And that's fine. I certainly won't sit here and say Skyrim should be Morrowind in 2012. I think most game development time has been spent on ramping up the graphics and making engines more efficient, which is wonderful, but now let's say to ourselves, "okay, we've got a great engine, let's now add more depth to the world by giving the player more options." And I don't mean superficial options, like killing whoever you want or flying spells, but how about adding more opportunities to change NPCs attitudes and give numerous directions in quests.
And this here is the fundamental difference.
*DISCLAIMER* I am not saying I -don't- want NPC response and reaction to my actions, in fact I totally believe that more in that regard would be better. However, games that have "more" often sacrifice player freedom for more "scripted" and linear choices, that while perhaps offer more significant consequence, but offer less choice for the player to make to customize their character in their vision.
Now to my point:
-Why do I care what an NPC thinks about my character? It's an NPC, artificial intelligence SCRIPTED by developers to respond a certain way.
What I do care about: The ability to create a character, and develop that character FULLY in my vision. Bethesda games offer me the ability to do that moreso than any other developer, The Elder Scrolls series being the leading franchise in that, and Skyrim arguably being the deepest amongst the bunch*
* = I don't count Arena or Daggerfall, because I have not played them in depth enough to have a valid opinion on them. My brief experience with them wasn't positive, but I haven't given those games nearly enough time to have a valid opinion, something I fully intend on doing at some point when I can get both games to work on my laptop.
I'm going to compare my 2 favorite developers for a second - Bethesda and BioWare.
In different ways, both of these developers do what is, in my opinion, the epitome of good RPG's. They both offer character customization, player dictated specialization, and choice throughout the course of the game for the player to direct the character's course.
But they do it in completely different ways.
Bethesda offers more on the "character building" aspect, giving you absolute control over the vision of your character. There is nothing stopping you from being a heavy melee combat warrior who also shoots fireballs at your enemies. Or being a fully learned mage who sneaks into people's homes and murders them in their sleep. The world is completely open, allowing you to go anywhere you desire, at any time you desire. You can go into whatever dungeons you want, whenever you want. You can go to whatever town you want, and you can become a citizen of that town, or you can terrorize it's inhabitants and unleash full fury on them in broad daylight, killing them all. You can choose to do the main quest, you can do it at your own pace, or you can ignore it all together. There are factions for you to join, and you can advance in those guilds as far as you want, or you can just join them, use their services, and never put any effort into the guild. 2 of the 3 Elder Scrolls I have played have political sub stories that you can get yourself involved in. It is totally about your character, and the choices that the player makes for that character.
BioWare, on the other hand, limits the character development aspect in exchange for deeper plot, and a "choose your own adventure" style of progression through the story. Consequences of your choices are often far greater than anything you'd see in The Elder Scrolls, but your choices are always limited to a limited number of pre-determined options. The world isn't open - while people complain about essential NPC's in Skyrim, there are tons of NPC's you can't even choose to engage in a BioWare game, even if you wanted to. The game guides you through a pre-determined story, there is no open world, there is no self pacing, you must go through the story, and there is a good level of character choice when customizing your character, but significantly less than anything that a Bethesda game will offer you.
Both styles are great. Bethesda is my favorite game developer, and BioWare is #2. Star Wars: Knights of the Old Republic, and Dragon Age: Origins are some of my favorite ever RPG's, with Mass Effect being a pretty good honorable mention (I'm not into sci-fi nearly as much as fantasy).
However, why I prefer Bethesda to BioWare is because in Bethesda games, I feel like the character is -mine-. I created the character. I directed his development. He became something -in my vision-. Everything about him. The game is less about the story, and more about the player's character.
BioWare games on the other hand are far less about the player's character, and more about the story. When playing a BioWare game, I don't feel like the character is -my- character. I don't feel like I directed his development. I felt like he was simply the main character in a story, and the "choose your own adventure" aspect of the game allowed me some choice in how the story played out, but ultimately, the character was still written and determined by the developers.
And that is why I will take Bethesda style games over anything else out there any day of the week. I feel the experiences in the game are more -my- experience, and not the developers dictating an experience to me. I am telling the game who my character is, instead of the game telling me who my character is.
And I feel that Skyrim goes even further in that regards, with the introduction of perks, which allows for even further customization and specialization, more so than ever before, because -NOW- characters actually DO end up unique, because of the limited nature of perks.