Creation Kit and DLC. Free vs $12.99

Post » Sun Jun 10, 2012 10:44 am

The answer is

Time

&

Time = Money

Mods take time to create. Mods take time to optimize this time must be spent by someone. Modders spend their time for free and doing such while Bethesda Game Studios and all 100 (or is 99 now) developers is on a Job working being paid for their work.

Any content released by BGS via DLC is just a mod period an official mod but still is a mod to the base game. The content that you will get from BGS will be optimized (or at least more so to an extent of some user made mods created by 1 person vs 100 can do) and able to work on each platform.

Taking the "best" or "recommend" PC mods will not exactly do so well with console for one high res textures cannot be done and two things like SkyUI is PC focused not meant to work with a controller still does though.

As for the game editor idea, this isn't Halo this isn't a small ass FPS "HALO paced" map this is Skyrim one of the LARGEST worlds on consoles (beaten by Just cause2, farcry2 come to mind) it has separate cells tons of separate cells even releasing a console to the consoles could result into major issues of the user overloading their systems even to the point of frying the system because heat control isn't all great especially if you never replaced the heat paste. Let's imagine that this was possible/permitted and In this scenario where a user of the 360 spawned 10k cheese wheels and broke their game or even console who would be to blame? MS they will laugh in your face after going "Well BUY another YAY" sony will have the same. Bethesda would most likely put up warning for mods and say "can't help ya".

So yes DLC whatever Bethesda's releases later this year for the xbox getting 30 day head start is logical it is fair because the mods on PC someone has to create them spend their personal time doing such for free going through several versions and testing to get it working for a good amount of people. That's what is good about any modding community for any game people spend their time doing such for others improving the game play of said game I did the same in Crysis/wars people did same in Battlefield 1942 through 2142 and people have been doing it in TES for the longest time as well as many other franchises.
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evelina c
 
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Post » Sun Jun 10, 2012 9:57 am

Blame Sony and Microsoft. As for DLCs, well considering that it will take a while for an "Epic" Quest mod to come out, we need DLCs for a semi-cool story. Really, all I'm waiting for is another Heart of the Dead style quest with puzzles, actions, and awesome story.

So that's why we should have DLCs, even if we can get content for free: To hold us over. And there are some things that Bethesda CAN do that mod makers CAN'T. Things such as making voiced content with the original Skyrim voice actors.
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Dan Stevens
 
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Post » Sun Jun 10, 2012 6:00 pm

The answer is

Time

&

Time = Money

Mods take time to create. Mods take time to optimize this time must be spent by someone. Modders spend their time for free and doing such while Bethesda Game Studios and all 100 (or is 99 now) developers is on a Job working being paid for their work.

Any content released by BGS via DLC is just a mod period an official mod but still is a mod to the base game. The content that you will get from BGS will be optimized (or at least more so to an extent of some user made mods created by 1 person vs 100 can do) and able to work on each platform.

Taking the "best" or "recommend" PC mods will not exactly do so well with console for one high res textures cannot be done and two things like SkyUI is PC focused not meant to work with a controller still does though.

As for the game editor idea, this isn't Halo this isn't a small ass FPS "HALO paced" map this is Skyrim one of the LARGEST worlds on consoles (beaten by Just cause2, farcry2 come to mind) it has separate cells tons of separate cells even releasing a console to the consoles could result into major issues of the user overloading their systems even to the point of frying the system because heat control isn't all great especially if you never replaced the heat paste. Let's imagine that this was possible/permitted and In this scenario where a user of the 360 spawned 10k cheese wheels and broke their game or even console who would be to blame? MS they will laugh in your face after going "Well BUY another YAY" sony will have the same. Bethesda would most likely put up warning for mods and say "can't help ya".

So yes DLC whatever Bethesda's releases later this year for the xbox getting 30 day head start is logical it is fair because the mods on PC someone has to create them spend their personal time doing such for free going through several versions and testing to get it working for a good amount of people. That's what is good about any modding community for any game people spend their time doing such for others improving the game play of said game I did the same in Crysis/wars people did same in Battlefield 1942 through 2142 and people have been doing it in TES for the longest time as well as many other franchises.

Frying a consol? Yeah maybe... if you just give a tool kit without restricitions. Halo is no small FPS... compared to a RPG of course but some of those maps are fairly large. I see where you are coming from.

I also see that you don't care to shed postive light but only to beat the idea down. I want to create too, but I don't want to buy a nice computer and another copy of skyrim just to do it. So lets try to find a way we can make something happen. It's your opinion and I respect it. I just ask that now you compensate the negative post with a postive one please!

