Constant removal of features, what is next?

Post » Thu Jun 07, 2012 9:22 pm

Yeah so with every new Elder Scrolls Game the list of features usually gets trimmed down significantly, not saying that every removal is a bad thing per se, for instance weapon upkeep served no real gameplay purpose, the cost of repairing weapons was not big enough to have any real impact on your ability to earn gold and if you were regular with the upkeep of your weapons there was no real element of challenge to it making weapon upkeep little more than a pointless chore that never really added anything to the game so one can see why it was scraqed.

Now if the current trend continues I am pretty sure the next installments of the Elder Scrolls series be trimmed down even more so I thought it might be fun to predict what might be next to go.

Personally my prediction is carry weight, now dont get me wrong if carry weight is implemented properly it can add to a game however with its implementation in Skyrim it serves no real purpose, the carry limit on your character is more than enough to be able to carry whatever items you need with you as well as be able to take a sizeable amount of loot out of a dungeon, the only thing carry weight actually adds to the game in its current form is force you to unload after a dungeon crawl or 2 or buy a house to store excess loot.
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Emma Pennington
 
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Post » Thu Jun 07, 2012 8:59 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.
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Tanya
 
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Post » Thu Jun 07, 2012 2:32 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.
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Jordan Moreno
 
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Post » Thu Jun 07, 2012 6:13 pm

Why the end of the world of course.
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Bad News Rogers
 
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Post » Thu Jun 07, 2012 9:43 pm

Flintlock pistols and Coop.
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Vicki Gunn
 
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Post » Thu Jun 07, 2012 7:50 pm

There will be only 3 skills: Warrior, Mage, Thief to coincide with the 3 attributes: Health, Stamina, Mana. Learn by doing will be scrapped because it is too hard to balance so you will just have an XP system and when you level up you will get 3 points to spend. You can put a point into your skills, or into your attributes. There will be more perks though and each attribute will actually have perks as well with stages of availability based on the attirbutes current corresponding score. Spells will be perks of the Magic Skill. Open Locks, Pick Pockets, Sneak, and Backstab will perks for the Thief Skill and they will have 3 levels each.

You won't need Speechcraft anymore because it is all about player choice and if you choose to persuade someone, then you just do it.
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Emmanuel Morales
 
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Post » Thu Jun 07, 2012 3:38 pm

Flintlock pistols and Coop.

edit: I mean gee good sir that wouldnt happen to be removing features but adding new ones in you silly goose.
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Adam Kriner
 
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Post » Fri Jun 08, 2012 1:56 am

There will be only 3 skills: Warrior, Mage, Thief to coincide with the 3 attributes: Health, Stamina, Mana. Learn by doing will be scrapped because it is too hard to balance so you will just have an XP system and when you level up you will get 3 points to spend. You can put a point into one of your skills, or into one of your attributes. There will be more perks though and each attribute will actually have perks as well with stages of availability based on the attirbutes current corresponding score. Spells will be perks of the Magic Skill. Open Locks, Pick Pockets, Sneak, and Backstab will perks for the Thief Skill and they will have 3 levels each.

You won't need Speechcraft anymore because it is all about player choice and if you choose to persuade someone, then you just do it.

Mana? Oh no, Bethesda will even start borrowing terminology from other games!
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Georgia Fullalove
 
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Post » Thu Jun 07, 2012 12:31 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.

What deeper more complex feature replaced spell creation? And staves/spears?
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josie treuberg
 
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Post » Thu Jun 07, 2012 3:06 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.

So Spellcrafting was replaced by what deeper mechanic?

Removed Skills were replaced by ...?

Attributes were replaced by ...?
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Andrea Pratt
 
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Post » Thu Jun 07, 2012 11:26 pm

Mana? Oh no, Bethesda will even start borrowing terminology from other games!

I'm glad you noticed that. Magicka is too long of a word and there is that whole 'ck' together in the word which can confuse people. Most North Americans are only familiar with the word "magic". Therefor to alleviate any needless worrying or pondering magicka will removed and replaced with the much more deeper and complex term Mana.
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victoria gillis
 
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Post » Thu Jun 07, 2012 1:58 pm

Well considering that everything removed from Oblivion to Slyrim was replaced by something else, often with something far deeper and more complex, im okay with what they are doing and have no reason to believe they are going to trim the game down to nothing.
The new spell system is not deep or complex. The new marriage feature is not deep or complex. The available "jobs" are not deep and complex. The storyline is not deep and complex.

So yeah, what exactly did they add that was deep and complex? Oh, and wasn't in Morrowind? Just because they removed it for Oblivion and added it back in for Skyrim doesn't mean it's innovative or amazing. It's expected.
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Darlene Delk
 
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Post » Thu Jun 07, 2012 4:46 pm

I don't see them removing everything as they've hit the high point of what their sales can reach without altering the genre the game sits in completely.

I see them fleshing out what they currently have more; although not necessarily massively (Bethesda is never one to take risks, especially when it could overwhelm a player.)
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Miranda Taylor
 
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Post » Thu Jun 07, 2012 11:25 pm

Oblivion came out on March 2006, Skyrim came out in November 2011. So you have about five and a half years to worry about it night and day.
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Jonny
 
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Post » Thu Jun 07, 2012 12:46 pm

So Spellcrafting was replaced by what deeper mechanic?

Removed Skills were replaced by ...?

Attributes were replaced by ...?

Removed spells were replaced by nothing.

Removed skills were replaced by enchanting, smithing, speech (no mercantile skill). And I'm too lazy to find out the others.

The attributes are Health, Magicka and Stamina, the rest were scrapped.
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Stace
 
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Post » Fri Jun 08, 2012 3:09 am

Oh look, it's this thread again.
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Amber Ably
 
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Post » Thu Jun 07, 2012 11:33 pm

Removed spells were replaced by nothing.

