multiple armor slots, skills, and character creation.

There is exploration too, but that's the only thing I know they won't cut.
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Manuela Ribeiro Pereira
 
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Post » Thu Jun 07, 2012 7:16 pm

No, now you just invest perks in them to further differentiate your character. And since perks are limited, and you can't max out every skill, you become even further differentiated from other characters.

They could have added perks, kept attributes, made it so you couldn't get every attritbute to 100 and achieved the limiting of characters being able to master everything while adding layers of depth to each system and not removing anything. Instead they chose, remove/simplify and obviously they chose right because look at their sales. I just would prefer a system with layers of depth to every system and each iteration of the game adding skills and perks and gameplay systems rather than removing things to make work easier and to make it easier for people to understand.
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loste juliana
 
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Post » Thu Jun 07, 2012 5:12 pm

And that's fine. I certainly won't sit here and say Skyrim should be Morrowind in 2012. I think most game development time has been spent on ramping up the graphics and making engines more efficient, which is wonderful, but now let's say to ourselves, "okay, we've got a great engine, let's now add more depth to the world by giving the player more options." And I don't mean superficial options, like killing whoever you want or flying spells, but how about adding more opportunities to change NPCs attitudes and give numerous directions in quests.
also killing whoever you want and flying spells.
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Hayley Bristow
 
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