There has to be a way to be able have a tool kit for consols without it breaking the game. Like it halo, you would have a limited amount of items to use and then even more so limited by money. Now if we go the forge route, we could only place buildings and trees and rocks etc. We also would need a way to maybe create weapons and armor?

Like I mentioned the idea is a stretch but when you pass ideas around and get the right people involved it can become a reality. Like video games... once a figment of imagination and now they simulate reality.
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Terry
 
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Post » Sun Jun 10, 2012 11:59 pm

So I was looking at some sick mods and stuff that were used without the Creation Kit and I've seen a handful using the C.K. I am always amazed at what people can do and just how much they can change the game. Like adding weapons, or new homes, etc it's all stuff I cannot have. Yeah I have an Xbox 360. But that's not the point, the point is that the Creation Kit is free, from what I've read, and I know that DLC for xbox is NOT free.

Answer: Your having an Xbox is the point, that's why you can't get the Creation Kit, and can only get Microsoft approved DLC. Sorry, but that's a fact of life on consoles.

Basically the PC gamers can create their own stuff for free but I have to pay for a small expansion with "a lot of meat on it". Whatever that means.

Answer: PC gamers also have to pay for developer provided downloadable content, just like you do. We are privileged that Beth allows us to mod games with mods that other PC users create...if those creators chose to charge us for them, I suspect that they could do that if they wanted to and a way was found to do it.

I had an idea that to me sounds awesome: Putting the mods people create on Xbox Live and PSN for us to download! I don't know exactly how it would work or if the consols could handle every mod. But I'm sure the staff can pick ones that the consols could handle.

Answer: Good idea, would be excellent for you. But I doubt that Microsoft and Sony would come to the party, and their requirements may be too much for many modders to meet.

I just do not think it's right that the Creation kit is free and DLC is not. I pad $65 for a game, which is ridiculous enough and then I have to end up spending another $10-$15 dollars per DLC?

Answer: The Creation Kit, as I understand it, is the tool which Beth used to create the game...hence it's not something that they made especially for PC gamers. Providing it to us, as I said earlier, is a privilege, not a right. And as I said earlier, we pay for developer created DLC as well.

I saw the 50+ weapons mod someone created awhile back and thought that if that was open to consol gamers that would be so cool.

I'm not starting a xbox is better than ___ thread, so please don't start saying your opinion on that. I just want to hear opinions of a possible idea of free dlc in the form of mods for us consol gamers.

Just an opinion remember that...
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Lauren Dale
 
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Post » Sun Jun 10, 2012 10:58 am

Blame Sony and Microsoft. As for DLCs, well considering that it will take a while for an "Epic" Quest mod to come out, we need DLCs for a semi-cool story. Really, all I'm waiting for is another Heart of the Dead style quest with puzzles, actions, and awesome story.

So that's why we should have DLCs, even if we can get content for free: To hold us over. And there are some things that Bethesda CAN do that mod makers CAN'T. Things such as making voiced content with the original Skyrim voice actors.
Yep I am all for DLC but I just feel like we desrve it for free. Or atleast for a cheaper price. I don't want to have to pay $12.99 per DLC. A weapons expansion for free would be legit too. I mean after all Skyrim is winning tons of awards... Bethesda has cranked out some great RPGs and Skyrim is their best imo. With all the media attention, awards, and achievements I think they can spare a few dollars to give their followers some more weapons and armor for free?
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e.Double
 
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Post » Sun Jun 10, 2012 9:09 am

I don't know if I buy all this Sony and Microsoft stopping them from allowing mods BS I'm pretty sure if they wanted to they could.
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~Amy~
 
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Post » Sun Jun 10, 2012 8:06 pm

Ok that's old stuff look at newer posts =p

and you're saying that the Creation kit is what they used to make skyrim... but only pc gamers have access to it. You said it wasn't made made especially for pc.... so why can't xbox and ps3 people use it too?

I'm kind of confused by what you said... kind of contradicting.
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NIloufar Emporio
 
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Post » Sun Jun 10, 2012 4:15 pm

I don't know if I buy all this Sony and Microsoft stopping them from allowing mods BS I'm pretty sure if they wanted to they could.

You're right. if they want to let it happen, they will. But it has to make them money with little effort on their end.