Removed skills were replaced by enchanting, smithing, speech (no mercantile skill). And I'm too lazy to find out the others.

The attributes are Health, Magicka and Stamina, the rest were scrapped.
That's called dumbing the game down.

Look at all the games in TES before Skyrim (and even Oblivion). They were not made for children. They were fairly complex RPGs. Bethesda is changing that by creating games that target younger gamers who prefer simplicity and action (and gore, yay). That's bad.

Why would you take a franchise that was targeting one group and change it to target a completely different one? Why would you defend that decision? Not specifically meant for you, Abyssal. Just sayin'.
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helen buchan
 
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Post » Thu Jun 07, 2012 12:27 pm

Oh look, it's this thread again.

The title sounds like flame-bait then it doesn't sound like he's complaining at all. What's with that OP?
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Elina
 
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Post » Thu Jun 07, 2012 8:31 pm

So Spellcrafting was replaced by what deeper mechanic?

Removed Skills were replaced by ...?

Attributes were replaced by ...?

Atrributes were melded into the skill or Magicka/HP/Stamina bars they influenced before, they arent gone they just odne have thier own section anymore, Speed is merged with your race/gender as diffrent race/gender combos do run at diffrent speeds.

The Mysticysm skill was melded into theo ther school of magic and the other waepon skils were merged into 1handed and 2 handed respectivy
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Tyrel
 
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Post » Thu Jun 07, 2012 11:07 pm

That's called dumbing the game down.

Look at all the games in TES before Skyrim (and even Oblivion). They were not made for children. They were fairly complex RPGs. Bethesda is changing that by creating games that target younger gamers who prefer simplicity and action (and gore, yay). That's bad.

Why would you take a franchise that was targeting one group and change it to target a completely different one? Why would you defend that decision? Not specifically meant for you, Abyssal. Just sayin'.
Morrowind wasnt really more complex than Skyrim or Oblivion the only thing that set it apart was its lack of level scaling, quest markers, and fast traveling, and it didnt really make the game more complicated it just made it a whole lot slower than the other games
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Nathan Maughan
 
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Post » Thu Jun 07, 2012 1:43 pm

Removed spells were replaced by nothing.

Removed skills were replaced by enchanting, smithing, speech (no mercantile skill). And I'm too lazy to find out the others.

The attributes are Health, Magicka and Stamina, the rest were scrapped.

Yeah I know I just feel like what was taken away was not really replaced by anything more complex. I still like the game but I feel like they should have just added a bunch of stuff rather than remove attributes.

In fact they should have added 3 sub levels to each attribute.

Let's just imagine there is a skill in a game called agility. If I were to make the game then that skill would have 3 sub levels. Like --> AGILITY - [Dexterity] - [Equilibrium] - [Rhythm].

EDIT: I would do this for every single attribute so instead of removing attributes you would have 3 times the amount! With all sorts of positive (and negative effects)! Yeah negative effects of raising attributes like maybe some have inverse relationships.
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jennie xhx
 
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Post » Thu Jun 07, 2012 1:34 pm

there will no longer be side quests. there will only be a main quest.
there will no longer be jumping, spells or sneak. there will only be swords.
there will no longer be health magic and stamina they will all be combined into one attribute called stamicelth.

it will no longer be a video game, but will rather be a movie starring johny depp and directed by (i forget his name... but the guy whos only good movie was big fish... you know.. he made most of johny depps movies..... pee wee herman director.... ).

but the dwemer will return so people will buy it.
of course i kid... i cant wait for tes 6: the return of the dwemer and of morrowind and also there are lasers and spaceships.
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Monika Krzyzak
 
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Post » Thu Jun 07, 2012 10:06 pm

That's called dumbing the game down.

Look at all the games in TES before Skyrim (and even Oblivion). They were not made for children. They were fairly complex RPGs. Bethesda is changing that by creating games that target younger gamers who prefer simplicity and action (and gore, yay). That's bad.

Why would you take a franchise that was targeting one group and change it to target a completely different one? Why would you defend that decision? Not specifically meant for you, Abyssal. Just sayin'.

I wasn't disagreeing with you, I was showing that most things were replaced by something, but it was mostly for the worst. I still like skyrim though, but in many years from now, if TES VI keeps things simple like this, it may be my last Elder Scrolls game. Call of duty exists for a reason, lets keep the young ones away from TES.
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Zosia Cetnar
 
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Post » Thu Jun 07, 2012 5:54 pm

Slippery slope is a logical falacy, you never know, Bethesda could have found their sweet spot but they also add features and some come back, like we got Lycanthropy back when it was gone from oblivion.
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Juanita Hernandez
 
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Post » Thu Jun 07, 2012 6:26 pm

Morrowind wasnt really more complex than Skyrim or Oblivion the only thing that set it apart was its lack of level scaling, quest markers, and fast traveling, and it didnt really make the game more complicated it just made it a whole lot slower than the other games

Morrowind's entire combat system was based on skills and evasion that was determined by agility/willpower depending on melee or magic. Not to mention multipliers you had to be careful about when leveling. The previous games were definitely more complex, whether or not this is an issue for you is your opinion however.

Personally I feel that mechanically the games have improved because there was always an awkwardness in the mechanics for being a action RPG and it should of gone one way or the other to make more fluidity (in the case of Skyrim, they made the general gameplay mechanics go more towards Action.) What's irritated me though, is not the simplification of mechanics, but that the writing quality has stayed the same (for quests, the books are awesome.) but the quantity of writing has gone down. Our journal is no longer a journal, it's an objective log.
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Charlotte Lloyd-Jones
 
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