What deeper more complex feature replaced spell creation? And staves/spears?
So Spellcrafting was replaced by what deeper mechanic?
Removed Skills were replaced by ...?
Attributes were replaced by ...?
The new spell system is not deep or complex. The new marriage feature is not deep or complex. The available "jobs" are not deep and complex. The storyline is not deep and complex.
So yeah, what exactly did they add that was deep and complex? Oh, and wasn't in Morrowind? Just because they removed it for Oblivion and added it back in for Skyrim doesn't mean it's innovative or amazing. It's expected.
This is too easy. Obviously a bunch of people who don't pay attention to the very game they are bashing.
1.) Spell Effects / Spellmaking
-Replaced my new, upgraded spell casting mechanics that allow for all new effects that we've never had before, and all new spell casting styles that we've never had before. Previous games did not allow for Ward spells, Rune spells, Stream damage spells, reanimating undead spells...
Spellmaking was not "deep" nor "complex", is was tweaking effects that were already in the game, something that can be done with the current dual casting system.
But I'll concede that we did lose a lot of spell effects. And that svcks. So half a point for the detractors.
2.) Skills
-What skills did we lose? Mysticism? It's in the game - it's spells are now part of Alteration and Conjuration. Not removed. Armorer? Replaced with a fully fleshed out and more complex armor and weapons crafting system. Improvement. Mercantile? Has it's own entire perk branch in Speech. Not removed. Unarmored? Not in Oblivion even, but given a perk in Skyrim to allow for specialization in that playstyle. Hand to Hand? Has it's own perk to allow specialization in that playstyle. What did we -really- lose? We lost Athletics and Acrobatics. Literally, the skills of "running" and "jumping". And what replaced them? More fleshed out skills like Enchanting and Pickpocketing. Spears were not "deep", although they did offer a nice choice that we don't currently have. But skills in general are now far deeper and more customizable than ever before with perks, which allow for far more specialization than generic skills did in past games. The skills in general are a vast improvement over the past.
3.) Attributes
-Attributes focused heavily on Health, Magicka, and Stamina, which is still in the game. The other things that Attributes did, such as damage, ability to not stagger, magicka regen, etc. are all now taken care of through perks. Thus, they were not removed.
Marriage did not replace a removed feature. It is simply a new feature that didn't exist before. Jobs did not replace a removed feature. It is simply a new feature that didn't exist before.
Adding content that didn't exist previously is by definition making the game deeper and more complex, and thus, not dumbing down.
Changing the method of reaching a goal, but still keeping the same end goal (I.E. Attributes vs. Perks) is by definition not dumbing down. The content still exists.
Making previously existing content deeper and more complex than before (I.E. Skills) is by definition making the game deeper and more complex, and thus, not dumbing down.