All these people are saying "what if" this happens or that. If the right steps are taken then there shouldn't be any problems. DLC is basically modding right?
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Alexis Acevedo
 
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Post » Sun Jun 10, 2012 12:44 pm

not bethesdas fault.

sony and microsoft (particularly microsft) decide that it can't be free, not too sure about sony, but I know that microsoft has the final say on how much they charge for downloadable content.
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Kit Marsden
 
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Post » Sun Jun 10, 2012 1:06 pm


Ok that's old stuff look at newer posts =p

and you're saying that the Creation kit is what they used to make skyrim... but only pc gamers have access to it. You said it wasn't made made especially for pc.... so why can't xbox and ps3 people use it too?

I'm kind of confused by what you said... kind of contradicting.

In summary:

You have an Xbox, that is why you don't get the creation kit.

The creation kit is what was used to create Skyrim, it wasn't something that Beth made specifically for PC gamers...it's a privilege that they released it to us to use, rather than a 'right' or such. The other aspect is that many modders had already created content before the creation kit came out...so withholding the CK would not have prevented modding, and only would have created ill will towards Beth.

"...so why can't Xbox and PS3 players use it too?..."

Well, that's a question I can't answer...but I suggest that it's something only Microsoft and Sony can answer, because I would suggest that Beth is bound by the terms of whatever 'contract in confidence' clauses are in the contracts they have with MS and Sony.
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lexy
 
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Post » Sun Jun 10, 2012 7:52 pm

Maybe an armour and weapons editor,the box is limited in what you can do with it.

if MS had it on their servers,you could design online,that would get you away from the 512 lockup but then you would still be faced with paying for it.

Remember it's a 6 yr old 3 core 512 games machine.you can add a few brackets to make it run cooler and add a higher voltage pack and fan setup but thats it.

hell if you went out and got an old core2 duo at 2.1 ghz with 4 gb of 800mhz ddr2,buy a good up to date Gcard and sata2 raptor drive,overclock the heck out of it,cpu and ram,keep it bathed in good aircon airflow,it'll play skyrim at med to high specs 720

don't quote me on that though.
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Alan Whiston
 
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Post » Sun Jun 10, 2012 2:40 pm

God, you ungrateful people. You got the ENTIRE game catered to YOU. We are the gamers who are continually shafted everytime we log into a game with sub-par optimization, no thanks to you.
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Alister Scott
 
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Post » Sun Jun 10, 2012 10:12 am

I don't know if I buy all this Sony and Microsoft stopping them from allowing mods BS I'm pretty sure if they wanted to they could.

No it can not, first all if BGS set up a similar network as nexus for console use how will console players know if the mod is stable, safe, and working? Even on nexus you don't have that gurentee trojans and viruses can effect a 360/PS3 as much as it can with PC because it is a computer period. Which leads to the next reason, if such virus gets into a 360 and is connected online it could spread to the XBL network which is not as secure as you may think so someone will need to monitor such site which will cost someone money MS won't pay for Sony and vice versa so Bethesda will be the one doing so. This will result in finding some way to make at least a even amount of balance within money resulting in charging for mods. MS and Sony will want a peice of this action because said mods are going through their networks either it be just you needing to be on their subscription set up or having micro transactions altogether. So yes MS and Sony can stop Beth from using mods they have already you can install mods on your console by doing such you are breaking the terms and agreement you signed with MS and/or Sony and have a risk of your account being compromised.

You're right. if they want to let it happen, they will. But it has to make them money with little effort on their end.

All these people are saying "what if" this happens or that. If the right steps are taken then there shouldn't be any problems. DLC is basically modding right?

Again the difference between official DLC from Bethesda vs user made mods is that DLC/xpacks/etc that come from bethesda are tested/optimized/tested gone through a Q&A system through both Sony and Microsoft and released and sold due to BGS employees as well as other costs need to be paid. User mods are not required to do any of such they are "risks" good mods survive those are the ones that are being improved on frequently by using personal time for free doing tests/revision/test/revision repeat.
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Rhiannon Jones
 
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Post » Sun Jun 10, 2012 11:50 am

Yep I am all for DLC but I just feel like we desrve it for free. Or atleast for a cheaper price. I don't want to have to pay $12.99 per DLC. A weapons expansion for free would be legit too. I mean after all Skyrim is winning tons of awards... Bethesda has cranked out some great RPGs and Skyrim is their best imo. With all the media attention, awards, and achievements I think they can spare a few dollars to give their followers some more weapons and armor for free?

How can you deserve to be given something for free? You're owed DLC for free?
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Dezzeh
 
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Post » Sun Jun 10, 2012 7:49 am

A couple of really obvious main issues why you cannot use it on your xbox/playstation.

