No it's not the same, because your mage with 100 Stamina probably doesn't have any weapon skill perks, which increase damage, where the big hulking Nord with 200 Stamina probably does.
My mage can have the same perks as your Nord if i choose in the same skill, with same skill level, and have lower stamina, and do the same damage, even if i take smithing.
Nothing wrong with a mage having smithing and one weapon skill........and magic skills. without blocking and a shield......
so, according to you and the links you provided, which I have already seen.....what makes me different from you in the one handed skill tree, given that I have chosen the same perks as you, the same skill level, and smithing level but with only 100 stamina?
As a mage ( i would never choose smithing personally, I am just sayn' here) I can easily choose smithing and a combat skill with its perks and level
plenty of magic perks to STAY a mage.
the 100 stamina is for weapon use in combat and it depletes with use, granted......and with power attacks....
But the damage output is the same........stamina does absolutely NADA for damage (according to those links_)
What I would like to see if stamina is actually factored into the damage table....and that's what I was getting at.
It may very well be that way, but nobody has provided proof yet.......
Otherwise, I agree with what you are saying.....just have a beef with the combat mechanics that's it.
Quote from site link:
One-handed is the ability to proficiently use one-handed weapons such as swords, daggers, and maces. With the addition of dual-wielding, one-handed weapons can be put in both hands in any combination. The higher your skill in one-handed, the more damage is done with one-handed weapons. The One-Handed skill tree has a total of 10 perks, requiring a total of 21 perk points to fill. Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons. This bonus stacks multiplicatively with the ones provided by the Armsman perk and by Smithing-related improvements.