1: If you did get the creation kit, it is hard to run, and at some points it can be MORE taxing than the game itself. The consoles might not even be able to run the CK, never alone make something easily.
2: Space. You would have to install the mods onto your hard drive, and the game too, so if you were running it off a disc then you couldn't use mods.
3: Proccessing power, ram and gpu power. Texture packs could not run on the consoles. Running more than about 10 mods would make your xbox lag.
4: Crashing. If a mod screwed something up, and it caused serious harm to your game or even your console, it would be hard to fix. Who would take the blame? The mod creator, Microsoft, Sony, Bethseda?
5: Money. Microsoft and Sony can't let you download something outside of their stores to stop you hacking your console, they would have to host the mods. Which would cost them money, and not make them anything, so they wouldn't do it. They would have to charge you for the mods, negating the original point.
6: Ease of use. It would have to be easy not only to get the mods -requiring designing a new way to host them, costing money for the devs- but easy to make the mods. Scriping and other things like that would be a pain, as would be making textures or models. It would be WAY to hard to make a decent mod for the console.

I.e. don't even try. No way for it to be useful, easy to use and free on the consoles.
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tannis
 
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Post » Sun Jun 10, 2012 10:52 am

The problem is that Sony and Microsoft insist that they get to veto mods on their machines. Not sure why, but they're the ones controlling the situation.
I dont think sony has too much problems with mods as unreal tournament 3 for the ps3 supported mods
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hannah sillery
 
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Post » Sun Jun 10, 2012 5:39 pm

The problem is that Sony and Microsoft insist that they get to veto mods on their machines. Not sure why, but they're the ones controlling the situation.

This... also you need to remember that the xbox 360 is OLD. I mean would you use a normal computer that came out 7 YEARS ago? no? Thats what you are doing with your 360, i try not to hate to much i was a 360 guy myself till about a year ago. Even though a computer cost more than a 360 it generally is cheaper in the long run. but thats aside the point. Many MANY mods would not run on the 360, and im not just talking texture packs. Put just one to many npc's on the screen, crash. put to many things anti-alising (don't even know if consoles have that), crash. Or if doesn't crash then the games super slows down. Then you have a ton of people who don't know a thing about mods whining about how their "game is broken fix it beth." I'm not saying your one of these people. but the fact is that consoles will not be able to handle most mods.
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Averielle Garcia
 
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Post » Sun Jun 10, 2012 3:47 pm

Here is what Todd Howard had to say about it:
http://www.ausgamers.com/features/read/3076322

AusGamers: Obviously the PC community really enjoys that a lot, but have you thought about giving that level of access to the consoles?

Todd: I have yeah. I think our PC mod community is one of the things that is great about our games. We’ve always supported it and we want to continue to do it. But a lot of our audience is on the consoles so they’re not experiencing that. So we have talked to Microsoft and Sony; “how do we do this?”.

The good news is that those things have started to happen with games like Forza 3 and sharing all your car stuff or Rock Band’s a really good example, where you can make your own tracks where you’re authoring them somewhere else then you’re uploading them to the 360.

There are still a lot of issues to solve with... because these aren’t instances like a song or a car you know, you could download a mod that destroys your game and we can’t have that. So we’re still... we have not solved -- even on paper yet -- how to handle security; how do we handle not messing up your saved games and things like that.

So it’s not going to be solved for the game’s release, but it’s something that we’re going to continue to look at because we think that it’s an awesome part of the game that the majority of our audience isn’t seeing.



Things just are not always fair. For instance PC gets modding tools but due to limitations atm, it just isn't available yet. Xbox gets Bethesda made mods first and those playing on PC and PS3 don't believe that is fair. Many PS3 players couldn't play their game at all and don't feel that is fair. When Oblivion came it took two patches before my game ran even close to as well as xbox or PS3. I don't think that was fair. My Android phone is a hassle sometimes but it will do more than my friends Iphone....
Basically life isn't fair but it's nice to know someone somewhere is trying to do things and plan things to bring us more.
We choose what we play games on carefully and make out selections for a variety of reasons and when we make out choice we know that there will be some things that will be better for us because of our choice and that some things will be worse or less attractive than the alternate choice we could have made.
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Roisan Sweeney
 
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Post » Sun Jun 10, 2012 11:37 am

This... also you need to remember that the xbox 360 is OLD. I mean would you use a normal computer that came out 7 YEARS ago? no? Thats what you are doing with your 360, i try not to hate to much i was a 360 guy myself till about a year ago. Even though a computer cost more than a 360 it generally is cheaper in the long run. but thats aside the point. Many MANY mods would not run on the 360, and im not just talking texture packs. Put just one to many npc's on the screen, crash. put to many things anti-alising (don't even know if consoles have that), crash. Or if doesn't crash then the games super slows down. Then you have a ton of people who don't know a thing about mods whining about how their "game is broken fix it beth." I'm not saying your one of these people. but the fact is that consoles will not be able to handle most mods.

Agreed. I don't hate on the 360 or consoles at all. I have a 360 myself and I've chosen to play the Mass Effect and Arkham Asylum series on console over playing them on PC. But for something like TES, I want the best possible graphics, and I want the availability of mods, so I've gone with playing on PC.

And the fact is, even cheap PCs have gone far beyond the specs of the last generation of consoles by now. They're just too far behind, and people can write games for PC that far exceed what consoles can do. Hell, I'm impressed that Skyrim looks so much better than Oblivion even on the same damn console, but if they were able to write without melting people's 360 or PS3? It would be mind-boggling.
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Floor Punch
 
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Post » Sun Jun 10, 2012 1:32 pm

Yep I am all for DLC but I just feel like we desrve it for free. Or atleast for a cheaper price. I don't want to have to pay $12.99 per DLC. A weapons expansion for free would be legit too. I mean after all Skyrim is winning tons of awards... Bethesda has cranked out some great RPGs and Skyrim is their best imo. With all the media attention, awards, and achievements I think they can spare a few dollars to give their followers some more weapons and armor for free?

Bethesda employees are not volunteers - this is their job. If DLC gets released for free they don't make money off their work. I do agree that Sony and Microsoft should allow user made DLC, but expecting Beth to release all their DLC for free is unreasonable.
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Allison C
 
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Post » Sun Jun 10, 2012 11:49 pm

Bethesda can't just do whatever they want; they have to pay to be licensed to make software for the 360 and Playstation 3. Realize that Microsoft and Sony aren't making boatloads of money off the consoles themselves, they're making most of their money off the games they license. In fact, I remember back in the day of the original XBox and the Playstation 2, there was speculation that Microsoft and Sony were actually selling the consoles a little below cost and taking a hit on every machine, just to get more people using their machine and buying their games.

Wasn't speculation, it was fact that both were selling consoles at a significant loss, and it has taken several years to get to break even on h/w (if it even has yet).

What is NOT fair is that PC players were charged the same price for the game digital download thru Steam, when Bethesda's cost is ~ 1/3 of what it costs to ship an XBOX or PS2 DVD version. Guesstimates of units ship and costs suggest that even though console version had much higher unit sales, PC version may provide almost half the actual PROFITS
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Kevin Jay
 
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Post » Sun Jun 10, 2012 7:56 pm

Op, I am about to spend 1500-2000 $ on a PC. That's just to make mods. I hardly see them as free. I'm just paying up front for all of my DLC. I will still have to pay for expansions.
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Mariana
 
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Post » Mon Jun 11, 2012 12:13 am

I see what you're saying and as an Xbox 360 player, It would be awesome to get the same opportunities that people get playing on the PC. However, Bethesda has to make their money somehow. Charging $60 for a massive game like Skyrim is the best deal you could ask for. You can blow 60 bucks on a lot of things, but Skyrim definitely gets you the most time for your money. Charging $10-$12 for a DLC isn't so bad, especially if it's going to be as big as Bethesda claims it to be. Personally, I see this game and its DLC's as a great investment. If you feel that you need free mods, the Xbox 360 simply won't cut it. Let's wait for the DLC to come out, then decide if it's worth it.
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KiiSsez jdgaf Benzler
 
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Post » Sun Jun 10, 2012 7:04 pm

Yeah it's not going to happen anytime soon, not on current consoles... maybe in a few years... there is no WAY at all you will be able to control the Creation kit with a controller.... it seems every console user wants what pc users have...
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Genocidal Cry
 
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Post » Sun Jun 10, 2012 8:54 am

Op, I am about to spend 1500-2000 $ on a PC. That's just to make mods. I hardly see them as free. I'm just paying up front for all of my DLC. I will still have to pay for expansions.

price is wrong.... why does everyone think you need a 2k computer to play skyrim.... you dont.... the minimum specs are quite low actually you could spend like $500 and play skyrim...

And my computer can play any game on the market on high... i spent around 1k not including monitor, headset,keyboard and mouse..... before you guys pull prices out of your ass you should read up on what you can buy to play skyrim...
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Trevor Bostwick
 
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